本文整理汇总了C++中input_manager::get_action_attributes方法的典型用法代码示例。如果您正苦于以下问题:C++ input_manager::get_action_attributes方法的具体用法?C++ input_manager::get_action_attributes怎么用?C++ input_manager::get_action_attributes使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类input_manager
的用法示例。
在下文中一共展示了input_manager::get_action_attributes方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: _
const std::string input_context::get_action_name(const std::string &action_id) const
{
// 1) Check action name overrides specific to this input_context
const input_manager::t_string_string_map::const_iterator action_name_override =
action_name_overrides.find(action_id);
if (action_name_override != action_name_overrides.end()) {
return action_name_override->second;
}
// 2) Check if the hotkey has a name
const action_attributes &attributes = inp_mngr.get_action_attributes(action_id, category);
if (!attributes.name.empty()) {
return _(attributes.name.c_str());
}
// 3) If the hotkey has no name, the user has created a local hotkey in
// this context that is masking the global hotkey. Fallback to the global
// hotkey's name.
const action_attributes &default_attributes = inp_mngr.get_action_attributes(action_id,
default_context_id);
if (!default_attributes.name.empty()) {
return _(default_attributes.name.c_str());
}
// 4) Unable to find suitable name. Keybindings configuration likely borked
return action_id;
}
示例2: get_conflicts
std::string input_context::get_conflicts(const input_event &event) const
{
std::ostringstream buffer;
for( const auto &elem : registered_actions ) {
const action_attributes &attributes = inp_mngr.get_action_attributes( elem, category );
if (std::find(attributes.input_events.begin(), attributes.input_events.end(),
event) != attributes.input_events.end()) {
if (!buffer.str().empty()) {
buffer << _(", ");
}
buffer << get_action_name( elem );
}
}
return buffer.str();
}
示例3: get_conflicts
std::string input_context::get_conflicts(const input_event &event) const
{
std::ostringstream buffer;
for (std::vector<std::string>::const_iterator registered_action = registered_actions.begin();
registered_action != registered_actions.end();
++registered_action) {
const action_attributes &attributes = inp_mngr.get_action_attributes(*registered_action, category);
if (std::find(attributes.input_events.begin(), attributes.input_events.end(), event) != attributes.input_events.end()) {
if (!buffer.str().empty()) {
buffer << _(", ");
}
buffer << get_action_name(*registered_action);
}
}
return buffer.str();
}
示例4: display_help
void input_context::display_help()
{
inp_mngr.set_timeout(-1);
// Shamelessly stolen from help.cpp
WINDOW *w_help = newwin(FULL_SCREEN_HEIGHT - 2, FULL_SCREEN_WIDTH - 2,
1 + (int)((TERMY > FULL_SCREEN_HEIGHT) ? (TERMY - FULL_SCREEN_HEIGHT) / 2 : 0),
1 + (int)((TERMX > FULL_SCREEN_WIDTH) ? (TERMX - FULL_SCREEN_WIDTH) / 2 : 0));
// has the user changed something?
bool changed = false;
// keybindings before the user changed anything.
input_manager::t_action_contexts old_action_contexts(inp_mngr.action_contexts);
// current status: adding/removing/showing keybindings
enum { s_remove, s_add, s_add_global, s_show } status = s_show;
// copy of registered_actions, but without the ANY_INPUT and COORDINATE, which should not be shown
std::vector<std::string> org_registered_actions(registered_actions);
std::vector<std::string>::iterator any_input = std::find(org_registered_actions.begin(),
org_registered_actions.end(), ANY_INPUT);
if (any_input != org_registered_actions.end()) {
org_registered_actions.erase(any_input);
}
std::vector<std::string>::iterator coordinate = std::find(org_registered_actions.begin(),
org_registered_actions.end(), COORDINATE);
if (coordinate != org_registered_actions.end()) {
org_registered_actions.erase(coordinate);
}
// colors of the keybindings
static const nc_color global_key = c_ltgray;
static const nc_color local_key = c_ltgreen;
static const nc_color unbound_key = c_ltred;
// (vertical) scroll offset
size_t scroll_offset = 0;
// height of the area usable for display of keybindings, excludes headers & borders
const size_t display_height = FULL_SCREEN_HEIGHT - 9 - 2; // -2 for the border
// width of the legend
const size_t legwidth = FULL_SCREEN_WIDTH - 4 - 2;
// keybindings help
std::ostringstream legend;
legend << "<color_" << string_from_color(unbound_key) << ">" << _("Unbound keys") << "</color>\n";
legend << "<color_" << string_from_color(local_key) << ">" <<
_("Keybinding active only on this screen") << "</color>\n";
legend << "<color_" << string_from_color(global_key) << ">" << _("Keybinding active globally") <<
"</color>\n";
legend << _("Press - to remove keybinding\nPress + to add local keybinding\nPress = to add global keybinding\n");
input_context ctxt("HELP_KEYBINDINGS");
ctxt.register_action("UP", _("Scroll up"));
ctxt.register_action("DOWN", _("Scroll down"));
ctxt.register_action("PAGE_DOWN");
ctxt.register_action("PAGE_UP");
ctxt.register_action("REMOVE");
ctxt.register_action("ADD_LOCAL");
ctxt.register_action("ADD_GLOBAL");
ctxt.register_action("QUIT");
ctxt.register_action("ANY_INPUT");
if (category != "HELP_KEYBINDINGS") {
// avoiding inception!
ctxt.register_action("HELP_KEYBINDINGS");
}
std::string hotkeys = ctxt.get_available_single_char_hotkeys(display_help_hotkeys);
while(true) {
werase(w_help);
draw_border(w_help);
draw_scrollbar(w_help, scroll_offset, display_height, org_registered_actions.size() - display_height, 8);
mvwprintz(w_help, 0, (FULL_SCREEN_WIDTH - utf8_width(_("Keybindings"))) / 2 - 1,
c_ltred, " %s ", _("Keybindings"));
fold_and_print(w_help, 1, 2, legwidth, c_white, legend.str());
for (size_t i = 0; i + scroll_offset < org_registered_actions.size() && i < display_height; i++) {
const std::string &action_id = org_registered_actions[i + scroll_offset];
bool overwrite_default;
const action_attributes &attributes = inp_mngr.get_action_attributes(action_id, category,
&overwrite_default);
char invlet;
if (i < hotkeys.size()) {
invlet = hotkeys[i];
} else {
invlet = ' ';
}
if (status == s_add_global && overwrite_default) {
// We're trying to add a global, but this action has a local
// defined, so gray out the invlet.
mvwprintz(w_help, i + 8, 2, c_dkgray, "%c ", invlet);
} else if (status == s_add || status == s_add_global) {
mvwprintz(w_help, i + 8, 2, c_blue, "%c ", invlet);
} else if (status == s_remove) {
mvwprintz(w_help, i + 8, 2, c_blue, "%c ", invlet);
} else {
mvwprintz(w_help, i + 8, 2, c_blue, " ");
}
nc_color col;
if (attributes.input_events.empty()) {
//.........这里部分代码省略.........
示例5: display_menu
void input_context::display_menu()
{
inp_mngr.reset_timeout();
// Shamelessly stolen from help.cpp
input_context ctxt( "HELP_KEYBINDINGS" );
ctxt.register_action( "UP", _( "Scroll up" ) );
ctxt.register_action( "DOWN", _( "Scroll down" ) );
ctxt.register_action( "PAGE_DOWN" );
ctxt.register_action( "PAGE_UP" );
ctxt.register_action( "REMOVE" );
ctxt.register_action( "ADD_LOCAL" );
ctxt.register_action( "ADD_GLOBAL" );
ctxt.register_action( "QUIT" );
ctxt.register_action( "ANY_INPUT" );
if( category != "HELP_KEYBINDINGS" ) {
// avoiding inception!
ctxt.register_action( "HELP_KEYBINDINGS" );
}
std::string hotkeys = ctxt.get_available_single_char_hotkeys( display_help_hotkeys );
int maxwidth = max( FULL_SCREEN_WIDTH, TERMX );
int width = min( 80, maxwidth );
int maxheight = max( FULL_SCREEN_HEIGHT, TERMY );
int height = min( maxheight, ( int ) hotkeys.size() + LEGEND_HEIGHT + BORDER_SPACE );
catacurses::window w_help = catacurses::newwin( height - 2, width - 2, maxheight / 2 - height / 2,
maxwidth / 2 - width / 2 );
// has the user changed something?
bool changed = false;
// keybindings before the user changed anything.
input_manager::t_action_contexts old_action_contexts( inp_mngr.action_contexts );
// current status: adding/removing/showing keybindings
enum { s_remove, s_add, s_add_global, s_show } status = s_show;
// copy of registered_actions, but without the ANY_INPUT and COORDINATE, which should not be shown
std::vector<std::string> org_registered_actions( registered_actions );
org_registered_actions.erase( std::remove_if( org_registered_actions.begin(),
org_registered_actions.end(),
[]( const std::string & a ) {
return a == ANY_INPUT || a == COORDINATE;
} ), org_registered_actions.end() );
// colors of the keybindings
static const nc_color global_key = c_light_gray;
static const nc_color local_key = c_light_green;
static const nc_color unbound_key = c_light_red;
// (vertical) scroll offset
size_t scroll_offset = 0;
// height of the area usable for display of keybindings, excludes headers & borders
const size_t display_height = height - LEGEND_HEIGHT - BORDER_SPACE; // -2 for the border
// width of the legend
const size_t legwidth = width - 4 - BORDER_SPACE;
// keybindings help
std::ostringstream legend;
legend << "<color_" << string_from_color( unbound_key ) << ">" << _( "Unbound keys" ) <<
"</color>\n";
legend << "<color_" << string_from_color( local_key ) << ">" <<
_( "Keybinding active only on this screen" ) << "</color>\n";
legend << "<color_" << string_from_color( global_key ) << ">" << _( "Keybinding active globally" )
<<
"</color>\n";
legend << _( "Press - to remove keybinding\nPress + to add local keybinding\nPress = to add global keybinding\n" );
std::vector<std::string> filtered_registered_actions = org_registered_actions;
std::string filter_phrase;
std::string action;
long raw_input_char = 0;
string_input_popup spopup;
spopup.window( w_help, 4, 8, legwidth )
.max_length( legwidth )
.context( ctxt );
while( true ) {
werase( w_help );
draw_border( w_help, BORDER_COLOR, _( "Keybindings" ), c_light_red );
draw_scrollbar( w_help, scroll_offset, display_height,
filtered_registered_actions.size(), 10, 0, c_white, true );
fold_and_print( w_help, 1, 2, legwidth, c_white, legend.str() );
for( size_t i = 0; i + scroll_offset < filtered_registered_actions.size() &&
i < display_height; i++ ) {
const std::string &action_id = filtered_registered_actions[i + scroll_offset];
bool overwrite_default;
const action_attributes &attributes = inp_mngr.get_action_attributes( action_id, category,
&overwrite_default );
char invlet;
if( i < hotkeys.size() ) {
invlet = hotkeys[i];
} else {
invlet = ' ';
}
if( status == s_add_global && overwrite_default ) {
// We're trying to add a global, but this action has a local
// defined, so gray out the invlet.
//.........这里部分代码省略.........
示例6: action_uses_input
bool input_context::action_uses_input( const std::string &action_id,
const input_event &event ) const
{
const auto &events = inp_mngr.get_action_attributes( action_id, category ).input_events;
return std::find( events.begin(), events.end(), event ) != events.end();
}