本文整理汇总了C++中camera::Ptr::getPose方法的典型用法代码示例。如果您正苦于以下问题:C++ Ptr::getPose方法的具体用法?C++ Ptr::getPose怎么用?C++ Ptr::getPose使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类camera::Ptr
的用法示例。
在下文中一共展示了Ptr::getPose方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: camera
void
display ()
{
float* reference = new float[range_likelihood_->getRowHeight () * range_likelihood_->getColWidth ()];
const float* depth_buffer = range_likelihood_->getDepthBuffer ();
// Copy one image from our last as a reference.
for (int i = 0, n = 0; i < range_likelihood_->getRowHeight (); ++i)
{
for (int j = 0; j < range_likelihood_->getColWidth (); ++j)
{
reference[n++] = depth_buffer[ (i + range_likelihood_->getRowHeight () * range_likelihood_->getRows () / 2) * range_likelihood_->getWidth ()
+ j + range_likelihood_->getColWidth () * range_likelihood_->getCols () / 2];
}
}
float* reference_vis = new float[range_likelihood_visualization_->getRowHeight () * range_likelihood_visualization_->getColWidth ()];
const float* depth_buffer_vis = range_likelihood_visualization_->getDepthBuffer ();
// Copy one image from our last as a reference.
for (int i = 0, n = 0; i < range_likelihood_visualization_->getRowHeight (); ++i)
{
for (int j = 0; j < range_likelihood_visualization_->getColWidth (); ++j)
{
reference_vis[n++] = depth_buffer_vis[i*range_likelihood_visualization_->getWidth () + j];
}
}
std::vector<Eigen::Isometry3d, Eigen::aligned_allocator<Eigen::Isometry3d> > poses;
std::vector<float> scores;
// Render a single pose for visualization
poses.clear ();
poses.push_back (camera_->getPose ());
range_likelihood_visualization_->computeLikelihoods (reference_vis, poses, scores);
glDrawBuffer (GL_BACK);
glReadBuffer (GL_BACK);
// Draw the resulting images from the range_likelihood
glViewport (range_likelihood_visualization_->getWidth (), 0,
range_likelihood_visualization_->getWidth (), range_likelihood_visualization_->getHeight ());
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();
// Draw the color image
glColorMask (true, true, true, true);
glClearColor (0, 0, 0, 0);
glClearDepth (1);
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDisable (GL_DEPTH_TEST);
glRasterPos2i (-1,-1);
glDrawPixels (range_likelihood_visualization_->getWidth (), range_likelihood_visualization_->getHeight (),
GL_RGB, GL_UNSIGNED_BYTE, range_likelihood_visualization_->getColorBuffer ());
// Draw the depth image
glViewport (0, 0, range_likelihood_visualization_->getWidth (), range_likelihood_visualization_->getHeight ());
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();
display_depth_image (range_likelihood_visualization_->getDepthBuffer (),
range_likelihood_visualization_->getWidth (), range_likelihood_visualization_->getHeight ());
poses.clear ();
for (int i = 0; i < range_likelihood_->getRows (); ++i)
{
for (int j = 0; j < range_likelihood_->getCols (); ++j)
{
Camera camera (*camera_);
camera.move ((j - range_likelihood_->getCols () / 2.0) * 0.1,
(i - range_likelihood_->getRows () / 2.0) * 0.1,
0.0);
poses.push_back (camera.getPose ());
}
}
std::cout << std::endl;
TicToc tt;
tt.tic();
range_likelihood_->computeLikelihoods (reference, poses, scores);
tt.toc();
tt.toc_print();
if (gllib::getGLError () != GL_NO_ERROR)
{
std::cerr << "GL Error: RangeLikelihood::computeLikelihoods: finished" << std::endl;
}
#if 0
std::cout << "score: ";
for (size_t i = 0; i < scores.size (); ++i)
{
std::cout << " " << scores[i];
}
std::cout << std::endl;
#endif
//.........这里部分代码省略.........
示例2: capture
void capture (Eigen::Isometry3d pose_in, string point_cloud_fname)
{
// No reference image - but this is kept for compatability with range_test_v2:
float* reference = new float[range_likelihood_->getRowHeight() * range_likelihood_->getColWidth()];
const float* depth_buffer = range_likelihood_->getDepthBuffer();
// Copy one image from our last as a reference.
for (int i=0, n=0; i<range_likelihood_->getRowHeight(); ++i)
{
for (int j=0; j<range_likelihood_->getColWidth(); ++j)
{
reference[n++] = depth_buffer[i*range_likelihood_->getWidth() + j];
}
}
std::vector<Eigen::Isometry3d, Eigen::aligned_allocator<Eigen::Isometry3d> > poses;
std::vector<float> scores;
poses.push_back (pose_in);
range_likelihood_->computeLikelihoods (reference, poses, scores);
std::cout << "score: ";
for (size_t i = 0; i<scores.size (); ++i)
{
std::cout << " " << scores[i];
}
std::cout << std::endl;
std::cout << "camera: " << camera_->getX ()
<< " " << camera_->getY ()
<< " " << camera_->getZ ()
<< " " << camera_->getRoll ()
<< " " << camera_->getPitch ()
<< " " << camera_->getYaw ()
<< std::endl;
delete [] reference;
// Benchmark Values for
// 27840 triangle faces
// 13670 vertices
// 45.00Hz: simuation only
// 1.28Hz: simuation, addNoise? , getPointCloud, writeASCII
// 33.33Hz: simuation, getPointCloud
// 23.81Hz: simuation, getPointCloud, writeBinary
// 14.28Hz: simuation, addNoise, getPointCloud, writeBinary
// MODULE TIME FRACTION
// simuation 0.02222 31%
// addNoise 0.03 41%
// getPointCloud 0.008 11%
// writeBinary 0.012 16%
// total 0.07222
pcl::PointCloud<pcl::PointXYZRGB>::Ptr pc_out (new pcl::PointCloud<pcl::PointXYZRGB>);
bool write_cloud = true;
if (write_cloud)
{
// Read Color Buffer from the GPU before creating PointCloud:
// By default the buffers are not read back from the GPU
range_likelihood_->getColorBuffer ();
range_likelihood_->getDepthBuffer ();
// Add noise directly to the CPU depth buffer
range_likelihood_->addNoise ();
// Optional argument to save point cloud in global frame:
// Save camera relative:
//range_likelihood_->getPointCloud(pc_out);
// Save in global frame - applying the camera frame:
//range_likelihood_->getPointCloud(pc_out,true,camera_->pose());
// Save in local frame
range_likelihood_->getPointCloud (pc_out,false,camera_->getPose ());
// TODO: what to do when there are more than one simulated view?
std::cout << pc_out->points.size() << " points written to file\n";
pcl::PCDWriter writer;
//writer.write (point_cloud_fname, *pc_out, false); /// ASCII
writer.writeBinary (point_cloud_fname, *pc_out);
//cout << "finished writing file\n";
}
// Disabled all OpenCV stuff for now: dont want the dependency
/*
bool demo_other_stuff = false;
if (demo_other_stuff && write_cloud)
{
write_score_image (range_likelihood_->getScoreBuffer ());
write_rgb_image (range_likelihood_->getColorBuffer ());
write_depth_image (range_likelihood_->getDepthBuffer ());
// Demo interacton with RangeImage:
pcl::RangeImagePlanar rangeImage;
range_likelihood_->getRangeImagePlanar (rangeImage);
// display viewer: (currently seqfaults on exit of viewer)
if (1==0){
boost::shared_ptr<pcl::visualization::PCLVisualizer> viewer;
viewer = simpleVis(pc_out);
while (!viewer->wasStopped ()){
//.........这里部分代码省略.........
示例3: display
void display ()
{
float* reference = new float[range_likelihood_->getRowHeight() * range_likelihood_->getColWidth()];
const float* depth_buffer = range_likelihood_->getDepthBuffer();
// Copy one image from our last as a reference.
for (int i=0, n=0; i<range_likelihood_->getRowHeight(); ++i)
{
for (int j=0; j<range_likelihood_->getColWidth(); ++j)
{
reference[n++] = depth_buffer[i*range_likelihood_->getWidth() + j];
}
}
std::vector<Eigen::Isometry3d, Eigen::aligned_allocator<Eigen::Isometry3d> > poses;
std::vector<float> scores;
int n = range_likelihood_->getRows ()*range_likelihood_->getCols ();
for (int i = 0; i < n; ++i)
{
Camera camera(*camera_);
camera.move(0.0,i*0.02,0.0);
//camera.move(0.0,i*0.02,0.0);
poses.push_back (camera.getPose ());
}
range_likelihood_->computeLikelihoods (reference, poses, scores);
range_likelihood_->computeLikelihoods (reference, poses, scores);
std::cout << "score: ";
for (size_t i = 0; i<scores.size (); ++i)
{
std::cout << " " << scores[i];
}
std::cout << std::endl;
std::cout << "camera: " << camera_->getX ()
<< " " << camera_->getY ()
<< " " << camera_->getZ ()
<< " " << camera_->getRoll ()
<< " " << camera_->getPitch ()
<< " " << camera_->getYaw ()
<< std::endl;
delete [] reference;
glDrawBuffer (GL_BACK);
glReadBuffer (GL_BACK);
// Draw the resulting images from the range_likelihood
glViewport (range_likelihood_->getWidth (), 0, range_likelihood_->getWidth (), range_likelihood_->getHeight ());
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();
// Draw the color image
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColorMask (true, true, true, true);
glDisable (GL_DEPTH_TEST);
glRasterPos2i (-1,-1);
glDrawPixels (range_likelihood_->getWidth (), range_likelihood_->getHeight (),
GL_RGB, GL_UNSIGNED_BYTE, range_likelihood_->getColorBuffer ());
// Draw the depth image
glViewport (0, 0, range_likelihood_->getWidth (), range_likelihood_->getHeight ());
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();
// display_depth_image (range_likelihood_->getDepthBuffer ());
display_depth_image (range_likelihood_->getDepthBuffer (),
range_likelihood_->getWidth (), range_likelihood_->getHeight ());
// Draw the score image
glViewport (0, range_likelihood_->getHeight (),
range_likelihood_->getWidth (), range_likelihood_->getHeight ());
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();
display_score_image (range_likelihood_->getScoreBuffer ());
glutSwapBuffers ();
if (write_file_)
{
range_likelihood_->addNoise ();
pcl::RangeImagePlanar rangeImage;
range_likelihood_->getRangeImagePlanar (rangeImage);
pcl::PointCloud<pcl::PointXYZRGB>::Ptr pc_out (new pcl::PointCloud<pcl::PointXYZRGB>);
// Optional argument to save point cloud in global frame:
// Save camera relative:
//range_likelihood_->getPointCloud(pc_out);
// Save in global frame - applying the camera frame:
//range_likelihood_->getPointCloud(pc_out,true,camera_->pose());
// Save in local frame
//.........这里部分代码省略.........