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C++ input_manager::reset_timeout方法代码示例

本文整理汇总了C++中input_manager::reset_timeout方法的典型用法代码示例。如果您正苦于以下问题:C++ input_manager::reset_timeout方法的具体用法?C++ input_manager::reset_timeout怎么用?C++ input_manager::reset_timeout使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在input_manager的用法示例。


在下文中一共展示了input_manager::reset_timeout方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

const std::string &input_context::handle_input( const int timeout )
{
    inp_mngr.set_timeout( timeout );
    const std::string &result = handle_input();
    inp_mngr.reset_timeout();
    return result;
}
开发者ID:greenalgae3183,项目名称:Cataclysm-DDA,代码行数:7,代码来源:input.cpp

示例2: display_menu

void input_context::display_menu()
{
    inp_mngr.reset_timeout();
    // Shamelessly stolen from help.cpp

    input_context ctxt( "HELP_KEYBINDINGS" );
    ctxt.register_action( "UP", _( "Scroll up" ) );
    ctxt.register_action( "DOWN", _( "Scroll down" ) );
    ctxt.register_action( "PAGE_DOWN" );
    ctxt.register_action( "PAGE_UP" );
    ctxt.register_action( "REMOVE" );
    ctxt.register_action( "ADD_LOCAL" );
    ctxt.register_action( "ADD_GLOBAL" );
    ctxt.register_action( "QUIT" );
    ctxt.register_action( "ANY_INPUT" );

    if( category != "HELP_KEYBINDINGS" ) {
        // avoiding inception!
        ctxt.register_action( "HELP_KEYBINDINGS" );
    }

    std::string hotkeys = ctxt.get_available_single_char_hotkeys( display_help_hotkeys );

    int maxwidth = max( FULL_SCREEN_WIDTH, TERMX );
    int width = min( 80, maxwidth );
    int maxheight = max( FULL_SCREEN_HEIGHT, TERMY );
    int height = min( maxheight, ( int ) hotkeys.size() + LEGEND_HEIGHT + BORDER_SPACE );

    catacurses::window w_help = catacurses::newwin( height - 2, width - 2, maxheight / 2 - height / 2,
                                maxwidth / 2 - width / 2 );

    // has the user changed something?
    bool changed = false;
    // keybindings before the user changed anything.
    input_manager::t_action_contexts old_action_contexts( inp_mngr.action_contexts );
    // current status: adding/removing/showing keybindings
    enum { s_remove, s_add, s_add_global, s_show } status = s_show;
    // copy of registered_actions, but without the ANY_INPUT and COORDINATE, which should not be shown
    std::vector<std::string> org_registered_actions( registered_actions );
    org_registered_actions.erase( std::remove_if( org_registered_actions.begin(),
                                  org_registered_actions.end(),
    []( const std::string & a ) {
        return a == ANY_INPUT || a == COORDINATE;
    } ), org_registered_actions.end() );

    // colors of the keybindings
    static const nc_color global_key = c_light_gray;
    static const nc_color local_key = c_light_green;
    static const nc_color unbound_key = c_light_red;
    // (vertical) scroll offset
    size_t scroll_offset = 0;
    // height of the area usable for display of keybindings, excludes headers & borders
    const size_t display_height = height - LEGEND_HEIGHT - BORDER_SPACE; // -2 for the border
    // width of the legend
    const size_t legwidth = width - 4 - BORDER_SPACE;
    // keybindings help
    std::ostringstream legend;
    legend << "<color_" << string_from_color( unbound_key ) << ">" << _( "Unbound keys" ) <<
           "</color>\n";
    legend << "<color_" << string_from_color( local_key ) << ">" <<
           _( "Keybinding active only on this screen" ) << "</color>\n";
    legend << "<color_" << string_from_color( global_key ) << ">" << _( "Keybinding active globally" )
           <<
           "</color>\n";
    legend << _( "Press - to remove keybinding\nPress + to add local keybinding\nPress = to add global keybinding\n" );

    std::vector<std::string> filtered_registered_actions = org_registered_actions;
    std::string filter_phrase;
    std::string action;
    long raw_input_char = 0;
    string_input_popup spopup;
    spopup.window( w_help, 4, 8, legwidth )
    .max_length( legwidth )
    .context( ctxt );

    while( true ) {
        werase( w_help );
        draw_border( w_help, BORDER_COLOR, _( "Keybindings" ), c_light_red );
        draw_scrollbar( w_help, scroll_offset, display_height,
                        filtered_registered_actions.size(), 10, 0, c_white, true );
        fold_and_print( w_help, 1, 2, legwidth, c_white, legend.str() );

        for( size_t i = 0; i + scroll_offset < filtered_registered_actions.size() &&
             i < display_height; i++ ) {
            const std::string &action_id = filtered_registered_actions[i + scroll_offset];

            bool overwrite_default;
            const action_attributes &attributes = inp_mngr.get_action_attributes( action_id, category,
                                                  &overwrite_default );

            char invlet;
            if( i < hotkeys.size() ) {
                invlet = hotkeys[i];
            } else {
                invlet = ' ';
            }

            if( status == s_add_global && overwrite_default ) {
                // We're trying to add a global, but this action has a local
                // defined, so gray out the invlet.
//.........这里部分代码省略.........
开发者ID:greenalgae3183,项目名称:Cataclysm-DDA,代码行数:101,代码来源:input.cpp


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