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C++ dMatrix::Inverse4x4方法代码示例

本文整理汇总了C++中dMatrix::Inverse4x4方法的典型用法代码示例。如果您正苦于以下问题:C++ dMatrix::Inverse4x4方法的具体用法?C++ dMatrix::Inverse4x4怎么用?C++ dMatrix::Inverse4x4使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在dMatrix的用法示例。


在下文中一共展示了dMatrix::Inverse4x4方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: BakeTransform

void dMeshNodeInfo::BakeTransform (const dMatrix& transform)
{
	dVector scale; 
	dMatrix stretchMatrix;

//	dMatrix matrix (m_matrix * transform);
//	matrix.PolarDecomposition (m_matrix, scale, stretchMatrix);
//	matrix = dMatrix (GetIdentityMatrix(), scale, stretchMatrix);

	dMatrix tmp (m_matrix);
	dMatrix matrix (transform.Inverse4x4() * m_matrix * transform);
	matrix.PolarDecomposition (m_matrix, scale, stretchMatrix);
	matrix = transform * dMatrix (GetIdentityMatrix(), scale, stretchMatrix);

	int pointCount = NewtonMeshGetPointCount (m_mesh); 
	int pointStride = NewtonMeshGetPointStrideInByte (m_mesh) / sizeof (dFloat);
	dFloat* const points = NewtonMeshGetPointArray (m_mesh); 
	matrix.TransformTriplex(points, pointStride * sizeof (dFloat), points, pointStride * sizeof (dFloat), pointCount);


	dFloat* const normals = NewtonMeshGetNormalArray(m_mesh); 
	dMatrix rotation (matrix.Inverse4x4().Transpose() * matrix);
	rotation.m_posit = dVector (0.0f, 0.0f, 0.0f, 1.0f);
	rotation.TransformTriplex(normals, pointStride * sizeof (dFloat), normals, pointStride * sizeof (dFloat), pointCount);

	int vertexCount = NewtonMeshGetVertexCount (m_mesh); 
	int vertexStride = NewtonMeshGetVertexStrideInByte (m_mesh) / sizeof (dFloat);
	dFloat* const vertex = NewtonMeshGetVertexArray (m_mesh); 
	matrix.TransformTriplex(vertex, vertexStride * sizeof (dFloat), vertex, vertexStride * sizeof (dFloat), vertexCount);
}
开发者ID:ak4hige,项目名称:myway3d,代码行数:30,代码来源:dMeshNodeInfo.cpp

示例2: BakeTransform

void dLineNodeInfo::BakeTransform (const dMatrix& transform)
{
	dVector scale; 
	dMatrix stretchMatrix;

	dMatrix matrix (transform.Inverse4x4() * m_matrix * transform);
	matrix.PolarDecomposition (m_matrix, scale, stretchMatrix);
	matrix = transform * dMatrix (dGetIdentityMatrix(), scale, stretchMatrix);

	matrix.TransformTriplex (&m_curve.GetControlPointArray()[0].m_x, sizeof (dVector), &m_curve.GetControlPointArray()[0].m_x, sizeof (dVector), m_curve.GetControlPointCount());
}
开发者ID:iokto,项目名称:newton-dynamics,代码行数:11,代码来源:dLineNodeInfo.cpp

示例3: BakeTransform

void dMeshNodeInfo::BakeTransform (const dMatrix& transform)
{
	dVector scale; 
	dMatrix stretchMatrix;

	//dMatrix tmp (m_matrix);
	dMatrix matrix (transform.Inverse4x4() * m_matrix * transform);
	matrix.PolarDecomposition (m_matrix, scale, stretchMatrix);
	matrix = transform * dMatrix (dGetIdentityMatrix(), scale, stretchMatrix);

	NewtonMeshApplyTransform (m_mesh, &matrix[0][0]);
}
开发者ID:Shaderd00d,项目名称:newton-dynamics,代码行数:12,代码来源:dMeshNodeInfo.cpp


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