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C++ basic::Pair类代码示例

本文整理汇总了C++中basic::Pair的典型用法代码示例。如果您正苦于以下问题:C++ Pair类的具体用法?C++ Pair怎么用?C++ Pair使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Pair类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: getSpecificMissile

// Get the next free missile of type 'missileType'
Missile* SimpleStoresMgr::getSpecificMissile(const Basic::String* const missileType)
{
   Missile* msl = 0;
   if (missileType != 0) {

      Basic::PairStream* list = getWeapons();
      if (list != 0) {

         // Find the first free (inactive) missile of type weaponType
         Basic::List::Item* item = list->getFirstItem();
         while (item != 0 && msl == 0) {
            Basic::Pair* pair = (Basic::Pair*)(item->getValue());
            Missile* p = dynamic_cast<Missile*>( pair->object() );
            if (p != 0 && p->isInactive()) {
               // Ok, we have a missile, but is it the type we want?
               if (*p->getType() == *missileType) {
                  p->ref();
                  msl = p;
               }
            }
            item = item->getNext();
         }

         list->unref();
      }

   }
   return msl;
}
开发者ID:azcbuell,项目名称:OpenEaagles,代码行数:30,代码来源:StoresMgr.cpp

示例2: builder

		//-----------------------------------------------------------------------------
		// Eaagles::Swarms::builder() -- builds simulation tree
		//-----------------------------------------------------------------------------
		static void builder()
		{
			cout << "Reading file : " << configFile << endl;

			// Read the description file
			int errors = 0;
			Basic::Object* q1 = Basic::lcParser(configFile, Factory::createObj, &errors);
			if (errors > 0) {
				cerr << "File: " << configFile << ", errors: " << errors << endl;
				exit(1);
			}

			station = 0;
			if (q1 != 0) {
				// When we were given a Basic::Pair, get the pointer to its object.
				Basic::Pair* pp = dynamic_cast<Basic::Pair*>(q1);
				if (pp != 0) {
					q1 = pp->object();
				}

				// What we should have here is the Station object
				station = dynamic_cast<Simulation::Station*>(q1);
			}

			// Make sure we did get a valid Station object (we must have one!)
			if (station == 0) {
				cout << "Invalid description file!" << endl;
				exit(EXIT_FAILURE);
			}
		}
开发者ID:derekworth,项目名称:afit-swarm-simulation,代码行数:33,代码来源:main.cpp

示例3: removeSymbol

//------------------------------------------------------------------------------
// Removes a symbol from the master symbol table
//------------------------------------------------------------------------------
bool SymbolLoader::removeSymbol(const int idx)
{
    bool ok = false;

    // Find the symbol
    if (idx >= 1 && idx <= MAX_SYMBOLS) {
        const int i = (idx - 1);
        if (symbols[i] != 0) {

            // ---
            // remove the symbol's graphical component from our subcomponent list
            // ---
            {
                // Get the symbol's graphical component
                Basic::Pair* pair = symbols[i]->getSymbolPair();
                BasicGL::Graphic* g = (BasicGL::Graphic*) pair->object();

                Basic::PairStream* x = getComponents();
                Basic::Component::processComponents(x, typeid(BasicGL::Graphic), 0, g);
                x->unref();
            }

            // ---
            // and remove it from our master symbol table
            // ---
            symbols[i]->setSymbolPair(0);
            symbols[i]->unref();
            symbols[i] = 0;

            ok = true;
        }

    }
    return ok;
}
开发者ID:azcbuell,项目名称:OpenEaagles,代码行数:38,代码来源:SymbolLoader.cpp

示例4: stepOwnshipPlayer

//------------------------------------------------------------------------------
// stepOwnshipPlayer() -- Step to the next local player
//------------------------------------------------------------------------------
void SimStation::stepOwnshipPlayer()
{
   Basic::PairStream* pl = getSimulation()->getPlayers();
   if (pl != nullptr) {

      Simulation::Player* f = nullptr;
      Simulation::Player* n = nullptr;
      bool found = false;

      // Find the next player
      Basic::List::Item* item = pl->getFirstItem();
      while (item != nullptr) {
         Basic::Pair* pair = static_cast<Basic::Pair*>(item->getValue());
         if (pair != nullptr) {
            Simulation::Player* ip = static_cast<Simulation::Player*>(pair->object());
            if ( ip->isMode(Simulation::Player::ACTIVE) &&
               ip->isLocalPlayer() &&
               ip->isClassType(typeid(Simulation::AirVehicle))
               ) {
                  if (f == nullptr) { f = ip; }  // Remember the first
                  if (found) { n = ip; ; break; }
                  if (ip == getOwnship()) found = true;
            }
         }
         item = item->getNext();
      }
      if (found && n == nullptr) n = f;
      if (n != nullptr) setOwnshipPlayer(n);

      pl->unref();
    }
}
开发者ID:krhohio,项目名称:OpenEaaglesExamples,代码行数:35,代码来源:SimStation.cpp

示例5: onJettisonEvent

// Default external equipment jettison event handler
bool Stores::onJettisonEvent(ExternalStore* const sys)
{
   bool ok = false;
   if (sys != 0) {

      Basic::PairStream* list = getStores();
      if (list != 0) {

         // First, make sure it's one of ours!
         bool found = false;
         Basic::List::Item* item = list->getFirstItem();
         while (item != 0 && !found) {
            Basic::Pair* pair = static_cast<Basic::Pair*>(item->getValue());
            found = (sys == pair->object());  // is it a match?
            item = item->getNext();
         }

         if (found) {
            // Send a jettison event to the system
            ok = sys->event(JETTISON_EVENT);
         }

         list->unref();
         list = 0;
      }
   }
   return ok;
}
开发者ID:AFIT-Hodson,项目名称:OpenEaagles,代码行数:29,代码来源:Stores.cpp

示例6: createWindow

//-----------------------------------------------------------------------------
// createWindow() -- create the main window
//-----------------------------------------------------------------------------
int GlutDisplay::createWindow()
{
   winId = -1;

#ifdef __FREEGLUT_EXT_H__     /* freeglut only */
      glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS);
#endif

   unsigned int wmode = GLUT_DOUBLE | GLUT_RGB | GLUT_ALPHA;
   if (getClearDepth() >= 0.0f) { wmode = wmode | GLUT_DEPTH; }
   if (accumBuff) { wmode = wmode | GLUT_ACCUM; }
   if (stencilBuff) { wmode = wmode | GLUT_STENCIL; }
   glutInitDisplayMode( wmode );

   GLint  vpX(0), vpY(0);                   // our initial viewport position
   GLsizei vpWidth(0), vpHeight(0);    // our initial viewport size
   getViewport(&vpX, &vpY, &vpWidth, &vpHeight);
   glutInitWindowPosition(vpX, vpY);
   glutInitWindowSize(vpWidth, vpHeight);
   winId = glutCreateWindow(getName());
   if (winId > 0) {
      if (isMessageEnabled(MSG_INFO)) {
         std::cout << "GlutDisplay::createWindow() name = " << getName() << ", winId = " << winId << std::endl;
      }

      // Configure the new window
      if (fullScreenFlg) glutFullScreen();
      glutDisplayFunc(drawFuncCB);
      glutReshapeFunc(reshapeItCB);
      glutIdleFunc(idleCB);
      glutPassiveMotionFunc(passiveMotionFuncCB);
      glutMotionFunc(motionFuncCB);
      glutKeyboardFunc(keyboardFuncCB);
      glutSpecialFunc(specialFuncCB);
      glutMouseFunc(mouseFuncCB);
      glutEntryFunc(entryFuncCB);
      registerGlutDisplay(winId, this);
      glutSetWindow(winId);
      configure();
      loadTextures();

      // Create sub windows (if any)
      if (subDisplays() != nullptr) {
         Basic::List::Item* item = subDisplays()->getFirstItem();
         while (item != nullptr) {
            Basic::Pair* pair = dynamic_cast<Basic::Pair*>(item->getValue());
            if (pair != nullptr) {
               GlutDisplay* dobj = dynamic_cast<GlutDisplay*>( pair->object() );
               if (dobj != nullptr) dobj->createSubWindow(winId);
            }
            item = item->getNext();
         }
      }

      // Select this window
      select();
   }

   return winId;
}
开发者ID:derekworth,项目名称:afit-swarm-simulation,代码行数:63,代码来源:GlutDisplay.cpp

示例7: searchAndAdd

//------------------------------------------------------------------------------
// Search all of the objects in the main list for objects of 'type' and add
// them to the sublist.  Also check all Stores type objects for any 'type' objects.
//------------------------------------------------------------------------------
void StoresMgr::searchAndAdd(Basic::PairStream* const mainList, const std::type_info& type, Basic::PairStream* sublist)
{
   if (mainList != 0 && sublist != 0) {

      const Basic::List::Item* item = mainList->getFirstItem();
      while (item != 0) {

         Basic::Pair* pair = (Basic::Pair*)(item->getValue());
         Basic::Component* p = (Basic::Component*)( pair->object() );

         // Check the type and add to the list
         bool isType = p->isClassType(type);
         if (isType) sublist->put(pair);

         // If this is a Stores object then check its stores for 'type' objects as well
         Stores* sp = dynamic_cast<Stores*>(p);
         if ( sp != 0 ) {
            Basic::PairStream* pstores = sp->getStores();
            searchAndAdd(pstores, type, sublist);
            pstores->unref();
         }

         item = item->getNext();
      }
   }  
}
开发者ID:azcbuell,项目名称:OpenEaagles,代码行数:30,代码来源:StoresMgr.cpp

示例8: getSpecificBomb

// Get the next free bomb of type 'bombType'
Bomb* SimpleStoresMgr::getSpecificBomb(const Basic::String* const bombType)
{
   Bomb* bomb = 0;
   if (bombType != 0)  {

      Basic::PairStream* list = getWeapons();
      if (list != 0)  {

         // Find the first free (inactive) bomb
         Basic::List::Item* item = list->getFirstItem();
         while (item != 0 && bomb == 0) {
            Basic::Pair* pair = (Basic::Pair*)(item->getValue());
            Bomb* p = dynamic_cast<Bomb*>( pair->object() );
            if (p != 0 && p->isInactive()) {
               // Ok, we have a bomb, but is it the type we want?
               if (*p->getType() == *bombType) {
                  p->ref();
                  bomb = p;
               }
            }
            item = item->getNext();
         }

         list->unref();
      }

   }
   return bomb;
}
开发者ID:azcbuell,项目名称:OpenEaagles,代码行数:30,代码来源:StoresMgr.cpp

示例9: setSlotStores

//------------------------------------------------------------------------------
// Set slot functions
//------------------------------------------------------------------------------
bool StoresMgr::setSlotStores(const Basic::PairStream* const msg)
{
   // First let our base class do everything that it needs to.
   BaseClass::setSlotStores(msg);

   // ---
   // Clear all previous stores and assigned weapons
   // ---
   weaponsList = 0;
   externalList = 0;
   fuelList = 0;
   gunPtr = 0;

   // ---
   // Use the stores list that the Stores class just processed.
   Basic::PairStream* stores = getStores();
   if (stores != 0){

      // Create the new weapons list that contains all weapons
      {
         Basic::PairStream* newWeapons = new Basic::PairStream();
         searchAndAdd(stores, typeid(Weapon), newWeapons);
         if (newWeapons->entries() > 0) weaponsList = newWeapons;
         newWeapons->unref();
      }

      // Create the new external stores list that contains all
      // non-weapon, external stores (e.g., fuel tanks, pods, guns)
      {
         Basic::PairStream* newExternal = new Basic::PairStream();
         searchAndAdd(stores, typeid(ExternalStore), newExternal);
         if (newExternal->entries() > 0) externalList = newExternal;
         newExternal->unref();
      }

      // Create the new fuel tank list that contains all fuel tanks
      {
         Basic::PairStream* newFuel = new Basic::PairStream();
         searchAndAdd(stores, typeid(FuelTank), newFuel);
         if (newFuel->entries() > 0) fuelList = newFuel;
         newFuel->unref();
      }

      // Find the primary gun; i.e., the first gun found on our stores
      Basic::List::Item* item = stores->getFirstItem();
      while (item != 0 && gunPtr == 0) {
         Basic::Pair* pair = (Basic::Pair*)(item->getValue());

         Gun* p = dynamic_cast<Gun*>( pair->object() );
         if (p != 0) gunPtr = p;

         item = item->getNext();
      }

      stores->unref();
      stores = 0;
   }

   return true;
}
开发者ID:azcbuell,项目名称:OpenEaagles,代码行数:63,代码来源:StoresMgr.cpp

示例10: determineColor

//------------------------------------------------------------------------------
// determineColors() - take our value, and look for a corresponding color
// and breakpoint
//------------------------------------------------------------------------------
bool ColorRotary::determineColor(const LCreal value)
{
    bool ok = false;
    int breakPoint = 0;

    // find out where we are in the break table
    unsigned int i = 0;
    // do an endpoint check while we are at it
    if (value >= myValues[numVals-1]) breakPoint = numVals;
    while (!ok && i < numVals) {
        if (value >= myValues[i] && value < myValues[i+1]) {
            breakPoint = (i + 1);
            ok = true;
        }
        else i++;
    }

    // now set the proper color (using the breakpoint index)
    if (myColors != 0) {
        Basic::Pair* pair = myColors->getPosition(breakPoint);
        if (pair != 0) {
            Basic::Color* listcolor = dynamic_cast<Basic::Color*>(pair->object());
            if (listcolor != 0) {
                osg::Vec4* vec = (osg::Vec4*) listcolor->getRGBA();
                color = *vec;
                ok = true;
            }
        }
    }
    return ok;
}
开发者ID:azcbuell,项目名称:OpenEaagles,代码行数:35,代码来源:ColorRotary.cpp

示例11: onJettisonEvent

// Default weapon jettison event handler
bool Stores::onJettisonEvent(Weapon* const wpn)
{
   bool ok = false;
   if (wpn != nullptr) {

      Basic::PairStream* list = getStores();
      if (list != nullptr) {

         // First, make sure it's one of ours!
         bool found = false;
         Basic::List::Item* item = list->getFirstItem();
         while (item != nullptr && !found) {
            Basic::Pair* pair = static_cast<Basic::Pair*>(item->getValue());
            found = (wpn == pair->object());  // is it a match?
            item = item->getNext();
         }

         if (found) {
            // Send a jettison event to the weapon
            ok = wpn->event(JETTISON_EVENT);
         }

         list->unref();
         list = nullptr;
      }
   }
   return ok;
}
开发者ID:derekworth,项目名称:afit-swarm-simulation,代码行数:29,代码来源:Stores.cpp

示例12: reshapeIt

//-----------------------------------------------------------------------------
// reshape it function, for reshaping our subdisplays
//-----------------------------------------------------------------------------
void GlutDisplay::reshapeIt(int w, int h)
{
   //std::cout << "reshapeIt() winID = " << winId;
   //std::cout << "; size(" << w << ", " << h << ")";
   //std::cout << std::endl;
   // make sure we have a min height and width or our displays will get destroyed
   if (w > 10 && h > 10) {
      BaseClass::reshapeIt(w, h);

      if (subDisplays() != nullptr && okToResize) {

         // go through and put our new numbers in
         Basic::List::Item* item = subDisplays()->getFirstItem();
         while (item != nullptr) {
            Basic::Pair* pair = static_cast<Basic::Pair*>(item->getValue());
            if (pair != nullptr) {
               GlutDisplay* gd = dynamic_cast<GlutDisplay*>(pair->object());
               if (gd != nullptr) gd->reshapeSubWindow();
            }
            item = item->getNext();
         }

         // Restore our window ID
         glutSetWindow(this->getWindowId());
      }
   }
}
开发者ID:derekworth,项目名称:afit-swarm-simulation,代码行数:30,代码来源:GlutDisplay.cpp

示例13: builder

// MyObj builder
static MyObj* builder(const char* const filename)
{
   // read configuration file
   int errors = 0;
   Basic::Object* obj = Basic::lcParser(filename, factory, &errors);
   if (errors > 0) {
      std::cerr << "File: " << filename << ", errors: " << errors << std::endl;
      std::exit(EXIT_FAILURE);
   }

   // test to see if an object was created
   if (obj == 0) {
      std::cerr << "Invalid configuration file, no objects defined!" << std::endl;
      std::exit(EXIT_FAILURE);
   }

   // do we have a Basic::Pair, if so, point to object in Pair, not Pair itself
   Basic::Pair* pair = dynamic_cast<Basic::Pair*>(obj);
   if (pair != 0) {
      obj = pair->object();
      obj->ref();
      pair->unref();
   }

   // try to cast to proper object, and check
   MyObj* myObj = dynamic_cast<MyObj*>(obj);
   if (myObj == 0) {
      std::cerr << "Invalid configuration file!" << std::endl;
      std::exit(EXIT_FAILURE);
   }
   return myObj;
}
开发者ID:dfileccia,项目名称:OpenEaaglesExamples,代码行数:33,代码来源:main.cpp

示例14: getSpecificWeapon

// Get the next free weapon of this 'type'
Weapon* SimpleStoresMgr::getSpecificWeapon(const std::type_info& type)
{
   Weapon* wpn = 0;
   if (&type != 0) {

      Basic::PairStream* list = getWeapons();
      if (list != 0) {

         // Find the first free (inactive) bomb
         Basic::List::Item* item = list->getFirstItem();
         while (item != 0 && wpn == 0) {
            Basic::Pair* pair = (Basic::Pair*)(item->getValue());
            Weapon* p = dynamic_cast<Weapon*>( pair->object() );
            if (p != 0 && p->isInactive() && p->isClassType(type)) {
               p->ref();
               wpn = p;
            }
            item = item->getNext();
         }

         list->unref();
      }

   }
   return wpn;
}
开发者ID:azcbuell,项目名称:OpenEaagles,代码行数:27,代码来源:StoresMgr.cpp

示例15: getTrackManagerByType

//------------------------------------------------------------------------------
// getTrackManagerByType() -- return the first track manager of type 
//------------------------------------------------------------------------------
TrackManager* OnboardComputer::getTrackManagerByType(const std::type_info& type)
{
   TrackManager* p = 0;
   Basic::Pair* pair = findByType(type);
   if (pair != 0) {
      p = dynamic_cast<TrackManager*>( pair->object() );
   }
   return p;
}
开发者ID:AFIT-Hodson,项目名称:OpenEaagles,代码行数:12,代码来源:OnboardComputer.cpp


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