本文整理汇总了C++中idParser类的典型用法代码示例。如果您正苦于以下问题:C++ idParser类的具体用法?C++ idParser怎么用?C++ idParser使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了idParser类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: MA_ParseEdge
bool MA_ParseEdge(idParser& parser, maAttribHeader_t* header) {
maMesh_t* pMesh = &maGlobal.currentObject->mesh;
idToken token;
//Allocate enough space for all the verts if this is the first attribute for verticies
if(!pMesh->edges) {
pMesh->numEdges = header->size;
pMesh->edges = (idVec3 *)Mem_Alloc( sizeof( idVec3 ) * pMesh->numEdges );
}
//Get the start and end index for this attribute
int minIndex, maxIndex;
if(!MA_ParseHeaderIndex(header, minIndex, maxIndex, "EdgeHeader", NULL)) {
//This was just a header
return true;
}
//Read each vert
for(int i = minIndex; i <= maxIndex; i++) {
pMesh->edges[i].x = parser.ParseFloat();
pMesh->edges[i].y = parser.ParseFloat();
pMesh->edges[i].z = parser.ParseFloat();
}
return true;
}
示例2: MA_ParseNodeHeader
void MA_ParseNodeHeader( idParser &parser, maNodeHeader_t *header )
{
memset( header, 0, sizeof( maNodeHeader_t ) );
idToken token;
while( parser.ReadToken( &token ) )
{
if( !token.Icmp( "-" ) )
{
parser.ReadToken( &token );
if( !token.Icmp( "n" ) )
{
parser.ReadToken( &token );
strcpy( header->name, token.c_str() );
}
else if( !token.Icmp( "p" ) )
{
parser.ReadToken( &token );
strcpy( header->parent, token.c_str() );
}
}
else if( !token.Icmp( ";" ) )
{
break;
}
}
}
示例3: MA_ParseColor
bool MA_ParseColor(idParser& parser, maAttribHeader_t* header) {
maMesh_t* pMesh = &maGlobal.currentObject->mesh;
idToken token;
//Allocate enough space for all the verts if this is the first attribute for verticies
if(!pMesh->colors) {
pMesh->numColors = header->size;
pMesh->colors = (byte *)Mem_Alloc( sizeof( byte ) * pMesh->numColors * 4 );
}
//Get the start and end index for this attribute
int minIndex, maxIndex;
if(!MA_ParseHeaderIndex(header, minIndex, maxIndex, "ColorHeader", NULL)) {
//This was just a header
return true;
}
//Read each vert
for(int i = minIndex; i <= maxIndex; i++) {
pMesh->colors[i*4] = parser.ParseFloat() * 255;
pMesh->colors[i*4+1] = parser.ParseFloat() * 255;
pMesh->colors[i*4+2] = parser.ParseFloat() * 255;
pMesh->colors[i*4+3] = parser.ParseFloat() * 255;
}
return true;
}
示例4: ParseConstantValue
/*
================
idTypeInfoGen::ParseConstantValue
================
*/
void idTypeInfoGen::ParseConstantValue( const char *scope, idParser &src, idStr &value ) {
idToken token;
idStr constantString;
int indent = 0;
while( src.ReadToken( &token ) ) {
if ( token == "(" ) {
indent++;
} else if ( token == ")" ) {
indent--;
} else if ( indent == 0 && ( token == ";" || token == "," || token == "}" ) ) {
src.UnreadToken( &token );
break;
} else if ( token.type == TT_NAME ) {
constantString = token;
while( src.CheckTokenString( "::" ) ) {
src.ExpectTokenType( TT_NAME, 0, &token );
constantString += "::" + token;
}
value += va( "%d", GetIntegerConstant( scope, constantString, src ) );
continue;
}
value += token;
}
}
示例5: ParseFilter
/*
================
sdDeclDamageFilter::ParseFilter
================
*/
bool sdDeclDamageFilter::ParseFilter( damageFilter_t& filter, idParser& src ) {
idToken token;
if( !src.ReadToken( &token ) || token.Cmp( "{" ) ) {
return false;
}
while ( true ) {
if ( !src.ReadToken( &token ) ) {
return false;
}
if ( !token.Cmp( "}" ) ) {
break;
}
if( !token.Icmp( "damage" ) ) {
bool error;
filter.damage = src.ParseFloat( &error );
if ( error ) {
src.Error( "sdDeclDamageFilter::ParseLevel Invalid Parm for 'damage'" );
return false;
}
if ( src.PeekTokenString( "%" ) ) {
src.ReadToken( &token );
filter.mode = DFM_PERCENT;
} else {
filter.mode = DFM_NORMAL;
}
} else if( !token.Icmp( "target" ) ) {
if ( !src.ReadToken( &token ) ) {
src.Error( "sdDeclDamageFilter::ParseLevel Missing Parm for 'target'" );
return false;
}
filter.target = gameLocal.declTargetInfoType.LocalFind( token, false );
if ( !filter.target ) {
src.Error( "sdDeclDamageFilter::ParseLevel Invalid Target '%s'", token.c_str() );
return false;
}
} else if( !token.Icmp( "noScale" ) ) {
filter.noScale = true;
} else {
src.Error( "sdDeclDamageFilter::ParseLevel Unknown Parameter %s", token.c_str() );
return false;
}
}
return true;
}
示例6: MA_ParseTransform
bool MA_ParseTransform(idParser& parser) {
maNodeHeader_t header;
maTransform_t* transform;
memset(&header, 0, sizeof(header));
//Allocate room for the transform
transform = (maTransform_t *)Mem_Alloc( sizeof( maTransform_t ) );
memset(transform, 0, sizeof(maTransform_t));
transform->scale.x = transform->scale.y = transform->scale.z = 1;
//Get the header info from the transform
MA_ParseNodeHeader(parser, &header);
//Read the transform attributes
idToken token;
while(parser.ReadToken(&token)) {
if(IsNodeComplete(token)) {
parser.UnreadToken(&token);
break;
}
if(!token.Icmp("setAttr")) {
parser.ReadToken(&token);
if(!token.Icmp(".t")) {
if(!MA_ReadVec3(parser, transform->translate)) {
return false;
}
transform->translate.y *= -1;
} else if (!token.Icmp(".r")) {
if(!MA_ReadVec3(parser, transform->rotate)) {
return false;
}
} else if (!token.Icmp(".s")) {
if(!MA_ReadVec3(parser, transform->scale)) {
return false;
}
} else {
parser.SkipRestOfLine();
}
}
}
if(header.parent[0] != 0) {
//Find the parent
maTransform_t** parent;
maGlobal.model->transforms.Get(header.parent, &parent);
if(parent) {
transform->parent = *parent;
}
}
//Add this transform to the list
maGlobal.model->transforms.Set(header.name, transform);
return true;
}
示例7: Parse
/*
================
idDict::Parse
================
*/
bool idDict::Parse( idParser &parser ) {
idToken token;
idToken token2;
bool errors;
errors = false;
parser.ExpectTokenString( "{" );
parser.ReadToken( &token );
while( ( token.type != TT_PUNCTUATION ) || ( token != "}" ) ) {
if ( token.type != TT_STRING ) {
parser.Error( "Expected quoted string, but found '%s'", token.c_str() );
}
if ( !parser.ReadToken( &token2 ) ) {
parser.Error( "Unexpected end of file" );
}
if ( FindKey( token ) ) {
parser.Warning( "'%s' already defined", token.c_str() );
errors = true;
}
Set( token, token2 );
if ( !parser.ReadToken( &token ) ) {
parser.Error( "Unexpected end of file" );
}
}
return !errors;
}
示例8: MA_ReadVec3
bool MA_ReadVec3(idParser& parser, idVec3& vec) {
idToken token;
if(!parser.SkipUntilString("double3")) {
throw idException( va("Maya Loader '%s': Invalid Vec3", parser.GetFileName()) );
}
//We need to flip y and z because of the maya coordinate system
vec.x = parser.ParseFloat();
vec.z = parser.ParseFloat();
vec.y = parser.ParseFloat();
return true;
}
示例9: ParsePage
/*
============
sdDeclRadialMenu::ParsePage
============
*/
bool sdDeclRadialMenu::ParsePage( idParser& src ) {
idToken token;
if( !src.ReadToken( &token )) {
src.Error( "sdDeclRadialMenu::ParsePage: Unexpected end of file while parsing declName" );
return false;
}
if( token.Length() > 0 ) {
pages.Append( gameLocal.declRadialMenuType.LocalFind( token ) );
} else {
gameLocal.Warning( "sdDeclRadialMenu::ParsePage: parsed an empty page in '%s'", GetName() );
}
return true;
}
示例10: MA_ParseTVert
bool MA_ParseTVert( idParser &parser, maAttribHeader_t *header )
{
maMesh_t *pMesh = &maGlobal.currentObject->mesh;
idToken token;
//This is not the texture coordinates. It is just the name so ignore it
if( strstr( header->name, "uvsn" ) )
{
return true;
}
//Allocate enough space for all the data
if( !pMesh->tvertexes )
{
pMesh->numTVertexes = header->size;
pMesh->tvertexes = ( idVec2 * ) Mem_Alloc( sizeof( idVec2 ) * pMesh->numTVertexes );
}
//Get the start and end index for this attribute
int minIndex, maxIndex;
if( !MA_ParseHeaderIndex( header, minIndex, maxIndex, "TextureCoordHeader", "uvsp" ) )
{
//This was just a header
return true;
}
parser.ReadToken( &token );
if( !token.Icmp( "-" ) )
{
idToken tk2;
parser.ReadToken( &tk2 );
if( !tk2.Icmp( "type" ) )
{
parser.SkipUntilString( "float2" );
}
else
{
parser.UnreadToken( &tk2 );
parser.UnreadToken( &token );
}
}
else
{
parser.UnreadToken( &token );
}
//Read each tvert
for( int i = minIndex; i <= maxIndex; i++ )
{
pMesh->tvertexes[i].x = parser.ParseFloat();
pMesh->tvertexes[i].y = 1.0f - parser.ParseFloat();
}
return true;
}
示例11: ParseItem
/*
============
sdDeclRadialMenu::ParseItem
============
*/
bool sdDeclRadialMenu::ParseItem( idParser& src ) {
idToken token;
if( !src.ReadToken( &token )) {
src.Error( "sdDeclRadialMenu::ParseItem: Unexpected end of file while parsing itemName" );
return false;
}
item_t& item = items.Alloc();
item.title = declHolder.FindLocStr( token.c_str() );
bool success = ParseKeys( src, item.keys );
gameLocal.CacheDictionaryMedia( item.keys );
return success;
}
示例12: MA_ParseNormal
bool MA_ParseNormal(idParser& parser, maAttribHeader_t* header) {
maMesh_t* pMesh = &maGlobal.currentObject->mesh;
idToken token;
//Allocate enough space for all the verts if this is the first attribute for verticies
if(!pMesh->normals) {
pMesh->numNormals = header->size;
pMesh->normals = (idVec3 *)Mem_Alloc( sizeof( idVec3 ) * pMesh->numNormals );
}
//Get the start and end index for this attribute
int minIndex, maxIndex;
if(!MA_ParseHeaderIndex(header, minIndex, maxIndex, "NormalHeader", NULL)) {
//This was just a header
return true;
}
parser.ReadToken(&token);
if(!token.Icmp("-")) {
idToken tk2;
parser.ReadToken(&tk2);
if(!tk2.Icmp("type")) {
parser.SkipUntilString("float3");
} else {
parser.UnreadToken(&tk2);
parser.UnreadToken(&token);
}
} else {
parser.UnreadToken(&token);
}
//Read each vert
for(int i = minIndex; i <= maxIndex; i++) {
pMesh->normals[i].x = parser.ParseFloat();
//Adjust the normals for the change in coordinate systems
pMesh->normals[i].z = parser.ParseFloat();
pMesh->normals[i].y = -parser.ParseFloat();
pMesh->normals[i].Normalize();
}
pMesh->normalsParsed = true;
pMesh->nextNormal = 0;
return true;
}
示例13: MA_ParseAttribHeader
bool MA_ParseAttribHeader(idParser &parser, maAttribHeader_t* header) {
idToken token;
memset(header, 0, sizeof(maAttribHeader_t));
parser.ReadToken(&token);
if(!token.Icmp("-")) {
parser.ReadToken(&token);
if (!token.Icmp("s")) {
header->size = parser.ParseInt();
parser.ReadToken(&token);
}
}
strcpy(header->name, token.c_str());
return true;
}
示例14: Parse
/*
================
sdPersistentRankInfo::Parse
================
*/
bool sdPersistentRankInfo::Parse( idParser& src ) {
idToken token;
while ( true ) {
if ( src.ReadToken( &token ) == 0 ) {
break;
}
if ( token.Icmp( "badge" ) == 0 ) {
if ( !ParseBadge( src ) ) {
return false;
}
} else {
src.Warning( "Unexpected Token: '%s'", token.c_str() );
return false;
}
}
return true;
}
示例15: GetFloatConstant
/*
================
idTypeInfoGen::GetFloatConstant
================
*/
float idTypeInfoGen::GetFloatConstant( const char *scope, const char *name, idParser &src ) {
idConstantInfo *constant = FindConstant( idStr( scope ) + name );
if ( constant == NULL ) {
constant = FindConstant( name );
}
if ( constant ) {
return EvaluateFloatString( constant->value );
}
src.Warning( "unknown value '%s' in constant expression", name );
return 0;
}