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C++ game_state::clear_start_hero_data方法代码示例

本文整理汇总了C++中game_state::clear_start_hero_data方法的典型用法代码示例。如果您正苦于以下问题:C++ game_state::clear_start_hero_data方法的具体用法?C++ game_state::clear_start_hero_data怎么用?C++ game_state::clear_start_hero_data使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在game_state的用法示例。


在下文中一共展示了game_state::clear_start_hero_data方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: play_replay

void play_replay(display& disp, game_state& gamestate, const config& game_config, 
	hero_map& heros, hero_map& heros_start, card_map& cards, CVideo& video)
{
	std::string type = gamestate.classification().campaign_type;
	if(type.empty())
		type = "scenario";

	// 'starting_pos' will contain the position we start the game from.
	config starting_pos;

	if (gamestate.starting_pos.empty()){
		// Backwards compatibility code for 1.2 and 1.2.1
		const config &scenario = game_config.find_child(type,"id",gamestate.classification().scenario);
		assert(scenario);
		gamestate.starting_pos = scenario;
	}
	starting_pos = gamestate.starting_pos;

	//for replays, use the variables specified in starting_pos
	if (const config &vars = starting_pos.child("variables")) {
		gamestate.set_variables(vars);
	}

	try {
		// Preserve old label eg. replay
		if (gamestate.classification().label.empty())
			gamestate.classification().label = starting_pos["name"].str();
		//if (gamestate.abbrev.empty())
		//	gamestate.abbrev = (*scenario)["abbrev"];

		play_replay_level(game_config, &starting_pos, video, gamestate, heros, heros_start, cards);

		gamestate.snapshot = config();
		recorder.clear();
		gamestate.replay_data.clear();
		gamestate.start_scenario_ss.str("");
		// gamestate.start_hero_ss.str("");
		gamestate.clear_start_hero_data();

	} catch(game::load_game_failed& e) {
		gui2::show_error_message(disp.video(), _("The game could not be loaded: ") + e.message);
	} catch(game::game_error& e) {
		gui2::show_error_message(disp.video(), _("Error while playing the game: ") + e.message);
	} catch(incorrect_map_format_error& e) {
		gui2::show_error_message(disp.video(), std::string(_("The game map could not be loaded: ")) + e.message);
	} catch(twml_exception& e) {
		e.show(disp);
	}
}
开发者ID:coolsee,项目名称:War-Of-Kingdom,代码行数:49,代码来源:playcampaign.cpp

示例2: play_game


//.........这里部分代码省略.........
			gui2::show_error_message(disp.video(), _("The game could not be loaded: ") + e.message);
			return QUIT;
		} catch(game::game_error& e) {
			gui2::show_error_message(disp.video(), _("Error while playing the game: ") + e.message);
			return QUIT;
		} catch(incorrect_map_format_error& e) {
			gui2::show_error_message(disp.video(), std::string(_("The game map could not be loaded: ")) + e.message);
			return QUIT;
		} catch(config::error& e) {
			std::cerr << "caught config::error...\n";
			gui2::show_error_message(disp.video(), _("Error while reading the WML: ") + e.message);
			return QUIT;
		} catch(twml_exception& e) {
			e.show(disp);
			return QUIT;
		}


		// Save-management options fire on game end.
		// This means: (a) we have a victory, or
		// or (b) we're multiplayer live, in which
		// case defeat is also game end.  Someday,
		// if MP campaigns ever work again, we might
		// need to change this test.
		if (res == VICTORY || (io_type != IO_NONE && res == DEFEAT)) {
			if (preferences::delete_saves()) {
				savegame::manager::clean_saves(gamestate.classification().label);
			}
		}

		recorder.clear();
		gamestate.replay_data.clear();
		gamestate.start_scenario_ss.str("");
		gamestate.clear_start_hero_data();

		// On DEFEAT, QUIT, or OBSERVER_END, we're done now
		if (res != VICTORY) {
			if (res != OBSERVER_END || gamestate.classification().next_scenario.empty()) {
				gamestate.snapshot = config();
				return res;
			}

			const int dlg_res = gui2::show_message(disp.video(), _("Game Over"),
				_("This scenario has ended. Do you want to continue the campaign?"),
				gui2::tmessage::yes_no_buttons);

			if (dlg_res == gui2::twindow::CANCEL) {
				gamestate.snapshot = config();
				return res;
			}
		}

		// Continue without saving is like a victory,
		// but the save game dialog isn't displayed
		if (!end_level.prescenario_save) {
			save_game_after_scenario = false;
		}

		// Switch to the next scenario.
		gamestate.classification().scenario = gamestate.classification().next_scenario;
		gamestate.rng().rotate_random();
		// gamestate.rng().seed_random(rand(), 0);

		scenario = NULL;
		if (io_type == IO_NONE) {
			scenario = &load_campagin_scenario(gamestate.classification().campaign, gamestate.classification().scenario, type);
开发者ID:coolsee,项目名称:War-Of-Kingdom,代码行数:67,代码来源:playcampaign.cpp


注:本文中的game_state::clear_start_hero_data方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。