本文整理汇总了C++中idBitMsgDelta::WriteLong方法的典型用法代码示例。如果您正苦于以下问题:C++ idBitMsgDelta::WriteLong方法的具体用法?C++ idBitMsgDelta::WriteLong怎么用?C++ idBitMsgDelta::WriteLong使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类idBitMsgDelta
的用法示例。
在下文中一共展示了idBitMsgDelta::WriteLong方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: WriteToSnapshot
/*
================
idLight::WriteToSnapshot
================
*/
void idLight::WriteToSnapshot( idBitMsgDelta &msg ) const {
GetPhysics()->WriteToSnapshot( msg );
WriteBindToSnapshot( msg );
msg.WriteByte( currentLevel );
msg.WriteLong( PackColor( baseColor ) );
// msg.WriteBits( lightParent.GetEntityNum(), GENTITYNUM_BITS );
/* // only helps prediction
msg.WriteLong( PackColor( fadeFrom ) );
msg.WriteLong( PackColor( fadeTo ) );
msg.WriteLong( fadeStart );
msg.WriteLong( fadeEnd );
*/
// FIXME: send renderLight.shader
msg.WriteFloat( renderLight.lightRadius[0], 5, 10 );
msg.WriteFloat( renderLight.lightRadius[1], 5, 10 );
msg.WriteFloat( renderLight.lightRadius[2], 5, 10 );
msg.WriteLong( PackColor( idVec4( renderLight.shaderParms[SHADERPARM_RED],
renderLight.shaderParms[SHADERPARM_GREEN],
renderLight.shaderParms[SHADERPARM_BLUE],
renderLight.shaderParms[SHADERPARM_ALPHA] ) ) );
msg.WriteFloat( renderLight.shaderParms[SHADERPARM_TIMESCALE], 5, 10 );
msg.WriteLong( renderLight.shaderParms[SHADERPARM_TIMEOFFSET] );
//msg.WriteByte( renderLight.shaderParms[SHADERPARM_DIVERSITY] );
msg.WriteShort( renderLight.shaderParms[SHADERPARM_MODE] );
WriteColorToSnapshot( msg );
}
示例2: WriteToSnapshot
/*
=================
idEntityFx::WriteToSnapshot
=================
*/
void idEntityFx::WriteToSnapshot( idBitMsgDelta &msg ) const
{
GetPhysics()->WriteToSnapshot( msg );
WriteBindToSnapshot( msg );
msg.WriteLong( ( fxEffect != NULL ) ? gameLocal.ServerRemapDecl( -1, DECL_FX, fxEffect->Index() ) : -1 );
msg.WriteLong( started );
}
示例3: WriteToSnapshot
/*
================
idPhysics_RigidBody::WriteToSnapshot
================
*/
void idPhysics_RigidBody::WriteToSnapshot( idBitMsgDelta &msg ) const {
idCQuat quat, localQuat;
quat = current.i.orientation.ToCQuat();
localQuat = current.localAxis.ToCQuat();
msg.WriteLong( current.atRest );
msg.WriteFloat( current.i.position[0] );
msg.WriteFloat( current.i.position[1] );
msg.WriteFloat( current.i.position[2] );
msg.WriteFloat( quat.x );
msg.WriteFloat( quat.y );
msg.WriteFloat( quat.z );
msg.WriteFloat( current.i.linearMomentum[0], RB_MOMENTUM_EXPONENT_BITS, RB_MOMENTUM_MANTISSA_BITS );
msg.WriteFloat( current.i.linearMomentum[1], RB_MOMENTUM_EXPONENT_BITS, RB_MOMENTUM_MANTISSA_BITS );
msg.WriteFloat( current.i.linearMomentum[2], RB_MOMENTUM_EXPONENT_BITS, RB_MOMENTUM_MANTISSA_BITS );
msg.WriteFloat( current.i.angularMomentum[0], RB_MOMENTUM_EXPONENT_BITS, RB_MOMENTUM_MANTISSA_BITS );
msg.WriteFloat( current.i.angularMomentum[1], RB_MOMENTUM_EXPONENT_BITS, RB_MOMENTUM_MANTISSA_BITS );
msg.WriteFloat( current.i.angularMomentum[2], RB_MOMENTUM_EXPONENT_BITS, RB_MOMENTUM_MANTISSA_BITS );
msg.WriteDeltaFloat( current.i.position[0], current.localOrigin[0] );
msg.WriteDeltaFloat( current.i.position[1], current.localOrigin[1] );
msg.WriteDeltaFloat( current.i.position[2], current.localOrigin[2] );
msg.WriteDeltaFloat( quat.x, localQuat.x );
msg.WriteDeltaFloat( quat.y, localQuat.y );
msg.WriteDeltaFloat( quat.z, localQuat.z );
msg.WriteDeltaFloat( 0.0f, current.pushVelocity[0], RB_VELOCITY_EXPONENT_BITS, RB_VELOCITY_MANTISSA_BITS );
msg.WriteDeltaFloat( 0.0f, current.pushVelocity[1], RB_VELOCITY_EXPONENT_BITS, RB_VELOCITY_MANTISSA_BITS );
msg.WriteDeltaFloat( 0.0f, current.pushVelocity[2], RB_VELOCITY_EXPONENT_BITS, RB_VELOCITY_MANTISSA_BITS );
msg.WriteDeltaFloat( 0.0f, current.externalForce[0], RB_FORCE_EXPONENT_BITS, RB_FORCE_MANTISSA_BITS );
msg.WriteDeltaFloat( 0.0f, current.externalForce[1], RB_FORCE_EXPONENT_BITS, RB_FORCE_MANTISSA_BITS );
msg.WriteDeltaFloat( 0.0f, current.externalForce[2], RB_FORCE_EXPONENT_BITS, RB_FORCE_MANTISSA_BITS );
msg.WriteDeltaFloat( 0.0f, current.externalTorque[0], RB_FORCE_EXPONENT_BITS, RB_FORCE_MANTISSA_BITS );
msg.WriteDeltaFloat( 0.0f, current.externalTorque[1], RB_FORCE_EXPONENT_BITS, RB_FORCE_MANTISSA_BITS );
msg.WriteDeltaFloat( 0.0f, current.externalTorque[2], RB_FORCE_EXPONENT_BITS, RB_FORCE_MANTISSA_BITS );
}
示例4: WriteToSnapshot
/*
================
rvPhysics_Particle::WriteToSnapshot
================
*/
void rvPhysics_Particle::WriteToSnapshot( idBitMsgDelta &msg ) const {
msg.WriteLong( current.atRest );
msg.WriteBits ( current.onGround, 1 );
msg.WriteFloat( current.origin[0] );
msg.WriteFloat( current.origin[1] );
msg.WriteFloat( current.origin[2] );
// msg.WriteFloat( current.velocity[0], PRT_VELOCITY_EXPONENT_BITS, PRT_VELOCITY_MANTISSA_BITS );
// msg.WriteFloat( current.velocity[1], PRT_VELOCITY_EXPONENT_BITS, PRT_VELOCITY_MANTISSA_BITS );
// msg.WriteFloat( current.velocity[2], PRT_VELOCITY_EXPONENT_BITS, PRT_VELOCITY_MANTISSA_BITS );
msg.WriteDeltaFloat( 0.0f, current.velocity[0] );
msg.WriteDeltaFloat( 0.0f, current.velocity[1] );
msg.WriteDeltaFloat( 0.0f, current.velocity[2] );
// msg.WriteDeltaFloat( 0.0f, current.pushVelocity[0], PRT_VELOCITY_EXPONENT_BITS, PRT_VELOCITY_MANTISSA_BITS );
// msg.WriteDeltaFloat( 0.0f, current.pushVelocity[1], PRT_VELOCITY_EXPONENT_BITS, PRT_VELOCITY_MANTISSA_BITS );
// msg.WriteDeltaFloat( 0.0f, current.pushVelocity[2], PRT_VELOCITY_EXPONENT_BITS, PRT_VELOCITY_MANTISSA_BITS );
msg.WriteDeltaFloat( 0.0f, current.pushVelocity[0] );
msg.WriteDeltaFloat( 0.0f, current.pushVelocity[1] );
msg.WriteDeltaFloat( 0.0f, current.pushVelocity[2] );
// TODO: Check that this conditional write to delta message is OK
if ( hasMaster ) {
idCQuat localQuat;
localQuat = current.localAxis.ToCQuat();
msg.WriteBits ( 1, 1 );
msg.WriteFloat( localQuat.x );
msg.WriteFloat( localQuat.y );
msg.WriteFloat( localQuat.z );
msg.WriteDeltaFloat( current.origin[0], current.localOrigin[0] );
msg.WriteDeltaFloat( current.origin[1], current.localOrigin[1] );
msg.WriteDeltaFloat( current.origin[2], current.localOrigin[2] );
} else {
msg.WriteBits ( 0, 1 );
}
}
示例5: WriteToSnapshot
/*
================
idPhysics_Parametric::WriteToSnapshot
================
*/
void idPhysics_Parametric::WriteToSnapshot( idBitMsgDelta &msg ) const {
msg.WriteLong( current.time );
msg.WriteLong( current.atRest );
msg.WriteFloat( current.origin[0] );
msg.WriteFloat( current.origin[1] );
msg.WriteFloat( current.origin[2] );
msg.WriteFloat( current.angles[0] );
msg.WriteFloat( current.angles[1] );
msg.WriteFloat( current.angles[2] );
msg.WriteDeltaFloat( current.origin[0], current.localOrigin[0] );
msg.WriteDeltaFloat( current.origin[1], current.localOrigin[1] );
msg.WriteDeltaFloat( current.origin[2], current.localOrigin[2] );
msg.WriteDeltaFloat( current.angles[0], current.localAngles[0] );
msg.WriteDeltaFloat( current.angles[1], current.localAngles[1] );
msg.WriteDeltaFloat( current.angles[2], current.localAngles[2] );
msg.WriteBits( current.linearExtrapolation.GetExtrapolationType(), 8 );
msg.WriteDeltaFloat( 0.0f, current.linearExtrapolation.GetStartTime() );
msg.WriteDeltaFloat( 0.0f, current.linearExtrapolation.GetDuration() );
msg.WriteDeltaFloat( 0.0f, current.linearExtrapolation.GetStartValue()[0] );
msg.WriteDeltaFloat( 0.0f, current.linearExtrapolation.GetStartValue()[1] );
msg.WriteDeltaFloat( 0.0f, current.linearExtrapolation.GetStartValue()[2] );
msg.WriteDeltaFloat( 0.0f, current.linearExtrapolation.GetSpeed()[0] );
msg.WriteDeltaFloat( 0.0f, current.linearExtrapolation.GetSpeed()[1] );
msg.WriteDeltaFloat( 0.0f, current.linearExtrapolation.GetSpeed()[2] );
msg.WriteDeltaFloat( 0.0f, current.linearExtrapolation.GetBaseSpeed()[0] );
msg.WriteDeltaFloat( 0.0f, current.linearExtrapolation.GetBaseSpeed()[1] );
msg.WriteDeltaFloat( 0.0f, current.linearExtrapolation.GetBaseSpeed()[2] );
msg.WriteBits( current.angularExtrapolation.GetExtrapolationType(), 8 );
msg.WriteDeltaFloat( 0.0f, current.angularExtrapolation.GetStartTime() );
msg.WriteDeltaFloat( 0.0f, current.angularExtrapolation.GetDuration() );
msg.WriteDeltaFloat( 0.0f, current.angularExtrapolation.GetStartValue()[0] );
msg.WriteDeltaFloat( 0.0f, current.angularExtrapolation.GetStartValue()[1] );
msg.WriteDeltaFloat( 0.0f, current.angularExtrapolation.GetStartValue()[2] );
msg.WriteDeltaFloat( 0.0f, current.angularExtrapolation.GetSpeed()[0] );
msg.WriteDeltaFloat( 0.0f, current.angularExtrapolation.GetSpeed()[1] );
msg.WriteDeltaFloat( 0.0f, current.angularExtrapolation.GetSpeed()[2] );
msg.WriteDeltaFloat( 0.0f, current.angularExtrapolation.GetBaseSpeed()[0] );
msg.WriteDeltaFloat( 0.0f, current.angularExtrapolation.GetBaseSpeed()[1] );
msg.WriteDeltaFloat( 0.0f, current.angularExtrapolation.GetBaseSpeed()[2] );
msg.WriteDeltaFloat( 0.0f, current.linearInterpolation.GetStartTime() );
msg.WriteDeltaFloat( 0.0f, current.linearInterpolation.GetAcceleration() );
msg.WriteDeltaFloat( 0.0f, current.linearInterpolation.GetDeceleration() );
msg.WriteDeltaFloat( 0.0f, current.linearInterpolation.GetDuration() );
msg.WriteDeltaFloat( 0.0f, current.linearInterpolation.GetStartValue()[0] );
msg.WriteDeltaFloat( 0.0f, current.linearInterpolation.GetStartValue()[1] );
msg.WriteDeltaFloat( 0.0f, current.linearInterpolation.GetStartValue()[2] );
msg.WriteDeltaFloat( 0.0f, current.linearInterpolation.GetEndValue()[0] );
msg.WriteDeltaFloat( 0.0f, current.linearInterpolation.GetEndValue()[1] );
msg.WriteDeltaFloat( 0.0f, current.linearInterpolation.GetEndValue()[2] );
msg.WriteDeltaFloat( 0.0f, current.angularInterpolation.GetStartTime() );
msg.WriteDeltaFloat( 0.0f, current.angularInterpolation.GetAcceleration() );
msg.WriteDeltaFloat( 0.0f, current.angularInterpolation.GetDeceleration() );
msg.WriteDeltaFloat( 0.0f, current.angularInterpolation.GetDuration() );
msg.WriteDeltaFloat( 0.0f, current.angularInterpolation.GetStartValue()[0] );
msg.WriteDeltaFloat( 0.0f, current.angularInterpolation.GetStartValue()[1] );
msg.WriteDeltaFloat( 0.0f, current.angularInterpolation.GetStartValue()[2] );
msg.WriteDeltaFloat( 0.0f, current.angularInterpolation.GetEndValue()[0] );
msg.WriteDeltaFloat( 0.0f, current.angularInterpolation.GetEndValue()[1] );
msg.WriteDeltaFloat( 0.0f, current.angularInterpolation.GetEndValue()[2] );
}