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C++ cGangManager::GetNetRestock方法代码示例

本文整理汇总了C++中cGangManager::GetNetRestock方法的典型用法代码示例。如果您正苦于以下问题:C++ cGangManager::GetNetRestock方法的具体用法?C++ cGangManager::GetNetRestock怎么用?C++ cGangManager::GetNetRestock使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在cGangManager的用法示例。


在下文中一共展示了cGangManager::GetNetRestock方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: init

void cScreenGangs::init()
{
	g_CurrentScreen = SCREEN_GANGMANAGEMENT;
	if (!g_InitWin) return;
	Focused();
	g_InitWin = false;

	selection = GetLastSelectedItemFromList(ganglist_id);
	sel_recruit = GetLastSelectedItemFromList(recruitlist_id);

	ClearListBox(missionlist_id);
	AddToListBox(missionlist_id, 0, "GUARDING");
	AddToListBox(missionlist_id, 1, "SABOTAGE");
	AddToListBox(missionlist_id, 2, "SPY ON GIRLS");
	AddToListBox(missionlist_id, 3, "RECAPTURE");
	AddToListBox(missionlist_id, 4, "ACQUIRE TERRITORY");
	AddToListBox(missionlist_id, 5, "PETTY THEFT");
	AddToListBox(missionlist_id, 6, "GRAND THEFT");
	AddToListBox(missionlist_id, 7, "KIDNAPPING");
	AddToListBox(missionlist_id, 8, "CATACOMBS");
	AddToListBox(missionlist_id, 9, "TRAINING");
	AddToListBox(missionlist_id, 10, "RECRUITING");
	AddToListBox(missionlist_id, 11, "SERVICE");

	SetCheckBox(controlcatacombs_id, (g_Gangs.Control_Gangs()));
	SliderRange(girlspercslider_id, 0, 100, g_Gangs.Gang_Gets_Girls(), 1);
	SliderRange(itemspercslider_id, 0, 100, g_Gangs.Gang_Gets_Girls() + g_Gangs.Gang_Gets_Items(), 1);
	ss.str("");	ss << "Girls : " << g_Gangs.Gang_Gets_Girls() << "%";	EditTextItem(ss.str(), ganggetsgirls_id);
	ss.str("");	ss << "Items : " << g_Gangs.Gang_Gets_Items() << "%";	EditTextItem(ss.str(), ganggetsitems_id);
	ss.str("");	ss << "Beasts : " << g_Gangs.Gang_Gets_Beast() << "%";	EditTextItem(ss.str(), ganggetsbeast_id);

	SetCheckBox(netautobuy_id, (g_Gangs.GetNetRestock() > 0));
	SetCheckBox(healautobuy_id, (g_Gangs.GetHealingRestock() > 0));

	// weapon upgrades
	int *wlev = g_Gangs.GetWeaponLevel();
	ss.str("");	ss << "Weapon Level: " << *wlev;
	if ((*wlev) < 4)
	{
		EnableButton(weaponup_id);
		ss << " Next: " << tariff.goon_weapon_upgrade(*wlev) << "g";
	}
	else DisableButton(weaponup_id);
	g_LogFile.ss() << "weapon text = '" << ss.str() << "'" << endl; g_LogFile.ssend();
	EditTextItem(ss.str(), weaponlevel_id);

	int *nets = g_Gangs.GetNets();
	ss.str(""); ss << "Nets (" << tariff.nets_price(1) << "g each): " << *nets;
	EditTextItem(ss.str(), netdesc_id);
	DisableButton(netbuy_id, *nets >= 60);
	DisableButton(netbuy10_id, *nets >= 60);
	DisableButton(netbuy20_id, *nets >= 60);
	DisableCheckBox(netautobuy_id, *nets < 1);

	int *potions = g_Gangs.GetHealingPotions();
	ss.str(""); ss << "Heal Potions (" << tariff.healing_price(1) << "g each): " << *potions;
	EditTextItem(ss.str(), healdesc_id);
	DisableButton(healbuy_id, *potions >= 200);
	DisableButton(healbuy10_id, *potions >= 200);
	DisableButton(healbuy20_id, *potions >= 200);
	DisableCheckBox(healautobuy_id, *potions < 1);

	int cost = 0;
	if (g_Gangs.GetNumGangs() > 0)
	{
		for (int i = 0; i < g_Gangs.GetNumGangs(); i++)
		{
			sGang* g = g_Gangs.GetGang(i);
			if (g == 0) g = g_Gangs.GetGang(i - 1);
			cost += tariff.goon_mission_cost(g->m_MissionID);
		}
	}
	ss.str(""); ss << "Weekly Cost: " << cost;
	EditTextItem(ss.str(), totalcost_id);
	if (gold_id >= 0)
	{
		ss.str(""); ss << "Gold: " << g_Gold.ival();
		EditTextItem(ss.str(), gold_id);
	}

	ClearListBox(ganglist_id);
	int num = 0;
	sGang* current = g_Gangs.GetGang(0);

	// loop through the gangs, populating the list box
	g_LogFile.write("Setting gang mission descriptions\n");
	for (current = g_Gangs.GetGang(0); current; current = current->m_Next)
	{
		// format the string with the gang name, mission and number of men
		string Data[11];
		ss.str("");	ss << current->m_Name;								Data[0] = ss.str();
		ss.str("");	ss << current->m_Num;								Data[1] = ss.str();
		ss.str("");	ss << short_mission_desc(current->m_MissionID);		Data[2] = ss.str();
		ss.str("");	ss << current->m_Skills[SKILL_COMBAT] << "%";		Data[3] = ss.str();
		ss.str("");	ss << current->m_Skills[SKILL_MAGIC] << "%";		Data[4] = ss.str();
		ss.str("");	ss << current->m_Stats[STAT_INTELLIGENCE] << "%";	Data[5] = ss.str();
		ss.str("");	ss << current->m_Stats[STAT_AGILITY] << "%";		Data[6] = ss.str();
		ss.str("");	ss << current->m_Stats[STAT_CONSTITUTION] << "%";	Data[7] = ss.str();
		ss.str("");	ss << current->m_Stats[STAT_CHARISMA] << "%";		Data[8] = ss.str();
		ss.str("");	ss << current->m_Stats[STAT_STRENGTH] << "%";		Data[9] = ss.str();
//.........这里部分代码省略.........
开发者ID:mjsmagalhaes,项目名称:crazys-wm-mod,代码行数:101,代码来源:cScreenGangs.cpp


注:本文中的cGangManager::GetNetRestock方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。