本文整理汇总了C++中idSWFBitStream::ReadString方法的典型用法代码示例。如果您正苦于以下问题:C++ idSWFBitStream::ReadString方法的具体用法?C++ idSWFBitStream::ReadString怎么用?C++ idSWFBitStream::ReadString使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类idSWFBitStream
的用法示例。
在下文中一共展示了idSWFBitStream::ReadString方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: FindDisplayEntry
/*
========================
idSWFSpriteInstance::PlaceObject2
========================
*/
void idSWFSpriteInstance::PlaceObject2( idSWFBitStream & bitstream ) {
c_PlaceObject2++;
uint64 flags = bitstream.ReadU8();
int depth = bitstream.ReadU16();
int characterID = -1;
if ( ( flags & PlaceFlagHasCharacter ) != 0 ) {
characterID = bitstream.ReadU16();
}
swfDisplayEntry_t * display = NULL;
if ( ( flags & PlaceFlagMove ) != 0 ) {
// modify an existing entry
display = FindDisplayEntry( depth );
if ( display == NULL ) {
idLib::Warning( "PlaceObject2: trying to modify entry %d, which doesn't exist", depth );
return;
}
if ( characterID >= 0 ) {
// We are very picky about what kind of objects can change characters
// Shapes can become other shapes, but sprites can never change
if ( display->spriteInstance || display->textInstance ) {
idLib::Warning( "PlaceObject2: Trying to change the character of a sprite after it's been created" );
return;
}
idSWFDictionaryEntry * dictEntry = sprite->swf->FindDictionaryEntry( characterID );
if ( dictEntry != NULL ) {
if ( dictEntry->type == SWF_DICT_SPRITE || dictEntry->type == SWF_DICT_EDITTEXT ) {
idLib::Warning( "PlaceObject2: Trying to change the character of a shape to a sprite" );
return;
}
}
display->characterID = characterID;
}
} else {
if ( characterID < 0 ) {
idLib::Warning( "PlaceObject2: Trying to create a new object without a character" );
return;
}
// create a new entry
display = AddDisplayEntry( depth, characterID );
if ( display == NULL ) {
idLib::Warning( "PlaceObject2: trying to create a new entry at %d, but an item already exists there", depth );
return;
}
}
if ( ( flags & PlaceFlagHasMatrix ) != 0 ) {
bitstream.ReadMatrix( display->matrix );
}
if ( ( flags & PlaceFlagHasColorTransform ) != 0 ) {
bitstream.ReadColorXFormRGBA( display->cxf );
}
if ( ( flags & PlaceFlagHasRatio ) != 0 ) {
display->ratio = bitstream.ReadU16() * ( 1.0f / 65535.0f );
}
if ( ( flags & PlaceFlagHasName ) != 0 ) {
idStr name = bitstream.ReadString();
if ( display->spriteInstance ) {
display->spriteInstance->name = name;
scriptObject->Set( name, display->spriteInstance->GetScriptObject() );
} else if ( display->textInstance ) {
scriptObject->Set( name, display->textInstance->GetScriptObject() );
}
}
if ( ( flags & PlaceFlagHasClipDepth ) != 0 ) {
display->clipDepth = bitstream.ReadU16();
}
if ( ( flags & PlaceFlagHasClipActions ) != 0 ) {
// FIXME: clip actions
}
}
示例2: DefineEditText
/*
========================
idSWF::DefineEditText
========================
*/
void idSWF::DefineEditText( idSWFBitStream & bitstream ) {
uint16 characterID = bitstream.ReadU16();
idSWFDictionaryEntry * entry = AddDictionaryEntry( characterID, SWF_DICT_EDITTEXT );
if ( entry == NULL ) {
return;
}
idSWFEditText * edittext = entry->edittext;
bitstream.ReadRect( edittext->bounds );
bitstream.ResetBits();
bool hasText = bitstream.ReadBool();
bool wordWrap = bitstream.ReadBool();
bool multiline = bitstream.ReadBool();
bool password = bitstream.ReadBool();
bool readonly = bitstream.ReadBool();
bool hasTextColor = bitstream.ReadBool();
bool hasMaxLength = bitstream.ReadBool();
bool hasFont = bitstream.ReadBool();
bool hasFontClass = bitstream.ReadBool();
bool autoSize = bitstream.ReadBool();
bool hasLayout = bitstream.ReadBool();
bool noSelect = bitstream.ReadBool();
bool border = bitstream.ReadBool();
bool wasStatic = bitstream.ReadBool();
bool html = bitstream.ReadBool();
bool useOutlines = bitstream.ReadBool();
if ( hasFont ) {
edittext->fontID = bitstream.ReadU16();
edittext->fontHeight = bitstream.ReadU16();
}
if ( hasFontClass ) {
idStr fontClass = bitstream.ReadString();
}
if ( hasTextColor ) {
bitstream.ReadColorRGBA( edittext->color );
}
if ( hasMaxLength ) {
edittext->maxLength = bitstream.ReadU16();
}
if ( hasLayout ) {
edittext->align = (swfEditTextAlign_t)bitstream.ReadU8();
edittext->leftMargin = bitstream.ReadU16();
edittext->rightMargin = bitstream.ReadU16();
edittext->indent = bitstream.ReadU16();
edittext->leading = bitstream.ReadS16();
}
edittext->variable = bitstream.ReadString();
if ( hasText ) {
const char * text = bitstream.ReadString();
idStr initialText;
// convert html tags if necessary
for ( int i = 0; text[i] != 0; i++ ) {
if ( text[i] == '<' ) {
if ( i != 0 && text[i+1] == 'p' ) {
initialText.Append( '\n' );
}
for ( ; text[i] != 0 && text[i] != '>'; i++ ) {
}
continue;
}
byte tc = (byte)text[i];
if ( tc == '&' ) {
idStr special;
for ( i++; text[i] != 0 && text[i] != ';'; i++ ) {
special.Append( text[i] );
}
if ( special.Icmp( "amp" ) == 0 ) {
tc = '&';
} else if ( special.Icmp( "apos" ) == 0 ) {
tc = '\'';
} else if ( special.Icmp( "lt" ) == 0 ) {
tc = '<';
} else if ( special.Icmp( "gt" ) == 0 ) {
tc = '>';
} else if ( special.Icmp( "quot" ) == 0 ) {
tc = '\"';
}
}
initialText.Append( tc );
}
edittext->initialText = initialText;
}
edittext->flags |= wordWrap ? SWF_ET_WORDWRAP : 0;
edittext->flags |= multiline ? SWF_ET_MULTILINE : 0;
edittext->flags |= password ? SWF_ET_PASSWORD : 0;
edittext->flags |= readonly ? SWF_ET_READONLY : 0;
edittext->flags |= autoSize ? SWF_ET_AUTOSIZE : 0;
edittext->flags |= border ? SWF_ET_BORDER : 0;
}
示例3: Metadata
/*
===================
idSWF::Metadata
===================
*/
void idSWF::Metadata( idSWFBitStream& bitstream )
{
bitstream.ReadString(); // XML string
}