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C++ treeBoundBox::intersects方法代码示例

本文整理汇总了C++中treeBoundBox::intersects方法的典型用法代码示例。如果您正苦于以下问题:C++ treeBoundBox::intersects方法的具体用法?C++ treeBoundBox::intersects怎么用?C++ treeBoundBox::intersects使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在treeBoundBox的用法示例。


在下文中一共展示了treeBoundBox::intersects方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: space

const treeLeaf<Type>* treeNode<Type>::findLeafLineOctant
(
    const int level,
    const Type& shapes,
    const label octant,
    const vector& direction,
    point& start,
    const point& end
) const
{
    static const char* functionName =
        "treeNode<Type>::findLeafLineOctant"
        "(const int, const Type&, const label, const vector&,"
        " point&, const point&)";

    if (debug & 2)
    {
        space(Pout, 2*level);
        Pout<< "findLeafLineOctant : bb:" << this->bb()
            << "  start:" << start
            << "  end:" << end
            << "  mid:" << mid()
            << " Searching octant:" << octant
            << endl;
    }

    if (subNodes()[octant])
    {
        if (isNode(octant))
        {
            // Node: recurse into subnodes
            const treeNode<Type>* subNodePtr = getNodePtr(octant);

            if (subNodePtr->bb().contains(direction, start))
            {
                // Search on lower level
                const treeLeaf<Type>* subLeafPtr =
                    subNodePtr->findLeafLine
                    (
                        level + 1,
                        shapes,
                        start,
                        end
                    );

                if (debug & 2)
                {
                    space(Pout, 2*level);
                    Pout<< "findLeafLineOctant : bb:" << this->bb()
                        << " returning from sub treeNode"
                        << " with start:" << start << "  subLeaf:"
                        << long(subLeafPtr) << endl;
                }

                return subLeafPtr;
            }
            else
            {
                FatalErrorIn(functionName)
                    << "Sub node " << subNodePtr->bb()
                    << " at octant " << octant
                    << " does not contain start " << start
                    << abort(FatalError);
            }
        }
        else
        {
            // Leaf
            const treeLeaf<Type>* subLeafPtr = getLeafPtr(octant);

            if (subLeafPtr->bb().contains(direction, start))
            {
                // Step to end of subleaf bb
                point tmp;
                if 
                (
                   !subLeafPtr->bb().intersects
                    (
                        end,
                        start,
                        tmp
                    )
                )
                {
                    FatalErrorIn(functionName)
                        << "Sub leaf contains start " << start
                        << " but line does not intersect its bb "
                        << subLeafPtr->bb()
                        << abort(FatalError);
                }
                start = tmp;

                if (debug & 2)
                {
                    space(Pout, 2*level);
                    Pout<< "findLeafLineOctant : returning from intersecting"
                        << " treeLeaf " << subLeafPtr->bb()
                        << " with start:" << start << "  subLeaf:"
                        << long(subLeafPtr) << endl;
                }
//.........这里部分代码省略.........
开发者ID:Unofficial-Extend-Project-Mirror,项目名称:openfoam-extend-Core-OpenFOAM-1.5-dev,代码行数:101,代码来源:treeNode.C

示例2: origin

// Intersect triangle with bounding box. Return true if
// any of the faces of bb intersect triangle.
// Note: so returns false if triangle inside bb.
bool Foam::triangleFuncs::intersectBb
(
    const point& p0,
    const point& p1,
    const point& p2,
    const treeBoundBox& cubeBb
)
{
    const vector p10 = p1 - p0;
    const vector p20 = p2 - p0;

    // cubeBb points; counted as if cell with vertex0 at cubeBb.min().
    const point& min = cubeBb.min();
    const point& max = cubeBb.max();

    const point& cube0 = min;
    const point  cube1(min.x(), min.y(), max.z());
    const point  cube2(max.x(), min.y(), max.z());
    const point  cube3(max.x(), min.y(), min.z());

    const point  cube4(min.x(), max.y(), min.z());
    const point  cube5(min.x(), max.y(), max.z());
    const point  cube7(max.x(), max.y(), min.z());

    //
    // Intersect all 12 edges of cube with triangle
    //

    point pInter;
    pointField origin(4);
    // edges in x direction
    origin[0] = cube0;
    origin[1] = cube1;
    origin[2] = cube5;
    origin[3] = cube4;

    scalar maxSx = max.x() - min.x();

    if (intersectAxesBundle(p0, p10, p20, 0, origin, maxSx, pInter))
    {
        return true;
    }

    // edges in y direction
    origin[0] = cube0;
    origin[1] = cube1;
    origin[2] = cube2;
    origin[3] = cube3;

    scalar maxSy = max.y() - min.y();

    if (intersectAxesBundle(p0, p10, p20, 1, origin, maxSy, pInter))
    {
        return true;
    }

    // edges in z direction
    origin[0] = cube0;
    origin[1] = cube3;
    origin[2] = cube7;
    origin[3] = cube4;

    scalar maxSz = max.z() - min.z();

    if (intersectAxesBundle(p0, p10, p20, 2, origin, maxSz, pInter))
    {
        return true;
    }


    // Intersect triangle edges with bounding box
    if (cubeBb.intersects(p0, p1, pInter))
    {
        return true;
    }
    if (cubeBb.intersects(p1, p2, pInter))
    {
        return true;
    }
    if (cubeBb.intersects(p2, p0, pInter))
    {
        return true;
    }

    return false;
}
开发者ID:Cescfangs,项目名称:OpenFOAM-1.7.x,代码行数:89,代码来源:triangleFuncs.C


注:本文中的treeBoundBox::intersects方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。