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C++ treeBoundBox::min方法代码示例

本文整理汇总了C++中treeBoundBox::min方法的典型用法代码示例。如果您正苦于以下问题:C++ treeBoundBox::min方法的具体用法?C++ treeBoundBox::min怎么用?C++ treeBoundBox::min使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在treeBoundBox的用法示例。


在下文中一共展示了treeBoundBox::min方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: mag

bool Foam::octreeDataBoundBox::findTightest
(
    const label index,
    const point& sample,
    treeBoundBox& tightest
) const
{
    // Get furthest away vertex
    point myNear, myFar;
    allBb_[index].calcExtremities(sample, myNear, myFar);

    const point dist = myFar - sample;
    scalar myFarDist = mag(dist);

    point tightestNear, tightestFar;
    tightest.calcExtremities(sample, tightestNear, tightestFar);

    scalar tightestFarDist = mag(tightestFar - sample);

    if (tightestFarDist < myFarDist)
    {
        // Keep current tightest.
        return false;
    }
    else
    {
        // Construct bb around sample and myFar
        const point dist2(fabs(dist.x()), fabs(dist.y()), fabs(dist.z()));

        tightest.min() = sample - dist2;
        tightest.max() = sample + dist2;

        return true;
    }
}
开发者ID:CFMS,项目名称:foam-extend-foam-extend-3.2,代码行数:35,代码来源:octreeDataBoundBox.C

示例2: sqr

bool Foam::treeLeaf<Foam::octreeDataPoint>::findNearest
(
    const octreeDataPoint& shapes,
    const point& sample,
    treeBoundBox& tightest,
    label& tightestI,
    scalar& tightestDist
) const
{
    // Some aliases
    const pointField& points = shapes.points();
    point& tMin = tightest.min();
    point& tMax = tightest.max();

    scalar minDist2 = sqr(tightestDist);

    label minIndex = -1;
    forAll(indices_, i)
    {
        label pointi = indices_[i];
        scalar dist = magSqr(points[pointi] - sample);

        if (dist < minDist2)
        {
            minDist2 = dist;
            minIndex = pointi;
        }
    }
开发者ID:OpenFOAM,项目名称:OpenFOAM-2.0.x,代码行数:28,代码来源:octreeDataPointTreeLeaf.C

示例3: magSqr

void Foam::treeDataPoint::findNearestOp::operator()
(
    const labelUList& indices,
    const linePointRef& ln,

    treeBoundBox& tightest,
    label& minIndex,
    point& linePoint,
    point& nearestPoint
) const
{
    const treeDataPoint& shape = tree_.shapes();

    // Best so far
    scalar nearestDistSqr = GREAT;
    if (minIndex >= 0)
    {
        nearestDistSqr = magSqr(linePoint - nearestPoint);
    }

    forAll(indices, i)
    {
        const label index = indices[i];
        label pointi =
        (
            shape.useSubset()
          ? shape.pointLabels()[index]
          : index
        );

        const point& shapePt = shape.points()[pointi];

        if (tightest.contains(shapePt))
        {
            // Nearest point on line
            pointHit pHit = ln.nearestDist(shapePt);
            scalar distSqr = sqr(pHit.distance());

            if (distSqr < nearestDistSqr)
            {
                nearestDistSqr = distSqr;
                minIndex = index;
                linePoint = pHit.rawPoint();
                nearestPoint = shapePt;

                {
                    point& minPt = tightest.min();
                    minPt = min(ln.start(), ln.end());
                    minPt.x() -= pHit.distance();
                    minPt.y() -= pHit.distance();
                    minPt.z() -= pHit.distance();
                }
                {
                    point& maxPt = tightest.max();
                    maxPt = max(ln.start(), ln.end());
                    maxPt.x() += pHit.distance();
                    maxPt.y() += pHit.distance();
                    maxPt.z() += pHit.distance();
                }
            }
        }
    }
}
开发者ID:EricAlex,项目名称:OpenFOAM-dev,代码行数:63,代码来源:treeDataPoint.C

示例4: origin

// Intersect triangle with bounding box. Return true if
// any of the faces of bb intersect triangle.
// Note: so returns false if triangle inside bb.
bool Foam::triangleFuncs::intersectBb
(
    const point& p0,
    const point& p1,
    const point& p2,
    const treeBoundBox& cubeBb
)
{
    const vector p10 = p1 - p0;
    const vector p20 = p2 - p0;

    // cubeBb points; counted as if cell with vertex0 at cubeBb.min().
    const point& min = cubeBb.min();
    const point& max = cubeBb.max();

    const point& cube0 = min;
    const point  cube1(min.x(), min.y(), max.z());
    const point  cube2(max.x(), min.y(), max.z());
    const point  cube3(max.x(), min.y(), min.z());

    const point  cube4(min.x(), max.y(), min.z());
    const point  cube5(min.x(), max.y(), max.z());
    const point  cube7(max.x(), max.y(), min.z());

    //
    // Intersect all 12 edges of cube with triangle
    //

    point pInter;
    pointField origin(4);
    // edges in x direction
    origin[0] = cube0;
    origin[1] = cube1;
    origin[2] = cube5;
    origin[3] = cube4;

    scalar maxSx = max.x() - min.x();

    if (intersectAxesBundle(p0, p10, p20, 0, origin, maxSx, pInter))
    {
        return true;
    }

    // edges in y direction
    origin[0] = cube0;
    origin[1] = cube1;
    origin[2] = cube2;
    origin[3] = cube3;

    scalar maxSy = max.y() - min.y();

    if (intersectAxesBundle(p0, p10, p20, 1, origin, maxSy, pInter))
    {
        return true;
    }

    // edges in z direction
    origin[0] = cube0;
    origin[1] = cube3;
    origin[2] = cube7;
    origin[3] = cube4;

    scalar maxSz = max.z() - min.z();

    if (intersectAxesBundle(p0, p10, p20, 2, origin, maxSz, pInter))
    {
        return true;
    }


    // Intersect triangle edges with bounding box
    if (cubeBb.intersects(p0, p1, pInter))
    {
        return true;
    }
    if (cubeBb.intersects(p1, p2, pInter))
    {
        return true;
    }
    if (cubeBb.intersects(p2, p0, pInter))
    {
        return true;
    }

    return false;
}
开发者ID:Cescfangs,项目名称:OpenFOAM-1.7.x,代码行数:89,代码来源:triangleFuncs.C


注:本文中的treeBoundBox::min方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。