本文整理汇总了C++中cegui::Combobox::setReadOnly方法的典型用法代码示例。如果您正苦于以下问题:C++ Combobox::setReadOnly方法的具体用法?C++ Combobox::setReadOnly怎么用?C++ Combobox::setReadOnly使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cegui::Combobox
的用法示例。
在下文中一共展示了Combobox::setReadOnly方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SetInitProShopCity
void SetInitProShopCity(CEGUI::Window* pageWnd)
{
CEGUI::TabControl* tbs = WTabControl(pageWnd->getChildRecursive(SHOPCITY_TAB_NAME));
if(tbs)
{
//默认让第一个TabContent可见
tbs->setSelectedTabAtIndex(0);
CEGUI::Window* tbs1 = tbs->getTabContentsAtIndex(tbs->getSelectedTabIndex());
#ifdef _DEBUG
const char* name = tbs1->getName().c_str();
OutputDebugStr(name);
OutputDebugStr("\n");
#endif
tbs1->setVisible(true);
//将唯一ShopCityChild添加到上面
CEGUI::TabControl* child = WTabControl(InitShopCityChild());
//默认让第一tabContent可见
child->setSelectedTabAtIndex(0);
tbs1->addChildWindow(child);
}
//清空moneyEdboxes
FireUIEvent(SHOPCITY_PAGE_NAME,SHOPCITY_PAGE_EVENT_CLEARMONEYEDBOXES);
//moneyEdboxes属性设置
CEGUI::Editbox* edbox = NULL;
//星钻
edbox = WEditBox(pageWnd->getChildRecursive(SHOPCITY_XINGZUAN_EDBOX_NAME));
if(edbox)
{
//只能输入数字
edbox->setValidationString("[0-9]*");
//数字宽
edbox->setMaxTextLength(9);
//只读
edbox->setReadOnly(true);
}
//点券
edbox = WEditBox(pageWnd->getChildRecursive(SHOPCITY_DIANJUAN_EDBOX_NAME));
if(edbox)
{
//只能输入数字
edbox->setValidationString("[0-9]*");
//数字宽
edbox->setMaxTextLength(9);
//只读
edbox->setReadOnly(true);
}
//位面
edbox = WEditBox(pageWnd->getChildRecursive(SHOPCITY_WEIMIAN_EDBOX_NAME));
if(edbox)
{
//只能输入数字
edbox->setValidationString("[0-9]*");
//数字宽
edbox->setMaxTextLength(9);
//只读
edbox->setReadOnly(true);
}
//左搜素框
CEGUI::Combobox* cbboxL = WComboBox(pageWnd->getChildRecursive(SHOPCITY_SEARCH_LEFTWND_NAME));
if(cbboxL)
{
cbboxL->setReadOnly(true);
}
//右搜素框
CEGUI::Combobox* cbboxR = WComboBox(pageWnd->getChildRecursive(SHOPCITY_SEARCH_RIGHTWND_NAME));
if(cbboxR)
{
cbboxR->setReadOnly(true);
}
}
示例2: SetCreateRoleInitProperty
void SetCreateRoleInitProperty(CEGUI::Window* pgWnd)
{
if(!pgWnd)
return;
CEGUI::Combobox* SelCountry = WComboBox(pgWnd->getChildRecursive(CREATEROLE_SEL_COUNTRY_CCB));
if(SelCountry)
{
SelCountry->subscribeEvent(CEGUI::Combobox::EventListSelectionAccepted,CEGUI::SubscriberSlot(OnCountryChanged));
SelCountry->setReadOnly(true);
CCountryList::MapCountryList* mapCL = CCountryList::GetCountryList();
for(uint cnt = 0; cnt < mapCL->size(); ++cnt)
{
const char* ctName = CCountryList::GetCountryName((BYTE)cnt+1);
if(ctName)
{
CEGUI::ListboxTextItem* lti = new CEGUI::ListboxTextItem(ToCEGUIString(ctName));
lti->setSelectionBrushImage(IMAGES_FILE_NAME,BRUSH_NAME);
lti->setID(cnt+1);//ID和国家ID关联
if(cnt == 0)
lti->setSelected(true);//设置国家默认值
SelCountry->addItem(lti);
}
}
//根据国家默认值,设置显示文本
SelCountry->getEditbox()->setText(ToCEGUIString(CCountryList::GetCountryName(0+1)));//加一是因为data/CountryList.xml配置造成
/***********************************************************************/
/* zhaohang fix 2010-9-3
/***********************************************************************/
CREvent::SetSelectCountry(1);//逻辑上的国家默认值
}
CEGUI::Combobox* selHair = WComboBox(pgWnd->getChildRecursive(CREATEROLE_SEL_HAIR_CCB));
if(selHair)
{
selHair->subscribeEvent(CEGUI::Combobox::EventListSelectionAccepted,CEGUI::SubscriberSlot(OnHairChanged));
selHair->setReadOnly(true);
}
CEGUI::Combobox* selHairColor = WComboBox(pgWnd->getChildRecursive(CREATEROLE_SEL_HAIRCOLOR_CCB));
if(selHairColor)
{
selHairColor->subscribeEvent(CEGUI::Combobox::EventListSelectionAccepted,CEGUI::SubscriberSlot(OnHairColorChanged));
selHairColor->setReadOnly(true);
}
CEGUI::Combobox* selFac = WComboBox(pgWnd->getChildRecursive(CREATEROLE_SEL_FAC_CCB));
if(selFac)
{
selFac->subscribeEvent(CEGUI::Combobox::EventListSelectionAccepted,CEGUI::SubscriberSlot(OnFacChanged));
selFac->setReadOnly(true);
}
CEGUI::Combobox* selSex = WComboBox(pgWnd->getChildRecursive(CREATEROLE_SEL_SEX_CCB));
if(selSex)
{
CEGUI::ListboxTextItem* itm1 = new CEGUI::ListboxTextItem(ToCEGUIString(CREATEROLE_SEX_MALE));
itm1->setSelectionBrushImage(IMAGES_FILE_NAME,BRUSH_NAME);
itm1->setID(0);//用ID和性别关联
selSex->addItem(itm1);
CEGUI::ListboxTextItem* itm2 = new CEGUI::ListboxTextItem(ToCEGUIString(CREATEROLE_SEX_FAMALE));
itm2->setSelectionBrushImage(IMAGES_FILE_NAME,BRUSH_NAME);
itm2->setID(1);//用ID和性别关联
selSex->addItem(itm2);
//注册事件
selSex->subscribeEvent(CEGUI::Combobox::EventListSelectionAccepted,CEGUI::SubscriberSlot(OnSexChanged));
selSex->setReadOnly(true);
}
}
示例3: enter
void GameState::enter()
{
mInput = InputManager::getSingletonPtr();
mRoot = Ogre::Root::getSingletonPtr();
if (mRoot != StateManager::getSingletonPtr()->GetRoot())
return;
mScenMgr = mRoot->getSceneManager("Scene");
if (mScenMgr->hasCamera("GameCam"))
mCam = new Camera("GameCam", mScenMgr, mRoot->getAutoCreatedWindow(), mScenMgr->getCamera("GameCam"));
else
mCam = new Camera("GameCam", mScenMgr, mRoot->getAutoCreatedWindow());
mCam->getOgreCam()->getViewport()->setBackgroundColour(Ogre::ColourValue::Black);
mGui = GUIManager::getSingleton();
mPhysics = new Physics(mScenMgr);
mExit = false;
if (!CEGUI::FontManager::getSingleton().isDefined("DejaVuSans-10"))
CEGUI::FontManager::getSingleton().createFromFile("DejaVuSans-10.font");
// set up the GUI
auto font = &CEGUI::FontManager::getSingleton().get("DejaVuSans-10");
mGUIRoot = mGui->LoadGUIsheet("GameLayout.layout");
mGUIRoot->getChild("Quit")->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&GameState::GoToIntro, this));
mGUIRoot->getChild("BuildSkeleton")->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&GameState::BuildSkeleton, this));
CEGUI::ToggleButton* checkbox = static_cast<CEGUI::ToggleButton*> (mGUIRoot->getChild("skeleton Setting/Checkbox"));
checkbox->setSelected(true);
mGUIRoot->getChild("skeleton Setting/Checkbox")->subscribeEvent(CEGUI::ToggleButton::EventSelectStateChanged, CEGUI::Event::Subscriber(&GameState::HideSettings, this));
// add the drop box options
CEGUI::Combobox* ArmList = static_cast<CEGUI::Combobox*>(mGUIRoot->getChild("Settings Box/Arm Combobox"));
ArmList->setReadOnly(true);
ArmList->setSelection(0, 10);
ArmList->activate();
CEGUI::ListboxTextItem* ArmN = new CEGUI::ListboxTextItem("No Arms", 0);
ArmN->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
ArmN->setFont(font);
ArmList->addItem(ArmN);
auto ArmS = new CEGUI::ListboxTextItem("Short Arms", 1);
ArmS->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
ArmList->addItem(ArmS);
auto ArmL = new CEGUI::ListboxTextItem("Long Arms", 2);
ArmL->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
ArmList->addItem(ArmL);
CEGUI::Combobox* LegList = static_cast<CEGUI::Combobox*>(mGUIRoot->getChild("Settings Box/Leg Combobox"));
auto LegU = new CEGUI::ListboxTextItem("Uninverted Legs", 0);
LegU->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
LegU->setFont(font);
LegList->addItem(LegU);
auto LegI = new CEGUI::ListboxTextItem("Inverted Legs", 1);
LegI->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
LegI->setFont(font);
LegList->addItem(LegI);
CEGUI::Combobox* TorsoList = static_cast<CEGUI::Combobox*>(mGUIRoot->getChild("Settings Box/Torso Combobox"));
auto TorsoU = new CEGUI::ListboxTextItem("Upright", 0);
TorsoU->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
TorsoU->setFont(font);
TorsoList->addItem(TorsoU);
auto TorsoH = new CEGUI::ListboxTextItem("Horizontal", 1);
TorsoH->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
TorsoH->setFont(font);
TorsoList->addItem(TorsoH);
CEGUI::Combobox* NeckList = static_cast<CEGUI::Combobox*>(mGUIRoot->getChild("Settings Box/Neck Combobox"));
auto NeckL = new CEGUI::ListboxTextItem("Long Neck", 0);
NeckL->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
NeckL->setFont(font);
NeckList->addItem(NeckL);
auto NeckS = new CEGUI::ListboxTextItem("Short Neck", 1);
NeckS->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
NeckS->setFont(font);
NeckList->addItem(NeckS);
CEGUI::Combobox* TailList = static_cast<CEGUI::Combobox*>(mGUIRoot->getChild("Settings Box/Tail Combobox"));
auto TailN = new CEGUI::ListboxTextItem("No Tail", 0);
TailN->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
TailN->setFont(font);
TailList->addItem(TailN);
auto TailS = new CEGUI::ListboxTextItem("Short Tail", 1);
TailS->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
TailS->setFont(font);
TailList->addItem(TailS);
auto TailL = new CEGUI::ListboxTextItem("Long Tail", 2);
TailL->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
TailL->setFont(font);
TailList->addItem(TailL);
//ArmList->setVisible(true);
//LegList->setVisible(true);
//TorsoList->setVisible(true);
//NeckList->setVisible(true);
//TailList->setVisible(true);
}