当前位置: 首页>>代码示例>>C++>>正文


C++ idLexer::Warning方法代码示例

本文整理汇总了C++中idLexer::Warning方法的典型用法代码示例。如果您正苦于以下问题:C++ idLexer::Warning方法的具体用法?C++ idLexer::Warning怎么用?C++ idLexer::Warning使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在idLexer的用法示例。


在下文中一共展示了idLexer::Warning方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: VerifyVariable

/*
================
idTypeInfoTools::VerifyVariable
================
*/
void idTypeInfoTools::VerifyVariable( const char *varName, const char *varType, const char *scope, const char *prefix, const char *postfix, const char *value, const void *varPtr, int varSize ) {
	idToken token;

	if ( typeError ) {
		return;
	}

	src->SkipUntilString( "=" );
	src->ExpectTokenType( TT_STRING, 0, &token );
	if ( token.Cmp( value ) != 0 ) {

		// NOTE: skip several things

		if ( IsRenderHandleVariable( varName, varType, scope, prefix, postfix, value ) ) {
			return;
		}

		if ( IsAllowedToChangedFromSaveGames( varName, varType, scope, prefix, postfix, value ) ) {
			return;
		}

		src->Warning( "state diff for %s%s::%s%s\n%s\n%s", prefix, scope, varName, postfix, token.c_str(), value );
		typeError = true;
	}
}
开发者ID:iodoom-gitorious,项目名称:windowshasyous-dhewg-iodoom3,代码行数:30,代码来源:TypeInfo.cpp

示例2: ParseShader


//.........这里部分代码省略.........
            speakerMask |= 1<<SPEAKER_CENTER;
        }
        // speaker mask
        else if ( !token.Icmp( "mask_left" ) )
        {
            speakerMask |= 1<<SPEAKER_LEFT;
        }
        // speaker mask
        else if ( !token.Icmp( "mask_right" ) )
        {
            speakerMask |= 1<<SPEAKER_RIGHT;
        }
        // speaker mask
        else if ( !token.Icmp( "mask_backright" ) )
        {
            speakerMask |= 1<<SPEAKER_BACKRIGHT;
        }
        // speaker mask
        else if ( !token.Icmp( "mask_backleft" ) )
        {
            speakerMask |= 1<<SPEAKER_BACKLEFT;
        }
        // speaker mask
        else if ( !token.Icmp( "mask_lfe" ) )
        {
            speakerMask |= 1<<SPEAKER_LFE;
        }
        // soundClass
        else if ( !token.Icmp( "soundClass" ) )
        {
            parms.soundClass = src.ParseInt();
            if ( parms.soundClass < 0 || parms.soundClass >= SOUND_MAX_CLASSES )
            {
                src.Warning( "SoundClass out of range" );
                return false;
            }
        }
        // altSound
        else if ( !token.Icmp( "altSound" ) )
        {
            if ( !src.ExpectAnyToken( &token ) )
            {
                return false;
            }
            altSound = declManager->FindSound( token.c_str() );
        }
        // ordered
        else if ( !token.Icmp( "ordered" ) )
        {
            // no longer supported
        }
        // no_dups
        else if ( !token.Icmp( "no_dups" ) )
        {
            parms.soundShaderFlags |= SSF_NO_DUPS;
        }
        // no_flicker
        else if ( !token.Icmp( "no_flicker" ) )
        {
            parms.soundShaderFlags |= SSF_NO_FLICKER;
        }
        // plain
        else if ( !token.Icmp( "plain" ) )
        {
            // no longer supported
        }
开发者ID:revelator,项目名称:Revelator-Doom3,代码行数:67,代码来源:snd_shader.cpp

示例3: model


//.........这里部分代码省略.........
	//
	parser.ExpectTokenString( "numtris" );
	count = parser.ParseInt();
	if( count < 0 )
	{
		parser.Error( "Invalid size: %d", count );
	}
	
	idList<int> tris;
	tris.SetNum( count * 3 );
	numTris = count;
	for( int i = 0; i < count; i++ )
	{
		parser.ExpectTokenString( "tri" );
		parser.ParseInt();
		
		tris[ i * 3 + 0 ] = parser.ParseInt();
		tris[ i * 3 + 1 ] = parser.ParseInt();
		tris[ i * 3 + 2 ] = parser.ParseInt();
	}
	
	//
	// parse weights
	//
	parser.ExpectTokenString( "numweights" );
	count = parser.ParseInt();
	if( count < 0 )
	{
		parser.Error( "Invalid size: %d", count );
	}
	
	if( maxweight > count )
	{
		parser.Warning( "Vertices reference out of range weights in model (%d of %d weights).", maxweight, count );
	}
	
	idList<vertexWeight_t> tempWeights;
	tempWeights.SetNum( count );
	assert( numJoints < 256 );		// so we can pack into bytes
	
	for( int i = 0; i < count; i++ )
	{
		parser.ExpectTokenString( "weight" );
		parser.ParseInt();
		
		int jointnum = parser.ParseInt();
		if( ( jointnum < 0 ) || ( jointnum >= numJoints ) )
		{
			parser.Error( "Joint Index out of range(%d): %d", numJoints, jointnum );
		}
		
		tempWeights[ i ].joint			= jointnum;
		tempWeights[ i ].jointWeight	= parser.ParseFloat();
		
		parser.Parse1DMatrix( 3, tempWeights[ i ].offset.ToFloatPtr() );
	}
	
	// create pre-scaled weights and an index for the vertex/joint lookup
	idVec4* scaledWeights = ( idVec4* ) Mem_Alloc16( numWeights * sizeof( scaledWeights[0] ), TAG_MD5_WEIGHT );
	int* weightIndex = ( int* ) Mem_Alloc16( numWeights * 2 * sizeof( weightIndex[0] ), TAG_MD5_INDEX );
	memset( weightIndex, 0, numWeights * 2 * sizeof( weightIndex[0] ) );
	
	count = 0;
	for( int i = 0; i < texCoords.Num(); i++ )
	{
		int num = firstWeightForVertex[i];
开发者ID:BielBdeLuna,项目名称:StormEngine2,代码行数:67,代码来源:Model_md5.cpp

示例4: ParseSingleFXAction


//.........这里部分代码省略.........
			continue;
		}

		if ( !token.Icmp( "useModel" ) ) {
			src.ReadToken( &token );
			FXAction.data = token;
			for( int i = 0; i < events.Num(); i++ ) {
				if ( events[i].name.Icmp( FXAction.data ) == 0 ) {
					FXAction.sibling = i;
				}
			}
			FXAction.type = FX_MODEL;

			// precache the model
			renderModelManager->FindModel( FXAction.data );
			continue;
		}

		if ( !token.Icmp( "light" ) ) {
			src.ReadToken( &token );
			FXAction.data = token;
			src.ExpectTokenString( "," );
			FXAction.lightColor[0] = src.ParseFloat();
			src.ExpectTokenString( "," );
			FXAction.lightColor[1] = src.ParseFloat();
			src.ExpectTokenString( "," );
			FXAction.lightColor[2] = src.ParseFloat();
			src.ExpectTokenString( "," );
			FXAction.lightRadius = src.ParseFloat();
			FXAction.type = FX_LIGHT;

			// precache the light material
			declManager->FindMaterial( FXAction.data );
			continue;
		}
	
		if ( !token.Icmp( "model" ) ) {
			src.ReadToken( &token );
			FXAction.data = token;
			FXAction.type = FX_MODEL;

			// precache it
			renderModelManager->FindModel( FXAction.data );
			continue;
		}

		if ( !token.Icmp( "particle" ) ) {	// FIXME: now the same as model
			src.ReadToken( &token );
			FXAction.data = token;
			FXAction.type = FX_PARTICLE;

			// precache it
			renderModelManager->FindModel( FXAction.data );
			continue;
		}

		if ( !token.Icmp( "decal" ) ) {
			src.ReadToken( &token );
			FXAction.data = token;
			FXAction.type = FX_DECAL;

			// precache it
			declManager->FindMaterial( FXAction.data );
			continue;
		}

		if ( !token.Icmp( "particleTrackVelocity" ) ) {
			FXAction.particleTrackVelocity = true;
			continue;
		}

		if ( !token.Icmp( "sound" ) ) {
			src.ReadToken( &token );
			FXAction.data = token;
			FXAction.type = FX_SOUND;

			// precache it
			declManager->FindSound( FXAction.data );
			continue;
		}

		if ( !token.Icmp( "ignoreMaster" ) ) {
			FXAction.shakeIgnoreMaster = true;
			continue;
		}

		if ( !token.Icmp( "shockwave" ) ) {
			src.ReadToken( &token );
			FXAction.data = token;
			FXAction.type = FX_SHOCKWAVE;

			// precache the entity def
			declManager->FindType( DECL_ENTITYDEF, FXAction.data );
			continue;
		}

		src.Warning( "FX File: bad token" );
		continue;
	}
}
开发者ID:Justasic,项目名称:DOOM-3,代码行数:101,代码来源:DeclFX.cpp

示例5: model


//.........这里部分代码省略.........
		}

		numWeights += numWeightsForVertex[ i ];
		if ( numWeightsForVertex[ i ] + firstWeightForVertex[ i ] > maxweight ) {
			maxweight = numWeightsForVertex[ i ] + firstWeightForVertex[ i ];
		}
	}

	//
	// parse tris
	//
	parser.ExpectTokenString( "numtris" );
	count = parser.ParseInt();
	if ( count < 0 ) {
		parser.Error( "Invalid size: %d", count );
	}

	tris.SetNum( count * 3 );
	numTris = count;
	for( i = 0; i < count; i++ ) {
		parser.ExpectTokenString( "tri" );
		parser.ParseInt();

		tris[ i * 3 + 0 ] = parser.ParseInt();
		tris[ i * 3 + 1 ] = parser.ParseInt();
		tris[ i * 3 + 2 ] = parser.ParseInt();
	}

	//
	// parse weights
	//
	parser.ExpectTokenString( "numweights" );
	count = parser.ParseInt();
	if ( count < 0 ) {
		parser.Error( "Invalid size: %d", count );
	}

	if ( maxweight > count ) {
		parser.Warning( "Vertices reference out of range weights in model (%d of %d weights).", maxweight, count );
	}

	tempWeights.SetNum( count );

	for( i = 0; i < count; i++ ) {
		parser.ExpectTokenString( "weight" );
		parser.ParseInt();

		jointnum = parser.ParseInt();
		if ( ( jointnum < 0 ) || ( jointnum >= numJoints ) ) {
			parser.Error( "Joint Index out of range(%d): %d", numJoints, jointnum );
		}

		tempWeights[ i ].joint			= jointnum;
		tempWeights[ i ].jointWeight	= parser.ParseFloat();

		parser.Parse1DMatrix( 3, tempWeights[ i ].offset.ToFloatPtr() );
	}

	// create pre-scaled weights and an index for the vertex/joint lookup
	scaledWeights = (idVec4 *) Mem_Alloc16( numWeights * sizeof( scaledWeights[0] ) );
	weightIndex = (int *) Mem_Alloc16( numWeights * 2 * sizeof( weightIndex[0] ) );
	memset( weightIndex, 0, numWeights * 2 * sizeof( weightIndex[0] ) );

	count = 0;
	for( i = 0; i < texCoords.Num(); i++ ) {
		num = firstWeightForVertex[i];
		for( j = 0; j < numWeightsForVertex[i]; j++, num++, count++ ) {
			scaledWeights[count].ToVec3() = tempWeights[num].offset * tempWeights[num].jointWeight;
			scaledWeights[count].w = tempWeights[num].jointWeight;
			weightIndex[count * 2 + 0] = tempWeights[num].joint * sizeof( idJointMat );
		}
		weightIndex[count * 2 - 1] = 1;
	}

	tempWeights.Clear();
	numWeightsForVertex.Clear();
	firstWeightForVertex.Clear();

	parser.ExpectTokenString( "}" );

	// update counters
	c_numVerts += texCoords.Num();
	c_numWeights += numWeights;
	c_numWeightJoints++;
	for ( i = 0; i < numWeights; i++ ) {
		c_numWeightJoints += weightIndex[i*2+1];
	}

	//
	// build the information that will be common to all animations of this mesh:
	// silhouette edge connectivity and normal / tangent generation information
	//
	idDrawVert *verts = (idDrawVert *) _alloca16( texCoords.Num() * sizeof( idDrawVert ) );
	for ( i = 0; i < texCoords.Num(); i++ ) {
		verts[i].Clear();
		verts[i].st = texCoords[i];
	}
	TransformVerts( verts, joints );
	deformInfo = R_BuildDeformInfo( texCoords.Num(), verts, tris.Num(), tris.Ptr(), shader->UseUnsmoothedTangents() );
}
开发者ID:0culus,项目名称:Doom3-for-MacOSX-,代码行数:101,代码来源:Model_md5.cpp

示例6: ParseShader


//.........这里部分代码省略.........
		// leadinVolume is used to allow light breaking leadin sounds to be much louder than the broken loop
		else if ( !token.Icmp( "leadinVolume" ) ) {
			leadinVolume = src.ParseFloat();
			leadin = true;
		}
		// speaker mask
		else if ( !token.Icmp( "mask_center" ) ) {
			speakerMask |= 1<<SPEAKER_CENTER;
		}
		// speaker mask
		else if ( !token.Icmp( "mask_left" ) ) {
			speakerMask |= 1<<SPEAKER_LEFT;
		}
		// speaker mask
		else if ( !token.Icmp( "mask_right" ) ) {
			speakerMask |= 1<<SPEAKER_RIGHT;
		}
		// speaker mask
		else if ( !token.Icmp( "mask_backright" ) ) {
			speakerMask |= 1<<SPEAKER_BACKRIGHT;
		}
		// speaker mask
		else if ( !token.Icmp( "mask_backleft" ) ) {
			speakerMask |= 1<<SPEAKER_BACKLEFT;
		}
		// speaker mask
		else if ( !token.Icmp( "mask_lfe" ) ) {
			speakerMask |= 1<<SPEAKER_LFE;
		}
		// soundClass
		else if ( !token.Icmp( "soundClass" ) ) {
			parms.soundClass = src.ParseInt();
			if ( parms.soundClass < 0 || parms.soundClass >= SOUND_MAX_CLASSES ) {
				src.Warning( "SoundClass out of range" );
				return false;
			}
		}
		// altSound
		else if ( !token.Icmp( "altSound" ) ) {
			if ( !src.ExpectAnyToken( &token ) ) {
				return false;
			}
			altSound = declManager->FindSound( token.c_str() );
		}
		// ordered
		else if ( !token.Icmp( "ordered" ) ) {
			// no longer supported
		}
		// no_dups
		else if ( !token.Icmp( "no_dups" ) ) {
			parms.soundShaderFlags |= SSF_NO_DUPS;
		}
		// no_flicker
		else if ( !token.Icmp( "no_flicker" ) ) {
			parms.soundShaderFlags |= SSF_NO_FLICKER;
		}
		// plain
		else if ( !token.Icmp( "plain" ) ) {	
			// no longer supported
		}
		// looping
		else if ( !token.Icmp( "looping" ) ) {
			parms.soundShaderFlags |= SSF_LOOPING;
		}
		// no occlusion
		else if ( !token.Icmp( "no_occlusion" ) ) {
开发者ID:Deepfreeze32,项目名称:taken,代码行数:67,代码来源:snd_shader.cpp

示例7: CompareGameState

/*
================
idTypeInfoTools::CompareGameState
================
*/
void idTypeInfoTools::CompareGameState( const char *fileName ) {
	int entityNum;
	idToken token;

	src = new idLexer();
	src->SetFlags( LEXFL_NOSTRINGESCAPECHARS );

	if ( !src->LoadFile( fileName ) ) {
		common->Warning( "couldn't load %s", fileName );
		delete src;
		src = NULL;
		return;
	}

	fp = NULL;
	Write = VerifyVariable;

#ifdef DUMP_GAMELOCAL

	if ( !src->ExpectTokenString( "gameLocal" ) || !src->ExpectTokenString( "{" ) ) {
		delete src;
		src = NULL;
		return;
	}

	WriteClass_r( (void *)&gameLocal, "", "idGameLocal", "idGameLocal", "", 0 );

	if ( !src->ExpectTokenString( "}" ) ) {
		delete src;
		src = NULL;
		return;
	}

#endif

	while( src->ReadToken( &token ) ) {
		if ( token != "entity" ) {
			break;
		}
		if ( !src->ExpectTokenType( TT_NUMBER, TT_INTEGER, &token ) ) {
			break;
		}

		entityNum = token.GetIntValue();

		if ( entityNum < 0 || entityNum >= gameLocal.num_entities ) {
			src->Warning( "entity number %d out of range", entityNum );
			break;
		}

		typeError = false;

		idEntity *ent = gameLocal.entities[entityNum];
		if ( !ent ) {
			src->Warning( "entity %d is not spawned", entityNum );
			src->SkipBracedSection( true );
			continue;
		}

		if ( !src->ExpectTokenType( TT_NAME, 0, &token ) ) {
			break;
		}

		if ( token.Cmp( ent->GetType()->classname ) != 0 ) {
			src->Warning( "entity %d has wrong type", entityNum );
			src->SkipBracedSection( true );
			continue;
		}

		if ( !src->ExpectTokenString( "{" ) ) {
			src->Warning( "entity %d missing leading {", entityNum );
			break;
		}

		WriteClass_r( (void *)ent, "", ent->GetType()->classname, ent->GetType()->classname, "", 0 );

		if ( !src->SkipBracedSection( false ) ) {
			src->Warning( "entity %d missing trailing }", entityNum );
			break;
		}
	}

	delete src;
	src = NULL;
}
开发者ID:iodoom-gitorious,项目名称:windowshasyous-dhewg-iodoom3,代码行数:90,代码来源:TypeInfo.cpp


注:本文中的idLexer::Warning方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。