本文整理汇总了C++中str::length方法的典型用法代码示例。如果您正苦于以下问题:C++ str::length方法的具体用法?C++ str::length怎么用?C++ str::length使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类str
的用法示例。
在下文中一共展示了str::length方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: setSize
Gib::Gib
(
str name,
qboolean blood_trail,
str bloodtrailname,
str bloodspurtname,
str bloodsplatname,
float bloodsplatsize,
float pitch
)
{
setSize( Vector( "0 0 0" ), Vector( "0 0 0" ) );
if ( name.length() )
setModel( name.c_str() );
setMoveType( MOVETYPE_GIB );
setSolidType( SOLID_BBOX );
takedamage = DAMAGE_YES;
sprayed = false;
fadesplat = true;
scale = 2.0f;
next_bleed_time = 0;
final_pitch = pitch;
if ( blood_trail )
{
// Make a blood emitter and bind it to the head
blood = new Mover;
if ( bloodtrailname.length() )
blood->setModel( bloodtrailname.c_str() );
blood->setMoveType( MOVETYPE_BOUNCE );
blood->setSolidType( SOLID_NOT );
blood->bind( this );
// Save the blood spurt name
if ( bloodspurtname.length() )
blood_spurt_name = bloodspurtname;
// Save the blood splat name
if ( bloodsplatname.length() )
blood_splat_name = bloodsplatname;
blood_splat_size = bloodsplatsize;
}
else
{
blood = NULL;
}
Sound( "snd_decap", CHAN_BODY, 1, 300 );
}
示例2: Init
bool TFxSprite::Init(str particleSystem, TFxSpriteAnimTask * task, bool reset )
{
TFxSpriteRef s = GetRef();
if (reset)
{
mDrawnOnce = false;
s->GetLPS()->NewScript();
}
if (particleSystem.length())
{
s->GetLPS()->RegisterDataSource("dLocus",&s->mEmitterLocus);
s->GetLPS()->RegisterDataSource("dUp",&s->mEmitterUp);
if( !s->GetLPS()->Init(particleSystem) )
{
return false;
}
s->mName = particleSystem ;
if (!task)
{
task = ((TFxSpriteAnimTask*)GetAnimTask());
}
task->mSpriteList.insert( s );
}
return true;
}
示例3: from_str
time_stamp_t time_stamp_t::from_str(const str &s)
{
size_t space_at;
for (space_at = 0; space_at < s.length(); space_at++) {
if (s[space_at] == ' ')
break;
}
if (space_at == s.length() - 1) {
throw std::invalid_argument("Malformed time stamp: " + s + ".");
}
str d = s.substr(0, space_at);
str t = s.substr(space_at + 1, s.length() - space_at - 1);
return time_stamp_t(date_t::from_str(d),
time_t::from_str(t));
}
示例4:
std::vector<str> load_lines(const str& s)
{
std::vector<str> result;
size_t curr = 0;
for(size_t i = 0; i < s.length(); i++)
{
if (s[i] == '\n')
{
result.push_back( s.substr(curr, i) );
curr = i;
}
}
return result;
}
示例5: isNumeric
bool isNumeric(const str& token)
{
if(token == "")
return false;
for(uint i=0; i<token.length(); i++)
{
const char num = token.at(i);
if(i == 0 && Util::toString(num) == kSubtract() && token.size() > 1) //token.size > 1 because "-" is not a number
continue;
if(isdigit(num) == false && Util::toString(num) != kDot())
return false;
}
return true;
}
示例6: s2vec
// Parse ------------------------------------------------------
Slist s2vec(str const& s, char const delimiter) {
Slist vec;
str element;
for (int i=0; i<s.length(); i++) {
char ch = s[i];
if (ch!=delimiter) element+=ch;
else if (element.length()>0) {
vec.push_back(element);
element.clear();
}
}
// Push in the last element if the string does not end with the delimiter
if (element.length()>0){
vec.push_back(element);
}
return vec;
}
示例7: Create
TFxSpriteRef TFxSprite::Create(int32_t layer, str particleSystem, TFxSpriteAnimTask * task )
{
TFxSpriteRef s= TFxSpriteRef( new TFxSprite(layer) );
ScriptRegisterMemberFunctor(s->GetLPS()->GetScript(),"CreateFx",s.get(),TFxSprite::CreateFx);
s->mContainerFolder = particleSystem;
int lastSlash = s->mContainerFolder.find("/");
if (lastSlash != str::npos)
{
s->mContainerFolder.erase(lastSlash);
}
lua_pushlightuserdata(s->GetLPS()->GetScript()->GetState(),s.get());
lua_setglobal(s->GetLPS()->GetScript()->GetState(),"gParent");
if (particleSystem.length())
{
s->Init(particleSystem,task, false);
}
return s;
}