本文整理汇总了C++中nsCSSValue::GetFloatValue方法的典型用法代码示例。如果您正苦于以下问题:C++ nsCSSValue::GetFloatValue方法的具体用法?C++ nsCSSValue::GetFloatValue怎么用?C++ nsCSSValue::GetFloatValue使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类nsCSSValue
的用法示例。
在下文中一共展示了nsCSSValue::GetFloatValue方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: NSToCoordRound
/* static */ nscoord
nsMathMLFrame::CalcLength(nsPresContext* aPresContext,
nsStyleContext* aStyleContext,
const nsCSSValue& aCSSValue,
float aFontSizeInflation)
{
NS_ASSERTION(aCSSValue.IsLengthUnit(), "not a length unit");
if (aCSSValue.IsFixedLengthUnit()) {
return aCSSValue.GetFixedLength(aPresContext);
}
if (aCSSValue.IsPixelLengthUnit()) {
return aCSSValue.GetPixelLength();
}
nsCSSUnit unit = aCSSValue.GetUnit();
if (eCSSUnit_EM == unit) {
const nsStyleFont* font = aStyleContext->StyleFont();
return NSToCoordRound(aCSSValue.GetFloatValue() * (float)font->mFont.size);
}
else if (eCSSUnit_XHeight == unit) {
aPresContext->SetUsesExChUnits(true);
RefPtr<nsFontMetrics> fm = nsLayoutUtils::
GetFontMetricsForStyleContext(aStyleContext, aFontSizeInflation);
nscoord xHeight = fm->XHeight();
return NSToCoordRound(aCSSValue.GetFloatValue() * (float)xHeight);
}
// MathML doesn't specify other CSS units such as rem or ch
NS_ERROR("Unsupported unit");
return 0;
}
示例2: NSFloatPixelsToTwips
/* static */ nscoord
nsMathMLFrame::CalcLength(nsPresContext* aPresContext,
nsStyleContext* aStyleContext,
const nsCSSValue& aCSSValue)
{
NS_ASSERTION(aCSSValue.IsLengthUnit(), "not a length unit");
if (aCSSValue.IsFixedLengthUnit()) {
return aCSSValue.GetLengthTwips();
}
nsCSSUnit unit = aCSSValue.GetUnit();
if (eCSSUnit_Pixel == unit) {
return NSFloatPixelsToTwips(aCSSValue.GetFloatValue(),
aPresContext->ScaledPixelsToTwips());
}
else if (eCSSUnit_EM == unit) {
const nsStyleFont* font = aStyleContext->GetStyleFont();
return NSToCoordRound(aCSSValue.GetFloatValue() * (float)font->mFont.size);
}
else if (eCSSUnit_XHeight == unit) {
nscoord xHeight;
const nsStyleFont* font = aStyleContext->GetStyleFont();
nsCOMPtr<nsIFontMetrics> fm = aPresContext->GetMetricsFor(font->mFont);
fm->GetXHeight(xHeight);
return NSToCoordRound(aCSSValue.GetFloatValue() * (float)xHeight);
}
return 0;
}
示例3: if
void
nsMathMLmpaddedFrame::UpdateValue(int32_t aSign,
int32_t aPseudoUnit,
const nsCSSValue& aCSSValue,
const ReflowOutput& aDesiredSize,
nscoord& aValueToUpdate,
float aFontSizeInflation) const
{
nsCSSUnit unit = aCSSValue.GetUnit();
if (NS_MATHML_SIGN_INVALID != aSign && eCSSUnit_Null != unit) {
nscoord scaler = 0, amount = 0;
if (eCSSUnit_Percent == unit || eCSSUnit_Number == unit) {
switch(aPseudoUnit) {
case NS_MATHML_PSEUDO_UNIT_WIDTH:
scaler = aDesiredSize.Width();
break;
case NS_MATHML_PSEUDO_UNIT_HEIGHT:
scaler = aDesiredSize.BlockStartAscent();
break;
case NS_MATHML_PSEUDO_UNIT_DEPTH:
scaler = aDesiredSize.Height() - aDesiredSize.BlockStartAscent();
break;
default:
// if we ever reach here, it would mean something is wrong
// somewhere with the setup and/or the caller
NS_ERROR("Unexpected Pseudo Unit");
return;
}
}
if (eCSSUnit_Number == unit)
amount = NSToCoordRound(float(scaler) * aCSSValue.GetFloatValue());
else if (eCSSUnit_Percent == unit)
amount = NSToCoordRound(float(scaler) * aCSSValue.GetPercentValue());
else
amount = CalcLength(PresContext(), mStyleContext, aCSSValue,
aFontSizeInflation);
if (NS_MATHML_SIGN_PLUS == aSign)
aValueToUpdate += amount;
else if (NS_MATHML_SIGN_MINUS == aSign)
aValueToUpdate -= amount;
else
aValueToUpdate = amount;
}
}
示例4: if
void
nsMathMLmpaddedFrame::UpdateValue(PRInt32 aSign,
PRInt32 aPseudoUnit,
const nsCSSValue& aCSSValue,
const nsBoundingMetrics& aBoundingMetrics,
nscoord& aValueToUpdate) const
{
nsCSSUnit unit = aCSSValue.GetUnit();
if (NS_MATHML_SIGN_INVALID != aSign && eCSSUnit_Null != unit) {
nscoord scaler = 0, amount = 0;
if (eCSSUnit_Percent == unit || eCSSUnit_Number == unit) {
switch(aPseudoUnit) {
case NS_MATHML_PSEUDO_UNIT_WIDTH:
scaler = aBoundingMetrics.width;
break;
case NS_MATHML_PSEUDO_UNIT_HEIGHT:
scaler = aBoundingMetrics.ascent;
break;
case NS_MATHML_PSEUDO_UNIT_DEPTH:
scaler = aBoundingMetrics.descent;
break;
default:
// if we ever reach here, it would mean something is wrong
// somewhere with the setup and/or the caller
NS_ERROR("Unexpected Pseudo Unit");
return;
}
}
if (eCSSUnit_Number == unit)
amount = NSToCoordRound(float(scaler) * aCSSValue.GetFloatValue());
else if (eCSSUnit_Percent == unit)
amount = NSToCoordRound(float(scaler) * aCSSValue.GetPercentValue());
else
amount = CalcLength(PresContext(), mStyleContext, aCSSValue);
nscoord oldValue = aValueToUpdate;
if (NS_MATHML_SIGN_PLUS == aSign)
aValueToUpdate += amount;
else if (NS_MATHML_SIGN_MINUS == aSign)
aValueToUpdate -= amount;
else
aValueToUpdate = amount;
}
}
示例5: CalcLength
/* Helper function to fill in an nscoord with the specified nsCSSValue. */
static nscoord CalcLength(const nsCSSValue &aValue,
nsStyleContext* aContext,
nsPresContext* aPresContext,
PRBool &aCanStoreInRuleTree)
{
if (aValue.GetUnit() == eCSSUnit_Pixel) {
// Handle this here (even though nsRuleNode::CalcLength handles it
// fine) so that callers are allowed to pass a null style context
// and pres context to SetToTransformFunction if they know (as
// nsStyleAnimation does) that all lengths within the transform
// function have already been computed to pixels and percents.
return nsPresContext::CSSPixelsToAppUnits(aValue.GetFloatValue());
}
return nsRuleNode::CalcLength(aValue, aContext, aPresContext,
aCanStoreInRuleTree);
}
示例6: if
float
ProcessTranslatePart(const nsCSSValue& aValue,
nsStyleContext* aContext,
nsPresContext* aPresContext,
RuleNodeCacheConditions& aConditions,
TransformReferenceBox* aRefBox,
TransformReferenceBox::DimensionGetter aDimensionGetter)
{
nscoord offset = 0;
float percent = 0.0f;
if (aValue.GetUnit() == eCSSUnit_Percent) {
percent = aValue.GetPercentValue();
} else if (aValue.GetUnit() == eCSSUnit_Pixel ||
aValue.GetUnit() == eCSSUnit_Number) {
// Handle this here (even though nsRuleNode::CalcLength handles it
// fine) so that callers are allowed to pass a null style context
// and pres context to SetToTransformFunction if they know (as
// StyleAnimationValue does) that all lengths within the transform
// function have already been computed to pixels and percents.
//
// Raw numbers are treated as being pixels.
//
// Don't convert to aValue to AppUnits here to avoid precision issues.
return aValue.GetFloatValue();
} else if (aValue.IsCalcUnit()) {
nsRuleNode::ComputedCalc result =
nsRuleNode::SpecifiedCalcToComputedCalc(aValue, aContext, aPresContext,
aConditions);
percent = result.mPercent;
offset = result.mLength;
} else {
offset = nsRuleNode::CalcLength(aValue, aContext, aPresContext,
aConditions);
}
float translation = NSAppUnitsToFloatPixels(offset,
nsPresContext::AppUnitsPerCSSPixel());
// We want to avoid calling aDimensionGetter if there's no percentage to be
// resolved (for performance reasons - see TransformReferenceBox).
if (percent != 0.0f && aRefBox) {
translation += percent *
NSAppUnitsToFloatPixels((aRefBox->*aDimensionGetter)(),
nsPresContext::AppUnitsPerCSSPixel());
}
return translation;
}
示例7: if
float
ProcessTranslatePart(const nsCSSValue& aValue,
nsStyleContext* aContext,
nsPresContext* aPresContext,
bool& aCanStoreInRuleTree,
nscoord aSize)
{
nscoord offset = 0;
float percent = 0.0f;
if (aValue.GetUnit() == eCSSUnit_Percent) {
percent = aValue.GetPercentValue();
} else if (aValue.GetUnit() == eCSSUnit_Pixel ||
aValue.GetUnit() == eCSSUnit_Number) {
// Handle this here (even though nsRuleNode::CalcLength handles it
// fine) so that callers are allowed to pass a null style context
// and pres context to SetToTransformFunction if they know (as
// StyleAnimationValue does) that all lengths within the transform
// function have already been computed to pixels and percents.
//
// Raw numbers are treated as being pixels.
//
// Don't convert to aValue to AppUnits here to avoid precision issues.
return aValue.GetFloatValue();
} else if (aValue.IsCalcUnit()) {
nsRuleNode::ComputedCalc result =
nsRuleNode::SpecifiedCalcToComputedCalc(aValue, aContext, aPresContext,
aCanStoreInRuleTree);
percent = result.mPercent;
offset = result.mLength;
} else {
offset = nsRuleNode::CalcLength(aValue, aContext, aPresContext,
aCanStoreInRuleTree);
}
return (percent * NSAppUnitsToFloatPixels(aSize, nsPresContext::AppUnitsPerCSSPixel())) +
NSAppUnitsToFloatPixels(offset, nsPresContext::AppUnitsPerCSSPixel());
}
示例8: if
//.........这里部分代码省略.........
PRUnichar c = aString[i];
if (gotDot && c == '.') {
// error - two dots encountered
aSign = NS_MATHML_SIGN_INVALID;
return false;
}
if (c == '.')
gotDot = true;
else if (!nsCRT::IsAsciiDigit(c)) {
break;
}
number.Append(c);
}
// catch error if we didn't enter the loop above... we could simply initialize
// floatValue = 1, to cater for cases such as width="height", but that wouldn't
// be in line with the spec which requires an explicit number
if (number.IsEmpty()) {
aSign = NS_MATHML_SIGN_INVALID;
return false;
}
nsresult errorCode;
float floatValue = number.ToFloat(&errorCode);
if (NS_FAILED(errorCode)) {
aSign = NS_MATHML_SIGN_INVALID;
return false;
}
// see if this is a percentage-based value
if (i < stringLength && aString[i] == '%') {
i++;
gotPercent = true;
}
// the remainder now should be a css-unit, or a pseudo-unit, or a named-space
aString.Right(unit, stringLength - i);
if (unit.IsEmpty()) {
if (gotPercent) {
// case ["+"|"-"] unsigned-number "%"
aCSSValue.SetPercentValue(floatValue / 100.0f);
aPseudoUnit = NS_MATHML_PSEUDO_UNIT_ITSELF;
return true;
} else {
// case ["+"|"-"] unsigned-number
// XXXfredw: should we allow non-zero unitless values? See bug 757703.
if (!floatValue) {
aCSSValue.SetFloatValue(floatValue, eCSSUnit_Number);
aPseudoUnit = NS_MATHML_PSEUDO_UNIT_ITSELF;
return true;
}
}
}
else if (unit.EqualsLiteral("width")) aPseudoUnit = NS_MATHML_PSEUDO_UNIT_WIDTH;
else if (unit.EqualsLiteral("height")) aPseudoUnit = NS_MATHML_PSEUDO_UNIT_HEIGHT;
else if (unit.EqualsLiteral("depth")) aPseudoUnit = NS_MATHML_PSEUDO_UNIT_DEPTH;
else if (!gotPercent) { // percentage can only apply to a pseudo-unit
// see if the unit is a named-space
if (nsMathMLElement::ParseNamedSpaceValue(unit, aCSSValue,
nsMathMLElement::
PARSE_ALLOW_NEGATIVE)) {
// re-scale properly, and we know that the unit of the named-space is 'em'
floatValue *= aCSSValue.GetFloatValue();
aCSSValue.SetFloatValue(floatValue, eCSSUnit_EM);
aPseudoUnit = NS_MATHML_PSEUDO_UNIT_NAMEDSPACE;
return true;
}
// see if the input was just a CSS value
// We are not supposed to have a unitless, percent, negative or namedspace
// value here.
number.Append(unit); // leave the sign out if it was there
if (nsMathMLElement::ParseNumericValue(number, aCSSValue,
nsMathMLElement::
PARSE_SUPPRESS_WARNINGS, nullptr))
return true;
}
// if we enter here, we have a number that will act as a multiplier on a pseudo-unit
if (aPseudoUnit != NS_MATHML_PSEUDO_UNIT_UNSPECIFIED) {
if (gotPercent)
aCSSValue.SetPercentValue(floatValue / 100.0f);
else
aCSSValue.SetFloatValue(floatValue, eCSSUnit_Number);
return true;
}
#ifdef DEBUG
printf("mpadded: attribute with bad numeric value: %s\n",
NS_LossyConvertUTF16toASCII(aString).get());
#endif
// if we reach here, it means we encounter an unexpected input
aSign = NS_MATHML_SIGN_INVALID;
return false;
}
示例9: if
void
nsMathMLmpaddedFrame::UpdateValue(PRInt32 aSign,
PRInt32 aPseudoUnit,
const nsCSSValue& aCSSValue,
nscoord aLeftSpace,
const nsBoundingMetrics& aBoundingMetrics,
nscoord& aValueToUpdate) const
{
nsCSSUnit unit = aCSSValue.GetUnit();
if (NS_MATHML_SIGN_INVALID != aSign && eCSSUnit_Null != unit) {
nscoord scaler = 0, amount = 0;
if (eCSSUnit_Percent == unit || eCSSUnit_Number == unit) {
switch(aPseudoUnit) {
case NS_MATHML_PSEUDO_UNIT_WIDTH:
scaler = aBoundingMetrics.width;
break;
case NS_MATHML_PSEUDO_UNIT_HEIGHT:
scaler = aBoundingMetrics.ascent;
break;
case NS_MATHML_PSEUDO_UNIT_DEPTH:
scaler = aBoundingMetrics.descent;
break;
case NS_MATHML_PSEUDO_UNIT_LSPACE:
scaler = aLeftSpace;
break;
default:
// if we ever reach here, it would mean something is wrong
// somewhere with the setup and/or the caller
NS_ASSERTION(0, "Unexpected Pseudo Unit");
return;
}
}
if (eCSSUnit_Number == unit)
amount = NSToCoordRound(float(scaler) * aCSSValue.GetFloatValue());
else if (eCSSUnit_Percent == unit)
amount = NSToCoordRound(float(scaler) * aCSSValue.GetPercentValue());
else
amount = CalcLength(PresContext(), mStyleContext, aCSSValue);
nscoord oldValue = aValueToUpdate;
if (NS_MATHML_SIGN_PLUS == aSign)
aValueToUpdate += amount;
else if (NS_MATHML_SIGN_MINUS == aSign)
aValueToUpdate -= amount;
else
aValueToUpdate = amount;
/* The REC says:
Dimensions that would be positive if the content was rendered normally
cannot be made negative using <mpadded>; a positive dimension is set
to 0 if it would otherwise become negative. Dimensions which are
initially 0 can be made negative
*/
if (0 < oldValue && 0 > aValueToUpdate)
aValueToUpdate = 0;
}
}