当前位置: 首页>>代码示例>>C++>>正文


C++ vector3d::LengthSqr方法代码示例

本文整理汇总了C++中vector3d::LengthSqr方法的典型用法代码示例。如果您正苦于以下问题:C++ vector3d::LengthSqr方法的具体用法?C++ vector3d::LengthSqr怎么用?C++ vector3d::LengthSqr使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在vector3d的用法示例。


在下文中一共展示了vector3d::LengthSqr方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Render

void SpaceStation::Render(Graphics::Renderer *r, const Camera *camera, const vector3d &viewCoords, const matrix4x4d &viewTransform)
{
	Body *b = GetFrame()->GetBody();
	assert(b);

	if (!b->IsType(Object::PLANET)) {
		// orbital spaceport -- don't make city turds or change lighting based on atmosphere
		RenderModel(r, camera, viewCoords, viewTransform);
		r->GetStats().AddToStatCount(Graphics::Stats::STAT_SPACESTATIONS, 1);
	} else {
		// don't render city if too far away
		if (viewCoords.LengthSqr() >= SQRMAXCITYDIST) {
			return;
		}
		std::vector<Graphics::Light> oldLights;
		Color oldAmbient;
		SetLighting(r, camera, oldLights, oldAmbient);

		if (!m_adjacentCity) {
			m_adjacentCity = new CityOnPlanet(static_cast<Planet*>(b), this, m_sbody->GetSeed());
		}
		m_adjacentCity->Render(r, camera->GetContext()->GetFrustum(), this, viewCoords, viewTransform);

		RenderModel(r, camera, viewCoords, viewTransform, false);

		ResetLighting(r, oldLights, oldAmbient);

		r->GetStats().AddToStatCount(Graphics::Stats::STAT_GROUNDSTATIONS, 1);
	}
}
开发者ID:christiank,项目名称:pioneer,代码行数:30,代码来源:SpaceStation.cpp

示例2: GetGravityAtPos

// returns acceleration due to gravity at that point
static double GetGravityAtPos(Frame *targframe, const vector3d &posoff)
{
	Body *body = targframe->GetBodyFor();
	if (!body || body->IsType(Object::SPACESTATION)) return 0;
	double rsqr = posoff.LengthSqr();
	return G * body->GetMass() / rsqr;
	// inverse is: sqrt(G * m1m2 / thrust)
}
开发者ID:gamebytes,项目名称:pioneer,代码行数:9,代码来源:ShipAICmd.cpp

示例3: GetGravityAtPos

/// Calculates acceleration due to gravity at given position
static double GetGravityAtPos(Frame *target_frame, const vector3d &position)
{
	Body *body = target_frame->GetBody();
	if (!body || body->IsType(Object::SPACESTATION)) {
		return 0.0;
	}
	return G * body->GetMass() / position.LengthSqr(); // inverse is: sqrt(G * m1m2 / thrust)	
}
开发者ID:MeteoricGames,项目名称:pioneer,代码行数:9,代码来源:ShipAICmdParagon.cpp


注:本文中的vector3d::LengthSqr方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。