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C++ idBitMsgDelta::ReadShort方法代码示例

本文整理汇总了C++中idBitMsgDelta::ReadShort方法的典型用法代码示例。如果您正苦于以下问题:C++ idBitMsgDelta::ReadShort方法的具体用法?C++ idBitMsgDelta::ReadShort怎么用?C++ idBitMsgDelta::ReadShort使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在idBitMsgDelta的用法示例。


在下文中一共展示了idBitMsgDelta::ReadShort方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ReadFromSnapshot

/*
================
idLight::ReadFromSnapshot
================
*/
void idLight::ReadFromSnapshot( const idBitMsgDelta &msg ) {
	idVec4	shaderColor;
	int		oldCurrentLevel = currentLevel;
	idVec3	oldBaseColor = baseColor;

	GetPhysics()->ReadFromSnapshot( msg );
	ReadBindFromSnapshot( msg );

	currentLevel = msg.ReadByte();
	if ( currentLevel != oldCurrentLevel ) {
		// need to call On/Off for flickering lights to start/stop the sound
		// while doing it this way rather than through events, the flickering is out of sync between clients
		// but at least there is no question about saving the event and having them happening globally in the world
		if ( currentLevel ) {
			On();
		} else {
			Off();
		}
	}
	UnpackColor( msg.ReadLong(), baseColor );
	// lightParentEntityNum = msg.ReadBits( GENTITYNUM_BITS );

/*	// only helps prediction
	UnpackColor( msg.ReadLong(), fadeFrom );
	UnpackColor( msg.ReadLong(), fadeTo );
	fadeStart = msg.ReadLong();
	fadeEnd = msg.ReadLong();
*/

	// FIXME: read renderLight.shader
	renderLight.lightRadius[0] = msg.ReadFloat( 5, 10 );
	renderLight.lightRadius[1] = msg.ReadFloat( 5, 10 );
	renderLight.lightRadius[2] = msg.ReadFloat( 5, 10 );

	UnpackColor( msg.ReadLong(), shaderColor );
	renderLight.shaderParms[SHADERPARM_RED] = shaderColor[0];
	renderLight.shaderParms[SHADERPARM_GREEN] = shaderColor[1];
	renderLight.shaderParms[SHADERPARM_BLUE] = shaderColor[2];
	renderLight.shaderParms[SHADERPARM_ALPHA] = shaderColor[3];

	renderLight.shaderParms[SHADERPARM_TIMESCALE] = msg.ReadFloat( 5, 10 );
	renderLight.shaderParms[SHADERPARM_TIMEOFFSET] = msg.ReadLong();
	//renderLight.shaderParms[SHADERPARM_DIVERSITY] = msg.ReadFloat();
	renderLight.shaderParms[SHADERPARM_MODE] = msg.ReadShort();

	ReadColorFromSnapshot( msg );

	if ( msg.HasChanged() ) {
		if ( ( currentLevel != oldCurrentLevel ) || ( baseColor != oldBaseColor ) ) {
			SetLightLevel();
		} else {
			PresentLightDefChange();
			PresentModelDefChange();
		}
	}
}
开发者ID:alepulver,项目名称:dhewm3,代码行数:61,代码来源:Light.cpp


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