本文整理汇总了C++中idStr::DefaultFileExtension方法的典型用法代码示例。如果您正苦于以下问题:C++ idStr::DefaultFileExtension方法的具体用法?C++ idStr::DefaultFileExtension怎么用?C++ idStr::DefaultFileExtension使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类idStr
的用法示例。
在下文中一共展示了idStr::DefaultFileExtension方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: StartPlayingRenderDemo
/*
================
idCommonLocal::StartPlayingRenderDemo
================
*/
void idCommonLocal::StartPlayingRenderDemo( idStr demoName ) {
if ( !demoName[0] ) {
common->Printf( "idCommonLocal::StartPlayingRenderDemo: no name specified\n" );
return;
}
// make sure localSound / GUI intro music shuts up
soundWorld->StopAllSounds();
soundWorld->PlayShaderDirectly( "", 0 );
menuSoundWorld->StopAllSounds();
menuSoundWorld->PlayShaderDirectly( "", 0 );
// exit any current game
Stop();
// automatically put the console away
console->Close();
readDemo = new (TAG_SYSTEM) idDemoFile;
demoName.DefaultFileExtension( ".demo" );
if ( !readDemo->OpenForReading( demoName ) ) {
common->Printf( "couldn't open %s\n", demoName.c_str() );
delete readDemo;
readDemo = NULL;
Stop();
StartMenu();
return;
}
const bool captureToImage = false;
UpdateScreen( captureToImage );
AdvanceRenderDemo( true );
numDemoFrames = 1;
timeDemoStartTime = Sys_Milliseconds();
}