本文整理汇总了C++中instance_halls_of_stone::GetSingleGameObjectFromStorage方法的典型用法代码示例。如果您正苦于以下问题:C++ instance_halls_of_stone::GetSingleGameObjectFromStorage方法的具体用法?C++ instance_halls_of_stone::GetSingleGameObjectFromStorage怎么用?C++ instance_halls_of_stone::GetSingleGameObjectFromStorage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类instance_halls_of_stone
的用法示例。
在下文中一共展示了instance_halls_of_stone::GetSingleGameObjectFromStorage方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: WaypointReached
void WaypointReached(uint32 uiPointId) override
{
switch (uiPointId)
{
case 13: // Before Tribunal Event, Continue with Gossip Interaction
DoScriptText(SAY_EVENT_INTRO_1, m_creature);
SetEscortPaused(true);
m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
break;
case 17: // Reach Tribunal
SetEscortPaused(true);
m_uiPhaseTimer = 500;
break;
case 18: // Reach Floor Event
SetEscortPaused(true);
if (m_pInstance)
{
if (GameObject* pKonsole = m_pInstance->GetSingleGameObjectFromStorage(GO_TRIBUNAL_CONSOLE))
m_creature->SetFacingToObject(pKonsole);
m_pInstance->DoUseDoorOrButton(GO_TRIBUNAL_FLOOR);
}
m_uiPhaseTimer = 1000;
break;
}
}