当前位置: 首页>>代码示例>>C++>>正文


C++ thread_specific_ptr::getAvailableHeroes方法代码示例

本文整理汇总了C++中boost::thread_specific_ptr::getAvailableHeroes方法的典型用法代码示例。如果您正苦于以下问题:C++ thread_specific_ptr::getAvailableHeroes方法的具体用法?C++ thread_specific_ptr::getAvailableHeroes怎么用?C++ thread_specific_ptr::getAvailableHeroes使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在boost::thread_specific_ptr的用法示例。


在下文中一共展示了thread_specific_ptr::getAvailableHeroes方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: getAllPossibleSubgoals


//.........这里部分代码省略.........
	{
		if(h == heroDummy.h)
			return true;
		else if(!ai->isAccessibleForHero(heroDummy->visitablePos(), h, true))
			return true;
		else if(!ai->canGetArmy(heroDummy.h, h)) //TODO: return actual aiValue
			return true;
		else if(ai->getGoal(h)->goalType == GATHER_ARMY)
			return true;
		else
		   return false;
	});

	for(auto h : otherHeroes)
	{
		// Go to the other hero if we are faster
		if(!vstd::contains(ai->visitedHeroes[hero], h))
		{
			vstd::concatenate(ret, ai->ah->howToVisitObj(hero, h));
		}

		// Go to the other hero if we are faster
		if(!vstd::contains(ai->visitedHeroes[h], hero))
		{
			vstd::concatenate(ret, ai->ah->howToVisitObj(h, hero.get()));
		}
	}

	std::vector<const CGObjectInstance *> objs;
	for(auto obj : ai->visitableObjs)
	{
		if(obj->ID == Obj::CREATURE_GENERATOR1)
		{
			auto relationToOwner = cb->getPlayerRelations(obj->getOwner(), ai->playerID);

			//Use flagged dwellings only when there are available creatures that we can afford
			if(relationToOwner == PlayerRelations::SAME_PLAYER)
			{
				auto dwelling = dynamic_cast<const CGDwelling *>(obj);

				ui32 val = std::min<ui32>(value, howManyReinforcementsCanBuy(hero.get(), dwelling));

				if(val)
				{
					for(auto & creLevel : dwelling->creatures)
					{
						if(creLevel.first)
						{
							for(auto & creatureID : creLevel.second)
							{
								auto creature = VLC->creh->creatures[creatureID];
								if(ai->ah->freeResources().canAfford(creature->cost))
									objs.push_back(obj); //TODO: reserve resources?
							}
						}
					}
				}
			}
		}
	}

	for(auto h : cb->getHeroesInfo())
	{
		for(auto obj : objs)
		{
			//find safe dwelling
			if(ai->isGoodForVisit(obj, h))
			{
				vstd::concatenate(ret, ai->ah->howToVisitObj(h, obj));
			}
		}
	}

	if(ai->canRecruitAnyHero() && ai->ah->freeGold() > GameConstants::HERO_GOLD_COST) //this is not stupid in early phase of game
	{
		if(auto t = ai->findTownWithTavern())
		{
			for(auto h : cb->getAvailableHeroes(t)) //we assume that all towns have same set of heroes
			{
				if(h && h->getTotalStrength() > 500) //do not buy heroes with single creatures for GatherArmy
				{
					ret.push_back(sptr(RecruitHero()));
					break;
				}
			}
		}
	}

	if(ret.empty())
	{
		const bool allowGatherArmy = false;

		if(hero == ai->primaryHero())
			ret.push_back(sptr(Explore(allowGatherArmy)));
		else
			throw cannotFulfillGoalException("No ways to gather army");
	}

	return ret;
}
开发者ID:vcmi,项目名称:vcmi,代码行数:101,代码来源:GatherArmy.cpp


注:本文中的boost::thread_specific_ptr::getAvailableHeroes方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。