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C++ Combobox::activate方法代码示例

本文整理汇总了C++中cegui::Combobox::activate方法的典型用法代码示例。如果您正苦于以下问题:C++ Combobox::activate方法的具体用法?C++ Combobox::activate怎么用?C++ Combobox::activate使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在cegui::Combobox的用法示例。


在下文中一共展示了Combobox::activate方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: enter

void GameState::enter()
{
	mInput = InputManager::getSingletonPtr();
	mRoot = Ogre::Root::getSingletonPtr();
	if (mRoot != StateManager::getSingletonPtr()->GetRoot())
		return;
	mScenMgr = mRoot->getSceneManager("Scene");
	if (mScenMgr->hasCamera("GameCam"))
		mCam = new Camera("GameCam", mScenMgr, mRoot->getAutoCreatedWindow(), mScenMgr->getCamera("GameCam"));
	else
		mCam = new Camera("GameCam", mScenMgr, mRoot->getAutoCreatedWindow());
	mCam->getOgreCam()->getViewport()->setBackgroundColour(Ogre::ColourValue::Black);
	mGui = GUIManager::getSingleton();
	mPhysics = new Physics(mScenMgr);



	mExit = false;
	if (!CEGUI::FontManager::getSingleton().isDefined("DejaVuSans-10"))
		CEGUI::FontManager::getSingleton().createFromFile("DejaVuSans-10.font");
	// set up the GUI
	auto font = &CEGUI::FontManager::getSingleton().get("DejaVuSans-10");
	mGUIRoot = mGui->LoadGUIsheet("GameLayout.layout");
	mGUIRoot->getChild("Quit")->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&GameState::GoToIntro, this));
	mGUIRoot->getChild("BuildSkeleton")->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&GameState::BuildSkeleton, this));
	CEGUI::ToggleButton* checkbox = static_cast<CEGUI::ToggleButton*> (mGUIRoot->getChild("skeleton Setting/Checkbox"));
	checkbox->setSelected(true);
	mGUIRoot->getChild("skeleton Setting/Checkbox")->subscribeEvent(CEGUI::ToggleButton::EventSelectStateChanged, CEGUI::Event::Subscriber(&GameState::HideSettings, this));
	// add the drop box options
	CEGUI::Combobox* ArmList = static_cast<CEGUI::Combobox*>(mGUIRoot->getChild("Settings Box/Arm Combobox"));
	ArmList->setReadOnly(true);
	ArmList->setSelection(0, 10);
	ArmList->activate();
	
	CEGUI::ListboxTextItem* ArmN = new CEGUI::ListboxTextItem("No Arms", 0);
	ArmN->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
	ArmN->setFont(font);
	ArmList->addItem(ArmN);
	auto ArmS = new CEGUI::ListboxTextItem("Short Arms", 1);
	ArmS->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
	ArmList->addItem(ArmS);
	auto ArmL = new CEGUI::ListboxTextItem("Long Arms", 2);
	ArmL->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
	ArmList->addItem(ArmL);


	CEGUI::Combobox* LegList = static_cast<CEGUI::Combobox*>(mGUIRoot->getChild("Settings Box/Leg Combobox"));
	auto LegU = new CEGUI::ListboxTextItem("Uninverted Legs", 0);
	LegU->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
	LegU->setFont(font);
	LegList->addItem(LegU);
	auto LegI = new CEGUI::ListboxTextItem("Inverted Legs", 1);
	LegI->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
	LegI->setFont(font);
	LegList->addItem(LegI);

	CEGUI::Combobox* TorsoList = static_cast<CEGUI::Combobox*>(mGUIRoot->getChild("Settings Box/Torso Combobox"));
	auto TorsoU = new CEGUI::ListboxTextItem("Upright", 0);
	TorsoU->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
	TorsoU->setFont(font);
	TorsoList->addItem(TorsoU);
	auto TorsoH = new CEGUI::ListboxTextItem("Horizontal", 1);
	TorsoH->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
	TorsoH->setFont(font);
	TorsoList->addItem(TorsoH);

	CEGUI::Combobox* NeckList = static_cast<CEGUI::Combobox*>(mGUIRoot->getChild("Settings Box/Neck Combobox"));
	auto NeckL = new CEGUI::ListboxTextItem("Long Neck", 0);
	NeckL->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
	NeckL->setFont(font);
	NeckList->addItem(NeckL);
	auto NeckS = new CEGUI::ListboxTextItem("Short Neck", 1);
	NeckS->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
	NeckS->setFont(font);
	NeckList->addItem(NeckS);

	CEGUI::Combobox* TailList = static_cast<CEGUI::Combobox*>(mGUIRoot->getChild("Settings Box/Tail Combobox"));
	auto TailN = new CEGUI::ListboxTextItem("No Tail", 0);
	TailN->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
	TailN->setFont(font);
	TailList->addItem(TailN);
	auto TailS = new CEGUI::ListboxTextItem("Short Tail", 1);
	TailS->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
	TailS->setFont(font);
	TailList->addItem(TailS);
	auto TailL = new CEGUI::ListboxTextItem("Long Tail", 2);
	TailL->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
	TailL->setFont(font);
	TailList->addItem(TailL);

	//ArmList->setVisible(true);
	//LegList->setVisible(true);
	//TorsoList->setVisible(true);
	//NeckList->setVisible(true);
	//TailList->setVisible(true);

}
开发者ID:nathn123,项目名称:FYP,代码行数:97,代码来源:GameState.cpp


注:本文中的cegui::Combobox::activate方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。