本文整理汇总了C++中cGangManager::GetNumBusinessExtorted方法的典型用法代码示例。如果您正苦于以下问题:C++ cGangManager::GetNumBusinessExtorted方法的具体用法?C++ cGangManager::GetNumBusinessExtorted怎么用?C++ cGangManager::GetNumBusinessExtorted使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cGangManager
的用法示例。
在下文中一共展示了cGangManager::GetNumBusinessExtorted方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: check_farm
void cScreenTown::check_farm(int FarmNum)
{ // player clicked on one of the brothels
if (g_Farm.GetNumBrothels() == FarmNum)
{ // player doesn't own this Studio... can he buy it?
static_brothel_data *bck = farm_data + FarmNum;
locale syslocale("");
stringstream ss;
ss.imbue(syslocale);
if (!g_Gold.afford(bck->price) || g_Gangs.GetNumBusinessExtorted() < bck->business)
{ // can't buy it
ss << gettext("This building costs ") << bck->price << gettext(" gold and you need to control at least ") << bck->business << gettext(" businesses.");
if (!g_Gold.afford(bck->price))
ss << "\n" << gettext("You need ") << (bck->price - g_Gold.ival()) << gettext(" more gold to afford it.");
if (g_Gangs.GetNumBusinessExtorted() < bck->business)
ss << "\n" << gettext("You need to control ") << (bck->business - g_Gangs.GetNumBusinessExtorted()) << gettext(" more businesses.");
g_MessageQue.AddToQue(ss.str(), 0);
}
else
{ // can buy it
ss << gettext("Do you wish to purchase this building for ") << bck->price << gettext(" gold? It has ") << bck->rooms << gettext(" rooms.");
g_MessageQue.AddToQue(ss.str(), 2);
g_ChoiceManager.CreateChoiceBox(224, 112, 352, 384, 0, 2, 32, 8);
g_ChoiceManager.AddChoice(0, gettext("Buy It"), 0);
g_ChoiceManager.AddChoice(0, gettext("Don't Buy It"), 1);
g_ChoiceManager.SetActive(0);
BuyFarm = FarmNum;
}
}
else
{ // player owns this brothel... go to it
g_Building = BUILDING_FARM;
g_CurrFarm = FarmNum;
g_WinManager.push("Farm Screen");
}
}
示例2: init
void cScreenHouse::init()
{
g_CurrentScreen = SCREEN_HOUSE;
if (!g_InitWin) { return; }
Focused();
g_InitWin = false;
locale syslocale("");
stringstream ss;
ss.imbue(syslocale);
ss << gettext("CURRENT OBJECTIVE: ");
sObjective* obj = g_Brothels.GetObjective();
if (obj)
{
switch (obj->m_Objective)
{
case OBJECTIVE_REACHGOLDTARGET:
ss << gettext("Gather ") << obj->m_Target << gettext(" gold");
if (obj->m_Limit != -1) {
ss << gettext(" in ") << obj->m_Limit << gettext(" weeks");
}
ss << gettext(", ") << g_Gold.ival() << gettext(" gathered so far.");
break;
case OBJECTIVE_GETNEXTBROTHEL:
fmt_objective(ss, gettext("Purchase the next brothel"), obj->m_Limit);
break;
/*----
case OBJECTIVE_PURCHASENEWGAMBLINGHALL:
fmt_objective(ss, "Purchase a gambling hall", obj->m_Limit);
break;
case OBJECTIVE_PURCHASENEWBAR:
fmt_objective(ss, "Purchase a bar", obj->m_Limit);
break;
----*/
case OBJECTIVE_LAUNCHSUCCESSFULATTACK:
fmt_objective(ss, gettext("Launch a successful attack"), obj->m_Limit);
break;
case OBJECTIVE_HAVEXGOONS:
ss << gettext("Have ") << obj->m_Target << gettext(" gangs");
fmt_objective(ss, "", obj->m_Limit);
break;
case OBJECTIVE_STEALXAMOUNTOFGOLD:
ss << gettext("Steal ") << obj->m_Target << gettext(" gold");
fmt_objective(ss, "", obj->m_Limit, obj->m_SoFar);
break;
case OBJECTIVE_CAPTUREXCATACOMBGIRLS:
ss << gettext("Capture ") << obj->m_Target << gettext(" girls from the catacombs");
fmt_objective(ss, "", obj->m_Limit, obj->m_SoFar);
break;
case OBJECTIVE_HAVEXMONSTERGIRLS:
ss << gettext("Have a total of ") << obj->m_Target << gettext(" monster (non-human) girls");
fmt_objective(ss, "", obj->m_Limit, g_Brothels.GetTotalNumGirls(true));
break;
case OBJECTIVE_KIDNAPXGIRLS:
ss << gettext("Kidnap ") << obj->m_Target << gettext(" girls from the streets");
fmt_objective(ss, "", obj->m_Limit, obj->m_SoFar);
break;
case OBJECTIVE_EXTORTXNEWBUSINESS:
ss << gettext("Control ") << obj->m_Target << gettext(" city business");
fmt_objective(ss, "", obj->m_Limit, obj->m_SoFar);
break;
case OBJECTIVE_HAVEXAMOUNTOFGIRLS:
ss << gettext("Have a total of ") << obj->m_Target << gettext(" girls");
fmt_objective(ss, "", obj->m_Limit, g_Brothels.GetTotalNumGirls(false));
break;
}
}
else ss << gettext("NONE\n");
ss << gettext("\n")
<< gettext("Current gold: ") << g_Gold.ival() << gettext("\n")
<< gettext("Bank account: ") << g_Brothels.GetBankMoney() << gettext("\n")
<< gettext("Businesses controlled: ")
<< g_Gangs.GetNumBusinessExtorted()
<< gettext("\n")
;
ss << gettext("\nCurrent number of runaways: ") << g_Brothels.GetNumRunaways() << gettext("\n");
// `J` added while loop to add runaway's names to the list
if (g_Brothels.GetNumRunaways() > 0)
{
sGirl* rgirl = g_Brothels.m_Runaways;
while (rgirl)
{
ss << rgirl->m_Realname << gettext(" (") << rgirl->m_RunAway << gettext(")");
rgirl = rgirl->m_Next;
if (rgirl) ss << gettext(" , ");
}
}
EditTextItem(ss.str(), details_id);
obj = 0;
}