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C++ polyPatch::index方法代码示例

本文整理汇总了C++中polyPatch::index方法的典型用法代码示例。如果您正苦于以下问题:C++ polyPatch::index方法的具体用法?C++ polyPatch::index怎么用?C++ polyPatch::index使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在polyPatch的用法示例。


在下文中一共展示了polyPatch::index方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: forAll

Foam::label Foam::mergePolyMesh::patchIndex(const polyPatch& p)
{
    // Find the patch name on the list.  If the patch is already there
    // and patch types match, return index
    const word& pType = p.type();
    const word& pName = p.name();

    bool nameFound = false;

    forAll (patchNames_, patchI)
    {
        if (patchNames_[patchI] == pName)
        {
            if (patchTypes_[patchI] == pType)
            {
                // Found name and types match
                return patchI;
            }
            else
            {
                // Found the name, but type is different
                nameFound = true;
            }
        }
    }

    // Patch not found.  Append to the list
    patchTypes_.append(pType);

    if (nameFound)
    {
        // Duplicate name is not allowed.  Create a composite name from the
        // patch name and case name
        const word& caseName = p.boundaryMesh().mesh().time().caseName();

        patchNames_.append(pName + "_" + caseName);

        Info<< "label patchIndex(const polyPatch& p) : "
            << "Patch " << p.index() << " named "
            << pName << " in mesh " << caseName
            << " already exists, but patch types "
            << " do not match.\nCreating a composite name as "
            << patchNames_[patchNames_.size() - 1] << endl;
    }
    else
    {
        patchNames_.append(pName);
    }

    return patchNames_.size() - 1;
}
开发者ID:themiwi,项目名称:freefoam-debian,代码行数:51,代码来源:mergePolyMesh.C

示例2: mag

void Foam::KinematicCloud<CloudType>::patchData
(
    const parcelType& p,
    const polyPatch& pp,
    const scalar trackFraction,
    const tetIndices& tetIs,
    vector& nw,
    vector& Up
) const
{
    label patchi = pp.index();
    label patchFacei = pp.whichFace(p.face());

    vector n = tetIs.faceTri(mesh_).normal();
    n /= mag(n);

    vector U = U_.boundaryField()[patchi][patchFacei];

    // Unless the face is rotating, the required normal is n;
    nw = n;

    if (!mesh_.moving())
    {
        // Only wall patches may have a non-zero wall velocity from
        // the velocity field when the mesh is not moving.

        if (isA<wallPolyPatch>(pp))
        {
            Up = U;
        }
        else
        {
            Up = Zero;
        }
    }
    else
    {
        vector U00 = U_.oldTime().boundaryField()[patchi][patchFacei];

        vector n00 = tetIs.oldFaceTri(mesh_).normal();

        // Difference in normal over timestep
        vector dn = Zero;

        if (mag(n00) > SMALL)
        {
            // If the old normal is zero (for example in layer
            // addition) then use the current normal, meaning that the
            // motion can only be translational, and dn remains zero,
            // otherwise, calculate dn:

            n00 /= mag(n00);

            dn = n - n00;
        }

        // Total fraction through the timestep of the motion,
        // including stepFraction before the current tracking step
        // and the current trackFraction
        // i.e.
        // let s = stepFraction, t = trackFraction
        // Motion of x in time:
        // |-----------------|---------|---------|
        // x00               x0        xi        x
        //
        // where xi is the correct value of x at the required
        // tracking instant.
        //
        // x0 = x00 + s*(x - x00) = s*x + (1 - s)*x00
        //
        // i.e. the motion covered by previous tracking portions
        // within this timestep, and
        //
        // xi = x0 + t*(x - x0)
        //    = t*x + (1 - t)*x0
        //    = t*x + (1 - t)*(s*x + (1 - s)*x00)
        //    = (s + t - s*t)*x + (1 - (s + t - s*t))*x00
        //
        // let m = (s + t - s*t)
        //
        // xi = m*x + (1 - m)*x00 = x00 + m*(x - x00);
        //
        // In the same form as before.

        scalar m =
            p.stepFraction()
          + trackFraction
          - (p.stepFraction()*trackFraction);

        // When the mesh is moving, the velocity field on wall patches
        // will contain the velocity associated with the motion of the
        // mesh, in which case it is interpolated in time using m.
        // For other patches the face velocity will need to be
        // reconstructed from the face centre motion.

        const vector& Cf = mesh_.faceCentres()[p.face()];

        vector Cf00 = mesh_.faces()[p.face()].centre(mesh_.oldPoints());

        if (isA<wallPolyPatch>(pp))
//.........这里部分代码省略.........
开发者ID:qyzeng,项目名称:OpenFOAM-dev,代码行数:101,代码来源:KinematicCloud.C

示例3: patch

bool Foam::turbulentTemperatureCoupledBaffleFvPatchScalarField::interfaceOwner
(
    const polyMesh& nbrRegion,
    const polyPatch& nbrPatch
) const
{
    const fvMesh& myRegion = patch().boundaryMesh().mesh();

    if (nbrRegion.name() == myRegion.name())
    {
        return patch().index() < nbrPatch.index();
    }
    else
    {
        const regionProperties& props =
            myRegion.objectRegistry::parent().lookupObject<regionProperties>
            (
                "regionProperties"
            );

        label myIndex = findIndex(props.fluidRegionNames(), myRegion.name());
        if (myIndex == -1)
        {
            label i = findIndex(props.solidRegionNames(), myRegion.name());

            if (i == -1)
            {
                FatalErrorIn
                (
                    "turbulentTemperatureCoupledBaffleFvPatchScalarField"
                    "::interfaceOwner(const polyMesh&"
                    ", const polyPatch&)const"
                )   << "Cannot find region " << myRegion.name()
                    << " neither in fluids " << props.fluidRegionNames()
                    << " nor in solids " << props.solidRegionNames()
                    << exit(FatalError);
            }
            myIndex = props.fluidRegionNames().size() + i;
        }
        label nbrIndex = findIndex
        (
            props.fluidRegionNames(),
            nbrRegion.name()
        );
        if (nbrIndex == -1)
        {
            label i = findIndex(props.solidRegionNames(), nbrRegion.name());

            if (i == -1)
            {
                FatalErrorIn
                (
                    "coupleManager::interfaceOwner"
                    "(const polyMesh&, const polyPatch&) const"
                )   << "Cannot find region " << nbrRegion.name()
                    << " neither in fluids " << props.fluidRegionNames()
                    << " nor in solids " << props.solidRegionNames()
                    << exit(FatalError);
            }
            nbrIndex = props.fluidRegionNames().size() + i;
        }

        return myIndex < nbrIndex;
    }
}
开发者ID:frankl000,项目名称:OpenFOAM-1.7.x,代码行数:65,代码来源:turbulentTemperatureCoupledBaffleFvPatchScalarField.C

示例4: exit

Foam::label Foam::coupleGroupIdentifier::findOtherPatchID
(
    const polyMesh& mesh,
    const polyPatch& thisPatch
) const
{
    const polyBoundaryMesh& pbm = mesh.boundaryMesh();

    if (!valid())
    {
        FatalErrorIn
        (
            "coupleGroupIdentifier::findOtherPatchID(const polyPatch&) const"
        )   << "Invalid coupleGroup patch group"
            << " on patch " << thisPatch.name()
            << " in region " << pbm.mesh().name()
            << exit(FatalError);
    }

    HashTable<labelList, word>::const_iterator fnd =
        pbm.groupPatchIDs().find(name());

    if (fnd == pbm.groupPatchIDs().end())
    {
        if (&mesh == &thisPatch.boundaryMesh().mesh())
        {
            // thisPatch should be in patchGroup
            FatalErrorIn
            (
                "coupleGroupIdentifier::findOtherPatchID"
                "(const polyMesh&, const polyPatch&) const"
            )   << "Patch " << thisPatch.name()
                << " should be in patchGroup " << name()
                << " in region " << pbm.mesh().name()
                << exit(FatalError);
        }

        return -1;
    }

    // Mesh has patch group
    const labelList& patchIDs = fnd();

    if (&mesh == &thisPatch.boundaryMesh().mesh())
    {
        if (patchIDs.size() > 2 || patchIDs.size() == 0)
        {
            FatalErrorIn
            (
                "coupleGroupIdentifier::findOtherPatchID"
                "(const polyMesh&, const polyPatch&) const"
            )   << "Couple patchGroup " << name()
                << " with contents " << patchIDs
                << " not of size < 2"
                << " on patch " << thisPatch.name()
                << " region " << thisPatch.boundaryMesh().mesh().name()
                << exit(FatalError);

            return -1;
        }

        label index = findIndex(patchIDs, thisPatch.index());

        if (index == -1)
        {
            FatalErrorIn
            (
                "coupleGroupIdentifier::findOtherPatchID"
                "(const polyMesh&, const polyPatch&) const"
            )   << "Couple patchGroup " << name()
                << " with contents " << patchIDs
                << " does not contain patch " << thisPatch.name()
                << " in region " << pbm.mesh().name()
                << exit(FatalError);

            return -1;
        }


        if (patchIDs.size() == 2)
        {
            // Return the other patch
            return patchIDs[1-index];
        }
        else    // size == 1
        {
            return -1;
        }
    }
    else
    {
        if (patchIDs.size() != 1)
        {
            FatalErrorIn
            (
                "coupleGroupIdentifier::findOtherPatchID"
                "(const polyMesh&, const polyPatch&) const"
            )   << "Couple patchGroup " << name()
                << " with contents " << patchIDs
                << " in region " << mesh.name()
//.........这里部分代码省略.........
开发者ID:Kiiree,项目名称:CONSELFcae-dev,代码行数:101,代码来源:coupleGroupIdentifier.C

示例5: switch

bool Foam::LocalInteraction<CloudType>::correct
(
    typename CloudType::parcelType& p,
    const polyPatch& pp,
    bool& keepParticle,
    const scalar trackFraction,
    const tetIndices& tetIs
)
{
    label patchI = patchData_.applyToPatch(pp.index());

    if (patchI >= 0)
    {
        vector& U = p.U();
        bool& active = p.active();

        typename PatchInteractionModel<CloudType>::interactionType it =
            this->wordToInteractionType
            (
                patchData_[patchI].interactionTypeName()
            );

        switch (it)
        {
            case PatchInteractionModel<CloudType>::itEscape:
            {
                scalar dm = p.mass()*p.nParticle();

                keepParticle = false;
                active = false;
                U = vector::zero;
                nEscape_[patchI]++;
                massEscape_[patchI] += dm;
                if (writeFields_)
                {
                    label pI = pp.index();
                    label fI = pp.whichFace(p.face());
                    massEscape().boundaryField()[pI][fI] += dm;
                }
                break;
            }
            case PatchInteractionModel<CloudType>::itStick:
            {
                scalar dm = p.mass()*p.nParticle();

                keepParticle = true;
                active = false;
                U = vector::zero;
                nStick_[patchI]++;
                massStick_[patchI] += dm;
                if (writeFields_)
                {
                    label pI = pp.index();
                    label fI = pp.whichFace(p.face());
                    massStick().boundaryField()[pI][fI] += dm;
                }
                break;
            }
            case PatchInteractionModel<CloudType>::itRebound:
            {
                keepParticle = true;
                active = true;

                vector nw;
                vector Up;

                this->owner().patchData(p, pp, trackFraction, tetIs, nw, Up);

                // Calculate motion relative to patch velocity
                U -= Up;

                scalar Un = U & nw;
                vector Ut = U - Un*nw;

                if (Un > 0)
                {
                    U -= (1.0 + patchData_[patchI].e())*Un*nw;
                }

                U -= patchData_[patchI].mu()*Ut;

                // Return velocity to global space
                U += Up;

                break;
            }
            default:
            {
                FatalErrorIn
                (
                    "bool LocalInteraction<CloudType>::correct"
                    "("
                        "typename CloudType::parcelType&, "
                        "const polyPatch&, "
                        "bool&, "
                        "const scalar, "
                        "const tetIndices&"
                    ") const"
                )   << "Unknown interaction type "
                    << patchData_[patchI].interactionTypeName()
//.........这里部分代码省略.........
开发者ID:Washino,项目名称:WM_PROJECT_USER_DIR,代码行数:101,代码来源:LocalInteraction.C


注:本文中的polyPatch::index方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。