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C++ inputLib类代码示例

本文整理汇总了C++中inputLib的典型用法代码示例。如果您正苦于以下问题:C++ inputLib类的具体用法?C++ inputLib怎么用?C++ inputLib使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了inputLib类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: show_timed_dialog

void dialogs::show_timed_dialog(std::string face_file, bool is_left, std::string lines[], short delay, bool show_btn=true)
{
    UNUSED(is_left);
    std::string temp_text;
    char temp_char;

    timer.pause();

    draw_dialog_bg(show_btn);
    draw_lib.update_screen();
    st_position dialog_pos = graphLib.get_dialog_pos();
    graphLib.place_face(face_file, st_position(dialog_pos.x+16, dialog_pos.y+16));
    draw_lib.update_screen();

    /// @TODO: usar show_config_bg e hide_config_bg da graphLib - modificar para aceitar centered (que é o atual) ou top ou bottom
    for (int i=0; i<3; i++) {
        for (unsigned int j=0; j<lines[i].size(); j++) {
            temp_char = lines[i].at(j);
            temp_text = "";
            temp_text += temp_char;

            graphLib.draw_text(j*9+(dialog_pos.x+52), i*11+(dialog_pos.y+16), temp_text);
            //graphLib.draw_text(j*9+53, i*11+9, "A");
            draw_lib.update_screen();
            input.waitTime(15);
        }
    }
    input.waitTime(delay);
    timer.unpause();
}
开发者ID:DavidKnight247,项目名称:Rockbot-GCW0-port,代码行数:30,代码来源:dialogs.cpp

示例2: show_scene

void sceneShow::show_scene(int n)
{
    if (n < 0) {
        return;
    }
    if (scene_list.size() <= n) {
        std::cout << "ERROR: Scene List[" << n << "] invalid. List size is " << image_scenes.size() << "." << std::endl;
        return;
    }
    CURRENT_FILE_FORMAT::file_scene_list scene = scene_list.at(n);
    input.clean();

    for (int i=0; i<SCENE_OBJECTS_N; i++) {
        input.read_input();
        int scene_seek_n = scene.objects[i].seek_n;
        //std::cout << ">> sceneShow::show_scene - i: " << i << ", scene_seek_n: " << scene_seek_n << std::endl;

        if (_interrupt_scene == true || input.p1_input[BTN_START] == 1) {
            scene_seek_n = -1;
            break;
        }

        if (scene_seek_n != -1) {
            int scene_type = scene.objects[i].type;
            //std::cout << "### scene_type[" << scene_type << "]" << std::endl;
            if (scene_type == CURRENT_FILE_FORMAT::SCENETYPE_SHOW_TEXT) {
                show_text(scene_seek_n);
            } else if (scene_type == CURRENT_FILE_FORMAT::SCENETYPE_CLEAR_AREA) {
                clear_area(scene_seek_n);
            } else if (scene_type == CURRENT_FILE_FORMAT::SCENETYPE_CLEAR_SCREEN) {
                graphLib.clear_area(0 ,0, RES_W, RES_H, 0, 0, 0);
            } else if (scene_type == CURRENT_FILE_FORMAT::SCENETYPE_MOVE_IMAGE) {
                show_image(scene_seek_n);
            } else if (scene_type == CURRENT_FILE_FORMAT::SCENETYPE_MOVE_VIEWPOINT) {
                show_viewpoint(scene_seek_n);
            } else if (scene_type == CURRENT_FILE_FORMAT::SCENETYPE_PLAY_MUSIC) {
                play_music(scene_seek_n);
            } else if (scene_type == CURRENT_FILE_FORMAT::SCENETYPE_PLAY_SFX) {
                play_sfx(scene_seek_n);
            } else if (scene_type == CURRENT_FILE_FORMAT::SCENETYPE_SHOW_ANIMATION) {
                show_animation(scene_seek_n, scene.objects[i].repeat_value, scene.objects[i].repeat_type);
            } else if (scene_type == CURRENT_FILE_FORMAT::SCENETYPE_STOP_MUSIC) {
                soundManager.stop_music();
            } else if (scene_type == CURRENT_FILE_FORMAT::SCENETYPE_SUBSCENE) {
                show_scene(scene_seek_n);
            } else {
                std::cout << ">> sceneShow::show_scene - unknown scene_type[" << scene_type << "]" << std::endl;
            }
            std::cout << "show_scene::DELAY[" << i << "][" << scene.objects[i].delay_after << "]" << std::endl;
            if (input.waitScapeTime(scene.objects[i].delay_after) == 1) {
                _interrupt_scene = true;
            }
        } else {
            break;
        }
    }
    std::cout << "show_scene::DONE" << std::endl;
}
开发者ID:protoman,项目名称:rockbot,代码行数:58,代码来源:sceneshow.cpp

示例3: show_ingame_warning

void draw::show_ingame_warning(std::vector<std::string> message)
{
    graphLib.show_dialog(0, true);
    st_position dialog_pos = graphLib.get_dialog_pos();
    for (unsigned int i=0; i<message.size(); i++) {
        graphLib.draw_text(dialog_pos.x+20, dialog_pos.y+16+(12*i), message[i]);
    }
    input.clean();
    input.wait_keypress();
}
开发者ID:DavidKnight247,项目名称:Rockbot-GCW0-port,代码行数:10,代码来源:draw.cpp

示例4: redraw_boss_door

/// @TODO: fix animation. investigate a better way for drawing it (code is way too confusing)
void classMap::redraw_boss_door(bool is_close, int nTiles, int tileX, short player_number) {
	int k, tileCount;
	//is_close = false; // THIS IS A TEMPORARY FIX

	//std::cout << "classMap::redraw_boss_door - is_close: " << is_close << std::endl;

	input.waitTime(10);
	//for (k=0; k<tilePieces; k++) {
	for (k=0; k<nTiles; k++) {
		tileCount = nTiles;
		//if (is_close == false) { std::cout << "classMap::redraw_boss_door - nTiles: " << nTiles << ", tilePieces: " << tilePieces << ", tileCount: " << tileCount << std::endl; }
		// redraw screen
		showMap();
		graphLib.updateScreen();
		int tiles_showed;
		if (is_close == false) {
			tiles_showed = k;
		} else {
			tiles_showed = 0;
		}
		for (int i=0; i<MAP_W; i++) {
			for (int j=0; j<MAP_H; j++) {
				if (map_tiles.tiles[i][j].tile3.x != -1 && map_tiles.tiles[i][j].tile3.y != -1) {
						if (i == tileX && map_tiles.tiles[i][j].locked == TERRAIN_DOOR) {
							//std::cout << "****** redraw_boss_door - k: " << k << ", tiles_showed: " << tiles_showed << ", nTiles: " << nTiles << std::endl;
							if (is_close == false) {
								if (tiles_showed < nTiles) {
									graphLib.placeTile(st_position(map_tiles.tiles[i][j].tile3.x, map_tiles.tiles[i][j].tile3.y), st_position((i*TILESIZE)-scroll.x, (j*TILESIZE)-scroll.y), &graphLib.gameScreen);
									graphLib.updateScreen();
									tiles_showed++;
								}
							} else {
								if (tiles_showed < k) {
									graphLib.placeTile(st_position(map_tiles.tiles[i][j].tile3.x, map_tiles.tiles[i][j].tile3.y), st_position((i*TILESIZE)-scroll.x, (j*TILESIZE)-scroll.y), &graphLib.gameScreen);
									graphLib.updateScreen();
									tiles_showed++;
								}
							}
						} else {
							graphLib.placeTile(st_position(map_tiles.tiles[i][j].tile3.x, map_tiles.tiles[i][j].tile3.y), st_position((i*TILESIZE)+scroll.x, (j*TILESIZE)-scroll.y), &graphLib.gameScreen);
						}
				}
			}
		}
		_player_list.at(0)->show();
		graphLib.draw_hp_bar(_player_list.at(0)->get_current_hp(), player_number, WEAPON_DEFAULT);
		//show_sprite(p1Obj->sprite, game_screen);
		//draw_hp_bar(p1Obj);
		graphLib.updateScreen();
		input.waitTime(100);
	}
	input.waitTime(100);
}
开发者ID:DavidKnight247,项目名称:Rockbot-GCW0-port,代码行数:54,代码来源:classmap.cpp

示例5: main

int main(int argc, char *argv[])
{
	quick_load = false;
	UNUSED(argc);
	gameControl.currentStage = TECHNOBOT;
	game_config.selected_player = 1;

	//strncpy (FILEPATH, argv[0], strlen(argv[0])-11);

	string argvString = string(argv[0]);

	FILEPATH = argvString.substr(0, argvString.size()-EXEC_NAME.size());
	//std::cout << "main - FILEPATH: " << FILEPATH << std::endl;

	format_v_2_0_1::file_io fio;
	fio.read_game(game_data);

	// INIT GRAPHICS
	if (graphLib.initGraphics() != true) {
		exit(-1);
	}

	// INIT GAME
	if (quick_load == false) {
		if (gameControl.showIntro() == false) {
			return 0;
		}
	} else {
		gameControl.quick_load_game();
		//ending game_ending;
		//game_ending.start();
	}

	input.clean();
	input.p1_input[BTN_START] = 0;
	input.waitTime(200);
	input.clean();
	while (true) {
		input.readInput();
		if (input.p1_input[BTN_QUIT] == 1) {
			exit(-1);
		}
		gameControl.showGame();
		graphLib.updateScreen();
	}
	/// @TODO: sdl quit sub-systems
	SDL_Quit();
	return 1;
}
开发者ID:DavidKnight247,项目名称:Rockbot-GCW0-port,代码行数:49,代码来源:main.cpp

示例6: run_viewpoint_scene

void sceneShow::run_viewpoint_scene(CURRENT_FILE_FORMAT::file_scene_show_viewpoint viewpoint)
{
    std::cout << "** sceneShow::run_image_scene::START" << std::endl;
    float x = viewpoint.ini_x;
    float y = viewpoint.ini_y;


    graphicsLib_gSurface image;
    graphLib.surfaceFromFile(FILEPATH + "images/scenes/" + viewpoint.filename, &image);

    //std::cout << "** sceneShow::run_image_scene::total_dist: " << total_dist << std::endl;

    while (total_dist > 0) {
        input.read_input();
        //std::cout << "total_dist: " << total_dist << std::endl;
        timer.delay(viewpoint.move_delay);
        std::cout << "rect - x[" << x << "], .y[" << y << "], w[" << viewpoint.w << "], h[" << viewpoint.h << "]" << std::endl;

        //void graphicsLib::showSurfacePortion(graphicsLib_gSurface *surfaceOrigin, const st_rectangle origin_rect, st_rectangle destiny_rect)
        graphLib.showSurfacePortion(&image, st_rectangle(x, y, viewpoint.w, viewpoint.h), st_rectangle(viewpoint.pos_x, viewpoint.pos_y, viewpoint.w, viewpoint.h));

        graphLib.updateScreen();
        x += speed_x;
        y += speed_y;
        total_dist--;
    }
    graphLib.showSurfacePortion(&image, st_rectangle(x, y, viewpoint.w, viewpoint.h), st_rectangle(viewpoint.pos_x, viewpoint.pos_y, viewpoint.w, image.height));
    timer.delay(viewpoint.move_delay);

    graphLib.updateScreen();
}
开发者ID:protoman,项目名称:rockbot,代码行数:31,代码来源:sceneshow.cpp

示例7: run_image_scene

// @TODO - this should only set some variables in a global and the drawinbg should be handled my show_scene()
// That way we can move the run_XXX methods into threads to run in paralel
void sceneShow::run_image_scene(CURRENT_FILE_FORMAT::file_scene_show_image scene_image)
{
    std::cout << "** sceneShow::run_image_scene::START" << std::endl;
    float x = scene_image.ini_x;
    float y = scene_image.ini_y;
    graphicsLib_gSurface image;
    graphicsLib_gSurface bg_image;
    graphLib.initSurface(st_size(RES_W, RES_H), &bg_image);
    graphLib.copy_gamescreen_area(st_rectangle(0, 0, RES_W, RES_H), st_position(0, 0), &bg_image);
    graphLib.surfaceFromFile(FILEPATH + "images/scenes/" + scene_image.filename, &image);

    std::cout << "** sceneShow::run_image_scene::total_dist: " << total_dist << std::endl;

    while (total_dist > 0) {
        input.read_input();
        //std::cout << "total_dist: " << total_dist << std::endl;
        timer.delay(scene_image.move_delay);
        // @TODO - copy background, but should be done in a smarter way as there can be several moving elements
        graphLib.showSurfaceAt(&bg_image, st_position(0, 0), false);
        graphLib.showSurfaceAt(&image, st_position(x, y), false);
        graphLib.updateScreen();
        x += speed_x;
        y += speed_y;
        total_dist--;
    }
    graphLib.showSurfaceAt(&image, st_position(x, y), false);
    graphLib.updateScreen();
}
开发者ID:protoman,项目名称:rockbot,代码行数:30,代码来源:sceneshow.cpp

示例8: show_leave_game_dialog

bool dialogs::show_leave_game_dialog() const
{
    bool res = false;
    bool repeat_menu = true;
    int picked_n = -1;

    timer.pause();

    std::cout << ">>>>>>> show_leave_game_dialog::START" << std::endl;

    graphicsLib_gSurface bgCopy;
    graphLib.initSurface(st_size(RES_W, RES_H), &bgCopy);
    graphLib.copyArea(st_position(0, 0), &graphLib.gameScreen, &bgCopy);

    graphLib.show_dialog(0, false);
    st_position dialog_pos = graphLib.get_dialog_pos();
    graphLib.draw_text(dialog_pos.x+30, dialog_pos.y+16, "QUIT GAME?");
    std::vector<std::string> item_list;
    item_list.push_back("YES");
    item_list.push_back("NO");
    option_picker main_picker(false, st_position(dialog_pos.x+40, dialog_pos.y+16+11), item_list, false);
    draw_lib.update_screen();
    while (repeat_menu == true) {
        picked_n = main_picker.pick();
        std::cout << "picked_n: " << picked_n << std::endl;
        if (picked_n == 0) {
            res = true;
            repeat_menu = false;
        } else if (picked_n == 1) {
            res = false;
            repeat_menu = false;
        } else {
            main_picker.draw();
        }
    }
    input.clean();
    input.waitTime(200);
    graphLib.copyArea(st_position(0, 0), &bgCopy, &graphLib.gameScreen);
    draw_lib.update_screen();
    timer.unpause();

    std::cout << ">>>>>>> show_leave_game_dialog::END" << std::endl;

    return res;
}
开发者ID:farleyknight,项目名称:rockbot,代码行数:45,代码来源:dialogs.cpp

示例9: execute

void classPlayer::execute()
{
    if (freeze_weapon_effect != FREEZE_EFFECT_PLAYER) {
        move();
    } else {
        clear_move_commands();
        input.clean();
    }
    charMove();
}
开发者ID:DavidKnight247,项目名称:Rockbot-GCW0-port,代码行数:10,代码来源:classplayer.cpp

示例10: draw_config_keys

int key_map::draw_config_keys() const
{
    st_position config_text_pos;
    config_text_pos.x = graphLib.get_config_menu_pos().x + 74;
    config_text_pos.y = graphLib.get_config_menu_pos().y + 40;
    input.clean();
    input.waitTime(100);
    input.clean();
    input.waitTime(100);

    graphLib.clear_area(config_text_pos.x, config_text_pos.y, 180,  180, 0, 0, 0);
    std::vector<std::string> options;
    options.push_back("RESET TO DEFAULT");
    options.push_back("SET JUMP");
    options.push_back("SET ATTACK");
    options.push_back("SET SHIELD");
    options.push_back("SET DASH");
    options.push_back("SET L");
    options.push_back("SET R");
    options.push_back("SET START");

    // -- NEW -- //
    if (game_config.input_mode == INPUT_MODE_DIGITAL) {
        options.push_back("DIRECTIONAL: DIGITAL");
    } else {
        options.push_back("DIRECTIONAL: ANALOG");
    }
    // -- NEW --//
    if (game_config.input_mode == INPUT_MODE_DIGITAL) {
        options.push_back("SET UP");
        options.push_back("SET DOWN");
        options.push_back("SET LEFT");
        options.push_back("SET RIGHT");
    }



    short selected_option = 0;
    option_picker main_config_picker(false, config_text_pos, options, true);
    selected_option = main_config_picker.pick();
    std::cout << "key_map::draw_config_keys - selected_option: " << selected_option << std::endl;
    return selected_option;
}
开发者ID:DavidKnight247,项目名称:Rockbot-GCW0-port,代码行数:43,代码来源:key_map.cpp

示例11: main

int main(int argc, char *argv[])
{
    get_filepath();
    fio.read_game(game_data);
    soundManager.init_audio_system();

    if (graphLib.initGraphics() != true) {
        printf("ERROR intializing graphic\n");
        return -1;
    }

    sceneShow show;
    show.show_scene(0);

    input.wait_keypress();


    return 1;
}
开发者ID:farleyknight,项目名称:rockbot,代码行数:19,代码来源:main.cpp

示例12: teleport_stand

void classPlayer::teleport_stand()
{
	unsigned int waitTimer = timer.getTimer()+500;
	state.animation_state = ANIM_TYPE_TELEPORT;
	/*
	if (p2Obj) {
		p2Obj->sprite->anim_type = ANIM_TELEPORT;
	}
	*/
	soundManager.play_sfx(SFX_TELEPORT);
	while (waitTimer > timer.getTimer()) {
        draw_lib.update_screen();
		show();
		/*
		if (p2Obj) {
			show_sprite(p2Obj->sprite, game_screen);
		}
		*/
		//drawMap3rdLevel(game_screen);
		//updateScreen(game_screen);
		input.waitTime(20);
	}
}
开发者ID:DavidKnight247,项目名称:Rockbot-GCW0-port,代码行数:23,代码来源:classplayer.cpp

示例13: death

void classPlayer::death()
{
    std::cout << "PLAYER::death" << std::endl;
    map->print_objects_number();
    reset_charging_shot();
	map->clear_animations();
    map->print_objects_number();
    map->reset_objects();
    map->print_objects_number();
	dead = true;
	state.jump_state = NO_JUMP;
    freeze_weapon_effect = FREEZE_EFFECT_NONE;
    clear_move_commands();
	input.clean();
	state.direction = ANIM_DIRECTION_RIGHT;
	gameControl.draw_explosion(realPosition.x, realPosition.y, false);
    if (game_save.items.lifes == 0) {
        game_save.items.lifes = 3;
        std::cout << "GAME OVER" << std::endl;
        gameControl.game_over();
        return;
    }
    game_save.items.lifes--;
}
开发者ID:DavidKnight247,项目名称:Rockbot-GCW0-port,代码行数:24,代码来源:classplayer.cpp

示例14: draw_screen

void key_map::draw_screen()
{
    bool finished = false;
    st_position config_text_pos;
    st_position cursor_pos;
    short _pick_pos = 0;

    config_text_pos.x = graphLib.get_config_menu_pos().x + 74;
    config_text_pos.y = graphLib.get_config_menu_pos().y + 40;
    cursor_pos = config_text_pos;

    graphLib.clear_area(config_text_pos.x-1, config_text_pos.y-1, 180,  180, 0, 0, 0);
    input.clean();
    input.waitTime(300);

    for (unsigned int i=0; i<_keys_list.size(); i++) {
        graphLib.draw_text(config_text_pos.x, config_text_pos.y + i*CURSOR_SPACING, _keys_list[i].c_str());
        redraw_line(i);
    }
    graphLib.draw_text(config_text_pos.x, config_text_pos.y + _keys_list.size()*CURSOR_SPACING, "RETURN");
    draw_lib.update_screen();

    //cout << "scenesLib::option_picker::START\n";
    graphLib.drawCursor(st_position(cursor_pos.x-CURSOR_SPACING, cursor_pos.y+(_pick_pos*CURSOR_SPACING)));

    while (finished == false) {
        input.readInput();
        if (input.p1_input[BTN_START]) {
            if (_pick_pos == (short)_keys_list.size()) {
                std::cout << "key_map::draw_screen - FINISHED #1" << std::endl;
                finished = true;
            } else {
                graphLib.draw_text(config_text_pos.x, config_text_pos.y + _keys_list.size()*CURSOR_SPACING+CURSOR_SPACING*2, "PRESS NEW KEY/BUTTON"); //input code (number)
                draw_lib.update_screen();
                //format_v_2_1_1::st_key_config new_key = input.get_pressed_key();
                graphLib.clear_area(config_text_pos.x, config_text_pos.y + _keys_list.size()*CURSOR_SPACING+CURSOR_SPACING*2-1, 180,  CURSOR_SPACING+1, 0, 0, 0);
                ///@TODO - key_config[_pick_pos].key_type = new_key.key_type;
                ///@TODO - key_config[_pick_pos].key_number = new_key.key_number;
                redraw_line(_pick_pos);
                draw_lib.update_screen();
            }
        }
        if (input.p1_input[BTN_DOWN]) {
                soundManager.play_sfx(SFX_CURSOR);
                graphLib.eraseCursor(st_position(cursor_pos.x-CURSOR_SPACING, cursor_pos.y+(_pick_pos*CURSOR_SPACING)));
                _pick_pos++;
                if (_pick_pos >= (short)_keys_list.size()+1) {
                    _pick_pos = 0;
                }
                graphLib.drawCursor(st_position(cursor_pos.x-CURSOR_SPACING, cursor_pos.y+(_pick_pos*CURSOR_SPACING)));
        }
        if (input.p1_input[BTN_UP]) {
                soundManager.play_sfx(SFX_CURSOR);
                graphLib.eraseCursor(st_position(cursor_pos.x-CURSOR_SPACING, cursor_pos.y+(_pick_pos*CURSOR_SPACING)));
                _pick_pos--;
                if (_pick_pos < 0) {
                    _pick_pos = _keys_list.size();
                }
                graphLib.drawCursor(st_position(cursor_pos.x-CURSOR_SPACING, cursor_pos.y+(_pick_pos*CURSOR_SPACING)));
        }
        if (input.p1_input[BTN_QUIT]) {
            std::cout << "key_map::draw_screen - FINISHED #2" << std::endl;
            finished = true;
        }
        input.clean();
        input.waitTime(10);
        draw_lib.update_screen();
    }
}
开发者ID:DavidKnight247,项目名称:Rockbot-GCW0-port,代码行数:69,代码来源:key_map.cpp

示例15: config_input

void key_map::config_input()
{
    CURRENT_FILE_FORMAT::st_game_config game_config_copy = game_config;
    int selected_option = 0;

    while (selected_option != -1) {
        selected_option = draw_config_keys();

        std::cout << "key_map::config_input - selected_option: " << selected_option << std::endl;

        if (selected_option == 0) {
            game_config.set_default_keys();
            std::cout << "key_map::config_input - LEAVE #1" << std::endl;
        } else if (selected_option == -1) {
            std::cout << "key_map::config_input - LEAVE #2" << std::endl;
            // apply changes to game-config
            apply_key_codes_changes(game_config_copy);
            return;

        // -- NEW -- //
        } else if (selected_option == 8) {
            if (game_config.input_mode == INPUT_MODE_DIGITAL) {
                game_config.input_mode = INPUT_MODE_ANALOG;
            } else {
                game_config.input_mode = INPUT_MODE_DIGITAL;
            }
        // -- NEW -- //


        } else {
            std::cout << "key_map::config_input - PICK KEY #1" << std::endl;
            INPUT_COMMANDS selected_key = BTN_JUMP;
            if (selected_option == 1) {
                selected_key = BTN_JUMP;
            } else if (selected_option == 2) {
                selected_key = BTN_ATTACK;
            } else if (selected_option == 3) {
                selected_key = BTN_SHIELD;
            } else if (selected_option == 4) {
                selected_key = BTN_DASH;
            } else if (selected_option == 5) {
                selected_key = BTN_L;
            } else if (selected_option == 6) {
                selected_key = BTN_R;
            } else if (selected_option == 7) {
                selected_key = BTN_START;
            } else if (selected_option == 9) {
                selected_key = BTN_UP;
            } else if (selected_option == 10) {
                selected_key = BTN_DOWN;
            } else if (selected_option == 11) {
                selected_key = BTN_LEFT;
            } else if (selected_option == 12) {
                selected_key = BTN_RIGHT;
            }

            st_position menu_pos(graphLib.get_config_menu_pos().x + 74, graphLib.get_config_menu_pos().y + 40);
            graphLib.clear_area(menu_pos.x, menu_pos.y, 180,  180, 0, 0, 0);
            graphLib.draw_text(menu_pos.x, menu_pos.y, "PRESS A KEY OR BUTTON");
            input.clean();
            input.waitTime(20);
            bool is_joystick = input.pick_key_or_button(game_config_copy, selected_key);
            check_key_duplicates(game_config_copy, selected_key, is_joystick);
        }
    }
    // apply changes to game-config
    apply_key_codes_changes(game_config_copy);
}
开发者ID:DavidKnight247,项目名称:Rockbot-GCW0-port,代码行数:68,代码来源:key_map.cpp


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