本文整理汇总了C++中idCVar::SetInteger方法的典型用法代码示例。如果您正苦于以下问题:C++ idCVar::SetInteger方法的具体用法?C++ idCVar::SetInteger怎么用?C++ idCVar::SetInteger使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类idCVar
的用法示例。
在下文中一共展示了idCVar::SetInteger方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: switch
/*
========================
idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::AdjustField
========================
*/
void idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::AdjustField( const int fieldIndex, const int adjustAmount ) {
switch ( fieldIndex ) {
case SYSTEM_FIELD_FRAMERATE: {
//Carl: Oculus Rift DK1 can be hacked to use refresh rates from 60Hz to 83Hz (71Hz max undistorted). CV1 will probably support 90Hz.
//Carl: Doom 3 BFG also originally supported 120Hz. So list everything from 60 to 83, with 90 and 120 last.
static const int numValues = 26;
static const int values[numValues] = { 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 90, 120 };
com_engineHz.SetInteger( AdjustOption( com_engineHz.GetInteger(), values, numValues, adjustAmount ) );
break;
}
case SYSTEM_FIELD_VSYNC: {
static const int numValues = 3;
static const int values[numValues] = { 0, 1, 2 };
r_swapInterval.SetInteger( AdjustOption( r_swapInterval.GetInteger(), values, numValues, adjustAmount ) );
break;
}
case SYSTEM_FIELD_ANTIALIASING: {
static const int numValues = 5;
static const int values[numValues] = { 0, 2, 4, 8, 16 };
r_multiSamples.SetInteger( AdjustOption( r_multiSamples.GetInteger(), values, numValues, adjustAmount ) );
break;
}
case SYSTEM_FIELD_MOTIONBLUR: {
static const int numValues = 5;
static const int values[numValues] = { 0, 2, 3, 4, 5 };
r_motionBlur.SetInteger( AdjustOption( r_motionBlur.GetInteger(), values, numValues, adjustAmount ) );
break;
}
case SYSTEM_FIELD_LODBIAS: {
const float percent = LinearAdjust( r_lodBias.GetFloat(), -1.0f, 1.0f, 0.0f, 100.0f );
const float adjusted = percent + (float)adjustAmount * 5.0f;
const float clamped = idMath::ClampFloat( 0.0f, 100.0f, adjusted );
r_lodBias.SetFloat( LinearAdjust( clamped, 0.0f, 100.0f, -1.0f, 1.0f ) );
break;
}
case SYSTEM_FIELD_BRIGHTNESS: {
const float percent = LinearAdjust( r_lightScale.GetFloat(), 2.0f, 4.0f, 0.0f, 100.0f );
const float adjusted = percent + (float)adjustAmount;
const float clamped = idMath::ClampFloat( 0.0f, 100.0f, adjusted );
r_lightScale.SetFloat( LinearAdjust( clamped, 0.0f, 100.0f, 2.0f, 4.0f ) );
break;
}
case SYSTEM_FIELD_VOLUME: {
const float percent = 100.0f * Square( 1.0f - ( s_volume_dB.GetFloat() / DB_SILENCE ) );
const float adjusted = percent + (float)adjustAmount;
const float clamped = idMath::ClampFloat( 0.0f, 100.0f, adjusted );
s_volume_dB.SetFloat( DB_SILENCE - ( idMath::Sqrt( clamped / 100.0f ) * DB_SILENCE ) );
break;
}
}
cvarSystem->ClearModifiedFlags( CVAR_ARCHIVE );
}
示例2: ShutdownPlaybacks
void idGameEdit::ShutdownPlaybacks( void )
{
g_recordPlayback.SetInteger( 0 );
g_playPlayback.SetInteger( 0 );
if( gamePlayback )
{
delete gamePlayback;
gamePlayback = NULL;
}
if( playbackCamera )
{
playbackCamera->PostEventMS( &EV_Remove, 0 );
playbackCamera = NULL;
SetCamera( NULL );
}
}
示例3: Posix_LateInit
/*
===============
Posix_LateInit
===============
*/
void Posix_LateInit( void ) {
Posix_InitConsoleInput();
com_pid.SetInteger( getpid() );
common->Printf( "pid: %d\n", com_pid.GetInteger() );
common->Printf( "%d MB System Memory\n", Sys_GetSystemRam() );
#ifndef ID_DEDICATED
common->Printf( "%d MB Video Memory\n", Sys_GetVideoRam() );
#endif
}
示例4: RBFProc
static BOOL CALLBACK RBFProc(HWND hwndDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_INITDIALOG:
SetDlgItemInt(hwndDlg, IDC_RBF_WIDTH, rbfg_DefaultWidth.GetInteger(), FALSE);
SetDlgItemInt(hwndDlg, IDC_RBF_HEIGHT, rbfg_DefaultHeight.GetInteger(), FALSE);
SetDlgItemText(hwndDlg, IDC_RBF_FILENAME, RBFName);
return TRUE;
case WM_COMMAND:
switch (LOWORD(wParam))
{
case IDOK:
{
int width, height;
width = GetDlgItemInt(hwndDlg, IDC_RBF_WIDTH, 0, FALSE);
height = GetDlgItemInt(hwndDlg, IDC_RBF_HEIGHT, 0, FALSE);
rbfg_DefaultWidth.SetInteger( width );
rbfg_DefaultHeight.SetInteger( height );
Com_WriteConfigToFile( CONFIG_FILE );
if (!CheckPow2(width) || !CheckPow2(height))
{
return TRUE;
}
DestroyWindow(hwndDlg);
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, va("renderbumpflat -size %d %d %s\n", width, height, RBFName.c_str() ) );
return TRUE;
}
case IDCANCEL:
DestroyWindow(hwndDlg);
return TRUE;
}
}
return FALSE;
}
示例5: Posix_LateInit
/*
===============
Posix_LateInit
===============
*/
void Posix_LateInit()
{
Posix_InitConsoleInput();
com_pid.SetInteger( getpid() );
common->Printf( "pid: %d\n", com_pid.GetInteger() );
common->Printf( "%d MB System Memory\n", Sys_GetSystemRam() );
//#ifndef ID_DEDICATED
//common->Printf( "%d MB Video Memory\n", Sys_GetVideoRam() );
//#endif
//Posix_StartAsyncThread( );
}
示例6: AdjustOption
/*
========================
idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::AdjustField
========================
*/
void idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::AdjustField( const int fieldIndex, const int adjustAmount )
{
switch( fieldIndex )
{
case SYSTEM_FIELD_FRAMERATE:
{
static const int numValues = 2;
static const int values[numValues] = { 60, 120 };
com_engineHz.SetInteger( AdjustOption( com_engineHz.GetInteger(), values, numValues, adjustAmount ) );
break;
}
case SYSTEM_FIELD_VSYNC:
{
static const int numValues = 3;
static const int values[numValues] = { 0, 1, 2 };
r_swapInterval.SetInteger( AdjustOption( r_swapInterval.GetInteger(), values, numValues, adjustAmount ) );
break;
}
case SYSTEM_FIELD_ANTIALIASING:
{
// RB: disabled 16x MSAA
static const int numValues = 4;
static const int values[numValues] = { 0, 2, 4, 8 };
// RB end
r_multiSamples.SetInteger( AdjustOption( r_multiSamples.GetInteger(), values, numValues, adjustAmount ) );
break;
}
case SYSTEM_FIELD_MOTIONBLUR:
{
static const int numValues = 5;
static const int values[numValues] = { 0, 2, 3, 4, 5 };
r_motionBlur.SetInteger( AdjustOption( r_motionBlur.GetInteger(), values, numValues, adjustAmount ) );
break;
}
// RB begin
case SYSTEM_FIELD_SHADOWMAPPING:
{
static const int numValues = 2;
static const int values[numValues] = { 0, 1 };
r_useShadowMapping.SetInteger( AdjustOption( r_useShadowMapping.GetInteger(), values, numValues, adjustAmount ) );
break;
}
/*case SYSTEM_FIELD_LODBIAS:
{
const float percent = LinearAdjust( r_lodBias.GetFloat(), -1.0f, 1.0f, 0.0f, 100.0f );
const float adjusted = percent + ( float )adjustAmount * 5.0f;
const float clamped = idMath::ClampFloat( 0.0f, 100.0f, adjusted );
r_lodBias.SetFloat( LinearAdjust( clamped, 0.0f, 100.0f, -1.0f, 1.0f ) );
break;
}*/
// RB end
case SYSTEM_FIELD_BRIGHTNESS:
{
const float percent = LinearAdjust( r_lightScale.GetFloat(), 2.0f, 4.0f, 0.0f, 100.0f );
const float adjusted = percent + ( float )adjustAmount;
const float clamped = idMath::ClampFloat( 0.0f, 100.0f, adjusted );
r_lightScale.SetFloat( LinearAdjust( clamped, 0.0f, 100.0f, 2.0f, 4.0f ) );
break;
}
case SYSTEM_FIELD_VOLUME:
{
const float percent = 100.0f * Square( 1.0f - ( s_volume_dB.GetFloat() / DB_SILENCE ) );
const float adjusted = percent + ( float )adjustAmount;
const float clamped = idMath::ClampFloat( 0.0f, 100.0f, adjusted );
s_volume_dB.SetFloat( DB_SILENCE - ( idMath::Sqrt( clamped / 100.0f ) * DB_SILENCE ) );
break;
}
}
cvarSystem->ClearModifiedFlags( CVAR_ARCHIVE );
}
示例7: if
/*
========================
idMenuScreen_Shell_MatchSettings::idMenuDataSource_MatchSettings::AdjustField
========================
*/
void idMenuScreen_Shell_MatchSettings::idMenuDataSource_MatchSettings::AdjustField( const int fieldIndex, const int adjustAmount ) {
const idStrList & modes = common->GetModeList();
const idList< mpMap_t > maps = common->GetMapList();
idMatchParameters matchParameters = session->GetActivePlatformLobbyBase().GetMatchParms();
if ( fieldIndex == MATCH_FIELD_MAP ) {
for ( int i = 0; i < maps.Num(); i++ ) {
// Don't allow random maps in the game lobby
matchParameters.gameMap += adjustAmount;
if ( matchParameters.gameMap < 0 ) {
matchParameters.gameMap = maps.Num() - 1;
}
matchParameters.gameMap %= maps.Num();
matchParameters.mapName = maps[ matchParameters.gameMap ].mapFile;
if ( ( maps[matchParameters.gameMap].supportedModes & BIT(matchParameters.gameMode) ) != 0 ) {
// This map supports this mode
break;
}
}
session->UpdateMatchParms( matchParameters );
idStr val;
GetMapName( matchParameters.gameMap, val );
si_map.SetInteger( matchParameters.gameMap );
fields[ MATCH_FIELD_MAP ].SetString( val );
} else if ( fieldIndex == MATCH_FIELD_MODE ) {
// Don't allow random modes in the game lobby
matchParameters.gameMode += adjustAmount;
if ( matchParameters.gameMode < 0 ) {
matchParameters.gameMode = modes.Num() - 1;
}
matchParameters.gameMode %= modes.Num();
updateMap = false;
if ( ( maps[matchParameters.gameMap].supportedModes & BIT(matchParameters.gameMode) ) == 0 ) {
for ( int i = 0; i < maps.Num(); ++i ) {
if ( ( maps[i].supportedModes & BIT(matchParameters.gameMode) ) != 0 ) {
matchParameters.gameMap = i;
updateMap = true;
break;
}
}
}
session->UpdateMatchParms( matchParameters );
idStr val;
GetModeName( matchParameters.gameMode, val );
si_mode.SetInteger( matchParameters.gameMode );
fields[ MATCH_FIELD_MODE ].SetString( val );
if ( updateMap ) {
GetMapName( matchParameters.gameMap, val );
si_map.SetInteger( matchParameters.gameMap );
fields[ MATCH_FIELD_MAP ].SetString( val );
}
} else if ( fieldIndex == MATCH_FIELD_TIME ) {
int time = si_timeLimit.GetInteger() + ( adjustAmount * 5 );
if ( time < 0 ) {
time = 60;
} else if ( time > 60 ) {
time = 0;
}
if ( time == 0 ) {
fields[ MATCH_FIELD_TIME ].SetString( "#str_02844" ); // none
} else {
fields[ MATCH_FIELD_TIME ].SetString( va( "%i", time ) );
}
si_timeLimit.SetInteger( time );
matchParameters.serverInfo.SetInt( "si_timeLimit", si_timeLimit.GetInteger() );
session->UpdateMatchParms( matchParameters );
} else if ( fieldIndex == MATCH_FIELD_SCORE ) {
int val = fields[ fieldIndex ].ToInteger() + ( adjustAmount * 5 );
if ( val < 5 ) {
val = MP_PLAYER_MAXFRAGS;
} else if ( val > MP_PLAYER_MAXFRAGS ) {
val = 5;
}
fields[ fieldIndex ].SetInteger( val );
si_fragLimit.SetInteger( val );
matchParameters.serverInfo.SetInt( "si_fragLimit", si_fragLimit.GetInteger() );
session->UpdateMatchParms( matchParameters );
}
cvarSystem->ClearModifiedFlags( CVAR_ARCHIVE );
//.........这里部分代码省略.........