当前位置: 首页>>代码示例>>C++>>正文


C++ window::set_escape_disabled方法代码示例

本文整理汇总了C++中window::set_escape_disabled方法的典型用法代码示例。如果您正苦于以下问题:C++ window::set_escape_disabled方法的具体用法?C++ window::set_escape_disabled怎么用?C++ window::set_escape_disabled使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在window的用法示例。


在下文中一共展示了window::set_escape_disabled方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: pre_show

void title_screen::pre_show(window& win)
{
	win.set_click_dismiss(false);
	win.set_enter_disabled(true);
	win.set_escape_disabled(true);

	// Each time the dialog shows, we set this to false
	redraw_background_ = false;

#ifdef DEBUG_TOOLTIP
	win.connect_signal<event::SDL_MOUSE_MOTION>(
			std::bind(debug_tooltip, std::ref(win), _3, _5),
			event::dispatcher::front_child);
#endif

	win.connect_signal<event::SDL_VIDEO_RESIZE>(std::bind(&title_screen::on_resize, this, std::ref(win)));

	//
	// General hotkeys
	//
	win.register_hotkey(hotkey::TITLE_SCREEN__RELOAD_WML, [](event::dispatcher& w, hotkey::HOTKEY_COMMAND) {
		dynamic_cast<window&>(w).set_retval(RELOAD_GAME_DATA);
		return true;
	});

	win.register_hotkey(hotkey::HOTKEY_FULLSCREEN, std::bind(fullscreen, std::ref(win.video())));
	win.register_hotkey(hotkey::LUA_CONSOLE, std::bind(&launch_lua_console, std::ref(win)));

	//
	// Background and logo images
	//
	if(game_config::images::game_title.empty()) {
		ERR_CF << "No title image defined" << std::endl;
	} 

	win.get_canvas()[0].set_variable("title_image", variant(game_config::images::game_title));

	if(game_config::images::game_title_background.empty()) {
		ERR_CF << "No title background image defined" << std::endl;
	}

	win.get_canvas()[0].set_variable("background_image", variant(game_config::images::game_title_background));

	find_widget<image>(&win, "logo-bg", false).set_image(game_config::images::game_logo_background);
	find_widget<image>(&win, "logo", false).set_image(game_config::images::game_logo);

	//
	// Version string
	//
	const std::string version_string = formatter() << ("Version") << " " << game_config::revision;

	if(label* version_label = find_widget<label>(&win, "revision_number", false, false)) {
		version_label->set_label(version_string);
	}

	win.get_canvas()[0].set_variable("revision_number", variant(version_string));

	//
	// Tip-of-the-day browser
	//
	multi_page& tip_pages = find_widget<multi_page>(&win, "tips", false);

	std::vector<game_tip> tips(settings::get_tips());
	if(tips.empty()) {
		WRN_CF << "There are no tips of day available." << std::endl;
	}

	for(const auto& tip : tips)	{
		string_map widget;
		std::map<std::string, string_map> page;

		widget["use_markup"] = "true";

		widget["label"] = tip.text();
		page.emplace("tip", widget);

		widget["label"] = tip.source();
		page.emplace("source", widget);

		tip_pages.add_page(page);
	}

	update_tip(win, true);

	register_button(win, "next_tip", hotkey::TITLE_SCREEN__NEXT_TIP,
		std::bind(&title_screen::update_tip, this, std::ref(win), true));
	register_button(win, "previous_tip", hotkey::TITLE_SCREEN__PREVIOUS_TIP,
		std::bind(&title_screen::update_tip, this, std::ref(win), false));

	//
	// Help
	//
	register_button(win, "help", hotkey::HOTKEY_HELP, [this](window&) {
		help::help_manager help_manager(&game_config_manager::get()->game_config());
		help::show_help(game_.video());
	});

	//
	// About
	//
//.........这里部分代码省略.........
开发者ID:,项目名称:,代码行数:101,代码来源:

示例2: pre_show

void lobby_main::pre_show(window& window)
{
	SCOPE_LB;

	gamelistbox_ = find_widget<listbox>(&window, "game_list", false, true);
#ifdef GUI2_EXPERIMENTAL_LISTBOX
	connect_signal_notify_modified(
			*gamelistbox_,
			std::bind(&lobby_main::gamelist_change_callback, *this, std::ref(window)));
#else
	gamelistbox_->set_callback_value_change(
			dialog_callback<lobby_main, &lobby_main::gamelist_change_callback>);
#endif

	window.keyboard_capture(gamelistbox_);

	player_list_.init(window);

	player_list_.sort_by_name->set_value(preferences::playerlist_sort_name());
	player_list_.sort_by_relation->set_value(preferences::playerlist_sort_relation());
	player_list_.update_sort_icons();

	player_list_.sort_by_name->set_callback_state_change(
			std::bind(&lobby_main::player_filter_callback, this, _1));
	player_list_.sort_by_relation->set_callback_state_change(
			std::bind(&lobby_main::player_filter_callback, this, _1));

	window.set_enter_disabled(true);
	window.set_escape_disabled(true);

	// A new key handler to deal with escape in a different manner.
	window.connect_signal<event::SDL_KEY_DOWN>(
		std::bind(&lobby_main::signal_handler_key_down, this, _5, _3, _4),
		event::dispatcher::front_pre_child);

	window_ = &window;

	chatbox_ = find_widget<chatbox>(&window, "chat", false, true);
	chatbox_->set_lobby_info(lobby_info_);
	chatbox_->set_wesnothd_connection(wesnothd_connection_);
	chatbox_->set_active_window_changed_callback([this]() { player_list_dirty_ = true; });

	find_widget<button>(&window, "create", false).set_retval(CREATE);

	connect_signal_mouse_left_click(
		find_widget<button>(&window, "refresh", false),
		std::bind(&lobby_main::refresh_button_callback, this, std::ref(window)));

	connect_signal_mouse_left_click(
		find_widget<button>(&window, "show_preferences", false),
		std::bind(&lobby_main::show_preferences_button_callback, this, std::ref(window)));

	connect_signal_mouse_left_click(
		find_widget<button>(&window, "join_global", false),
		std::bind(&lobby_main::join_global_button_callback, this, std::ref(window)));

	find_widget<button>(&window, "join_global", false).set_active(false);

	connect_signal_mouse_left_click(
		find_widget<button>(&window, "observe_global", false),
		std::bind(&lobby_main::observe_global_button_callback, this, std::ref(window)));

	find_widget<button>(&window, "observe_global", false).set_active(false);

	menu_button& replay_options = find_widget<menu_button>(&window, "replay_options", false);

	if(preferences::skip_mp_replay()) {
		replay_options.set_selected(1);
	}

	if(preferences::blindfold_replay()) {
		replay_options.set_selected(2);
	}

	replay_options.connect_click_handler(
			std::bind(&lobby_main::skip_replay_changed_callback, this, std::ref(window)));

	filter_friends_ = find_widget<toggle_button>(&window, "filter_with_friends", false, true);
	filter_ignored_ = find_widget<toggle_button>(&window, "filter_without_ignored", false, true);
	filter_slots_   = find_widget<toggle_button>(&window, "filter_vacant_slots", false, true);
	filter_invert_  = find_widget<toggle_button>(&window, "filter_invert", false, true);
	filter_text_    = find_widget<text_box>(&window, "filter_text", false, true);

	filter_friends_->set_callback_state_change(
			std::bind(&lobby_main::game_filter_change_callback, this, _1));
	filter_ignored_->set_callback_state_change(
			std::bind(&lobby_main::game_filter_change_callback, this, _1));
	filter_slots_->set_callback_state_change(
			std::bind(&lobby_main::game_filter_change_callback, this, _1));
	filter_invert_->set_callback_state_change(
			std::bind(&lobby_main::game_filter_change_callback, this, _1));
	connect_signal_pre_key_press(
			*filter_text_,
			std::bind(&lobby_main::game_filter_keypress_callback, this, _5));

	chatbox_->room_window_open("lobby", true, false);
	chatbox_->active_window_changed();
	game_filter_reload();

	// Force first update to be directly.
//.........这里部分代码省略.........
开发者ID:doofus-01,项目名称:wesnoth,代码行数:101,代码来源:lobby.cpp


注:本文中的window::set_escape_disabled方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。