本文整理汇总了C++中block::size方法的典型用法代码示例。如果您正苦于以下问题:C++ block::size方法的具体用法?C++ block::size怎么用?C++ block::size使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类block
的用法示例。
在下文中一共展示了block::size方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: can_place
bool Game::can_place(block b, Point p)
{
bool onAbsCorner = false;
bool onRelCorner = false;
int N = dimension - 1;
Point corners[4] = { Point(0,0), Point(N, 0), Point(0, N), Point(N, N) };
Point corner = corners[my_number];
for(int i = 0; i < b.size(); i++){
Point q = b[i].add(p);
int x = q.x;
int y = q.y;
if (x > N || x < 0 || y < 0 || y > N || grid[x][y] >= 0
|| grid[x][y] == -2
|| (x > 0 && grid[x-1][y] == my_number)
|| (y > 0 && grid[x][y-1] == my_number)
|| (x < N && grid[x+1][y] == my_number)
|| (y < N && grid[x][y+1] == my_number)) {
return false;
}
onAbsCorner = onAbsCorner || q.eq(corner);
onRelCorner = onRelCorner
|| (x > 0 && y > 0 && grid[x-1][y-1] == my_number)
|| (x < N && y > 0 && grid[x+1][y-1] == my_number)
|| (x > 0 && y < N && grid[x-1][y+1] == my_number)
|| (x < N && y < N && grid[x+1][y+1] == my_number);
}
return grid[corner.x][corner.y] < 0 ? onAbsCorner : onRelCorner;
}
示例2: rotate_block
block Game::rotate_block(block b, int num_rotations)
{
block newBlock;
for(int i = 0; i < b.size(); i++){
newBlock.push_back(b[i].rotate(num_rotations));
}
return newBlock;
}
示例3: resetUsed
void bGroup::resetUsed(block & t)
{
//-------- resets the log of what blocks have been used in the last print stage
used[""]=false;
used[t.title]=false;
for (unsigned int i=0; i<t.numInside(); i++) {
resetUsed(t.blocksIn[i]);
}
for (unsigned int i=0; i<t.size(); i++) {
resetUsed(t.blocksOn[i]);
}
}
示例4: resetList
void resetList(block & t, map<string,bool> & used)
{
//-------- resets the log of what blocks have been used in the last print stage
used[""]=false;
used[t.title]=false;
for (unsigned int i=0; i<t.numInside(); i++) {
resetList(t.blocksIn[i],used);
}
for (unsigned int i=0; i<t.size(); i++) {
resetList(t.blocksOn[i],used);
}
}
示例5: heightUpdate
int bGroup::heightUpdate(block & grab, block & comp)
{
int ret=0;
for (unsigned int i=0; i<comp.numInside(); i++) {
heightUpdate(grab, comp.blocksIn[i]);
}
for (unsigned int i=0; i<comp.size(); i++) {
heightUpdate(grab, comp.blocksOn[i]);
}
if(comp.blockIsInside(grab)&&!comp.bSeq&&!grab.numBlock){
if(!comp.inBlockIn(grab.x,grab.y)) comp.h=grab.heightOnlyOn(true)+comp.heightInside()+grab.h+65-((!comp.numInside())?40:0);
else comp.h=comp.heightInside()+65-((!comp.numInside())?40:0);
comp.updatePositions(grab);
}
return ret;
}
示例6: score_move
//Currently returns 0, you might want to modify this yourself!
int Game::score_move(block b, Point p)
{
int score = 0;
int blockSize = b.size();
int bonus_points = 0;
int N = dimension;
for(int i = 0; i < blockSize; i++){
Point s = b[i].add(p);
for(int j = 0; j < bonus_squares.size(); j++){
if(s.eq(bonus_squares[j])){
bonus_points += 2;
}
area_enclosed = max(area_enclosed, -1 * (s.distance(Point(N/2, N/2))));
}
}
return score;
}