本文整理汇总了C++中ZSList::IsZoneLocked方法的典型用法代码示例。如果您正苦于以下问题:C++ ZSList::IsZoneLocked方法的具体用法?C++ ZSList::IsZoneLocked怎么用?C++ ZSList::IsZoneLocked使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ZSList
的用法示例。
在下文中一共展示了ZSList::IsZoneLocked方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: EnterWorld
void Client::EnterWorld(bool TryBootup) {
if (zoneID == 0)
return;
ZoneServer* zs = nullptr;
if(instanceID > 0)
{
if(database.VerifyInstanceAlive(instanceID, GetCharID()))
{
if(database.VerifyZoneInstance(zoneID, instanceID))
{
zs = zoneserver_list.FindByInstanceID(instanceID);
}
else
{
instanceID = 0;
zs = nullptr;
database.MoveCharacterToBind(GetCharID());
ZoneUnavail();
return;
}
}
else
{
instanceID = 0;
zs = nullptr;
database.MoveCharacterToBind(GetCharID());
ZoneUnavail();
return;
}
}
else
zs = zoneserver_list.FindByZoneID(zoneID);
const char *zone_name=database.GetZoneName(zoneID, true);
if (zs) {
// warn the world we're comming, so it knows not to shutdown
zs->IncommingClient(this);
}
else {
if (TryBootup) {
clog(WORLD__CLIENT,"Attempting autobootup of %s (%d:%d)",zone_name,zoneID,instanceID);
autobootup_timeout.Start();
pwaitingforbootup = zoneserver_list.TriggerBootup(zoneID, instanceID);
if (pwaitingforbootup == 0) {
clog(WORLD__CLIENT_ERR,"No zoneserver available to boot up.");
ZoneUnavail();
}
return;
}
else {
clog(WORLD__CLIENT_ERR,"Requested zone %s is no running.",zone_name);
ZoneUnavail();
return;
}
}
pwaitingforbootup = 0;
cle->SetChar(charid, char_name);
database.UpdateLiveChar(char_name, GetAccountID());
clog(WORLD__CLIENT,"%s %s (%d:%d)",seencharsel ? "Entering zone" : "Zoning to",zone_name,zoneID,instanceID);
// database.SetAuthentication(account_id, char_name, zone_name, ip);
if (seencharsel) {
if (GetAdmin() < 80 && zoneserver_list.IsZoneLocked(zoneID)) {
clog(WORLD__CLIENT_ERR,"Enter world failed. Zone is locked.");
ZoneUnavail();
return;
}
ServerPacket* pack = new ServerPacket;
pack->opcode = ServerOP_AcceptWorldEntrance;
pack->size = sizeof(WorldToZone_Struct);
pack->pBuffer = new uchar[pack->size];
memset(pack->pBuffer, 0, pack->size);
WorldToZone_Struct* wtz = (WorldToZone_Struct*) pack->pBuffer;
wtz->account_id = GetAccountID();
wtz->response = 0;
zs->SendPacket(pack);
delete pack;
}
else { // if they havent seen character select screen, we can assume this is a zone
// to zone movement, which should be preauthorized before they leave the previous zone
Clearance(1);
}
}
示例2: Process
//.........这里部分代码省略.........
}
case ServerOP_ZoneToZoneRequest: {
//
// solar: ZoneChange is received by the zone the player is in, then the
// zone sends a ZTZ which ends up here. This code then find the target
// (ingress point) and boots it if needed, then sends the ZTZ to it.
// The ingress server will decide wether the player can enter, then will
// send back the ZTZ to here. This packet is passed back to the egress
// server, which will send a ZoneChange response back to the client
// which can be an error, or a success, in which case the client will
// disconnect, and their zone location will be saved when ~Client is
// called, so it will be available when they ask to zone.
//
if(pack->size != sizeof(ZoneToZone_Struct))
break;
ZoneToZone_Struct* ztz = (ZoneToZone_Struct*) pack->pBuffer;
ClientListEntry* client = NULL;
if(WorldConfig::get()->UpdateStats)
client = client_list.FindCharacter(ztz->name);
zlog(WORLD__ZONE,"ZoneToZone request for %s current zone %d req zone %d\n",
ztz->name, ztz->current_zone_id, ztz->requested_zone_id);
if(GetZoneID() == ztz->current_zone_id && GetInstanceID() == ztz->current_instance_id) // this is a request from the egress zone
{
zlog(WORLD__ZONE,"Processing ZTZ for egress from zone for client %s\n", ztz->name);
if
(
ztz->admin < 80 &&
ztz->ignorerestrictions < 2 &&
zoneserver_list.IsZoneLocked(ztz->requested_zone_id)
)
{
ztz->response = 0;
SendPacket(pack);
break;
}
ZoneServer *ingress_server = NULL;
if(ztz->requested_instance_id > 0)
{
ingress_server = zoneserver_list.FindByInstanceID(ztz->requested_instance_id);
}
else
{
ingress_server = zoneserver_list.FindByZoneID(ztz->requested_zone_id);
}
if(ingress_server) // found a zone already running
{
_log(WORLD__ZONE,"Found a zone already booted for %s\n", ztz->name);
ztz->response = 1;
}
else // need to boot one
{
int server_id;
if ((server_id = zoneserver_list.TriggerBootup(ztz->requested_zone_id, ztz->requested_instance_id))){
_log(WORLD__ZONE,"Successfully booted a zone for %s\n", ztz->name);
// bootup successful, ready to rock
ztz->response = 1;
ingress_server = zoneserver_list.FindByID(server_id);
}