本文整理汇总了C++中nsCSSValue::GetPercentValue方法的典型用法代码示例。如果您正苦于以下问题:C++ nsCSSValue::GetPercentValue方法的具体用法?C++ nsCSSValue::GetPercentValue怎么用?C++ nsCSSValue::GetPercentValue使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类nsCSSValue
的用法示例。
在下文中一共展示了nsCSSValue::GetPercentValue方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: if
static void
ProcessTranslatePart(float& aResult,
const nsCSSValue& aValue,
nsStyleContext* aContext,
nsPresContext* aPresContext,
PRBool& aCanStoreInRuleTree,
nscoord aSize, float aAppUnitsPerMatrixUnit)
{
nscoord offset = 0;
float percent = 0.0f;
if (aValue.GetUnit() == eCSSUnit_Percent) {
percent = aValue.GetPercentValue();
} else if (aValue.IsCalcUnit()) {
nsRuleNode::ComputedCalc result =
nsRuleNode::SpecifiedCalcToComputedCalc(aValue, aContext, aPresContext,
aCanStoreInRuleTree);
percent = result.mPercent;
offset = result.mLength;
} else {
offset = CalcLength(aValue, aContext, aPresContext,
aCanStoreInRuleTree);
}
aResult = (percent * NSAppUnitsToFloatPixels(aSize, aAppUnitsPerMatrixUnit)) +
NSAppUnitsToFloatPixels(offset, aAppUnitsPerMatrixUnit);
}
示例2: if
void
nsMathMLmpaddedFrame::UpdateValue(int32_t aSign,
int32_t aPseudoUnit,
const nsCSSValue& aCSSValue,
const ReflowOutput& aDesiredSize,
nscoord& aValueToUpdate,
float aFontSizeInflation) const
{
nsCSSUnit unit = aCSSValue.GetUnit();
if (NS_MATHML_SIGN_INVALID != aSign && eCSSUnit_Null != unit) {
nscoord scaler = 0, amount = 0;
if (eCSSUnit_Percent == unit || eCSSUnit_Number == unit) {
switch(aPseudoUnit) {
case NS_MATHML_PSEUDO_UNIT_WIDTH:
scaler = aDesiredSize.Width();
break;
case NS_MATHML_PSEUDO_UNIT_HEIGHT:
scaler = aDesiredSize.BlockStartAscent();
break;
case NS_MATHML_PSEUDO_UNIT_DEPTH:
scaler = aDesiredSize.Height() - aDesiredSize.BlockStartAscent();
break;
default:
// if we ever reach here, it would mean something is wrong
// somewhere with the setup and/or the caller
NS_ERROR("Unexpected Pseudo Unit");
return;
}
}
if (eCSSUnit_Number == unit)
amount = NSToCoordRound(float(scaler) * aCSSValue.GetFloatValue());
else if (eCSSUnit_Percent == unit)
amount = NSToCoordRound(float(scaler) * aCSSValue.GetPercentValue());
else
amount = CalcLength(PresContext(), mStyleContext, aCSSValue,
aFontSizeInflation);
if (NS_MATHML_SIGN_PLUS == aSign)
aValueToUpdate += amount;
else if (NS_MATHML_SIGN_MINUS == aSign)
aValueToUpdate -= amount;
else
aValueToUpdate = amount;
}
}
示例3: if
void
nsMathMLmpaddedFrame::UpdateValue(PRInt32 aSign,
PRInt32 aPseudoUnit,
const nsCSSValue& aCSSValue,
const nsBoundingMetrics& aBoundingMetrics,
nscoord& aValueToUpdate) const
{
nsCSSUnit unit = aCSSValue.GetUnit();
if (NS_MATHML_SIGN_INVALID != aSign && eCSSUnit_Null != unit) {
nscoord scaler = 0, amount = 0;
if (eCSSUnit_Percent == unit || eCSSUnit_Number == unit) {
switch(aPseudoUnit) {
case NS_MATHML_PSEUDO_UNIT_WIDTH:
scaler = aBoundingMetrics.width;
break;
case NS_MATHML_PSEUDO_UNIT_HEIGHT:
scaler = aBoundingMetrics.ascent;
break;
case NS_MATHML_PSEUDO_UNIT_DEPTH:
scaler = aBoundingMetrics.descent;
break;
default:
// if we ever reach here, it would mean something is wrong
// somewhere with the setup and/or the caller
NS_ERROR("Unexpected Pseudo Unit");
return;
}
}
if (eCSSUnit_Number == unit)
amount = NSToCoordRound(float(scaler) * aCSSValue.GetFloatValue());
else if (eCSSUnit_Percent == unit)
amount = NSToCoordRound(float(scaler) * aCSSValue.GetPercentValue());
else
amount = CalcLength(PresContext(), mStyleContext, aCSSValue);
nscoord oldValue = aValueToUpdate;
if (NS_MATHML_SIGN_PLUS == aSign)
aValueToUpdate += amount;
else if (NS_MATHML_SIGN_MINUS == aSign)
aValueToUpdate -= amount;
else
aValueToUpdate = amount;
}
}
示例4: if
float
ProcessTranslatePart(const nsCSSValue& aValue,
nsStyleContext* aContext,
nsPresContext* aPresContext,
RuleNodeCacheConditions& aConditions,
TransformReferenceBox* aRefBox,
TransformReferenceBox::DimensionGetter aDimensionGetter)
{
nscoord offset = 0;
float percent = 0.0f;
if (aValue.GetUnit() == eCSSUnit_Percent) {
percent = aValue.GetPercentValue();
} else if (aValue.GetUnit() == eCSSUnit_Pixel ||
aValue.GetUnit() == eCSSUnit_Number) {
// Handle this here (even though nsRuleNode::CalcLength handles it
// fine) so that callers are allowed to pass a null style context
// and pres context to SetToTransformFunction if they know (as
// StyleAnimationValue does) that all lengths within the transform
// function have already been computed to pixels and percents.
//
// Raw numbers are treated as being pixels.
//
// Don't convert to aValue to AppUnits here to avoid precision issues.
return aValue.GetFloatValue();
} else if (aValue.IsCalcUnit()) {
nsRuleNode::ComputedCalc result =
nsRuleNode::SpecifiedCalcToComputedCalc(aValue, aContext, aPresContext,
aConditions);
percent = result.mPercent;
offset = result.mLength;
} else {
offset = nsRuleNode::CalcLength(aValue, aContext, aPresContext,
aConditions);
}
float translation = NSAppUnitsToFloatPixels(offset,
nsPresContext::AppUnitsPerCSSPixel());
// We want to avoid calling aDimensionGetter if there's no percentage to be
// resolved (for performance reasons - see TransformReferenceBox).
if (percent != 0.0f && aRefBox) {
translation += percent *
NSAppUnitsToFloatPixels((aRefBox->*aDimensionGetter)(),
nsPresContext::AppUnitsPerCSSPixel());
}
return translation;
}
示例5: if
float
ProcessTranslatePart(const nsCSSValue& aValue,
nsStyleContext* aContext,
nsPresContext* aPresContext,
bool& aCanStoreInRuleTree,
nscoord aSize)
{
nscoord offset = 0;
float percent = 0.0f;
if (aValue.GetUnit() == eCSSUnit_Percent) {
percent = aValue.GetPercentValue();
} else if (aValue.GetUnit() == eCSSUnit_Pixel ||
aValue.GetUnit() == eCSSUnit_Number) {
// Handle this here (even though nsRuleNode::CalcLength handles it
// fine) so that callers are allowed to pass a null style context
// and pres context to SetToTransformFunction if they know (as
// StyleAnimationValue does) that all lengths within the transform
// function have already been computed to pixels and percents.
//
// Raw numbers are treated as being pixels.
//
// Don't convert to aValue to AppUnits here to avoid precision issues.
return aValue.GetFloatValue();
} else if (aValue.IsCalcUnit()) {
nsRuleNode::ComputedCalc result =
nsRuleNode::SpecifiedCalcToComputedCalc(aValue, aContext, aPresContext,
aCanStoreInRuleTree);
percent = result.mPercent;
offset = result.mLength;
} else {
offset = nsRuleNode::CalcLength(aValue, aContext, aPresContext,
aCanStoreInRuleTree);
}
return (percent * NSAppUnitsToFloatPixels(aSize, nsPresContext::AppUnitsPerCSSPixel())) +
NSAppUnitsToFloatPixels(offset, nsPresContext::AppUnitsPerCSSPixel());
}
示例6: if
void
nsMathMLmpaddedFrame::UpdateValue(PRInt32 aSign,
PRInt32 aPseudoUnit,
const nsCSSValue& aCSSValue,
nscoord aLeftSpace,
const nsBoundingMetrics& aBoundingMetrics,
nscoord& aValueToUpdate) const
{
nsCSSUnit unit = aCSSValue.GetUnit();
if (NS_MATHML_SIGN_INVALID != aSign && eCSSUnit_Null != unit) {
nscoord scaler = 0, amount = 0;
if (eCSSUnit_Percent == unit || eCSSUnit_Number == unit) {
switch(aPseudoUnit) {
case NS_MATHML_PSEUDO_UNIT_WIDTH:
scaler = aBoundingMetrics.width;
break;
case NS_MATHML_PSEUDO_UNIT_HEIGHT:
scaler = aBoundingMetrics.ascent;
break;
case NS_MATHML_PSEUDO_UNIT_DEPTH:
scaler = aBoundingMetrics.descent;
break;
case NS_MATHML_PSEUDO_UNIT_LSPACE:
scaler = aLeftSpace;
break;
default:
// if we ever reach here, it would mean something is wrong
// somewhere with the setup and/or the caller
NS_ASSERTION(0, "Unexpected Pseudo Unit");
return;
}
}
if (eCSSUnit_Number == unit)
amount = NSToCoordRound(float(scaler) * aCSSValue.GetFloatValue());
else if (eCSSUnit_Percent == unit)
amount = NSToCoordRound(float(scaler) * aCSSValue.GetPercentValue());
else
amount = CalcLength(PresContext(), mStyleContext, aCSSValue);
nscoord oldValue = aValueToUpdate;
if (NS_MATHML_SIGN_PLUS == aSign)
aValueToUpdate += amount;
else if (NS_MATHML_SIGN_MINUS == aSign)
aValueToUpdate -= amount;
else
aValueToUpdate = amount;
/* The REC says:
Dimensions that would be positive if the content was rendered normally
cannot be made negative using <mpadded>; a positive dimension is set
to 0 if it would otherwise become negative. Dimensions which are
initially 0 can be made negative
*/
if (0 < oldValue && 0 > aValueToUpdate)
aValueToUpdate = 0;
}
}