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C++ instance_gundrak::GetSingleCreatureFromStorage方法代码示例

本文整理汇总了C++中instance_gundrak::GetSingleCreatureFromStorage方法的典型用法代码示例。如果您正苦于以下问题:C++ instance_gundrak::GetSingleCreatureFromStorage方法的具体用法?C++ instance_gundrak::GetSingleCreatureFromStorage怎么用?C++ instance_gundrak::GetSingleCreatureFromStorage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在instance_gundrak的用法示例。


在下文中一共展示了instance_gundrak::GetSingleCreatureFromStorage方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: JustDied

 void JustDied(Unit* /*pKiller*/) override
 {
     if (m_pInstance)
     {
         // kill colossus on death - this will finish the encounter
         if (Creature* pColossus = m_pInstance->GetSingleCreatureFromStorage(NPC_COLOSSUS))
             pColossus->DealDamage(pColossus, pColossus->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
     }
 }
开发者ID:dvdvideo1234,项目名称:mangos-wotlk,代码行数:9,代码来源:boss_colossus.cpp

示例2: JustReachedHome

    void JustReachedHome() override
    {
        if (m_pInstance)
        {
            if (Creature* pColossus = m_pInstance->GetSingleCreatureFromStorage(NPC_COLOSSUS))
                pColossus->AI()->EnterEvadeMode();
        }

        m_creature->ForcedDespawn();
    }
开发者ID:dvdvideo1234,项目名称:mangos-wotlk,代码行数:10,代码来源:boss_colossus.cpp

示例3: JustSummoned

    void JustSummoned(Creature* pSummoned)
    {
        if (!m_pInstance)
            return;

        if (Creature* pSladran = m_pInstance->GetSingleCreatureFromStorage(NPC_SLADRAN))
        {
            float fPosX, fPosY, fPosZ;
            pSladran->GetPosition(fPosX, fPosY, fPosZ);
            pSummoned->GetMotionMaster()->MovePoint(0, fPosX, fPosY, fPosZ);
        }
    }
开发者ID:Jeyza,项目名称:StrawberryCore,代码行数:12,代码来源:boss_sladran.cpp

示例4: EnterEvadeMode

    void EnterEvadeMode() override
    {
        if (!m_bIsPartOfColossus)
            ScriptedAI::EnterEvadeMode();
        // Force the Mojo to move to the Colossus position
        else
        {
            if (m_pInstance)
            {
                float fX, fY, fZ;
                m_creature->GetPosition(fX, fY, fZ);

                if (Creature* pColossus = m_pInstance->GetSingleCreatureFromStorage(NPC_COLOSSUS))
                    pColossus->GetPosition(fX, fY, fZ);

                m_creature->SetWalk(false);
                m_creature->GetMotionMaster()->MovePoint(1, fX, fY, fZ);
            }
        }
    }
开发者ID:dvdvideo1234,项目名称:mangos-wotlk,代码行数:20,代码来源:boss_colossus.cpp

示例5: MovementInform

    void MovementInform(uint32 uiType, uint32 uiPointId) override
    {
        if (uiType != POINT_MOTION_TYPE)
            return;

        if (uiPointId)
        {
            m_creature->ForcedDespawn(1000);

            if (m_pInstance)
            {
                // Prepare to set the Colossus in combat
                if (Creature* pColossus = m_pInstance->GetSingleCreatureFromStorage(NPC_COLOSSUS))
                {
                    if (boss_drakkari_colossusAI* pBossAI = dynamic_cast<boss_drakkari_colossusAI*>(pColossus->AI()))
                        pBossAI->DoPrepareColossus();
                }
            }
        }
    }
开发者ID:dvdvideo1234,项目名称:mangos-wotlk,代码行数:20,代码来源:boss_colossus.cpp


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