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C++ RenderSettings::motion_blur_shutter方法代码示例

本文整理汇总了C++中bl::RenderSettings::motion_blur_shutter方法的典型用法代码示例。如果您正苦于以下问题:C++ RenderSettings::motion_blur_shutter方法的具体用法?C++ RenderSettings::motion_blur_shutter怎么用?C++ RenderSettings::motion_blur_shutter使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在bl::RenderSettings的用法示例。


在下文中一共展示了RenderSettings::motion_blur_shutter方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: sync_camera

void BlenderSync::sync_camera(BL::Object b_override, int width, int height)
{
	BlenderCamera bcam;
	blender_camera_init(&bcam, b_scene);

	/* pixel aspect */
	BL::RenderSettings r = b_scene.render();

	bcam.pixelaspect.x = r.pixel_aspect_x();
	bcam.pixelaspect.y = r.pixel_aspect_y();
	bcam.shuttertime = r.motion_blur_shutter();

	/* border */
	if(r.use_border()) {
		bcam.border.left = r.border_min_x();
		bcam.border.right = r.border_max_x();
		bcam.border.bottom = r.border_min_y();
		bcam.border.top = r.border_max_y();
	}

	/* camera object */
	BL::Object b_ob = b_scene.camera();

	if(b_override)
		b_ob = b_override;

	if(b_ob) {
		blender_camera_from_object(&bcam, b_ob);
		bcam.matrix = get_transform(b_ob.matrix_world());
	}

	/* sync */
	Camera *cam = scene->camera;
	blender_camera_sync(cam, &bcam, width, height);
}
开发者ID:danielmarg,项目名称:blender-main,代码行数:35,代码来源:blender_camera.cpp

示例2: sync_camera

void BlenderSync::sync_camera(BL::RenderSettings b_render, BL::Object b_override, int width, int height)
{
	BlenderCamera bcam;
	blender_camera_init(&bcam, b_render);

	/* pixel aspect */
	bcam.pixelaspect.x = b_render.pixel_aspect_x();
	bcam.pixelaspect.y = b_render.pixel_aspect_y();
	bcam.shuttertime = b_render.motion_blur_shutter();

	/* border */
	if(b_render.use_border()) {
		bcam.border.left = b_render.border_min_x();
		bcam.border.right = b_render.border_max_x();
		bcam.border.bottom = b_render.border_min_y();
		bcam.border.top = b_render.border_max_y();
	}

	/* camera object */
	BL::Object b_ob = b_scene.camera();

	if(b_override)
		b_ob = b_override;

	if(b_ob) {
		BL::Array<float, 16> b_ob_matrix;
		blender_camera_from_object(&bcam, b_engine, b_ob);
		b_engine.camera_model_matrix(b_ob, b_ob_matrix);
		bcam.matrix = get_transform(b_ob_matrix);
	}

	/* sync */
	Camera *cam = scene->camera;
	blender_camera_sync(cam, &bcam, width, height);
}
开发者ID:Andrewson3D,项目名称:blender-for-vray,代码行数:35,代码来源:blender_camera.cpp

示例3: sync_camera

void BlenderSync::sync_camera(BL::RenderSettings& b_render,
                              BL::Object& b_override,
                              int width, int height,
                              const char *viewname)
{
	BlenderCamera bcam;
	blender_camera_init(&bcam, b_render);

	/* pixel aspect */
	bcam.pixelaspect.x = b_render.pixel_aspect_x();
	bcam.pixelaspect.y = b_render.pixel_aspect_y();
	bcam.shuttertime = b_render.motion_blur_shutter();

	BL::CurveMapping b_shutter_curve(b_render.motion_blur_shutter_curve());
	curvemapping_to_array(b_shutter_curve, bcam.shutter_curve, RAMP_TABLE_SIZE);

	PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
	bcam.motion_position =
	        (Camera::MotionPosition)get_enum(cscene,
	                                         "motion_blur_position",
	                                         Camera::MOTION_NUM_POSITIONS,
	                                         Camera::MOTION_POSITION_CENTER);
	bcam.rolling_shutter_type =
		(Camera::RollingShutterType)get_enum(cscene,
		                                     "rolling_shutter_type",
		                                     Camera::ROLLING_SHUTTER_NUM_TYPES,
		                                     Camera::ROLLING_SHUTTER_NONE);
	bcam.rolling_shutter_duration = RNA_float_get(&cscene, "rolling_shutter_duration");

	/* border */
	if(b_render.use_border()) {
		bcam.border.left = b_render.border_min_x();
		bcam.border.right = b_render.border_max_x();
		bcam.border.bottom = b_render.border_min_y();
		bcam.border.top = b_render.border_max_y();
	}

	/* camera object */
	BL::Object b_ob = b_scene.camera();

	if(b_override)
		b_ob = b_override;

	if(b_ob) {
		BL::Array<float, 16> b_ob_matrix;
		blender_camera_from_object(&bcam, b_engine, b_ob);
		b_engine.camera_model_matrix(b_ob, bcam.use_spherical_stereo, b_ob_matrix);
		bcam.matrix = get_transform(b_ob_matrix);
	}

	/* sync */
	Camera *cam = scene->camera;
	blender_camera_sync(cam, &bcam, width, height, viewname);
}
开发者ID:HugoLamarche,项目名称:blender,代码行数:54,代码来源:blender_camera.cpp

示例4: create_session

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Create the Blender session and all Octane session data structures
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void BlenderSession::create_session() {
	SessionParams session_params    = BlenderSync::get_session_params(b_engine, b_userpref, b_scene, interactive);
    session_params.width            = width;
    session_params.height           = height;

    BL::RenderSettings r    = b_scene.render();
    motion_blur             = r.use_motion_blur();
    shuttertime             = r.motion_blur_shutter();
    mb_samples              = r.motion_blur_samples();
    mb_cur_sample           = 0;
    mb_sample_in_work       = 0;

    PointerRNA oct_scene    = RNA_pointer_get(&b_scene.ptr, "octane");
    mb_type                 = static_cast<MotionBlurType>(RNA_enum_get(&oct_scene, "mb_type"));
    mb_direction            = static_cast<MotionBlurDirection>(RNA_enum_get(&oct_scene, "mb_direction"));
    mb_frame_time_sampling  = motion_blur && mb_type == INTERNAL ? 1.0f / session_params.fps : -1.0f;

	// Reset status/progress
	last_status		= "";
	last_progress	= -1.0f;

	// Create session
	string cur_path = blender_absolute_path(b_data, b_scene, b_scene.render().filepath().c_str());
    cur_path += "/alembic_export.abc";
	session = new Session(session_params, cur_path.c_str());
	session->set_blender_session(this);
	session->set_pause(BlenderSync::get_session_pause_state(b_scene, interactive));

	// Create scene
    scene = new Scene(session, interactive || !b_engine.is_animation() ? true : (b_scene.frame_current() == b_scene.frame_start()));
	session->scene = scene;

    scene->server = session->server;

	// Create sync
	sync = new BlenderSync(b_engine, b_data, b_scene, scene, interactive, session->progress);

	if(b_rv3d)
		sync->sync_view(b_v3d, b_rv3d, width, height);
	else
		sync->sync_camera(b_engine.camera_override(), width, height);

	// Set buffer parameters
	BufferParams buffer_params = BlenderSync::get_display_buffer_params(scene->camera, width, height);

    if(interactive || !b_engine.is_animation() || b_scene.frame_current() == b_scene.frame_start())
        session->reset(buffer_params, mb_frame_time_sampling);
} //create_session()
开发者ID:mistajuliax,项目名称:OctaneBlender,代码行数:51,代码来源:blender_session.cpp

示例5: sync_camera

void BlenderSync::sync_camera(BL::RenderSettings& b_render,
                              BL::Object& b_override,
                              int width, int height)
{
	BlenderCamera bcam;
	blender_camera_init(&bcam, b_render);

	/* pixel aspect */
	bcam.pixelaspect.x = b_render.pixel_aspect_x();
	bcam.pixelaspect.y = b_render.pixel_aspect_y();
	bcam.shuttertime = b_render.motion_blur_shutter();

	BL::CurveMapping b_shutter_curve(b_render.motion_blur_shutter_curve());
	curvemapping_to_array(b_shutter_curve, bcam.shutter_curve, RAMP_TABLE_SIZE);

	PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
	switch(RNA_enum_get(&cscene, "motion_blur_position")) {
		case 0:
			bcam.motion_position = Camera::MOTION_POSITION_START;
			break;
		case 1:
			bcam.motion_position = Camera::MOTION_POSITION_CENTER;
			break;
		case 2:
			bcam.motion_position = Camera::MOTION_POSITION_END;
			break;
		default:
			bcam.motion_position = Camera::MOTION_POSITION_CENTER;
			break;
	}

	switch(RNA_enum_get(&cscene, "rolling_shutter_type")) {
		case 0:
			bcam.rolling_shutter_type = Camera::ROLLING_SHUTTER_NONE;
			break;
		case 1:
			bcam.rolling_shutter_type = Camera::ROLLING_SHUTTER_TOP;
			break;
		default:
			bcam.rolling_shutter_type = Camera::ROLLING_SHUTTER_NONE;
			break;
	}
	bcam.rolling_shutter_duration = RNA_float_get(&cscene, "rolling_shutter_duration");

	/* border */
	if(b_render.use_border()) {
		bcam.border.left = b_render.border_min_x();
		bcam.border.right = b_render.border_max_x();
		bcam.border.bottom = b_render.border_min_y();
		bcam.border.top = b_render.border_max_y();
	}

	/* camera object */
	BL::Object b_ob = b_scene.camera();

	if(b_override)
		b_ob = b_override;

	if(b_ob) {
		BL::Array<float, 16> b_ob_matrix;
		blender_camera_from_object(&bcam, b_engine, b_ob);
		b_engine.camera_model_matrix(b_ob, b_ob_matrix);
		bcam.matrix = get_transform(b_ob_matrix);
	}

	/* sync */
	Camera *cam = scene->camera;
	blender_camera_sync(cam, &bcam, width, height);
}
开发者ID:ChunHungLiu,项目名称:blender,代码行数:69,代码来源:blender_camera.cpp


注:本文中的bl::RenderSettings::motion_blur_shutter方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。