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C++ btManifoldPoint::getDistance方法代码示例

本文整理汇总了C++中btManifoldPoint::getDistance方法的典型用法代码示例。如果您正苦于以下问题:C++ btManifoldPoint::getDistance方法的具体用法?C++ btManifoldPoint::getDistance怎么用?C++ btManifoldPoint::getDistance使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在btManifoldPoint的用法示例。


在下文中一共展示了btManifoldPoint::getDistance方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: addSingleResult

btScalar GodotRestInfoContactResultCallback::addSingleResult(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1) {

	if (cp.getDistance() <= m_min_distance) {
		m_min_distance = cp.getDistance();

		CollisionObjectBullet *colObj;
		if (m_self_object == colObj0Wrap->getCollisionObject()) {
			colObj = static_cast<CollisionObjectBullet *>(colObj1Wrap->getCollisionObject()->getUserPointer());
			m_result->shape = cp.m_index1;
			B_TO_G(cp.getPositionWorldOnB(), m_result->point);
			m_rest_info_bt_point = cp.getPositionWorldOnB();
			m_rest_info_collision_object = colObj1Wrap->getCollisionObject();
		} else {
			colObj = static_cast<CollisionObjectBullet *>(colObj0Wrap->getCollisionObject()->getUserPointer());
			m_result->shape = cp.m_index0;
			B_TO_G(cp.m_normalWorldOnB * -1, m_result->normal);
			m_rest_info_bt_point = cp.getPositionWorldOnA();
			m_rest_info_collision_object = colObj0Wrap->getCollisionObject();
		}

		if (colObj)
			m_result->collider_id = colObj->get_instance_id();
		else
			m_result->collider_id = 0;
		m_result->rid = colObj->get_self();

		m_collided = true;
	}

	return cp.getDistance();
}
开发者ID:KelinciFX,项目名称:godot,代码行数:31,代码来源:godot_result_callbacks.cpp

示例2:

	virtual	btScalar	addSingleResult(btManifoldPoint& cp,	const btCollisionObject* colObj0,int partId0,int index0,const btCollisionObject* colObj1,int partId1,int index1)
	{
		distance = cp.getDistance();
		positionWorldOnA = Vector3d(cp.m_positionWorldOnA.getX(),cp.m_positionWorldOnA.getY(),cp.m_positionWorldOnA.getZ());
		positionWorldOnB = Vector3d(cp.m_positionWorldOnB.getX(),cp.m_positionWorldOnB.getY(),cp.m_positionWorldOnB.getZ());

		return 1.f;
	}
开发者ID:bo-wu,项目名称:surgical,代码行数:8,代码来源:collisionUtils.cpp

示例3: sortCachedPoints

int btPersistentManifold::sortCachedPoints(const btManifoldPoint& pt) 
{

		//calculate 4 possible cases areas, and take biggest area
		//also need to keep 'deepest'
		
		int maxPenetrationIndex = -1;
#define KEEP_DEEPEST_POINT 1
#ifdef KEEP_DEEPEST_POINT
		btScalar maxPenetration = pt.getDistance();
		for (int i=0;i<4;i++)
		{
			if (m_pointCache[i].getDistance() < maxPenetration)
			{
				maxPenetrationIndex = i;
				maxPenetration = m_pointCache[i].getDistance();
			}
		}
#endif //KEEP_DEEPEST_POINT
		
		btScalar res0(btScalar(0.)),res1(btScalar(0.)),res2(btScalar(0.)),res3(btScalar(0.));
		if (maxPenetrationIndex != 0)
		{
			btVector3 a0 = pt.m_localPointA-m_pointCache[1].m_localPointA;
			btVector3 b0 = m_pointCache[3].m_localPointA-m_pointCache[2].m_localPointA;
			btVector3 cross = a0.cross(b0);
			res0 = cross.length2();
		}
		if (maxPenetrationIndex != 1)
		{
			btVector3 a1 = pt.m_localPointA-m_pointCache[0].m_localPointA;
			btVector3 b1 = m_pointCache[3].m_localPointA-m_pointCache[2].m_localPointA;
			btVector3 cross = a1.cross(b1);
			res1 = cross.length2();
		}

		if (maxPenetrationIndex != 2)
		{
			btVector3 a2 = pt.m_localPointA-m_pointCache[0].m_localPointA;
			btVector3 b2 = m_pointCache[3].m_localPointA-m_pointCache[1].m_localPointA;
			btVector3 cross = a2.cross(b2);
			res2 = cross.length2();
		}

		if (maxPenetrationIndex != 3)
		{
			btVector3 a3 = pt.m_localPointA-m_pointCache[0].m_localPointA;
			btVector3 b3 = m_pointCache[2].m_localPointA-m_pointCache[1].m_localPointA;
			btVector3 cross = a3.cross(b3);
			res3 = cross.length2();
		}

		btVector4 maxvec(res0,res1,res2,res3);
		int biggestarea = maxvec.closestAxis4();
		return biggestarea;
}
开发者ID:hulefei,项目名称:Game-and-Graphics-Programming-for-iOS-and-Android-with-OpenGL-ES-2.0,代码行数:56,代码来源:btPersistentManifold.cpp

示例4: if

			virtual	btScalar	addSingleResult(btManifoldPoint& cp,
				const btCollisionObjectWrapper* colObj0Wrap, int partId0, int index0,
				const btCollisionObjectWrapper* colObj1Wrap, int partId1, int index1)
			{
				//if (!colObj0Wrap->m_collisionObject->checkCollideWith(colObj1Wrap->m_collisionObject) || 
				//	!colObj1Wrap->m_collisionObject->checkCollideWith(colObj0Wrap->m_collisionObject))
				//	return 1.0f;
				if (cp.getDistance() < 0.05f)
				{
					mHasCollision = true;
					if (colObj0Wrap->m_collisionObject->getUserPointer() == mMe)
					{
						mCollided.push_back((RigidBody*)colObj1Wrap->m_collisionObject->getUserPointer());
					}
					else if (colObj1Wrap->m_collisionObject->getUserPointer() == mMe)
					{
						mCollided.push_back((RigidBody*)colObj0Wrap->m_collisionObject->getUserPointer());
					}

				}
				return 1.0f;
			}
开发者ID:fastbird,项目名称:fastbirdEngine_NewAPI,代码行数:22,代码来源:RigidBodyImpl.cpp

示例5: addSingleResult

					virtual   btScalar   addSingleResult(btManifoldPoint& cp,   const btCollisionObjectWrapper* colObj0Wrap,int partId0,int index0,const btCollisionObjectWrapper* colObj1Wrap,int partId1,int index1)
					{
						if (cp.getDistance()<=m_margin)
							m_connected = true;
						return 1.f;
					}
开发者ID:Ochakko,项目名称:MameBake3D,代码行数:6,代码来源:btFractureBody.cpp

示例6: setupMultiBodyContactConstraint


//.........这里部分代码省略.........
				btScalar l =lambdaB[i];
				denom1 += j*l;
			}

		} else
		{
			if (rb1)
			{
				vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2);
				denom1 = rb1->getInvMass() + contactNormal.dot(vec);
			}
		}

		 

		 btScalar d = denom0+denom1;
		 if (d>SIMD_EPSILON)
		 {
			solverConstraint.m_jacDiagABInv = relaxation/(d);
		 } else
		 {
			//disable the constraint row to handle singularity/redundant constraint
			solverConstraint.m_jacDiagABInv  = 0.f;
		 }
		
	}

	
	//compute rhs and remaining solverConstraint fields

	

	btScalar restitution = 0.f;
	btScalar penetration = isFriction? 0 : cp.getDistance()+infoGlobal.m_linearSlop;

	btScalar rel_vel = 0.f;
	int ndofA  = 0;
	int ndofB  = 0;
	{

		btVector3 vel1,vel2;
		if (multiBodyA)
		{
			ndofA  = (multiBodyA->isMultiDof() ? multiBodyA->getNumDofs() : multiBodyA->getNumLinks()) + 6;
			btScalar* jacA = &m_data.m_jacobians[solverConstraint.m_jacAindex];
			for (int i = 0; i < ndofA ; ++i) 
				rel_vel += multiBodyA->getVelocityVector()[i] * jacA[i];
		} else
		{
			if (rb0)
			{
				rel_vel += rb0->getVelocityInLocalPoint(rel_pos1).dot(solverConstraint.m_contactNormal1);
			}
		}
		if (multiBodyB)
		{
			ndofB  = (multiBodyB->isMultiDof() ? multiBodyB->getNumDofs() : multiBodyB->getNumLinks()) + 6;
			btScalar* jacB = &m_data.m_jacobians[solverConstraint.m_jacBindex];
			for (int i = 0; i < ndofB ; ++i) 
				rel_vel += multiBodyB->getVelocityVector()[i] * jacB[i];

		} else
		{
			if (rb1)
			{
				rel_vel += rb1->getVelocityInLocalPoint(rel_pos2).dot(solverConstraint.m_contactNormal2);
开发者ID:03050903,项目名称:Urho3D,代码行数:67,代码来源:btMultiBodyConstraintSolver.cpp

示例7: contactProcess

bool contactProcess(btManifoldPoint& cp, void *body0, void *body1)
{
    if (true)
    {
        DEBUG_PRINTF("gContactProcessedCallback : process contactPoint : %p, distance %g\n", &cp, cp.getDistance());
    }
    return true;
}
开发者ID:bremond,项目名称:siconos,代码行数:8,代码来源:BulletSpaceFilter.cpp


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