本文整理汇总了C++中display类的典型用法代码示例。如果您正苦于以下问题:C++ display类的具体用法?C++ display怎么用?C++ display使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了display类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: img
std::vector<std::string> command_executor::get_menu_images(display& disp, const std::vector<std::string>& items) {
std::vector<std::string> result;
bool has_image = false;
for (size_t i = 0; i < items.size(); ++i) {
std::string const& item = items[i];
const hotkey::HOTKEY_COMMAND hk = hotkey::get_id(item);
std::stringstream str;
//see if this menu item has an associated image
std::string img(get_menu_image(disp, item, i));
if (img.empty() == false) {
has_image = true;
str << IMAGE_PREFIX << img << COLUMN_SEPARATOR;
}
if (hk == hotkey::HOTKEY_NULL) {
const theme::menu* menu = disp.get_theme().get_menu_item(item);
if (menu)
str << menu->title();
else
str << item.substr(0, item.find_last_not_of(' ') + 1) << COLUMN_SEPARATOR;
} else {
std::string desc = hotkey::get_description(item);
if (hk == HOTKEY_ENDTURN) {
const theme::action *b = disp.get_theme().get_action_item("button-endturn");
if (b) {
desc = b->title();
}
}
str << desc << COLUMN_SEPARATOR << hotkey::get_names(item);
}
result.push_back(str.str());
}
//If any of the menu items have an image, create an image column
if (has_image) {
for (std::vector<std::string>::iterator i = result.begin(); i != result.end(); ++i) {
if (*(i->begin()) != IMAGE_PREFIX) {
i->insert(i->begin(), COLUMN_SEPARATOR);
}
}
}
return result;
}
示例2: show_theme_dialog
bool show_theme_dialog(display& disp)
{
int action = 0;
std::vector<std::string> options = disp.get_theme().get_known_themes();
if(!options.empty()){
std::string current_theme=_("Saved Theme Preference: ")+preferences::theme();
action = gui::show_dialog(disp,NULL,"",current_theme,gui::OK_CANCEL,&options);
if(action >= 0){
preferences::set_theme(options[action]);
//it would be preferable for the new theme to take effect
//immediately, however, this will have to do for now.
gui2::show_transient_message(disp.video(),"",_("New theme will take effect on next new or loaded game."));
return(1);
}
}else{
gui2::show_transient_message(disp.video(),"",_("No known themes. Try changing from within an existing game."));
}
return(0);
}
示例3: update_positions
void positional_source::update_positions(unsigned int time, const display &disp)
{
int distance_volume = DISTANCE_SILENT;
for(std::vector<map_location>::iterator i = locations_.begin(); i != locations_.end(); ++i) {
if(disp.shrouded(*i) || (check_fogged_ && disp.fogged(*i)))
continue;
int v = calculate_volume(*i, disp);
if(v < distance_volume) {
distance_volume = v;
}
}
if(sound::is_sound_playing(id_)) {
sound::reposition_sound(id_, distance_volume);
} else {
update(time, disp);
}
}
示例4: parent
display::scoped_state::scoped_state(display & parent, const gsgl::flags_t & flags)
: parent(parent)
{
parent.bind();
glPushAttrib(GL_ALL_ATTRIB_BITS); CHECK_GL_ERRORS();
glPushClientAttrib(GL_CLIENT_ALL_ATTRIB_BITS); CHECK_GL_ERRORS();
enable(flags);
} // display::scoped_state::scoped_state()
示例5: calculate_volume
int positional_source::calculate_volume(const map_location &loc, const display &disp)
{
assert(range_ > 0);
assert(faderange_ > 0);
if((check_shrouded_ && disp.shrouded(loc)) || (check_fogged_ && disp.fogged(loc)))
return DISTANCE_SILENT;
SDL_Rect area = disp.map_area();
map_location center = disp.hex_clicked_on(area.x + area.w / 2, area.y + area.h / 2);
int distance = distance_between(loc, center);
if(distance <= range_) {
return 0;
}
return static_cast<int>((((distance - range_)
/ static_cast<double>(faderange_)) * DISTANCE_SILENT));
}
示例6:
help_browser::help_browser(display &disp, const section &toplevel) :
gui::widget(disp.video()),
disp_(disp),
menu_(disp.video(),
toplevel),
text_area_(disp.video(), toplevel), toplevel_(toplevel),
ref_cursor_(false),
back_topics_(),
forward_topics_(),
back_button_(disp.video(), "", gui::button::TYPE_PRESS, "button_normal/button_small_H22", gui::button::DEFAULT_SPACE, true, "icons/arrows/long_arrow_ornate_left"),
forward_button_(disp.video(), "", gui::button::TYPE_PRESS, "button_normal/button_small_H22", gui::button::DEFAULT_SPACE, true, "icons/arrows/long_arrow_ornate_right"),
shown_topic_(NULL)
{
// Hide the buttons at first since we do not have any forward or
// back topics at this point. They will be unhidden when history
// appears.
back_button_.hide(true);
forward_button_.hide(true);
// Set sizes to some default values.
set_measurements(font::relative_size(400), font::relative_size(500));
}
示例7: user_config
void lua_map_generator::user_config(display & disp)
{
lk_.set_video(&disp.video());
try {
lk_.user_config(user_config_.c_str(), generator_data_);
} catch (game::lua_error & e) {
std::string msg = "Error when running lua_map_generator user_config.\n";
msg += "The generator was: " + config_name_ + "\n";
msg += e.what();
throw mapgen_exception(msg);
}
}
示例8: show_fail_tip
void show_fail_tip(display& disp, const std::string& item)
{
std::stringstream err;
utils::string_map symbols;
symbols["mail"] = tintegrate::generate_format(game_config::service_email, "green");
symbols["date"] = tintegrate::generate_format(format_time_local2(time(NULL)), "yellow");
symbols["item"] = tintegrate::generate_format(item, "yellow");
symbols["username"] = tintegrate::generate_format(preferences::login(), "yellow");
err << vgettext2("Update database fail when execute In-App Purchase! In order to compensate data you should get, please send In-App Purchase information to $mail. In-App Purchase information include: date($date), item($item), username($username).", symbols);
gui2::show_message(disp.video(), "", err.str());
}
示例9:
help_browser::help_browser(display &disp, const section &toplevel) :
gui::widget(disp.video()),
disp_(disp),
menu_(disp.video(),
toplevel),
text_area_(disp.video(), toplevel), toplevel_(toplevel),
ref_cursor_(false),
back_topics_(),
forward_topics_(),
back_button_(disp.video(), _(" < Back"), gui::button::TYPE_PRESS),
forward_button_(disp.video(), _("Forward >"), gui::button::TYPE_PRESS),
shown_topic_(NULL)
{
// Hide the buttons at first since we do not have any forward or
// back topics at this point. They will be unhidden when history
// appears.
back_button_.hide(true);
forward_button_.hide(true);
// Set sizes to some default values.
set_measurements(font::relative_size(400), font::relative_size(500));
}
示例10: run_lobby_loop
static void run_lobby_loop(display& disp, mp::ui& ui)
{
disp.video().modeChanged();
bool first = true;
font::cache_mode(font::CACHE_LOBBY);
while (ui.get_result() == mp::ui::CONTINUE) {
if (disp.video().modeChanged() || first) {
SDL_Rect lobby_pos = { 0, 0, disp.video().getx(), disp.video().gety() };
ui.set_location(lobby_pos);
first = false;
}
// process network data first so user actions can override the result
// or uptodate data can prevent invalid actions
// i.e. press cancel while you receive [start_game] or press start game while someone leaves
ui.process_network();
events::pump();
events::raise_process_event();
events::raise_draw_event();
disp.flip();
disp.delay(20);
}
font::cache_mode(font::CACHE_GAME);
}
示例11:
std::set<map_location> editor_map::set_starting_position_labels(display& disp)
{
std::set<map_location> label_locs;
std::string label = _("Player");
label += " ";
for (int i = 1; i <= gamemap::MAX_PLAYERS; i++) {
if (startingPositions_[i].valid()) {
disp.labels().set_label(startingPositions_[i], label + lexical_cast<std::string>(i));
label_locs.insert(startingPositions_[i]);
}
}
return label_locs;
}
示例12:
std::set<map_location> editor_map::set_starting_position_labels(display& disp)
{
std::set<map_location> label_locs;
std::string label = _("Player");
label += " ";
for (int i = 0, size = starting_positions_.size(); i < size; ++i) {
if (starting_positions_[i].valid()) {
disp.labels().set_label(starting_positions_[i], label + lexical_cast<std::string>(i + 1));
label_locs.insert(starting_positions_[i]);
}
}
return label_locs;
}
示例13: show
void twml_exception::show(display &disp)
{
std::ostringstream sstr;
// The extra spaces between the \n are needed, otherwise the dialog doesn't show
// an empty line.
sstr << _("An error due to possibly invalid WML occurred\nThe error message is :")
<< "\n" << user_message << "\n \n"
<< _("When reporting the bug please include the following error message :")
<< "\n" << dev_message;
gui2::show_error_message(disp.video(), sstr.str());
}
示例14: key_event
void key_event(display& disp, const SDL_KeyboardEvent& event, command_executor* executor)
{
if(event.keysym.sym == SDLK_ESCAPE && disp.in_game()) {
LOG_G << "escape pressed..showing quit\n";
const int res = gui::dialog(disp,_("Quit"),_("Do you really want to quit?"),gui::YES_NO).show();
if(res == 0) {
throw end_level_exception(QUIT);
} else {
return;
}
}
key_event_execute(disp,event,executor);
}
示例15: get_menu_images
void command_executor::get_menu_images(display& disp, std::vector<config>& items)
{
for(size_t i = 0; i < items.size(); ++i) {
config& item = items[i];
const std::string& item_id = item["id"];
const hotkey::HOTKEY_COMMAND hk = hotkey::get_id(item_id);
//see if this menu item has an associated image
std::string img(get_menu_image(disp, item_id, i));
if (img.empty() == false) {
item["icon"] = img;
}
const theme::menu* menu = disp.get_theme().get_menu_item(item_id);
if(menu) {
item["label"] = menu->title();
} else if(hk != hotkey::HOTKEY_NULL) {
std::string desc = hotkey::get_description(item_id);
if(hk == HOTKEY_ENDTURN) {
const theme::action *b = disp.get_theme().get_action_item("button-endturn");
if (b) {
desc = b->title();
}
}
item["label"] = desc;
item["details"] = hotkey::get_names(item_id);
} else if(item["label"].empty()) {
// If no matching hotkey was found and a custom label wasn't already set, treat
// the id as a plaintext description. This is because either type of value can
// be written to the id field by the WMI manager. The plaintext description is
// used in the case the menu item specifies the relevant entry is *not* a hotkey.
item["label"] = item_id;
}
}
}