本文整理汇总了C++中cegui::Combobox::activate方法的典型用法代码示例。如果您正苦于以下问题:C++ Combobox::activate方法的具体用法?C++ Combobox::activate怎么用?C++ Combobox::activate使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cegui::Combobox
的用法示例。
在下文中一共展示了Combobox::activate方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: enter
void GameState::enter()
{
mInput = InputManager::getSingletonPtr();
mRoot = Ogre::Root::getSingletonPtr();
if (mRoot != StateManager::getSingletonPtr()->GetRoot())
return;
mScenMgr = mRoot->getSceneManager("Scene");
if (mScenMgr->hasCamera("GameCam"))
mCam = new Camera("GameCam", mScenMgr, mRoot->getAutoCreatedWindow(), mScenMgr->getCamera("GameCam"));
else
mCam = new Camera("GameCam", mScenMgr, mRoot->getAutoCreatedWindow());
mCam->getOgreCam()->getViewport()->setBackgroundColour(Ogre::ColourValue::Black);
mGui = GUIManager::getSingleton();
mPhysics = new Physics(mScenMgr);
mExit = false;
if (!CEGUI::FontManager::getSingleton().isDefined("DejaVuSans-10"))
CEGUI::FontManager::getSingleton().createFromFile("DejaVuSans-10.font");
// set up the GUI
auto font = &CEGUI::FontManager::getSingleton().get("DejaVuSans-10");
mGUIRoot = mGui->LoadGUIsheet("GameLayout.layout");
mGUIRoot->getChild("Quit")->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&GameState::GoToIntro, this));
mGUIRoot->getChild("BuildSkeleton")->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&GameState::BuildSkeleton, this));
CEGUI::ToggleButton* checkbox = static_cast<CEGUI::ToggleButton*> (mGUIRoot->getChild("skeleton Setting/Checkbox"));
checkbox->setSelected(true);
mGUIRoot->getChild("skeleton Setting/Checkbox")->subscribeEvent(CEGUI::ToggleButton::EventSelectStateChanged, CEGUI::Event::Subscriber(&GameState::HideSettings, this));
// add the drop box options
CEGUI::Combobox* ArmList = static_cast<CEGUI::Combobox*>(mGUIRoot->getChild("Settings Box/Arm Combobox"));
ArmList->setReadOnly(true);
ArmList->setSelection(0, 10);
ArmList->activate();
CEGUI::ListboxTextItem* ArmN = new CEGUI::ListboxTextItem("No Arms", 0);
ArmN->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
ArmN->setFont(font);
ArmList->addItem(ArmN);
auto ArmS = new CEGUI::ListboxTextItem("Short Arms", 1);
ArmS->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
ArmList->addItem(ArmS);
auto ArmL = new CEGUI::ListboxTextItem("Long Arms", 2);
ArmL->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
ArmList->addItem(ArmL);
CEGUI::Combobox* LegList = static_cast<CEGUI::Combobox*>(mGUIRoot->getChild("Settings Box/Leg Combobox"));
auto LegU = new CEGUI::ListboxTextItem("Uninverted Legs", 0);
LegU->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
LegU->setFont(font);
LegList->addItem(LegU);
auto LegI = new CEGUI::ListboxTextItem("Inverted Legs", 1);
LegI->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
LegI->setFont(font);
LegList->addItem(LegI);
CEGUI::Combobox* TorsoList = static_cast<CEGUI::Combobox*>(mGUIRoot->getChild("Settings Box/Torso Combobox"));
auto TorsoU = new CEGUI::ListboxTextItem("Upright", 0);
TorsoU->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
TorsoU->setFont(font);
TorsoList->addItem(TorsoU);
auto TorsoH = new CEGUI::ListboxTextItem("Horizontal", 1);
TorsoH->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
TorsoH->setFont(font);
TorsoList->addItem(TorsoH);
CEGUI::Combobox* NeckList = static_cast<CEGUI::Combobox*>(mGUIRoot->getChild("Settings Box/Neck Combobox"));
auto NeckL = new CEGUI::ListboxTextItem("Long Neck", 0);
NeckL->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
NeckL->setFont(font);
NeckList->addItem(NeckL);
auto NeckS = new CEGUI::ListboxTextItem("Short Neck", 1);
NeckS->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
NeckS->setFont(font);
NeckList->addItem(NeckS);
CEGUI::Combobox* TailList = static_cast<CEGUI::Combobox*>(mGUIRoot->getChild("Settings Box/Tail Combobox"));
auto TailN = new CEGUI::ListboxTextItem("No Tail", 0);
TailN->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
TailN->setFont(font);
TailList->addItem(TailN);
auto TailS = new CEGUI::ListboxTextItem("Short Tail", 1);
TailS->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
TailS->setFont(font);
TailList->addItem(TailS);
auto TailL = new CEGUI::ListboxTextItem("Long Tail", 2);
TailL->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
TailL->setFont(font);
TailList->addItem(TailL);
//ArmList->setVisible(true);
//LegList->setVisible(true);
//TorsoList->setVisible(true);
//NeckList->setVisible(true);
//TailList->setVisible(true);
}