本文整理汇总了C++中cMovieStudioManager::is_Actress_Job方法的典型用法代码示例。如果您正苦于以下问题:C++ cMovieStudioManager::is_Actress_Job方法的具体用法?C++ cMovieStudioManager::is_Actress_Job怎么用?C++ cMovieStudioManager::is_Actress_Job使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cMovieStudioManager
的用法示例。
在下文中一共展示了cMovieStudioManager::is_Actress_Job方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: WorkCrystalPurifier
// `J` Job Movie Studio - Crew
bool cJobManager::WorkCrystalPurifier(sGirl* girl, sBrothel* brothel, bool Day0Night1, string& summary)
{
int actiontype = ACTION_WORKMOVIE;
bool SkipDisobey = (summary == "SkipDisobey");
stringstream ss; string girlName = girl->m_Realname;
// No film crew.. then go home // `J` this will be taken care of in building flow, leaving it in for now
if (g_Studios.GetNumGirlsOnJob(0, JOB_CAMERAMAGE, SHIFT_NIGHT) == 0 || g_Studios.GetNumGirlsOnJob(0, JOB_CRYSTALPURIFIER, SHIFT_NIGHT) == 0)
{
girl->m_Events.AddMessage("There was no crew to film the scene, so she took the day off", IMGTYPE_PROFILE, EVENT_NOWORK);
return false; // not refusing
}
else if (g_Studios.Num_Actress(0) < 1)
{
girl->m_Events.AddMessage("There were no actresses to film, so she took the day off", IMGTYPE_PROFILE, EVENT_NOWORK);
return false; // not refusing
}
// `J` added this to allow the Director to assign someone to this job without making it permanent
if (girl->m_DayJob == JOB_FILMFREETIME) // the director sets the old job to dayjob when changing night job
{
ss << girlName << " was assigned to work as a crystal purifier";
}
else
{
ss << "The Director assigned " << girlName << "to edit the scenes for the week";
}
g_Girls.UnequipCombat(girl); // not for studio crew
int roll = g_Dice.d100();
if (!SkipDisobey) // `J` skip the disobey check because it has already been done in the building flow
{
if (roll <= 10 && g_Girls.DisobeyCheck(girl, actiontype, brothel))
{
if (girl->m_DayJob == JOB_FILMFREETIME)
{
ss << " but she refused to work.";
girl->m_Events.AddMessage(ss.str(), IMGTYPE_PROFILE, EVENT_NOWORK);
}
else
{
ss << " but " << girlName;
if (g_Studios.is_Actress_Job(girl->m_DayJob)) ss << " wanted to be part of the action instead of just watching it.\n";
else if (girl->m_DayJob == JOB_PROMOTER) ss << " preferred to sell the movies rather than edit them.\n";
else if (girl->m_DayJob == JOB_FLUFFER) ss << " wanted to see the action live instead of watching it afterwards.\n";
else if (girl->m_DayJob == JOB_STAGEHAND) ss << " wanted to clean instead of editing scenes.\n";
else if (girl->m_DayJob == JOB_CAMERAMAGE) ss << " preferred to film the scenes rather than edit them.\n";
girl->m_Events.AddMessage(ss.str(), IMGTYPE_PROFILE, EVENT_BACKTOWORK);
}
return true;
}
}
ss << ".\n\n";
int wages = 50;
int enjoy = 0;
if (roll <= 10)
{
enjoy -= g_Dice % 3 + 1;
ss << "She did not like working in the studio today.\n\n";
}
else if (roll >= 90)
{
enjoy += g_Dice % 3 + 1;
ss << "She had a great time working today.\n\n";
}
else
{
enjoy += g_Dice % 2;
ss << "Otherwise, the shift passed uneventfully.\n\n";
}
double jobperformance = JP_CrystalPurifier(girl, false);
jobperformance += enjoy * 2;
// slave girls not being paid for a job that normally you would pay directly for do less work
if ((girl->is_slave() && !cfg.initial.slave_pay_outofpocket()))
{
jobperformance *= 0.9;
wages = 0;
}
else // work out the pay between the house and the girl
{
// `J` zzzzzz - need to change pay so it better reflects how well she edited the films
wages += 20;
int roll_max = girl->spirit() + girl->intelligence();
roll_max /= 4;
wages += 10 + g_Dice%roll_max;
}
/* */if (jobperformance > 0) ss << "She helped improve the scene " << (int)jobperformance << "% with her production skills. \n";
else if (jobperformance < 0) ss << "She did a bad job today, she reduced the scene quality " << (int)jobperformance << "% with her poor performance. \n";
else /* */ ss << "She did not really help the scene quality.\n";
girl->m_Events.AddMessage(ss.str(), IMGTYPE_PROFILE, Day0Night1);
g_Studios.m_PurifierQaulity += (int)jobperformance;
girl->m_Pay = wages;
//.........这里部分代码省略.........