本文整理汇总了C++中idParser::Error方法的典型用法代码示例。如果您正苦于以下问题:C++ idParser::Error方法的具体用法?C++ idParser::Error怎么用?C++ idParser::Error使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类idParser
的用法示例。
在下文中一共展示了idParser::Error方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Parse
/*
================
idDict::Parse
================
*/
bool idDict::Parse( idParser &parser ) {
idToken token;
idToken token2;
bool errors;
errors = false;
parser.ExpectTokenString( "{" );
parser.ReadToken( &token );
while( ( token.type != TT_PUNCTUATION ) || ( token != "}" ) ) {
if ( token.type != TT_STRING ) {
parser.Error( "Expected quoted string, but found '%s'", token.c_str() );
}
if ( !parser.ReadToken( &token2 ) ) {
parser.Error( "Unexpected end of file" );
}
if ( FindKey( token ) ) {
parser.Warning( "'%s' already defined", token.c_str() );
errors = true;
}
Set( token, token2 );
if ( !parser.ReadToken( &token ) ) {
parser.Error( "Unexpected end of file" );
}
}
return !errors;
}
示例2: ParseFilter
/*
================
sdDeclDamageFilter::ParseFilter
================
*/
bool sdDeclDamageFilter::ParseFilter( damageFilter_t& filter, idParser& src ) {
idToken token;
if( !src.ReadToken( &token ) || token.Cmp( "{" ) ) {
return false;
}
while ( true ) {
if ( !src.ReadToken( &token ) ) {
return false;
}
if ( !token.Cmp( "}" ) ) {
break;
}
if( !token.Icmp( "damage" ) ) {
bool error;
filter.damage = src.ParseFloat( &error );
if ( error ) {
src.Error( "sdDeclDamageFilter::ParseLevel Invalid Parm for 'damage'" );
return false;
}
if ( src.PeekTokenString( "%" ) ) {
src.ReadToken( &token );
filter.mode = DFM_PERCENT;
} else {
filter.mode = DFM_NORMAL;
}
} else if( !token.Icmp( "target" ) ) {
if ( !src.ReadToken( &token ) ) {
src.Error( "sdDeclDamageFilter::ParseLevel Missing Parm for 'target'" );
return false;
}
filter.target = gameLocal.declTargetInfoType.LocalFind( token, false );
if ( !filter.target ) {
src.Error( "sdDeclDamageFilter::ParseLevel Invalid Target '%s'", token.c_str() );
return false;
}
} else if( !token.Icmp( "noScale" ) ) {
filter.noScale = true;
} else {
src.Error( "sdDeclDamageFilter::ParseLevel Unknown Parameter %s", token.c_str() );
return false;
}
}
return true;
}
示例3: ParsePage
/*
============
sdDeclRadialMenu::ParsePage
============
*/
bool sdDeclRadialMenu::ParsePage( idParser& src ) {
idToken token;
if( !src.ReadToken( &token )) {
src.Error( "sdDeclRadialMenu::ParsePage: Unexpected end of file while parsing declName" );
return false;
}
if( token.Length() > 0 ) {
pages.Append( gameLocal.declRadialMenuType.LocalFind( token ) );
} else {
gameLocal.Warning( "sdDeclRadialMenu::ParsePage: parsed an empty page in '%s'", GetName() );
}
return true;
}
示例4: ParseItem
/*
============
sdDeclRadialMenu::ParseItem
============
*/
bool sdDeclRadialMenu::ParseItem( idParser& src ) {
idToken token;
if( !src.ReadToken( &token )) {
src.Error( "sdDeclRadialMenu::ParseItem: Unexpected end of file while parsing itemName" );
return false;
}
item_t& item = items.Alloc();
item.title = declHolder.FindLocStr( token.c_str() );
bool success = ParseKeys( src, item.keys );
gameLocal.CacheDictionaryMedia( item.keys );
return success;
}
示例5: Parse
/*
============
sdDemoCamera_Anim::Parse
============
*/
bool sdDemoCamera_Anim::Parse( idParser& src ) {
if ( !src.ExpectTokenString( "{" ) ) {
return false;
}
idToken token;
int cycle = 1;
idVec3 offset( vec3_origin );
while( true ) {
if ( !src.ExpectAnyToken( &token ) ) {
return false;
}
if ( !token.Cmp( "}" ) ) {
break;
} else if ( !token.Icmp( "anim" ) ) {
if ( !src.ExpectAnyToken( &token ) ) {
return false;
}
if ( !cameraMD5.LoadAnim( token ) ) {
return false;
}
} else if ( !token.Icmp( "cycle" ) ) {
cycle = src.ParseInt();
} else if ( !token.Icmp( "offset" ) ) {
if ( !src.Parse1DMatrix( 3, offset.ToFloatPtr() ) ) {
return false;
}
} else if ( !sdDemoCamera::ParseKey( token, src ) ) {
src.Error( "sdDemoCamera_Anim::Parse : Unknown keyword '%s'", token.c_str() );
return false;
}
}
if ( !cycle ) {
cycle = 1;
}
cameraMD5.SetCycle( cycle );
cameraMD5.SetOffset( offset );
return true;
}
示例6: ParseTimeline
/*
================
sdDeclToolTip::ParseTimeline
================
*/
bool sdDeclToolTip::ParseTimeline( idParser& src ) {
idToken token;
src.SkipUntilString( "{", &token );
while ( true ) {
if( !src.ReadToken( &token ) ) {
return false;
}
if ( !token.Icmp( "onTime" ) ) {
src.ReadToken( &token );
int time;
if ( token.type == TT_NUMBER ) {
time = ( token.GetIntValue() / 100.0f ) * GetLength();
} else if ( token.type == TT_NAME && !token.Icmp( "end" ) ) {
time = TLTIME_END;
} else {
src.Error( "sdDeclToolTip::ParseTimeline number expected for 'onTime'" );
return false;
}
timelinePair_t event;
event.first = time;
if ( timeline.Num() > 0 ) {
timelinePair_t lastEvent = timeline.Back();
if ( lastEvent.first > time && time != TLTIME_END ) {
src.Error( "sdDeclToolTip::ParseTimeline time events must be in increasing order: '%i'", time );
return false;
}
}
src.ReadToken( &token );
if ( !token.Icmp( "guiEvent" ) ) {
event.second.eventType = TL_GUIEVENT;
if( !src.ExpectTokenType( TT_STRING, 0, &token ) ) {
src.Error( "sdDeclToolTip::ParseTimeline string expected after 'guiEvent'" );
return false;
}
event.second.arg1 = token;
} else if ( !token.Icmp( "pause" ) ) {
event.second.eventType = TL_PAUSE;
} else if ( !token.Icmp( "unpause" ) ) {
event.second.eventType = TL_UNPAUSE;
} else if ( !token.Icmp( "showInventory" ) ) {
event.second.eventType = TL_SHOWINVENTORY;
if( !src.ExpectTokenType( TT_STRING, 0, &token ) ) {
src.Error( "sdDeclToolTip::ParseTimeline string expected after 'guiEvent'" );
return false;
}
event.second.arg1 = token;
} else if ( !token.Icmp( "hideInventory" ) ) {
event.second.eventType = TL_HIDEINVENTORY;
} else if ( !token.Icmp( "waypointHighlight" ) ) {
event.second.eventType = TL_WAYPOINTHIGHLIGHT;
if( !src.ExpectTokenType( TT_STRING, 0, &token ) ) {
src.Error( "sdDeclToolTip::ParseTimeline string expected after 'guiEvent'" );
return false;
}
event.second.arg1 = token;
} else if ( !token.Icmp( "lookAtTask" ) ) {
event.second.eventType = TL_LOOKATTASK;
} else {
src.Error( "sdDeclToolTip::ParseTimeline unexpected timeline event '%s'", token.c_str() );
return false;
}
timeline.Append( event );
} else if ( !token.Icmp( "unpauseWeaponSlot" ) ) {
if( !src.ExpectTokenType( TT_NUMBER, 0, &token ) ) {
src.Error( "sdDeclToolTip::ParseTimeline number expected after 'unpauseWeaponSlot'" );
return false;
}
//.........这里部分代码省略.........
示例7: ParseExportSection
/*
====================
idModelExport::ParseExportSection
====================
*/
int idModelExport::ParseExportSection( idParser &parser ) {
idToken command;
idToken token;
idStr defaultCommands;
idLexer lex;
idStr temp;
idStr parms;
int count;
// only export sections that match our export mask
if( g_exportMask.GetString()[ 0 ] ) {
if( parser.CheckTokenString( "{" ) ) {
parser.SkipBracedSection( false );
return 0;
}
parser.ReadToken( &token );
if( token.Icmp( g_exportMask.GetString() ) ) {
parser.SkipBracedSection();
return 0;
}
parser.ExpectTokenString( "{" );
} else if( !parser.CheckTokenString( "{" ) ) {
// skip the export mask
parser.ReadToken( &token );
parser.ExpectTokenString( "{" );
}
count = 0;
lex.SetFlags( LEXFL_NOSTRINGCONCAT | LEXFL_ALLOWPATHNAMES | LEXFL_ALLOWMULTICHARLITERALS | LEXFL_ALLOWBACKSLASHSTRINGCONCAT );
while( 1 ) {
if( !parser.ReadToken( &command ) ) {
parser.Error( "Unexpoected end-of-file" );
break;
}
if( command == "}" ) {
break;
}
if( command == "options" ) {
parser.ParseRestOfLine( defaultCommands );
} else if( command == "addoptions" ) {
parser.ParseRestOfLine( temp );
defaultCommands += " ";
defaultCommands += temp;
} else if( ( command == "mesh" ) || ( command == "anim" ) || ( command == "camera" ) ) {
if( !parser.ReadToken( &token ) ) {
parser.Error( "Expected filename" );
}
temp = token;
parser.ParseRestOfLine( parms );
if( defaultCommands.Length() ) {
sprintf( temp, "%s %s", temp.c_str(), defaultCommands.c_str() );
}
if( parms.Length() ) {
sprintf( temp, "%s %s", temp.c_str(), parms.c_str() );
}
lex.LoadMemory( temp, temp.Length(), parser.GetFileName() );
Reset();
if( ParseOptions( lex ) ) {
const char *game = cvarSystem->GetCVarString( "fs_game" );
if( strlen( game ) == 0 ) {
game = BASE_GAMEDIR;
}
if( command == "mesh" ) {
dest.SetFileExtension( MD5_MESH_EXT );
} else if( command == "anim" ) {
dest.SetFileExtension( MD5_ANIM_EXT );
} else if( command == "camera" ) {
dest.SetFileExtension( MD5_CAMERA_EXT );
} else {
dest.SetFileExtension( command );
}
idStr back = commandLine;
sprintf( commandLine, "%s %s -dest %s -game %s%s", command.c_str(), src.c_str(), dest.c_str(), game, commandLine.c_str() );
if( ConvertMayaToMD5() ) {
count++;
} else {
parser.Warning( "Failed to export '%s' : %s", src.c_str(), Maya_Error.c_str() );
}
}
lex.FreeSource();
} else {
parser.Error( "Unknown token: %s", command.c_str() );
parser.SkipBracedSection( false );
break;
}
}
return count;
}