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C++ instance_ahnkahet::GetJedogaEventControllersList方法代码示例

本文整理汇总了C++中instance_ahnkahet::GetJedogaEventControllersList方法的典型用法代码示例。如果您正苦于以下问题:C++ instance_ahnkahet::GetJedogaEventControllersList方法的具体用法?C++ instance_ahnkahet::GetJedogaEventControllersList怎么用?C++ instance_ahnkahet::GetJedogaEventControllersList使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在instance_ahnkahet的用法示例。


在下文中一共展示了instance_ahnkahet::GetJedogaEventControllersList方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: UpdateAI

    void UpdateAI(const uint32 uiDiff) override
    {
        if (m_uiVisualTimer)
        {
            if (m_uiVisualTimer <= uiDiff)
            {
                GuidList lControllersList;
                if (m_pInstance)
                    m_pInstance->GetJedogaEventControllersList(lControllersList);

                for (GuidList::const_iterator itr = lControllersList.begin(); itr != lControllersList.end(); ++itr)
                {
                    if (Creature* pTemp = m_creature->GetMap()->GetCreature(*itr))
                        pTemp->CastSpell(m_creature, SPELL_BEAM_VISUAL, false);
                }

                if (DoCastSpellIfCan(m_creature, SPELL_LIGHTNING_VISUAL) == CAST_OK)
                    m_uiVisualTimer = 0;
            }
            else
                m_uiVisualTimer -= uiDiff;
        }

        if (!m_creature->SelectHostileTarget() || !m_creature->getVictim())
            return;

        // Don't use abilities while sacrificing
        if (m_bIsSacrificing)
            return;

        // Note: this was changed in 3.3.2 and now it does this only once
        if (m_creature->GetHealthPercent() < 50.0f && !m_bSacrifice)
        {
            SetCombatMovement(false);
            m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
            m_creature->GetMotionMaster()->MovePoint(POINT_ID_SACRIFICE, aJedogaLandingLoc[0], aJedogaLandingLoc[1], aJedogaLandingLoc[2]);
            m_bSacrifice = true;
            m_bIsSacrificing = true;
        }

        if (m_uiThundershockTimer < uiDiff)
        {
            if (Unit* pTarget = m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM, 0))
                DoCastSpellIfCan(pTarget, m_bIsRegularMode ? SPELL_THUNDERSHOCK : SPELL_THUNDERSHOCK_H);

            m_uiThundershockTimer = 40000;
        }
        else
            m_uiThundershockTimer -= uiDiff;

        if (m_uiLightningBoltTimer < uiDiff)
        {
            if (Unit* pTarget = m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM, 0))
                DoCastSpellIfCan(pTarget, m_bIsRegularMode ? SPELL_LIGHTNING_BOLT : SPELL_LIGHTNING_BOLT_H);

            m_uiLightningBoltTimer = 7000;
        }
        else
            m_uiLightningBoltTimer -= uiDiff;

        if (m_uiCycloneStrikeTimer < uiDiff)
        {
            DoCastSpellIfCan(m_creature->getVictim(), m_bIsRegularMode ? SPELL_CYCLONE_STRIKE : SPELL_CYCLONE_STRIKE_H);
            m_uiCycloneStrikeTimer = 15000;
        }
        else
            m_uiCycloneStrikeTimer -= uiDiff;

        DoMeleeAttackIfReady();
    }
开发者ID:jviljoen82,项目名称:ScriptDev3,代码行数:70,代码来源:boss_jedoga.cpp


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