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C++ cMovieStudioManager类代码示例

本文整理汇总了C++中cMovieStudioManager的典型用法代码示例。如果您正苦于以下问题:C++ cMovieStudioManager类的具体用法?C++ cMovieStudioManager怎么用?C++ cMovieStudioManager使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了cMovieStudioManager类的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: init

void cScreenMovieMaker::init()
{
	g_CurrentScreen = SCREEN_CREATEMOVIE;
	if(!g_InitWin)
		return;

	Focused();
	g_InitWin = false;
	
	// clear the lists
	ClearListBox(sceneslist_id);

	//get a list of all the column names, so we can find which data goes in that column
	vector<string> columnNames;
	m_ListBoxes[sceneslist_id]->GetColumnNames(columnNames);
	int numColumns = columnNames.size();
	string* Data = new string[numColumns];

	// Add scene to list
	for(int i=0; i<g_Studios.GetNumScenes(); i++)
	{
		sMovieScene* scene = g_Studios.GetScene(i);
		//if (selected_girl == gir)
		//	selection = i;
		unsigned int item_color = COLOR_BLUE;

		scene->OutputSceneRow(Data, columnNames);
		AddToListBox(sceneslist_id, i, Data, numColumns, item_color);
	}
	delete [] Data;
	
	lastNum = -1;
	g_InitWin = false;
}
开发者ID:Jenocke,项目名称:test,代码行数:34,代码来源:cScreenMovieMaker.cpp

示例2: if

/*
* return next girl in the sorted list
*/
sGirl *cScreenGirlDetails::get_next_girl()
{
	sGirl *next_girl = 0;

	g_LogFile.write("Where is the girl??");

	if (g_Clinic.GetGirlsCurrentBrothel(selected_girl) != -1)
	{
		g_LogFile.write("She is in the Clinic");
		next_girl = g_Clinic.GetGirl(0, g_Clinic.GetGirlPos(0, selected_girl) + 1);
	}
	else if (g_Studios.GetGirlsCurrentBrothel(selected_girl) != -1)
	{
		g_LogFile.write("She is in the Studio");
		next_girl = g_Studios.GetGirl(0, g_Studios.GetGirlPos(0, selected_girl) + 1);
	}
	else if (g_Arena.GetGirlsCurrentBrothel(selected_girl) != -1)
	{
		g_LogFile.write("She is in the Arena");
		next_girl = g_Arena.GetGirl(0, g_Arena.GetGirlPos(0, selected_girl) + 1);
	}
	else if (g_Centre.GetGirlsCurrentBrothel(selected_girl) != -1)
	{
		g_LogFile.write("She is in the Centre");
		next_girl = g_Centre.GetGirl(0, g_Centre.GetGirlPos(0, selected_girl) + 1);
	}
	else if (g_House.GetGirlsCurrentBrothel(selected_girl) != -1)
	{
		g_LogFile.write("She is in the House");
		next_girl = g_House.GetGirl(0, g_House.GetGirlPos(0, selected_girl) + 1);
	}
	else if (g_Farm.GetGirlsCurrentBrothel(selected_girl) != -1)
	{
		g_LogFile.write("She is in the Farm");
		next_girl = g_Farm.GetGirl(0, g_Farm.GetGirlPos(0, selected_girl) + 1);
	}
	else
	{
		if (selected_girl->m_DayJob == JOB_INDUNGEON)
		{
			g_LogFile.write("She is in the Dungeon");
			next_girl = g_Brothels.GetDungeon()->GetGirl(g_Brothels.GetDungeon()->GetGirlPos(selected_girl) + 1)->m_Girl;
		}
		else
		{
			g_LogFile.write("She is in a Brothel");
			next_girl = g_Brothels.GetGirl(g_CurrBrothel, g_Brothels.GetGirlPos(g_CurrBrothel, selected_girl) + 1);
		}
	}

	return next_girl;
}
开发者ID:diamondialis,项目名称:crazys-wm-mod,代码行数:55,代码来源:cScreenGirlDetails.cpp

示例3: check_events

void cScreenMovieMaker::check_events()
{
	// no events means we can go home
	if(g_InterfaceEvents.GetNumEvents() == 0)
		return;
	// if it's the back button, pop the window off the stack and we're done
	if(g_InterfaceEvents.CheckButton(back_id)) {
		g_InitWin = true;
		g_WinManager.Pop();
		return;
	}
	// if it's the back button, pop the window off the stack and we're done
	if(g_InterfaceEvents.CheckButton(releasemovie_id)) {
		g_InitWin = true;
		g_WinManager.Pop();
		g_Studios.ReleaseCurrentMovie();
		return;
	}
}
开发者ID:Jenocke,项目名称:test,代码行数:19,代码来源:cScreenMovieMaker.cpp

示例4: check_studio

void cScreenTown::check_studio(int StudioNum)
{	// player clicked on one of the brothels
	if (g_Studios.GetNumBrothels() == StudioNum)
	{	// player doesn't own this Studio... can he buy it? 
		static_brothel_data *bck = studio_data + StudioNum;
		locale syslocale("");
		stringstream ss;
		ss.imbue(syslocale);

		if (!g_Gold.afford(bck->price) || g_Gangs.GetNumBusinessExtorted() < bck->business)
		{	// can't buy it
			ss << gettext("This building costs ") << bck->price << gettext(" gold and you need to control at least ") << bck->business << gettext(" businesses.");
			if (!g_Gold.afford(bck->price))
				ss << "\n" << gettext("You need ") << (bck->price - g_Gold.ival()) << gettext(" more gold to afford it.");
			if (g_Gangs.GetNumBusinessExtorted() < bck->business)
				ss << "\n" << gettext("You need to control ") << (bck->business - g_Gangs.GetNumBusinessExtorted()) << gettext(" more businesses.");
			g_MessageQue.AddToQue(ss.str(), 0);
		}
		else
		{	// can buy it
			ss << gettext("Do you wish to purchase this building for ") << bck->price << gettext(" gold? It has ") << bck->rooms << gettext(" rooms.");
			g_MessageQue.AddToQue(ss.str(), 2);
			g_ChoiceManager.CreateChoiceBox(224, 112, 352, 384, 0, 2, 32, 8);
			g_ChoiceManager.AddChoice(0, gettext("Buy It"), 0);
			g_ChoiceManager.AddChoice(0, gettext("Don't Buy It"), 1);
			g_ChoiceManager.SetActive(0);
			BuyStudio = StudioNum;
		}
	}
	else
	{	// player owns this brothel... go to it
		g_Building = BUILDING_STUDIO;
		g_CurrStudio = StudioNum;
		g_WinManager.push("Movie Screen");
	}
}
开发者ID:belroshir,项目名称:crazys-wm-mod,代码行数:36,代码来源:cScreenTown.cpp

示例5: WorkFilmAnal

// `J` Job Movie Studio - Actress
bool cJobManager::WorkFilmAnal(sGirl* girl, sBrothel* brothel, bool Day0Night1, string& summary)
{
	int actiontype = ACTION_WORKMOVIE;
	// No film crew.. then go home	// `J` this will be taken care of in building flow, leaving it in for now
	if (g_Studios.GetNumGirlsOnJob(0, JOB_CAMERAMAGE, SHIFT_NIGHT) == 0 || g_Studios.GetNumGirlsOnJob(0, JOB_CRYSTALPURIFIER, SHIFT_NIGHT) == 0)
	{
		girl->m_Events.AddMessage("There was no crew to film the scene, so she took the day off", IMGTYPE_PROFILE, EVENT_NOWORK);
		return false;
	}

	
	stringstream ss;
	string girlName = girl->m_Realname;
	int wages = 50;
	int enjoy = 0;
	int finalqual = 0;
	int jobperformance = 0;

	g_Girls.UnequipCombat(girl);	// not for actress (yet)

	ss << girlName << " worked as an actress filming anal scenes.\n\n";

	int roll = g_Dice.d100();
	if (roll <= 10 && (g_Girls.DisobeyCheck(girl, ACTION_WORKMOVIE, brothel) || g_Girls.DisobeyCheck(girl, ACTION_SEX, brothel)))
	{
		ss << "She refused to do anal on film today.\n";
		girl->m_Events.AddMessage(ss.str(), IMGTYPE_PROFILE, EVENT_NOWORK);
		return true;
	}
	else if (roll <= 10) { enjoy -= g_Dice % 3 + 1;	ss << "She didn't like having a cock up her ass today.\n\n"; }
	else if (roll >= 90) { enjoy += g_Dice % 3 + 1;	ss << "She loved having her ass pounded today.\n\n"; }
	else /*            */{ enjoy += g_Dice % 2;		ss << "She had a pleasant day letting her co-star slip his cock into her butt.\n\n";
	}
	jobperformance = enjoy * 2;

	if (g_Girls.CheckVirginity(girl))
	{
		jobperformance += 20;
		ss << "She is a virgin.\n";
	}

	// remaining modifiers are in the AddScene function --PP
	finalqual = g_Studios.AddScene(girl, SKILL_ANAL, jobperformance);
	ss << "Her scene is valued at: " << finalqual << " gold.";

	girl->m_Events.AddMessage(ss.str(), IMGTYPE_ANAL, Day0Night1);

	// work out the pay between the house and the girl
	if (girl->is_slave() && !cfg.initial.slave_pay_outofpocket())
	{
		wages = 0;	// You own her so you don't have to pay her.
	}
	else
	{
		wages += finalqual * 2;
	}
	girl->m_Pay = wages;

	// Improve stats
	int xp = 10, skill = 3;

	if (g_Girls.HasTrait(girl, "Quick Learner"))		{ skill += 1; xp += 3; }
	else if (g_Girls.HasTrait(girl, "Slow Learner"))	{ skill -= 1; xp -= 3; }

	g_Girls.UpdateStat(girl, STAT_EXP, xp);
	g_Girls.UpdateSkill(girl, SKILL_PERFORMANCE, g_Dice%skill);
	g_Girls.UpdateSkill(girl, SKILL_ANAL, g_Dice%skill + 1);

	g_Girls.UpdateEnjoyment(girl, ACTION_SEX, enjoy);
	g_Girls.UpdateEnjoyment(girl, ACTION_WORKMOVIE, enjoy);
	//gain
	g_Girls.PossiblyGainNewTrait(girl, "Fake Orgasm Expert", 50, ACTION_SEX, "She has become quite the faker.", Day0Night1);
	g_Girls.PossiblyGainNewTrait(girl, "Slut", 80, ACTION_SEX, girlName + " has turned into quite a slut.", Day0Night1);
	g_Girls.PossiblyGainNewTrait(girl, "Porn Star", 80, ACTION_WORKMOVIE, "She has performed in enough sex scenes that she has become a well known Porn Star.", Day0Night1);
	//lose

	return false;
}
开发者ID:DagothRa,项目名称:crazys-wm-mod,代码行数:79,代码来源:WorkFilmAnal.cpp

示例6: WorkFilmAction

// Job Movie Studio - // nice Job - Action Scene
//This film will use her combat and magic skills, and will be more popular if she's hot.
bool cJobManager::WorkFilmAction(sGirl* girl, sBrothel* brothel, bool Day0Night1, string& summary)
{
	int actiontype = ACTION_WORKMOVIE;
	//Taken care of in building flow, leaving it in for robustness
	if (g_Studios.GetNumGirlsOnJob(0, JOB_CAMERAMAGE, SHIFT_NIGHT) == 0 || g_Studios.GetNumGirlsOnJob(0, JOB_CRYSTALPURIFIER, SHIFT_NIGHT) == 0)
	{
		girl->m_Events.AddMessage("There was no crew to film the scene, so she took the day off", IMGTYPE_PROFILE, EVENT_NOWORK);
		return false;
	}

	stringstream ss;
	string girlName = girl->m_Realname;
	int wages = 50;
	int tips = 0;
	int enjoy = 0;
	int bonus = 0;
	double jobperformance = JP_FilmAction(girl, false);

	//g_Girls.UnequipCombat(girl);	// not for actress (yet)

	ss << girlName;
	int roll = g_Dice.d100();
	if (roll <= 10 && g_Girls.DisobeyCheck(girl, ACTION_WORKMOVIE, brothel))
	{
		ss << " refused to shoot an action scenes today.\n";
		girl->m_Events.AddMessage(ss.str(), IMGTYPE_PROFILE, EVENT_NOWORK);
		return true;
	}
	else if (g_Girls.GetStat(girl, STAT_TIREDNESS) > 75)
	{
		ss << " was too tired to take part in an action scene.\n\n";
		girl->m_Events.AddMessage(ss.str(), IMGTYPE_PROFILE, EVENT_NOWORK);
		return true;
	}
	else ss << " worked as an actress in an action scene.\n\n";


	//JOB
	ss << girlName;
	int OPTIONS = 3; //Right now this number of options applies for all levels of job
	if (jobperformance >= 350)
	{
		ss << " made an outstanding action scene,";
		AddStory(&ss);
		ss << " It will definitely win her some fans.";
		g_Girls.UpdateStat(girl, STAT_FAME, 3);
		bonus = 12;
	}
	else if (jobperformance >= 245)
	{
		ss << " made a great action scene,";
		AddStory(&ss);
		ss << " It should win her some fans.";
		g_Girls.UpdateStat(girl, STAT_FAME, 2);
		bonus = 6;
	}
	else if (jobperformance >= 185)
	{
		ss << " made a fairly good action scene,";
		AddStory(&ss);
		ss << " Her fans will enjoy it.";
		bonus = 4;
		g_Girls.UpdateStat(girl, STAT_FAME, 1);
	}
	else if (jobperformance >= 145)
	{
		ss << " made an uninspired action scene,";
		AddStory(&ss);
		ss << " Her diehard fans might enjoy it.";
		bonus = 2;
	}
	else if (jobperformance >= 100)
	{
		ss << " made a weak action scene,";
		AddStory(&ss);
		bonus = 1;
		ss << "\nThe CamerMage advised " << girlName << " how to improve her performance";
		if (g_Dice.percent(40))
		{
			ss << " and her scene got a little better after this.";
			bonus++;
		}
		else
		{
			ss << ", but she wouldn't listen.";
		}
	}
	else
	{
		ss << " made an awful action scene,";
		AddStory(&ss);
		ss << " Even her fans will hate it.";
		g_Girls.UpdateStat(girl, STAT_FAME, -1);
	}

	ss << "\n";

	//Enjoyed? If she performed well, she'd should have enjoyed it.
//.........这里部分代码省略.........
开发者ID:mjsmagalhaes,项目名称:crazys-wm-mod,代码行数:101,代码来源:WorkFilmAction.cpp

示例7: check_events

void cScreenGirlDetails::check_events()
{
	// no events means we can go home
	if (g_InterfaceEvents.GetNumEvents() == 0) return;

	// if it's the back button, pop the window off the stack and we're done
	if (g_InterfaceEvents.CheckButton(back_id))
	{
		g_InitWin = true;
		g_WinManager.Pop();
		return;
	}
	if (g_InterfaceEvents.CheckSlider(houseperc_id))
	{
		g_Girls.SetStat(selected_girl, STAT_HOUSE, SliderValue(houseperc_id));
		ss.str("");
		ss << gettext("House Percentage: ") << SliderValue(houseperc_id) << gettext("%");
		EditTextItem(ss.str(), housepercval_id);
		// Rebelliousness might have changed, so update details
		if (DetailLevel == 0)
		{
			string detail = g_Girls.GetDetailsString(selected_girl);
			EditTextItem(detail, girldesc_id);
		}
		return;
	}
	if (g_InterfaceEvents.CheckButton(more_id))
	{
		if (DetailLevel == 0)		{ DetailLevel = 1; EditTextItem(g_Girls.GetMoreDetailsString(selected_girl), girldesc_id); }
		else if (DetailLevel == 1)	{ DetailLevel = 2; EditTextItem(g_Girls.GetThirdDetailsString(selected_girl), girldesc_id); }
		else						{ DetailLevel = 0; EditTextItem(g_Girls.GetDetailsString(selected_girl), girldesc_id); }
	}
	if (g_InterfaceEvents.CheckButton(day_id))
	{
		DisableButton(day_id, true);
		DisableButton(night_id, false);
		g_InitWin = true;
		Day0Night1 = SHIFT_DAY;
	}
	if (g_InterfaceEvents.CheckButton(night_id))
	{
		DisableButton(day_id, false);
		DisableButton(night_id, true);
		g_InitWin = true;
		Day0Night1 = SHIFT_NIGHT;
	}
	if (g_InterfaceEvents.CheckCheckbox(antipreg_id))
	{
		selected_girl->m_UseAntiPreg = (IsCheckboxOn(antipreg_id));
	}
	if (g_InterfaceEvents.CheckListbox(traitlist_id))
	{
		int selection = GetLastSelectedItemFromList(traitlist_id);
		if (selection != -1)
			EditTextItem(selected_girl->m_Traits[selection]->m_Desc, traitdesc_id);
		else
			EditTextItem("", traitdesc_id);
	}
	if (g_InterfaceEvents.CheckListbox(jobtypelist_id))
	{
		SetJob = true;
		RefreshJobList();
	}
	if (g_InterfaceEvents.CheckListbox(joblist_id))
	{
		bool fulltime = g_CTRLDown;

		int selection = GetSelectedItemFromList(joblist_id);
		if (selection != -1)
		{
			int old_job = (Day0Night1 ? selected_girl->m_NightJob : selected_girl->m_DayJob);
			// handle special job requirements and assign - if HandleSpecialJobs returns true, the job assignment was modified or cancelled
			if (g_Brothels.m_JobManager.HandleSpecialJobs(g_CurrBrothel, selected_girl, selection, old_job, Day0Night1, fulltime))
			{
				selection = (Day0Night1 ? selected_girl->m_NightJob : selected_girl->m_DayJob);
				SetSelectedItemInList(joblist_id, selection, false);
			}
			// refresh job worker counts for former job and current job
			if (old_job != selection)
			{
				SetSelectedItemText(joblist_id, old_job, g_Brothels.m_JobManager.JobDescriptionCount(old_job, g_CurrBrothel, Day0Night1));
				SetSelectedItemText(joblist_id, selection, g_Brothels.m_JobManager.JobDescriptionCount(selection, g_CurrBrothel, Day0Night1));
			}
			RefreshJobList();
		}
	}
	if (g_InterfaceEvents.CheckButton(inventory_id))
	{
		if (selected_girl)
		{
			if (GirlDead(selected_girl)) return;
			g_InitWin = true;
			g_AllTogle = true;
			g_WinManager.push("Item Management");
			return;
		}
	}
	if (g_InterfaceEvents.CheckButton(gallery_id))
	{
		g_WinManager.push("Gallery");
//.........这里部分代码省略.........
开发者ID:diamondialis,项目名称:crazys-wm-mod,代码行数:101,代码来源:cScreenGirlDetails.cpp

示例8: WorkFilmBeast

// `J` Job Movie Studio - Actress
bool cJobManager::WorkFilmBeast(sGirl* girl, sBrothel* brothel, bool Day0Night1, string& summary)
{
	int actiontype = ACTION_WORKMOVIE;
	// No film crew.. then go home	// `J` this will be taken care of in building flow, leaving it in for now
	if (g_Studios.GetNumGirlsOnJob(0, JOB_CAMERAMAGE, SHIFT_NIGHT) == 0 || g_Studios.GetNumGirlsOnJob(0, JOB_CRYSTALPURIFIER, SHIFT_NIGHT) == 0)
	{
		girl->m_Events.AddMessage("There was no crew to film the scene, so she took the day off", IMGTYPE_PROFILE, EVENT_NOWORK);
		return false;
	}
	cConfig cfg;
	stringstream ss;
	string girlName = girl->m_Realname;
	int wages = 50;
	int enjoy = 0;
	int jobperformance = 0;

	g_Girls.UnequipCombat(girl);	// not for actress (yet)

	ss << girlName << " worked as an actress filming scenes with beasts.\n\n";

	int roll = g_Dice.d100();
	if (roll <= 10 && g_Girls.DisobeyCheck(girl, ACTION_WORKMOVIE, brothel))
	{
		ss << "She refused to fuck any beasts on film today.\n";
		girl->m_Events.AddMessage(ss.str(), IMGTYPE_PROFILE, EVENT_NOWORK);
		return true;
	}
	else if (roll <= 10) { enjoy -= g_Dice % 3 + 1;	ss << "She didn't enjoy letting the creature fuck her.\n\n"; }
	else if (roll >= 90) { enjoy += g_Dice % 3 + 1;	ss << "She loved the feel of the creature on top of her.\n\n"; }
	else /*            */{ enjoy += g_Dice % 2;		ss << "She didn't do much else today.\n\n"; }
	jobperformance = enjoy * 2;

	if (g_Girls.CheckVirginity(girl))
	{
		g_Girls.LoseVirginity(girl);	// `J` updated for trait/status
		jobperformance += 50;
		ss << "She is no longer a virgin.\n";
	}

	// remaining modifiers are in the AddScene function --PP
	int finalqual = g_Studios.AddScene(girl, SKILL_BEASTIALITY, jobperformance);
	ss << "Her scene is valued at: " << finalqual << " gold.\n";

	// mod: added check for number of beasts owned; otherwise, fake beasts could somehow inseminate the girl
	if (g_Brothels.GetNumBeasts() > 0)
	{
		if (!girl->calc_insemination(g_Brothels.GetPlayer(), false, 1.0))
			g_MessageQue.AddToQue(girl->m_Realname + " has gotten inseminated", 0);
	}

	girl->m_Events.AddMessage(ss.str(), IMGTYPE_BEAST, Day0Night1);

	// work out the pay between the house and the girl
	if (girl->is_slave() && !cfg.initial.slave_pay_outofpocket())
	{
		wages = 0;	// You own her so you don't have to pay her.
	}
	else
	{
		wages += finalqual * 2;
	}
	girl->m_Pay = wages;

	// Improve stats
	int xp = 10, skill = 3;

	if (g_Girls.HasTrait(girl, "Quick Learner"))		{ skill += 1; xp += 3; }
	else if (g_Girls.HasTrait(girl, "Slow Learner"))	{ skill -= 1; xp -= 3; }

	g_Girls.UpdateStat(girl, STAT_EXP, xp);
	g_Girls.UpdateSkill(girl, SKILL_PERFORMANCE, g_Dice%skill);
	g_Girls.UpdateSkill(girl, SKILL_BEASTIALITY, g_Dice%skill + 1);

	g_Girls.UpdateEnjoyment(girl, ACTION_SEX, enjoy);
	g_Girls.UpdateEnjoyment(girl, ACTION_WORKMOVIE, enjoy);
	g_Girls.PossiblyGainNewTrait(girl, "Fake Orgasm Expert", 50, ACTION_SEX, "She has become quite the faker.", Day0Night1);
	g_Girls.PossiblyGainNewTrait(girl, "Porn Star", 80, ACTION_WORKMOVIE, "She has performed in enough sex scenes that she has become a well known Porn Star.", Day0Night1);

	return false;
}
开发者ID:taukita,项目名称:crazys-wm-mod,代码行数:81,代码来源:WorkFilmBeast.cpp

示例9: WorkFilmStagehand

// `J` Job Movie Studio - Crew - job_is_cleaning
bool cJobManager::WorkFilmStagehand(sGirl* girl, sBrothel* brothel, bool Day0Night1, string& summary)
{
	int actiontype = ACTION_WORKMOVIE;
	stringstream ss; string girlName = girl->m_Realname; ss << girlName;

	int roll_a = g_Dice.d100(), roll_b = g_Dice.d100(), roll_c = g_Dice.d100();
	if (roll_a <= 50 && (g_Girls.DisobeyCheck(girl, ACTION_WORKMOVIE, brothel) || g_Girls.DisobeyCheck(girl, ACTION_WORKCLEANING, brothel)))
	{
		ss << " refused to work as a stagehand today.";
		girl->m_Events.AddMessage(ss.str(), IMGTYPE_PROFILE, EVENT_NOWORK);
		return true;
	}
	ss << " worked as a stagehand.\n\n";

	cConfig cfg;
	g_Girls.UnequipCombat(girl);	// not for studio crew

	int wages = 50;
	int enjoyc = 0, enjoym = 0;
	bool filming = true;
	bool playtime = false;
	int imagetype = IMGTYPE_PROFILE;


	// `J` - jobperformance and CleanAmt need to be worked out specially for this job.
	int jobperformance = 0;
	int CleanAmt = ((g_Girls.GetSkill(girl, SKILL_SERVICE) / 10) + 5) * 5;

	if (g_Studios.GetNumGirlsOnJob(0, JOB_CAMERAMAGE, SHIFT_NIGHT) == 0 ||
		g_Studios.GetNumGirlsOnJob(0, JOB_CRYSTALPURIFIER, SHIFT_NIGHT) == 0 ||
		g_Studios.Num_Actress(0) < 1)
	{
		ss << "There were no scenes being filmed, so she just cleaned the set.\n\n";
		filming = false;
		CleanAmt *= 2;
		imagetype = IMGTYPE_MAID;
	}

	if (g_Girls.HasTrait(girl, "Director"))					{ CleanAmt -= 10;	jobperformance += 15; }
	if (g_Girls.HasTrait(girl, "Actress"))					{ CleanAmt += 0;	jobperformance += 10; }
	if (g_Girls.HasTrait(girl, "Porn Star"))				{ CleanAmt += 0;	jobperformance += 5; }
	if (g_Girls.HasTrait(girl, "Flight"))					{ CleanAmt += 20;	jobperformance += 10; }
	if (g_Girls.HasTrait(girl, "Maid"))						{ CleanAmt += 20;	jobperformance += 2; }
	if (g_Girls.HasTrait(girl, "Powerful Magic"))			{ CleanAmt += 10;	jobperformance += 10; }
	if (g_Girls.HasTrait(girl, "Strong Magic"))				{ CleanAmt += 5;	jobperformance += 5; }
	if (g_Girls.HasTrait(girl, "Handyman"))					{ CleanAmt += 5;	jobperformance += 10; }
	if (g_Girls.HasTrait(girl, "Waitress"))					{ CleanAmt += 5;	jobperformance += 5; }
	if (g_Girls.HasTrait(girl, "Agile"))					{ CleanAmt += 5;	jobperformance += 10; }
	if (g_Girls.HasTrait(girl, "Fleet of Foot"))			{ CleanAmt += 2;	jobperformance += 5; }
	if (g_Girls.HasTrait(girl, "Strong"))					{ CleanAmt += 5;	jobperformance += 10; }
	if (g_Girls.HasTrait(girl, "Assassin"))					{ CleanAmt += 1;	jobperformance += 1; }
	if (g_Girls.HasTrait(girl, "Psychic"))					{ CleanAmt += 2;	jobperformance += 5; }
	if (g_Girls.HasTrait(girl, "Manly"))					{ CleanAmt += 1;	jobperformance += 1; }
	if (g_Girls.HasTrait(girl, "Tomboy"))					{ CleanAmt += 2;	jobperformance += 2; }
	if (g_Girls.HasTrait(girl, "Optimist"))					{ CleanAmt += 1;	jobperformance += 1; }
	if (g_Girls.HasTrait(girl, "Sharp-Eyed"))				{ CleanAmt += 1;	jobperformance += 5; }
	if (g_Girls.HasTrait(girl, "Giant"))					{ CleanAmt += 2;	jobperformance += 2; }
	if (g_Girls.HasTrait(girl, "Prehensile Tail"))			{ CleanAmt += 3;	jobperformance += 3; }

	if (g_Girls.HasTrait(girl, "Blind"))					{ CleanAmt -= 20;	jobperformance -= 20; }
	if (g_Girls.HasTrait(girl, "Queen"))					{ CleanAmt -= 20;	jobperformance -= 10; }
	if (g_Girls.HasTrait(girl, "Princess"))					{ CleanAmt -= 10;	jobperformance -= 5; }
	if (g_Girls.HasTrait(girl, "Mind Fucked"))				{ CleanAmt -= 10;	jobperformance -= 5; }
	if (g_Girls.HasTrait(girl, "Bimbo"))					{ CleanAmt -= 5;	jobperformance -= 5; }
	if (g_Girls.HasTrait(girl, "Retarded"))					{ CleanAmt -= 5;	jobperformance -= 5; }
	if (g_Girls.HasTrait(girl, "Smoker"))					{ CleanAmt -= 1;	jobperformance -= 1; }
	if (g_Girls.HasTrait(girl, "Clumsy"))					{ CleanAmt -= 5;	jobperformance -= 5; }
	if (g_Girls.HasTrait(girl, "Delicate"))					{ CleanAmt -= 1;	jobperformance -= 1; }
	if (g_Girls.HasTrait(girl, "Elegant"))					{ CleanAmt -= 5;	jobperformance -= 1; }
	if (g_Girls.HasTrait(girl, "Malformed"))				{ CleanAmt -= 1;	jobperformance -= 1; }
	if (g_Girls.HasTrait(girl, "Massive Melons"))			{ CleanAmt -= 1;	jobperformance -= 1; }
	if (g_Girls.HasTrait(girl, "Abnormally Large Boobs"))	{ CleanAmt -= 3;	jobperformance -= 1; }
	if (g_Girls.HasTrait(girl, "Titanic Tits"))				{ CleanAmt -= 5;	jobperformance -= 1; }
	if (g_Girls.HasTrait(girl, "Broken Will"))				{ CleanAmt -= 5;	jobperformance -= 10; }
	if (g_Girls.HasTrait(girl, "Pessimist"))				{ CleanAmt -= 1;	jobperformance -= 1; }
	if (g_Girls.HasTrait(girl, "Meek"))						{ CleanAmt -= 2;	jobperformance -= 2; }
	if (g_Girls.HasTrait(girl, "Nervous"))					{ CleanAmt -= 2;	jobperformance -= 3; }
	if (g_Girls.HasTrait(girl, "Dependant"))				{ CleanAmt -= 5;	jobperformance -= 5; }
	if (g_Girls.HasTrait(girl, "Bad Eyesight"))				{ CleanAmt -= 5;	jobperformance -= 5; }


	if (roll_a <= 10)
	{
		enjoyc -= g_Dice % 3 + 1; if (filming) enjoym -= g_Dice % 3 + 1;
		CleanAmt = int(CleanAmt * 0.8);
		ss << "She did not like working in the studio today.";
	}
	else if (roll_a >= 90)
	{
		enjoyc += g_Dice % 3 + 1; if (filming) enjoym += g_Dice % 3 + 1;
		CleanAmt = int(CleanAmt * 1.1);
		ss << "She had a great time working today.";
	}
	else
	{
		enjoyc += max(0, g_Dice % 3 - 1); if (filming) enjoym += max(0, g_Dice % 3 - 1);
		ss << "Otherwise, the shift passed uneventfully.";
	}
	jobperformance += enjoyc + enjoym;
//.........这里部分代码省略.........
开发者ID:taukita,项目名称:crazys-wm-mod,代码行数:101,代码来源:WorkFilmStagehand.cpp

示例10: init

void cScreenTown::init()
{
	if (BuyClinic != -1)
	{
		(g_ChoiceManager.GetChoice(0) == 0 ? GetClinic = true : BuyClinic = -1);
		g_ChoiceManager.Free();
	}
	if (GetClinic)
	{
		static_brothel_data *bpt = clinic_data + BuyClinic;
		g_Gold.brothel_cost(bpt->price);
		g_Clinic.NewBrothel(bpt->rooms, bpt->maxrooms);
		g_Clinic.SetName(0, gettext("Clinic"));
		GetClinic = false;
		BuyClinic = -1;
	}
	if (BuyCentre != -1)
	{
		(g_ChoiceManager.GetChoice(0) == 0 ? GetCentre = true : BuyCentre = -1);
		g_ChoiceManager.Free();
	}
	if (GetCentre)
	{
		static_brothel_data *bpt = centre_data + BuyCentre;
		g_Gold.brothel_cost(bpt->price);
		g_Centre.NewBrothel(bpt->rooms, bpt->maxrooms);
		g_Centre.SetName(0, gettext("Centre"));
		GetCentre = false;
		BuyCentre = -1;
	}
	if (BuyArena != -1)
	{
		(g_ChoiceManager.GetChoice(0) == 0 ? GetArena = true : BuyArena = -1);
		g_ChoiceManager.Free();
	}
	if (GetArena)
	{
		static_brothel_data *bpt = arena_data + BuyArena;

		g_Gold.brothel_cost(bpt->price);
		g_Arena.NewBrothel(bpt->rooms, bpt->maxrooms);
		g_Arena.SetName(0, gettext("Arena"));

		GetArena = false;
		BuyArena = -1;
	}
	if (BuyStudio != -1)
	{
		(g_ChoiceManager.GetChoice(0) == 0 ? GetStudio = true : BuyStudio = -1);
		g_ChoiceManager.Free();
	}
	if (GetStudio)
	{
		static_brothel_data *bpt = studio_data + BuyStudio;
		g_Gold.brothel_cost(bpt->price);
		g_Studios.NewBrothel(bpt->rooms, bpt->maxrooms);
		g_Studios.SetName(0, gettext("Studio"));
		GetStudio = false;
		BuyStudio = -1;
	}
	if (BuyFarm != -1)
	{
		(g_ChoiceManager.GetChoice(0) == 0 ? GetFarm = true : BuyFarm = -1);
		g_ChoiceManager.Free();
	}
	if (GetFarm)
	{
		static_brothel_data *bpt = farm_data + BuyFarm;
		g_Gold.brothel_cost(bpt->price);
		g_Farm.NewBrothel(bpt->rooms, bpt->maxrooms);
		g_Farm.SetName(0, gettext("Farm"));
		GetFarm = false;
		BuyFarm = -1;
	}
	if (GetName)
	{
		if (g_ReturnText != "")
		{
			if (g_Brothels.GetObjective() && g_Brothels.GetObjective()->m_Objective == OBJECTIVE_GETNEXTBROTHEL) 
				g_Brothels.PassObjective();
			static_brothel_data *bpt = brothel_data + BuyBrothel;
			g_Gold.brothel_cost(bpt->price);
			g_Brothels.NewBrothel(bpt->rooms, bpt->maxrooms);
			g_Brothels.SetName(g_Brothels.GetNumBrothels() - 1, g_ReturnText);
			g_InitWin = true;
		}
		GetName = false;
		BuyBrothel = -1;
	}
	if (BuyBrothel != -1)
	{
		if (g_ChoiceManager.GetChoice(0) == 0)
		{
			g_MessageQue.AddToQue("Enter a name for your new brothel.", 0);
			GetName = true;
			g_InitWin = true;
			g_WinManager.Push(GetString, &g_GetString);
		}
		else BuyBrothel = -1;
		g_ChoiceManager.Free();
//.........这里部分代码省略.........
开发者ID:belroshir,项目名称:crazys-wm-mod,代码行数:101,代码来源:cScreenTown.cpp

示例11: WorkFilmBondage

// `J` Job Movie Studio - Actress
bool cJobManager::WorkFilmBondage(sGirl* girl, sBrothel* brothel, bool Day0Night1, string& summary)
{
	int actiontype = ACTION_WORKMOVIE;
	// No film crew.. then go home	// `J` this will be taken care of in building flow, leaving it in for now
	if (g_Studios.GetNumGirlsOnJob(0, JOB_CAMERAMAGE, SHIFT_NIGHT) == 0 || g_Studios.GetNumGirlsOnJob(0, JOB_CRYSTALPURIFIER, SHIFT_NIGHT) == 0)
	{
		girl->m_Events.AddMessage("There was no crew to film the scene, so she took the day off", IMGTYPE_PROFILE, EVENT_NOWORK);
		return false;
	}
	
	stringstream ss;
	string girlName = girl->m_Realname;
	int wages = 50;
	int enjoy = 0;
	int jobperformance = 0;

	g_Girls.UnequipCombat(girl);	// not for actress (yet)

	ss << girlName << " worked as an actress filming BDSM scenes.\n\n";

	int roll = g_Dice.d100();
	if (roll <= 10 && g_Girls.DisobeyCheck(girl, ACTION_WORKMOVIE, brothel))
	{
		ss << "She refused to get beaten on film today.\n";
		girl->m_Events.AddMessage(ss.str(), IMGTYPE_PROFILE, EVENT_NOWORK);
		return true;
	}
	else if (roll <= 10) { enjoy -= g_Dice % 3 + 1;	ss << "She did not enjoy getting tied up and hurt today.\n\n"; }
	else if (roll >= 90) { enjoy += g_Dice % 3 + 1;	ss << "She had a great time getting spanked and whipped.\n\n"; }
	else /*            */{ enjoy += g_Dice % 2;		ss << "She had just another day in the dungeon.\n\n"; }
	jobperformance = enjoy * 2;

	if (g_Girls.CheckVirginity(girl))
	{
		g_Girls.LoseVirginity(girl);	// `J` updated for trait/status
		jobperformance += 50;
		ss << "She is no longer a virgin.\n";
	}
	sCustomer* Cust = new sCustomer; g_Customers.GetCustomer(Cust, brothel); Cust->m_Amount = 1;
	if (Cust->m_IsWoman)	// FemDom
	{
		jobperformance += 20;
		/* */if (girl->has_trait("Lesbian"))	jobperformance += 20;
		else if (girl->has_trait("Straight"))	jobperformance -= 20;
	}
	else
	{
		if (!girl->calc_pregnancy(Cust, false, 0.75))
			g_MessageQue.AddToQue(girl->m_Realname + " has gotten pregnant", 0);
		/* */if (girl->has_trait("Lesbian"))	jobperformance -= 10;
		else if (girl->has_trait("Straight"))	jobperformance += 10;
	}

	// remaining modifiers are in the AddScene function --PP
	int finalqual = g_Studios.AddScene(girl, SKILL_BDSM, jobperformance);
	ss << "Her scene is valued at: " << finalqual << " gold.\n";

	girl->m_Events.AddMessage(ss.str(), IMGTYPE_BDSM, Day0Night1);

	// work out the pay between the house and the girl
	if (girl->is_slave() && !cfg.initial.slave_pay_outofpocket())
	{
		wages = 0;	// You own her so you don't have to pay her.
	}
	else
	{
		wages += finalqual * 2;
	}
	girl->m_Pay = wages;

	// Improve stats
	int xp = 10, skill = 3;

	if (g_Girls.HasTrait(girl, "Quick Learner"))		{ skill += 1; xp += 3; }
	else if (g_Girls.HasTrait(girl, "Slow Learner"))	{ skill -= 1; xp -= 3; }

	g_Girls.UpdateStat(girl, STAT_EXP, xp);
	g_Girls.UpdateSkill(girl, SKILL_PERFORMANCE, g_Dice%skill);
	g_Girls.UpdateSkill(girl, SKILL_BDSM, g_Dice%skill + 1);

	g_Girls.UpdateEnjoyment(girl, ACTION_SEX, enjoy);
	g_Girls.UpdateEnjoyment(girl, ACTION_WORKMOVIE, enjoy);
	//gain
	g_Girls.PossiblyGainNewTrait(girl, "Fake Orgasm Expert", 50, ACTION_SEX, "She has become quite the faker.", Day0Night1);
	g_Girls.PossiblyGainNewTrait(girl, "Masochist", 65, ACTION_SEX, girlName + " has turned into a Masochist from filming so many BDSM scenes.", Day0Night1);
	g_Girls.PossiblyGainNewTrait(girl, "Slut", 80, ACTION_SEX, girlName + " has turned into quite a slut.", Day0Night1);
	g_Girls.PossiblyGainNewTrait(girl, "Porn Star", 80, ACTION_WORKMOVIE, "She has performed in enough sex scenes that she has become a well known Porn Star.", Day0Night1);
	//lose

	delete Cust;
	return false;
}
开发者ID:diamondialis,项目名称:crazys-wm-mod,代码行数:93,代码来源:WorkFilmBondage.cpp

示例12: WorkCrystalPurifier

// `J` Job Movie Studio - Crew
bool cJobManager::WorkCrystalPurifier(sGirl* girl, sBrothel* brothel, bool Day0Night1, string& summary)
{
	int actiontype = ACTION_WORKMOVIE;
	bool SkipDisobey = (summary == "SkipDisobey");
	stringstream ss; string girlName = girl->m_Realname;

	// No film crew.. then go home	// `J` this will be taken care of in building flow, leaving it in for now
	if (g_Studios.GetNumGirlsOnJob(0, JOB_CAMERAMAGE, SHIFT_NIGHT) == 0 || g_Studios.GetNumGirlsOnJob(0, JOB_CRYSTALPURIFIER, SHIFT_NIGHT) == 0)
	{
		girl->m_Events.AddMessage("There was no crew to film the scene, so she took the day off", IMGTYPE_PROFILE, EVENT_NOWORK);
		return false;	// not refusing
	}
	else if (g_Studios.Num_Actress(0) < 1)
	{
		girl->m_Events.AddMessage("There were no actresses to film, so she took the day off", IMGTYPE_PROFILE, EVENT_NOWORK);
		return false;	// not refusing
	}

	// `J` added this to allow the Director to assign someone to this job without making it permanent
	if (girl->m_DayJob == JOB_FILMFREETIME)	// the director sets the old job to dayjob when changing night job
	{
		ss << girlName << " was assigned to work as a crystal purifier";
	}
	else
	{
		ss << "The Director assigned " << girlName << "to edit the scenes for the week";
	}

	
	g_Girls.UnequipCombat(girl);	// not for studio crew

	int roll = g_Dice.d100();
	if (!SkipDisobey)	// `J` skip the disobey check because it has already been done in the building flow
	{
		if (roll <= 10 && g_Girls.DisobeyCheck(girl, actiontype, brothel))
		{
			if (girl->m_DayJob == JOB_FILMFREETIME)
			{
				ss << " but she refused to work.";
				girl->m_Events.AddMessage(ss.str(), IMGTYPE_PROFILE, EVENT_NOWORK);
			}
			else
			{
				ss << " but " << girlName;
				if (g_Studios.is_Actress_Job(girl->m_DayJob))	ss << " wanted to be part of the action instead of just watching it.\n";
				else if (girl->m_DayJob == JOB_PROMOTER)		ss << " preferred to sell the movies rather than edit them.\n";
				else if (girl->m_DayJob == JOB_FLUFFER)			ss << " wanted to see the action live instead of watching it afterwards.\n";
				else if (girl->m_DayJob == JOB_STAGEHAND)		ss << " wanted to clean instead of editing scenes.\n";
				else if (girl->m_DayJob == JOB_CAMERAMAGE)		ss << " preferred to film the scenes rather than edit them.\n";
				girl->m_Events.AddMessage(ss.str(), IMGTYPE_PROFILE, EVENT_BACKTOWORK);
			}
			return true;
		}
	}
	ss << ".\n\n";

	int wages = 50;
	int enjoy = 0;

	if (roll <= 10)
	{
		enjoy -= g_Dice % 3 + 1;
		ss << "She did not like working in the studio today.\n\n";
	}
	else if (roll >= 90)
	{
		enjoy += g_Dice % 3 + 1;
		ss << "She had a great time working today.\n\n";
	}
	else
	{
		enjoy += g_Dice % 2;
		ss << "Otherwise, the shift passed uneventfully.\n\n";
	}
	double jobperformance = JP_CrystalPurifier(girl, false);
	jobperformance += enjoy * 2;

	// slave girls not being paid for a job that normally you would pay directly for do less work
	if ((girl->is_slave() && !cfg.initial.slave_pay_outofpocket()))
	{
		jobperformance *= 0.9;
		wages = 0;
	}
	else	// work out the pay between the house and the girl
	{
		// `J` zzzzzz - need to change pay so it better reflects how well she edited the films
		wages += 20;
		int roll_max = girl->spirit() + girl->intelligence();
		roll_max /= 4;
		wages += 10 + g_Dice%roll_max;
	}

	/* */if (jobperformance > 0)	ss << "She helped improve the scene " << (int)jobperformance << "% with her production skills. \n";
	else if (jobperformance < 0)	ss << "She did a bad job today, she reduced the scene quality " << (int)jobperformance << "% with her poor performance. \n";
	else /*                   */	ss << "She did not really help the scene quality.\n";

	girl->m_Events.AddMessage(ss.str(), IMGTYPE_PROFILE, Day0Night1);
	g_Studios.m_PurifierQaulity += (int)jobperformance;
	girl->m_Pay = wages;
//.........这里部分代码省略.........
开发者ID:DagothRa,项目名称:crazys-wm-mod,代码行数:101,代码来源:WorkCrystalPurifier.cpp


注:本文中的cMovieStudioManager类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。