本文整理汇总了C++中bl::RenderSettings::pixel_aspect_x方法的典型用法代码示例。如果您正苦于以下问题:C++ RenderSettings::pixel_aspect_x方法的具体用法?C++ RenderSettings::pixel_aspect_x怎么用?C++ RenderSettings::pixel_aspect_x使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类bl::RenderSettings
的用法示例。
在下文中一共展示了RenderSettings::pixel_aspect_x方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: blender_camera_init
static void blender_camera_init(BlenderCamera *bcam,
BL::RenderSettings& b_render)
{
memset(bcam, 0, sizeof(BlenderCamera));
bcam->type = CAMERA_PERSPECTIVE;
bcam->zoom = 1.0f;
bcam->pixelaspect = make_float2(1.0f, 1.0f);
bcam->sensor_width = 32.0f;
bcam->sensor_height = 18.0f;
bcam->sensor_fit = BlenderCamera::AUTO;
bcam->shuttertime = 1.0f;
bcam->motion_position = Camera::MOTION_POSITION_CENTER;
bcam->rolling_shutter_type = Camera::ROLLING_SHUTTER_NONE;
bcam->rolling_shutter_duration = 0.1f;
bcam->border.right = 1.0f;
bcam->border.top = 1.0f;
bcam->pano_viewplane.right = 1.0f;
bcam->pano_viewplane.top = 1.0f;
bcam->viewport_camera_border.right = 1.0f;
bcam->viewport_camera_border.top = 1.0f;
/* render resolution */
bcam->full_width = render_resolution_x(b_render);
bcam->full_height = render_resolution_y(b_render);
/* pixel aspect */
bcam->pixelaspect.x = b_render.pixel_aspect_x();
bcam->pixelaspect.y = b_render.pixel_aspect_y();
}
示例2: sync_camera
void BlenderSync::sync_camera(BL::Object b_override, int width, int height)
{
BlenderCamera bcam;
blender_camera_init(&bcam, b_scene);
/* pixel aspect */
BL::RenderSettings r = b_scene.render();
bcam.pixelaspect.x = r.pixel_aspect_x();
bcam.pixelaspect.y = r.pixel_aspect_y();
bcam.shuttertime = r.motion_blur_shutter();
/* border */
if(r.use_border()) {
bcam.border.left = r.border_min_x();
bcam.border.right = r.border_max_x();
bcam.border.bottom = r.border_min_y();
bcam.border.top = r.border_max_y();
}
/* camera object */
BL::Object b_ob = b_scene.camera();
if(b_override)
b_ob = b_override;
if(b_ob) {
blender_camera_from_object(&bcam, b_ob);
bcam.matrix = get_transform(b_ob.matrix_world());
}
/* sync */
Camera *cam = scene->camera;
blender_camera_sync(cam, &bcam, width, height);
}
示例3: sync_camera
void BlenderSync::sync_camera(BL::RenderSettings b_render, BL::Object b_override, int width, int height)
{
BlenderCamera bcam;
blender_camera_init(&bcam, b_render);
/* pixel aspect */
bcam.pixelaspect.x = b_render.pixel_aspect_x();
bcam.pixelaspect.y = b_render.pixel_aspect_y();
bcam.shuttertime = b_render.motion_blur_shutter();
/* border */
if(b_render.use_border()) {
bcam.border.left = b_render.border_min_x();
bcam.border.right = b_render.border_max_x();
bcam.border.bottom = b_render.border_min_y();
bcam.border.top = b_render.border_max_y();
}
/* camera object */
BL::Object b_ob = b_scene.camera();
if(b_override)
b_ob = b_override;
if(b_ob) {
BL::Array<float, 16> b_ob_matrix;
blender_camera_from_object(&bcam, b_engine, b_ob);
b_engine.camera_model_matrix(b_ob, b_ob_matrix);
bcam.matrix = get_transform(b_ob_matrix);
}
/* sync */
Camera *cam = scene->camera;
blender_camera_sync(cam, &bcam, width, height);
}
示例4: sync_camera
void BlenderSync::sync_camera(BL::RenderSettings& b_render,
BL::Object& b_override,
int width, int height,
const char *viewname)
{
BlenderCamera bcam;
blender_camera_init(&bcam, b_render);
/* pixel aspect */
bcam.pixelaspect.x = b_render.pixel_aspect_x();
bcam.pixelaspect.y = b_render.pixel_aspect_y();
bcam.shuttertime = b_render.motion_blur_shutter();
BL::CurveMapping b_shutter_curve(b_render.motion_blur_shutter_curve());
curvemapping_to_array(b_shutter_curve, bcam.shutter_curve, RAMP_TABLE_SIZE);
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
bcam.motion_position =
(Camera::MotionPosition)get_enum(cscene,
"motion_blur_position",
Camera::MOTION_NUM_POSITIONS,
Camera::MOTION_POSITION_CENTER);
bcam.rolling_shutter_type =
(Camera::RollingShutterType)get_enum(cscene,
"rolling_shutter_type",
Camera::ROLLING_SHUTTER_NUM_TYPES,
Camera::ROLLING_SHUTTER_NONE);
bcam.rolling_shutter_duration = RNA_float_get(&cscene, "rolling_shutter_duration");
/* border */
if(b_render.use_border()) {
bcam.border.left = b_render.border_min_x();
bcam.border.right = b_render.border_max_x();
bcam.border.bottom = b_render.border_min_y();
bcam.border.top = b_render.border_max_y();
}
/* camera object */
BL::Object b_ob = b_scene.camera();
if(b_override)
b_ob = b_override;
if(b_ob) {
BL::Array<float, 16> b_ob_matrix;
blender_camera_from_object(&bcam, b_engine, b_ob);
b_engine.camera_model_matrix(b_ob, bcam.use_spherical_stereo, b_ob_matrix);
bcam.matrix = get_transform(b_ob_matrix);
}
/* sync */
Camera *cam = scene->camera;
blender_camera_sync(cam, &bcam, width, height, viewname);
}
示例5: sync_camera
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Sync rendered Camera from blender scene to Octane data
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void BlenderSync::sync_camera(BL::Object b_override, int width, int height) {
Camera* cam = scene->camera;
Camera prevcam = *cam;
BL::RenderSettings r = b_scene.render();
cam->pixelaspect.x = r.pixel_aspect_x();
cam->pixelaspect.y = r.pixel_aspect_y();
cam->use_border = r.use_border();
if(cam->use_border) {
/* border render */
cam->border.x = (uint32_t)(r.border_min_x() * (float)width);
cam->border.y = (uint32_t)((1.0f - r.border_max_y()) * (float)height);
cam->border.z = (uint32_t)(r.border_max_x() * (float)width);
cam->border.w = (uint32_t)((1.0f - r.border_min_y()) * (float)height);
}
else {
cam->border.x = 0;
cam->border.y = 0;
cam->border.z = 0;
cam->border.w = 0;
}
if(cam->modified(prevcam)) cam->tag_update();
BL::Object b_ob = b_scene.camera();
if(b_override) b_ob = b_override;
if(b_ob) {
cam->matrix = scene->matrix * get_transform(b_ob.matrix_world());
float2 offset = {0};
cam->zoom = 1.0f;
load_camera_from_object(cam, b_ob, width, height, offset);
cam->is_hidden = (scene->use_viewport_hide ? b_ob.hide() : b_ob.hide_render());
}
else
cam->is_hidden = true;
if(cam->modified(prevcam)) cam->tag_update();
} //sync_camera()
示例6: sync_camera
void BlenderSync::sync_camera(BL::RenderSettings& b_render,
BL::Object& b_override,
int width, int height)
{
BlenderCamera bcam;
blender_camera_init(&bcam, b_render);
/* pixel aspect */
bcam.pixelaspect.x = b_render.pixel_aspect_x();
bcam.pixelaspect.y = b_render.pixel_aspect_y();
bcam.shuttertime = b_render.motion_blur_shutter();
BL::CurveMapping b_shutter_curve(b_render.motion_blur_shutter_curve());
curvemapping_to_array(b_shutter_curve, bcam.shutter_curve, RAMP_TABLE_SIZE);
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
switch(RNA_enum_get(&cscene, "motion_blur_position")) {
case 0:
bcam.motion_position = Camera::MOTION_POSITION_START;
break;
case 1:
bcam.motion_position = Camera::MOTION_POSITION_CENTER;
break;
case 2:
bcam.motion_position = Camera::MOTION_POSITION_END;
break;
default:
bcam.motion_position = Camera::MOTION_POSITION_CENTER;
break;
}
switch(RNA_enum_get(&cscene, "rolling_shutter_type")) {
case 0:
bcam.rolling_shutter_type = Camera::ROLLING_SHUTTER_NONE;
break;
case 1:
bcam.rolling_shutter_type = Camera::ROLLING_SHUTTER_TOP;
break;
default:
bcam.rolling_shutter_type = Camera::ROLLING_SHUTTER_NONE;
break;
}
bcam.rolling_shutter_duration = RNA_float_get(&cscene, "rolling_shutter_duration");
/* border */
if(b_render.use_border()) {
bcam.border.left = b_render.border_min_x();
bcam.border.right = b_render.border_max_x();
bcam.border.bottom = b_render.border_min_y();
bcam.border.top = b_render.border_max_y();
}
/* camera object */
BL::Object b_ob = b_scene.camera();
if(b_override)
b_ob = b_override;
if(b_ob) {
BL::Array<float, 16> b_ob_matrix;
blender_camera_from_object(&bcam, b_engine, b_ob);
b_engine.camera_model_matrix(b_ob, b_ob_matrix);
bcam.matrix = get_transform(b_ob_matrix);
}
/* sync */
Camera *cam = scene->camera;
blender_camera_sync(cam, &bcam, width, height);
}