本文整理汇总了C++中wxFileName::GetShortPath方法的典型用法代码示例。如果您正苦于以下问题:C++ wxFileName::GetShortPath方法的具体用法?C++ wxFileName::GetShortPath怎么用?C++ wxFileName::GetShortPath使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类wxFileName
的用法示例。
在下文中一共展示了wxFileName::GetShortPath方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Open
AVSValue AvisynthVideoProvider::Open(wxFileName const& fname, wxString const& extension) {
IScriptEnvironment *env = avs.GetEnv();
char *videoFilename = env->SaveString(fname.GetShortPath().mb_str(csConvLocal));
// Avisynth file, just import it
if (extension == ".avs") {
LOG_I("avisynth/video") << "Opening .avs file with Import";
decoderName = "Avisynth/Import";
return env->Invoke("Import", videoFilename);
}
// Open avi file with AviSource
if (extension == ".avi") {
LOG_I("avisynth/video") << "Opening .avi file with AviSource";
try {
const char *argnames[2] = { 0, "audio" };
AVSValue args[2] = { videoFilename, false };
decoderName = "Avisynth/AviSource";
return env->Invoke("AviSource", AVSValue(args,2), argnames);
}
// On Failure, fallback to DSS
catch (AvisynthError &err) {
LOG_E("avisynth/video") << err.msg;
LOG_I("avisynth/video") << "Failed to open .avi file with AviSource, trying DirectShowSource";
}
}
// Open d2v with mpeg2dec3
if (extension == ".d2v" && env->FunctionExists("Mpeg2Dec3_Mpeg2Source")) {
LOG_I("avisynth/video") << "Opening .d2v file with Mpeg2Dec3_Mpeg2Source";
AVSValue script = env->Invoke("Mpeg2Dec3_Mpeg2Source", videoFilename);
decoderName = "Avisynth/Mpeg2Dec3_Mpeg2Source";
//if avisynth is 2.5.7 beta 2 or newer old mpeg2decs will crash without this
if (env->FunctionExists("SetPlanarLegacyAlignment")) {
AVSValue args[2] = { script, true };
script = env->Invoke("SetPlanarLegacyAlignment", AVSValue(args,2));
}
return script;
}
// If that fails, try opening it with DGDecode
if (extension == ".d2v" && env->FunctionExists("DGDecode_Mpeg2Source")) {
LOG_I("avisynth/video") << "Opening .d2v file with DGDecode_Mpeg2Source";
decoderName = "DGDecode_Mpeg2Source";
return env->Invoke("Avisynth/Mpeg2Source", videoFilename);
//note that DGDecode will also have issues like if the version is too
// ancient but no sane person would use that anyway
}
if (extension == ".d2v" && env->FunctionExists("Mpeg2Source")) {
LOG_I("avisynth/video") << "Opening .d2v file with other Mpeg2Source";
AVSValue script = env->Invoke("Mpeg2Source", videoFilename);
decoderName = "Avisynth/Mpeg2Source";
//if avisynth is 2.5.7 beta 2 or newer old mpeg2decs will crash without this
if (env->FunctionExists("SetPlanarLegacyAlignment"))
script = env->Invoke("SetPlanarLegacyAlignment", script);
return script;
}
// Try loading DirectShowSource2
if (!env->FunctionExists("dss2")) {
wxFileName dss2path(StandardPaths::DecodePath("?data/avss.dll"));
if (dss2path.FileExists()) {
env->Invoke("LoadPlugin", env->SaveString(dss2path.GetFullPath().mb_str(csConvLocal)));
}
}
// If DSS2 loaded properly, try using it
if (env->FunctionExists("dss2")) {
LOG_I("avisynth/video") << "Opening file with DSS2";
decoderName = "Avisynth/DSS2";
return env->Invoke("DSS2", videoFilename);
}
// Try DirectShowSource
// Load DirectShowSource.dll from app dir if it exists
wxFileName dsspath(StandardPaths::DecodePath("?data/DirectShowSource.dll"));
if (dsspath.FileExists()) {
env->Invoke("LoadPlugin",env->SaveString(dsspath.GetFullPath().mb_str(csConvLocal)));
}
// Then try using DSS
if (env->FunctionExists("DirectShowSource")) {
const char *argnames[3] = { 0, "video", "audio" };
AVSValue args[3] = { videoFilename, true, false };
decoderName = "Avisynth/DirectShowSource";
warning = "Warning! The file is being opened using Avisynth's DirectShowSource, which has unreliable seeking. Frame numbers might not match the real number. PROCEED AT YOUR OWN RISK!";
LOG_I("avisynth/video") << "Opening file with DirectShowSource";
return env->Invoke("DirectShowSource", AVSValue(args,3), argnames);
}
// Failed to find a suitable function
LOG_E("avisynth/video") << "DSS function not found";
throw VideoNotSupported("No function suitable for opening the video found");
}