本文整理汇总了C++中cIniFile::GetValueI方法的典型用法代码示例。如果您正苦于以下问题:C++ cIniFile::GetValueI方法的具体用法?C++ cIniFile::GetValueI怎么用?C++ cIniFile::GetValueI使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cIniFile
的用法示例。
在下文中一共展示了cIniFile::GetValueI方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Start
bool cChunkGenerator::Start(cPluginInterface & a_PluginInterface, cChunkSink & a_ChunkSink, cIniFile & a_IniFile)
{
m_PluginInterface = &a_PluginInterface;
m_ChunkSink = &a_ChunkSink;
// Get the seed; create a new one and log it if not found in the INI file:
if (a_IniFile.HasValue("Seed", "Seed"))
{
m_Seed = a_IniFile.GetValueI("Seed", "Seed");
}
else
{
MTRand rnd;
m_Seed = rnd.randInt();
LOGINFO("Chosen a new random seed for world: %d", m_Seed);
a_IniFile.SetValueI("Seed", "Seed", m_Seed);
}
// Get the generator engine based on the INI file settings:
AString GeneratorName = a_IniFile.GetValueSet("Generator", "Generator", "Composable");
if (NoCaseCompare(GeneratorName, "Noise3D") == 0)
{
m_Generator = new cNoise3DGenerator(*this);
}
else
{
if (NoCaseCompare(GeneratorName, "composable") != 0)
{
LOGWARN("[Generator]::Generator value \"%s\" not recognized, using \"Composable\".", GeneratorName.c_str());
}
m_Generator = new cComposableGenerator(*this);
}
if (m_Generator == nullptr)
{
LOGERROR("Generator could not start, aborting the server");
return false;
}
m_Generator->Initialize(a_IniFile);
return super::Start();
}
示例2: InitFinishGens
void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
{
int Seed = m_ChunkGenerator.GetSeed();
eDimension Dimension = StringToDimension(a_IniFile.GetValue("General", "Dimension", "Overworld"));
auto seaLevel = a_IniFile.GetValueI("Generator", "SeaLevel");
AString Finishers = a_IniFile.GetValueSet("Generator", "Finishers", "");
// Create all requested finishers:
AStringVector Str = StringSplitAndTrim(Finishers, ",");
for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr)
{
auto split = StringSplitAndTrim(*itr, ":");
if (split.empty())
{
continue;
}
const auto & finisher = split[0];
// Finishers, alpha-sorted:
if (NoCaseCompare(finisher, "Animals") == 0)
{
m_FinishGens.push_back(cFinishGenPtr(new cFinishGenPassiveMobs(Seed, a_IniFile, Dimension)));
}
else if (NoCaseCompare(finisher, "BottomLava") == 0)
{
int DefaultBottomLavaLevel = (Dimension == dimNether) ? 30 : 10;
int BottomLavaLevel = a_IniFile.GetValueSetI("Generator", "BottomLavaLevel", DefaultBottomLavaLevel);
m_FinishGens.push_back(cFinishGenPtr(new cFinishGenBottomLava(BottomLavaLevel)));
}
else if (NoCaseCompare(finisher, "DeadBushes") == 0)
{
// A list with all the allowed biomes.
cFinishGenSingleTopBlock::BiomeList AllowedBiomes;
AllowedBiomes.push_back(biDesert);
AllowedBiomes.push_back(biDesertHills);
AllowedBiomes.push_back(biDesertM);
AllowedBiomes.push_back(biMesa);
AllowedBiomes.push_back(biMesaBryce);
AllowedBiomes.push_back(biMesaPlateau);
AllowedBiomes.push_back(biMesaPlateauF);
AllowedBiomes.push_back(biMesaPlateauFM);
AllowedBiomes.push_back(biMesaPlateauM);
// A list with all the allowed blocks that can be below the dead bush.
cFinishGenSingleTopBlock::BlockList AllowedBlocks;
AllowedBlocks.push_back(E_BLOCK_SAND);
AllowedBlocks.push_back(E_BLOCK_HARDENED_CLAY);
AllowedBlocks.push_back(E_BLOCK_STAINED_CLAY);
m_FinishGens.push_back(cFinishGenPtr(new cFinishGenSingleTopBlock(Seed, E_BLOCK_DEAD_BUSH, AllowedBiomes, 2, AllowedBlocks)));
}
else if (NoCaseCompare(finisher, "DirectOverhangs") == 0)
{
m_FinishGens.push_back(cFinishGenPtr(new cStructGenDirectOverhangs(Seed)));
}
else if (NoCaseCompare(finisher, "DirtPockets") == 0)
{
auto gen = std::make_shared<cFinishGenOrePockets>(Seed + 1, cFinishGenOrePockets::DefaultNaturalPatches());
if (gen->Initialize(a_IniFile, "DirtPockets"))
{
m_FinishGens.push_back(gen);
}
}
else if (NoCaseCompare(finisher, "DistortedMembraneOverhangs") == 0)
{
m_FinishGens.push_back(cFinishGenPtr(new cStructGenDistortedMembraneOverhangs(Seed)));
}
else if (NoCaseCompare(finisher, "DualRidgeCaves") == 0)
{
float Threshold = static_cast<float>(a_IniFile.GetValueSetF("Generator", "DualRidgeCavesThreshold", 0.3));
m_FinishGens.push_back(cFinishGenPtr(new cStructGenDualRidgeCaves(Seed, Threshold)));
}
else if (NoCaseCompare(finisher, "DungeonRooms") == 0)
{
int GridSize = a_IniFile.GetValueSetI("Generator", "DungeonRoomsGridSize", 48);
int MaxSize = a_IniFile.GetValueSetI("Generator", "DungeonRoomsMaxSize", 7);
int MinSize = a_IniFile.GetValueSetI("Generator", "DungeonRoomsMinSize", 5);
AString HeightDistrib = a_IniFile.GetValueSet ("Generator", "DungeonRoomsHeightDistrib", "0, 0; 10, 10; 11, 500; 40, 500; 60, 40; 90, 1");
m_FinishGens.push_back(cFinishGenPtr(new cDungeonRoomsFinisher(m_ShapeGen, Seed, GridSize, MaxSize, MinSize, HeightDistrib)));
}
else if (NoCaseCompare(finisher, "GlowStone") == 0)
{
m_FinishGens.push_back(cFinishGenPtr(new cFinishGenGlowStone(Seed)));
}
else if (NoCaseCompare(finisher, "Ice") == 0)
{
m_FinishGens.push_back(cFinishGenPtr(new cFinishGenIce));
}
else if (NoCaseCompare(finisher, "LavaLakes") == 0)
{
int Probability = a_IniFile.GetValueSetI("Generator", "LavaLakesProbability", 10);
m_FinishGens.push_back(cFinishGenPtr(new cStructGenLakes(Seed * 5 + 16873, E_BLOCK_STATIONARY_LAVA, m_ShapeGen, Probability)));
}
else if (NoCaseCompare(finisher, "LavaSprings") == 0)
{
m_FinishGens.push_back(cFinishGenPtr(new cFinishGenFluidSprings(Seed, E_BLOCK_LAVA, a_IniFile, Dimension)));
}
else if (NoCaseCompare(finisher, "Lilypads") == 0)
{
// A list with all the allowed biomes.
//.........这里部分代码省略.........