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C++ refimport_t::Printf方法代码示例

本文整理汇总了C++中refimport_t::Printf方法的典型用法代码示例。如果您正苦于以下问题:C++ refimport_t::Printf方法的具体用法?C++ refimport_t::Printf怎么用?C++ refimport_t::Printf使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在refimport_t的用法示例。


在下文中一共展示了refimport_t::Printf方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: R_JPGOutputMessage

static void R_JPGOutputMessage(j_common_ptr cinfo)
{
  char buffer[JMSG_LENGTH_MAX];
  
  /* Create the message */
  (*cinfo->err->format_message) (cinfo, buffer);
  
  /* Send it to stderr, adding a newline */
  ri.Printf(PRINT_ALL, "%s\n", buffer);
}
开发者ID:PostalDude,项目名称:vrquake3,代码行数:10,代码来源:tr_image_jpg.c

示例2: R_MirrorViewBySurface

qboolean R_MirrorViewBySurface (drawSurf_t *drawSurf, int entityNum) {
	vec4_t			clipDest[128];
	viewParms_t		newParms;
	viewParms_t		oldParms;
	orientation_t	surface, camera;

	// don't recursively mirror
	if (tr.viewParms.isPortal) 
	{
		ri.Printf( PRINT_DEVELOPER, "WARNING: recursive mirror/portal found\n" );
		return qfalse;
	}

	if ( r_noportals->integer || r_fastsky->integer ) {
		return qfalse;
	}

	// trivially reject portal/mirror
	if ( SurfIsOffscreen( drawSurf, clipDest ) ) {
		return qfalse;
	}

	// save old viewParms so we can return to it after the mirror view
	oldParms = tr.viewParms;

	newParms = tr.viewParms;
	newParms.isPortal = qtrue;
	if ( !R_GetPortalOrientations( drawSurf, entityNum, &surface, &camera, 
		newParms.pvsOrigin, &newParms.isMirror ) ) {
		return qfalse;		// bad portal, no portalentity
	}

	R_MirrorPoint (oldParms.or.origin, &surface, &camera, newParms.or.origin );

	VectorSubtract( vec3_origin, camera.axis[0], newParms.portalPlane.normal );
	newParms.portalPlane.dist = DotProduct( camera.origin, newParms.portalPlane.normal );
	
	R_MirrorVector (oldParms.or.axis[0], &surface, &camera, newParms.or.axis[0]);
	R_MirrorVector (oldParms.or.axis[1], &surface, &camera, newParms.or.axis[1]);
	R_MirrorVector (oldParms.or.axis[2], &surface, &camera, newParms.or.axis[2]);

	// OPTIMIZE: restrict the viewport on the mirrored view

	// render the mirror view
	R_RenderView (&newParms);

	tr.viewParms = oldParms;
	
	return qtrue;
}
开发者ID:Agustinlv,项目名称:BlueHarvest,代码行数:50,代码来源:tr_main.cpp

示例3: R_LoadTGA


//.........这里部分代码省略.........
								alphabyte = *buf_p++;
								break;
						default:
							ri.Error( ERR_DROP, "LoadTGA: illegal pixel_size '%d' in file '%s'", targa_header.pixel_size, name );
							break;
					}
	
					for(j=0;j<packetSize;j++) {
						*pixbuf++=red;
						*pixbuf++=green;
						*pixbuf++=blue;
						*pixbuf++=alphabyte;
						column++;
						if (column==columns) { // run spans across rows
							column=0;
							if (row>0)
								row--;
							else
								goto breakOut;
							pixbuf = targa_rgba + row*columns*4;
						}
					}
				}
				else {                            // non run-length packet

					if(buf_p + targa_header.pixel_size/8*packetSize > end)
						ri.Error (ERR_DROP, "LoadTGA: file truncated (%s)", name);
					for(j=0;j<packetSize;j++) {
						switch (targa_header.pixel_size) {
							case 24:
									blue = *buf_p++;
									green = *buf_p++;
									red = *buf_p++;
									*pixbuf++ = red;
									*pixbuf++ = green;
									*pixbuf++ = blue;
									*pixbuf++ = 255;
									break;
							case 32:
									blue = *buf_p++;
									green = *buf_p++;
									red = *buf_p++;
									alphabyte = *buf_p++;
									*pixbuf++ = red;
									*pixbuf++ = green;
									*pixbuf++ = blue;
									*pixbuf++ = alphabyte;
									break;
							default:
								ri.Error( ERR_DROP, "LoadTGA: illegal pixel_size '%d' in file '%s'", targa_header.pixel_size, name );
								break;
						}
						column++;
						if (column==columns) { // pixel packet run spans across rows
							column=0;
							if (row>0)
								row--;
							else
								goto breakOut;
							pixbuf = targa_rgba + row*columns*4;
						}						
					}
				}
			}
			breakOut:;
		}
	}

#if 0 
  // TTimo: this is the chunk of code to ensure a behavior that meets TGA specs 
  // bit 5 set => top-down
  if (targa_header.attributes & 0x20) {
    unsigned char *flip = (unsigned char*)malloc (columns*4);
    unsigned char *src, *dst;

    for (row = 0; row < rows/2; row++) {
      src = targa_rgba + row * 4 * columns;
      dst = targa_rgba + (rows - row - 1) * 4 * columns;

      memcpy (flip, src, columns*4);
      memcpy (src, dst, columns*4);
      memcpy (dst, flip, columns*4);
    }
    free (flip);
  }
#endif
  // instead we just print a warning
  if (targa_header.attributes & 0x20) {
    ri.Printf( PRINT_WARNING, "WARNING: '%s' TGA file header declares top-down image, ignoring\n", name);
  }

  if (width)
	  *width = columns;
  if (height)
	  *height = rows;

  *pic = targa_rgba;

  ri.FS_FreeFile (buffer.v);
}
开发者ID:PostalDude,项目名称:vrquake3,代码行数:101,代码来源:tr_image_tga.c

示例4: R_LoadPCX

void R_LoadPCX ( const char *filename, byte **pic, int *width, int *height)
{
	union {
		byte *b;
		void *v;
	} raw;
	byte	*end;
	pcx_t	*pcx;
	int		len;
	unsigned char	dataByte = 0, runLength = 0;
	byte	*out, *pix;
	unsigned short w, h;
	byte	*pic8;
	byte	*palette;
	int	i;
	unsigned size = 0;

	if (width)
		*width = 0;
	if (height)
		*height = 0;
	*pic = NULL;

	//
	// load the file
	//
	len = ri.FS_ReadFile( ( char * ) filename, &raw.v);
	if (!raw.b || len < 0) {
		return;
	}

	if((unsigned)len < sizeof(pcx_t))
	{
		ri.Printf (PRINT_ALL, "PCX truncated: %s\n", filename);
		ri.FS_FreeFile (raw.v);
		return;
	}

	//
	// parse the PCX file
	//
	pcx = (pcx_t *)raw.b;
	end = raw.b+len;

	w = LittleShort(pcx->xmax)+1;
	h = LittleShort(pcx->ymax)+1;
	size = w*h;

	if (pcx->manufacturer != 0x0a
		|| pcx->version != 5
		|| pcx->encoding != 1
		|| pcx->color_planes != 1
		|| pcx->bits_per_pixel != 8
		|| w >= 1024
		|| h >= 1024)
	{
		ri.Printf (PRINT_ALL, "Bad or unsupported pcx file %s (%dx%[email protected]%d)\n", filename, w, h, pcx->bits_per_pixel);
		return;
	}

	pix = pic8 = ri.Malloc ( size );

	raw.b = pcx->data;
	// FIXME: should use bytes_per_line but original q3 didn't do that either
	while(pix < pic8+size)
	{
		if(runLength > 0) {
			*pix++ = dataByte;
			--runLength;
			continue;
		}

		if(raw.b+1 > end)
			break;
		dataByte = *raw.b++;

		if((dataByte & 0xC0) == 0xC0)
		{
			if(raw.b+1 > end)
				break;
			runLength = dataByte & 0x3F;
			dataByte = *raw.b++;
		}
		else
			runLength = 1;
	}

	if(pix < pic8+size)
	{
		ri.Printf (PRINT_ALL, "PCX file truncated: %s\n", filename);
		ri.FS_FreeFile (pcx);
		ri.Free (pic8);
	}

	if (raw.b-(byte*)pcx >= end - (byte*)769 || end[-769] != 0x0c)
	{
		ri.Printf (PRINT_ALL, "PCX missing palette: %s\n", filename);
		ri.FS_FreeFile (pcx);
		ri.Free (pic8);
		return;
//.........这里部分代码省略.........
开发者ID:PostalDude,项目名称:vrquake3,代码行数:101,代码来源:tr_image_pcx.c

示例5: R_SetFarClip

/*
==============
SetFarClip
==============
*/
static void R_SetFarClip( void ) {
	float farthestCornerDistance = 0;
	int i;

	// if not rendering the world (icons, menus, etc)
	// set a 2k far clip plane
	if ( tr.refdef.rdflags & RDF_NOWORLDMODEL ) {
		tr.viewParms.zFar = 2048;
		return;
	}

	//----(SA)	this lets you use r_zfar from the command line to experiment with different
	//			distances, but setting it back to 0 uses the map (or procedurally generated) default
	if ( r_zfar->value ) {

		tr.viewParms.zFar = r_zfar->integer;
		R_SetFrameFog();

		if ( r_speeds->integer == 5 ) {
			ri.Printf( PRINT_ALL, "r_zfar value forcing farclip at: %f\n", tr.viewParms.zFar );
		}

		return;
	}

	//
	// set far clipping planes dynamically
	//
	farthestCornerDistance = 0;
	for ( i = 0; i < 8; i++ )
	{
		vec3_t v;
		vec3_t vecTo;
		float distance;

		if ( i & 1 ) {
			v[0] = tr.viewParms.visBounds[0][0];
		} else
		{
			v[0] = tr.viewParms.visBounds[1][0];
		}

		if ( i & 2 ) {
			v[1] = tr.viewParms.visBounds[0][1];
		} else
		{
			v[1] = tr.viewParms.visBounds[1][1];
		}

		if ( i & 4 ) {
			v[2] = tr.viewParms.visBounds[0][2];
		} else
		{
			v[2] = tr.viewParms.visBounds[1][2];
		}

		VectorSubtract( v, tr.viewParms.or.origin, vecTo );

		distance = vecTo[0] * vecTo[0] + vecTo[1] * vecTo[1] + vecTo[2] * vecTo[2];

		if ( distance > farthestCornerDistance ) {
			farthestCornerDistance = distance;
		}
	}

	tr.viewParms.zFar = sqrt( farthestCornerDistance );
	R_SetFrameFog();
}
开发者ID:MAN-AT-ARMS,项目名称:iortcw-archive,代码行数:73,代码来源:tr_main.c

示例6: R_SetFrameFog

/*
==============
R_SetFrameFog
==============
*/
void R_SetFrameFog( void ) {

	if ( r_speeds->integer == 5 ) {
		if ( !glfogsettings[FOG_TARGET].registered ) {
			ri.Printf( PRINT_ALL, "no fog - calc zFar: %0.1f\n", tr.viewParms.zFar );
			return;
		}
	}

	// DHM - Nerve :: If fog is not valid, don't use it
	if ( !glfogsettings[FOG_TARGET].registered ) {
		return;
	}

	// still fading
	if ( glfogsettings[FOG_TARGET].finishTime && glfogsettings[FOG_TARGET].finishTime >= tr.refdef.time ) {
		float lerpPos;
		int fadeTime;

		// transitioning from density to distance
		if ( glfogsettings[FOG_LAST].mode == GL_EXP && glfogsettings[FOG_TARGET].mode == GL_LINEAR ) {
			// for now just fast transition to the target when dissimilar fogs are
			memcpy( &glfogsettings[FOG_CURRENT], &glfogsettings[FOG_TARGET], sizeof( glfog_t ) );
			glfogsettings[FOG_TARGET].finishTime = 0;
		}
		// transitioning from distance to density
		else if ( glfogsettings[FOG_LAST].mode == GL_LINEAR && glfogsettings[FOG_TARGET].mode == GL_EXP ) {
			memcpy( &glfogsettings[FOG_CURRENT], &glfogsettings[FOG_TARGET], sizeof( glfog_t ) );
			glfogsettings[FOG_TARGET].finishTime = 0;
		}
		// transitioning like fog modes
		else {

			fadeTime = glfogsettings[FOG_TARGET].finishTime - glfogsettings[FOG_TARGET].startTime;
			if ( fadeTime <= 0 ) {
				fadeTime = 1;   // avoid divide by zero


			}
			lerpPos = (float)( tr.refdef.time - glfogsettings[FOG_TARGET].startTime ) / (float)fadeTime;
			if ( lerpPos > 1 ) {
				lerpPos = 1;
			}

			// lerp near/far
			glfogsettings[FOG_CURRENT].start        = glfogsettings[FOG_LAST].start + ( ( glfogsettings[FOG_TARGET].start - glfogsettings[FOG_LAST].start ) * lerpPos );
			glfogsettings[FOG_CURRENT].end          = glfogsettings[FOG_LAST].end + ( ( glfogsettings[FOG_TARGET].end - glfogsettings[FOG_LAST].end ) * lerpPos );

			// lerp color
			glfogsettings[FOG_CURRENT].color[0]     = glfogsettings[FOG_LAST].color[0] + ( ( glfogsettings[FOG_TARGET].color[0] - glfogsettings[FOG_LAST].color[0] ) * lerpPos );
			glfogsettings[FOG_CURRENT].color[1]     = glfogsettings[FOG_LAST].color[1] + ( ( glfogsettings[FOG_TARGET].color[1] - glfogsettings[FOG_LAST].color[1] ) * lerpPos );
			glfogsettings[FOG_CURRENT].color[2]     = glfogsettings[FOG_LAST].color[2] + ( ( glfogsettings[FOG_TARGET].color[2] - glfogsettings[FOG_LAST].color[2] ) * lerpPos );

			glfogsettings[FOG_CURRENT].density      = glfogsettings[FOG_TARGET].density;
			glfogsettings[FOG_CURRENT].mode         = glfogsettings[FOG_TARGET].mode;
			glfogsettings[FOG_CURRENT].registered   = qtrue;

			// if either fog in the transition clears the screen, clear the background this frame to avoid hall of mirrors
			glfogsettings[FOG_CURRENT].clearscreen  = ( glfogsettings[FOG_TARGET].clearscreen || glfogsettings[FOG_LAST].clearscreen );
		}
	} else {
		// probably usually not necessary to copy the whole thing.
		// potential FIXME: since this is the most common occurance, diff first and only set changes
		memcpy( &glfogsettings[FOG_CURRENT], &glfogsettings[FOG_TARGET], sizeof( glfog_t ) );
	}


	// shorten the far clip if the fog opaque distance is closer than the procedural farcip dist

	if ( glfogsettings[FOG_CURRENT].mode == GL_LINEAR ) {
		if ( glfogsettings[FOG_CURRENT].end < tr.viewParms.zFar ) {
			tr.viewParms.zFar = glfogsettings[FOG_CURRENT].end;
		}
	}
//	else
//		glfogsettings[FOG_CURRENT].end = 5;


	if ( r_speeds->integer == 5 ) {
		if ( glfogsettings[FOG_CURRENT].mode == GL_LINEAR ) {
			ri.Printf( PRINT_ALL, "farclip fog - den: %0.1f  calc zFar: %0.1f  fog zfar: %0.1f\n", glfogsettings[FOG_CURRENT].density, tr.viewParms.zFar, glfogsettings[FOG_CURRENT].end );
		} else {
			ri.Printf( PRINT_ALL, "density fog - den: %0.4f  calc zFar: %0.1f  fog zFar: %0.1f\n", glfogsettings[FOG_CURRENT].density, tr.viewParms.zFar, glfogsettings[FOG_CURRENT].end );
		}
	}
}
开发者ID:MAN-AT-ARMS,项目名称:iortcw-archive,代码行数:91,代码来源:tr_main.c

示例7: R_SetFrameFog

/*
=======================================================================================================================================
R_SetFrameFog
=======================================================================================================================================
*/
void R_SetFrameFog(void) {

	if (r_speeds->integer == 5) {
		if (!glfogsettings[FOG_TARGET].registered) {
			ri.Printf(PRINT_ALL, "no fog - calc zFar: %0.1f\n", tr.viewParms.zFar);
			return;
		}
	}

	// still fading
	if (glfogsettings[FOG_TARGET].finishTime && glfogsettings[FOG_TARGET].finishTime >= tr.refdef.time) {
		float lerpPos;
		int fadeTime;

		// transitioning from density to distance
		if (glfogsettings[FOG_LAST].mode == GL_EXP && glfogsettings[FOG_TARGET].mode == GL_LINEAR) {
			// for now just fast transition to the target when dissimilar fogs are
			memcpy(&glfogsettings[FOG_CURRENT], &glfogsettings[FOG_TARGET], sizeof(glfog_t));
			glfogsettings[FOG_TARGET].finishTime = 0;
		}
		// transitioning from distance to density
		else if (glfogsettings[FOG_LAST].mode == GL_LINEAR && glfogsettings[FOG_TARGET].mode == GL_EXP) {
			memcpy(&glfogsettings[FOG_CURRENT], &glfogsettings[FOG_TARGET], sizeof(glfog_t));
			glfogsettings[FOG_TARGET].finishTime = 0;
		}
		// transitioning like fog modes
		else {

			fadeTime = glfogsettings[FOG_TARGET].finishTime - glfogsettings[FOG_TARGET].startTime;
			if (fadeTime <= 0) {
				fadeTime = 1;   // avoid divide by zero


			}
			lerpPos = (float)(tr.refdef.time - glfogsettings[FOG_TARGET].startTime) / (float)fadeTime;
			if (lerpPos > 1) {
				lerpPos = 1;
			}
			// lerp near/far
			glfogsettings[FOG_CURRENT].start        = glfogsettings[FOG_LAST].start + ((glfogsettings[FOG_TARGET].start - glfogsettings[FOG_LAST].start) * lerpPos);
			glfogsettings[FOG_CURRENT].end          = glfogsettings[FOG_LAST].end + ((glfogsettings[FOG_TARGET].end - glfogsettings[FOG_LAST].end) * lerpPos);

			// lerp color
			glfogsettings[FOG_CURRENT].color[0]     = glfogsettings[FOG_LAST].color[0] + ((glfogsettings[FOG_TARGET].color[0] - glfogsettings[FOG_LAST].color[0]) * lerpPos);
			glfogsettings[FOG_CURRENT].color[1]     = glfogsettings[FOG_LAST].color[1] + ((glfogsettings[FOG_TARGET].color[1] - glfogsettings[FOG_LAST].color[1]) * lerpPos);
			glfogsettings[FOG_CURRENT].color[2]     = glfogsettings[FOG_LAST].color[2] + ((glfogsettings[FOG_TARGET].color[2] - glfogsettings[FOG_LAST].color[2]) * lerpPos);

			glfogsettings[FOG_CURRENT].density      = glfogsettings[FOG_TARGET].density;
			glfogsettings[FOG_CURRENT].mode         = glfogsettings[FOG_TARGET].mode;
			glfogsettings[FOG_CURRENT].registered   = qtrue;

			// if either fog in the transition clears the screen, clear the background this frame to avoid hall of mirrors
			glfogsettings[FOG_CURRENT].clearscreen  = (glfogsettings[FOG_TARGET].clearscreen || glfogsettings[FOG_LAST].clearscreen);
		}

		glfogsettings[FOG_CURRENT].dirty = 1;
	} else {
		// potential FIXME: since this is the most common occurance, diff first and only set changes
//		if(glfogsettings[FOG_CURRENT].dirty) {
		memcpy(&glfogsettings[FOG_CURRENT], &glfogsettings[FOG_TARGET], sizeof(glfog_t));
		glfogsettings[FOG_CURRENT].dirty = 0;
//		}
	}


	// shorten the far clip if the fog opaque distance is closer than the procedural farcip dist

	if (glfogsettings[FOG_CURRENT].mode == GL_LINEAR) {
		if (glfogsettings[FOG_CURRENT].end < tr.viewParms.zFar) {
			tr.viewParms.zFar = glfogsettings[FOG_CURRENT].end;
		}
		if (backEnd.refdef.rdflags & RDF_SNOOPERVIEW) {
			tr.viewParms.zFar += 1000;  // zfar out slightly further for snooper.  this works fine with our maps, but could be 'funky' with later maps

		}
	}
//	else
//		glfogsettings[FOG_CURRENT].end = 5;

	if (r_speeds->integer == 5) {
		if (glfogsettings[FOG_CURRENT].mode == GL_LINEAR) {
			ri.Printf(PRINT_ALL, "farclip fog - den: %0.1f  calc zFar: %0.1f  fog zfar: %0.1f\n", glfogsettings[FOG_CURRENT].density, tr.viewParms.zFar, glfogsettings[FOG_CURRENT].end);
		} else {
			ri.Printf(PRINT_ALL, "density fog - den: %0.6f  calc zFar: %0.1f  fog zFar: %0.1f\n", glfogsettings[FOG_CURRENT].density, tr.viewParms.zFar, glfogsettings[FOG_CURRENT].end);
		}
	}
}
开发者ID:ioid3-games,项目名称:ioid3-rtcw,代码行数:92,代码来源:tr_main.c


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