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C++ dMatrix::UnrotateVector方法代码示例

本文整理汇总了C++中dMatrix::UnrotateVector方法的典型用法代码示例。如果您正苦于以下问题:C++ dMatrix::UnrotateVector方法的具体用法?C++ dMatrix::UnrotateVector怎么用?C++ dMatrix::UnrotateVector使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在dMatrix的用法示例。


在下文中一共展示了dMatrix::UnrotateVector方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: BakeTransform

void dRigidbodyNodeInfo::BakeTransform (const dMatrix& transform)
{
//	SetTransform (transform.Inverse4x4() * GetTransform() * transform);
	dNodeInfo::BakeTransform (transform);

	m_centerOfMass = transform.UnrotateVector(m_centerOfMass);
	m_massMatrix = transform.UnrotateVector(m_massMatrix);
	m_velocity = transform.RotateVector(m_velocity);
}
开发者ID:Hurleyworks,项目名称:newton-dynamics,代码行数:9,代码来源:dRigidbodyNodeInfo.cpp

示例2: CalculateAABB

void CalculateAABB (const NewtonCollision* const collision, const dMatrix& matrix, dVector& minP, dVector& maxP)
{
	for (int i = 0; i < 3; i ++) {
		dVector support(0.0f);
		dVector dir (0.0f);
		dir[i] = 1.0f;

		dVector localDir (matrix.UnrotateVector (dir));
		NewtonCollisionSupportVertex (collision, &localDir[0], &support[0]);
		support = matrix.TransformVector (support);
		maxP[i] = support[i];  

		localDir = localDir.Scale (-1.0f);
		NewtonCollisionSupportVertex (collision, &localDir[0], &support[0]);
		support = matrix.TransformVector (support);
		minP[i] = support[i];  
	}
}
开发者ID:MADEAPPS,项目名称:newton-dynamics,代码行数:18,代码来源:PhysicsUtils.cpp

示例3: CalculateAABB

void CalculateAABB (const NewtonCollision* const collision, const dMatrix& matrix, dVector& minP, dVector& maxP)
{
	dFloat skinThickness = NewtonCollisionGetSkinThickness (collision) * 0.125f;
	for (int i = 0; i < 3; i ++) {
		dVector support;
		dVector dir (0.0f, 0.0f, 0.0f, 0.0f);
		dir[i] = 1.0f;

		dVector localDir (matrix.UnrotateVector (dir));
		NewtonCollisionSupportVertex (collision, &localDir[0], &support[0]);
		support = matrix.TransformVector (support);
		maxP[i] = support[i] - skinThickness;  

		localDir = localDir.Scale (-1.0f);
		NewtonCollisionSupportVertex (collision, &localDir[0], &support[0]);
		support = matrix.TransformVector (support);
		minP[i] = support[i] + skinThickness;  
	}
}
开发者ID:Stranho,项目名称:newton-dynamics,代码行数:19,代码来源:PhysicsUtils.cpp


注:本文中的dMatrix::UnrotateVector方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。