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C++ XmlNodeRef::setTag方法代码示例

本文整理汇总了C++中XmlNodeRef::setTag方法的典型用法代码示例。如果您正苦于以下问题:C++ XmlNodeRef::setTag方法的具体用法?C++ XmlNodeRef::setTag怎么用?C++ XmlNodeRef::setTag使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在XmlNodeRef的用法示例。


在下文中一共展示了XmlNodeRef::setTag方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: addChild

void CTextNode::addChild(const CSerializationID& keyID, const ISerializableNode* child)
{
    const CTextNode* textChild = static_cast<const CTextNode*>(child);
    XmlNodeRef cloneNode = textChild->m_constXmlNode->clone();
    cloneNode->setTag(keyID.GetString());
    m_xmlNode->addChild(cloneNode);
    RebuildChildrenList();
}
开发者ID:pjkui,项目名称:behaviac,代码行数:8,代码来源:textnode.cpp

示例2: CreateTestCase

// create the xmlnode before passing it in
void CAutoTester::CreateTestCase(XmlNodeRef &testCase, const char *testName, bool passed, const char *failedType, const char *failedMessage)
{
	assert(testName);

	testCase->setTag("testcase");
	testCase->setAttr("name", testName ? testName : "NULL");
	testCase->setAttr("time", 0);

	if (!passed)
	{
		assert(failedType);
		assert(failedMessage);

		XmlNodeRef failedCase = GetISystem()->CreateXmlNode();
		failedCase->setTag("failure");
		failedCase->setAttr("type", failedType ? failedType : "NULL");
		failedCase->setAttr("message", failedMessage ? failedMessage : "NULL");
		testCase->addChild(failedCase);
	}
}
开发者ID:Adi0927,项目名称:alecmercer-origins,代码行数:21,代码来源:AutoTester.cpp

示例3: RunAll

/// Runs all registered tests (if they meet their dependencies)
void CFeatureTestMgr::RunAll()
{
	// Writing the list of the active registered tests. 
	// This can be useful to later check, when a crash occurs, 
	// which tests were executed and which are skipped 
	// (We will have no valid results for them)
	{
		if(m_pAutoTester && !m_testManifestWritten)
		{
			XmlNodeRef testManifest = GetISystem()->CreateXmlNode("testManifest");
			testManifest->setTag("testmanifest");		

			CryLogAlways("About to dump out the testmanifest xml...");

			for (TFeatureTestVec::iterator iter(m_featureTests.begin()); iter != m_featureTests.end(); ++iter)
			{
				FeatureTestState& fTest = *iter;
				XmlNodeRef testDescrNode = fTest.m_pTest->XmlDescription();
				if(testDescrNode)
				{
					testManifest->addChild(testDescrNode);
				}
				
			}

			m_pAutoTester->WriteTestManifest(testManifest);
			m_testManifestWritten = true;
		}
	}



	if (!IsRunning())
	{
		// Ensure all tests are cleaned up and scheduled to run
		ResetAllTests(eFTS_Scheduled);

		if (StartNextTest() || WaitingForScheduledTests())
		{
			CryLog("Running all map feature tests...");
		}
		else
		{
			CryWarning(VALIDATOR_MODULE_GAME, VALIDATOR_WARNING, "No tests available to run!");
		}
	}
	else
	{
		CryWarning(VALIDATOR_MODULE_GAME, VALIDATOR_WARNING, "Tests are already running, can't start more until tests are complete.");
	}
}
开发者ID:danielasun,项目名称:dbho-GameSDK,代码行数:52,代码来源:FeatureTestMgr.cpp

示例4: AddSimpleTestCase

void CAutoTester::AddSimpleTestCase(const char * groupName, const char * testName, float duration, const char * failureReason, const char * owners)
{
	bool passed = true;
	XmlNodeRef testCase = GetISystem()->CreateXmlNode();
	testCase->setTag("testcase");
	testCase->setAttr("name", testName);
	
	if (owners)
	{
		testCase->setAttr("owners", owners);
	}

	if (duration >= 0.f)
	{
		testCase->setAttr("time", duration);
	}

	// Set whatever other attributes are useful here!

	if (failureReason == NULL || failureReason[0] == '\0')
	{
		CryLogAlways ("CAutoTester::AddSimpleTestCase() Group '%s' test '%s' passed!", groupName, testName);
		testCase->setAttr("status", "run");
	}
	else
	{
		CryLogAlways ("CAutoTester::AddSimpleTestCase() Group '%s' test '%s' failed: %s", groupName, testName, failureReason);
		XmlNodeRef failedCase = GetISystem()->CreateXmlNode();
		failedCase->setTag("failure");
		failedCase->setAttr("type", "TestCaseFailed");
		failedCase->setAttr("message", failureReason);
		testCase->addChild(failedCase);
		passed = false;
	}

	AddTestCaseResult(string().Format("%s: %s", m_includeThisInFileName, groupName ? groupName : "No group name specified"), testCase, passed);
}
开发者ID:Adi0927,项目名称:alecmercer-origins,代码行数:37,代码来源:AutoTester.cpp

示例5: BuildEntitySerializationList


//.........这里部分代码省略.........
			assert(pLinkedEntity);

			MarkEntityForSerialize(entityData, pLinkedEntity, eST_Linked);

			pLink = pLink->next;
		}
	}

	// output the final file, plus debug info

#if SERIALIZATION_EXPORT_DEBUG
	int saveCount = 0;
	int totalCount = 0;

	int fgCount = 0;
	int fgRefCount = 0;
	int classCount = 0;
	int tvCount = 0;
	int childCount = 0;
	int parentCount = 0;
	int linkCount = 0;

	int fgUnique = 0;
	int fgRefUnique = 0;
	int classUnique = 0;
	int tvUnique = 0;
	int linkUnique = 0;

	typedef std::map<string, int> TClassSaveInfo;
	TClassSaveInfo classesNotSaved;
	TClassSaveInfo classesSaved;
#endif

	output->setTag("EntitySerialization");
	for(TSerializationData::const_iterator it = entityData.begin(); it != entityData.end(); ++it)
	{
		IEntity* pEntity = gEnv->pEntitySystem->GetEntity(it->first);

#if SERIALIZATION_EXPORT_DEBUG
		++totalCount;
		string reasons = "Saving: ";
#endif

		if(it->second != eST_NotSerialized)
		{
			XmlNodeRef child = output->createNode("Entity");
			child->setAttr("id", it->first);
			//child->setAttr("class", pEntity->GetClass()->GetName());	// debug check
			//child->setAttr("name", pEntity->GetName());								// debug check
			output->addChild(child);

#if SERIALIZATION_EXPORT_DEBUG
			classesSaved[pEntity->GetClass()->GetName()]++;

			++saveCount;
			if(it->second & eST_FlowGraphContainer)
			{
				reasons += "FG Container; ";
				++fgCount;
			}
			if(it->second & eST_FlowGraph)
			{
				reasons += "FG reference; ";
				++fgRefCount;
			}
			if(it->second & eST_Class)
开发者ID:aronarts,项目名称:FireNET,代码行数:67,代码来源:EditorGame.cpp

示例6: UpdateTestNumClientsLevelRotate

void CAutoTester::UpdateTestNumClientsLevelRotate()
{
	if(gEnv->bServer)
	{
		IGameFramework *pFramework = gEnv->pGame->GetIGameFramework();
		int numChannels = 1; //local channel

		if(pFramework)
		{
			INetNub *pNub = pFramework->GetServerNetNub();

			if(pNub)
			{
				numChannels = pNub->GetNumChannels();
			}
		}

		if (numChannels > m_stateData.testNumClientsRotate.m_maxNumClientsConnected)
		{
			m_stateData.testNumClientsRotate.m_maxNumClientsConnected=numChannels;
		}

		float timeSeconds=gEnv->pTimer->GetFrameStartTime().GetSeconds();
		CryWatch("time=%f; nextTimeOut=%f; numClients=%d; maxNumClients=%d; numClientsExpected=%d", timeSeconds, m_stateData.testNumClientsRotate.m_nextTimeOut, numChannels, m_stateData.testNumClientsRotate.m_maxNumClientsConnected, m_stateData.testNumClientsRotate.m_numClientsExpected);

		if (timeSeconds > m_stateData.testNumClientsRotate.m_debugTimer)
		{
			m_stateData.testNumClientsRotate.m_debugTimer = timeSeconds+2.0f;
			CryLogAlways("CAutoTester::UpdateTestNumClientsLevelRotate() updating time=%f; nextTimeOut=%f; numClients=%d; maxNumClients=%d; numClientsExpected=%d", timeSeconds, m_stateData.testNumClientsRotate.m_nextTimeOut, numChannels, m_stateData.testNumClientsRotate.m_maxNumClientsConnected, m_stateData.testNumClientsRotate.m_numClientsExpected);
		}

		if (timeSeconds > m_stateData.testNumClientsRotate.m_nextTimeOut)
		{
			CryLogAlways("CAutoTester::UpdateTestNumClientsLevelRotate() testing num clients and time has expired. numClients=%d; maxNumClients=%d; numClientsExpected=%d", numChannels, m_stateData.testNumClientsRotate.m_maxNumClientsConnected, m_stateData.testNumClientsRotate.m_numClientsExpected);

			bool passed=false;

			ILevelRotation *pLevelRotation = g_pGame->GetIGameFramework()->GetILevelSystem()->GetLevelRotation();

			string mapName = g_pGame->GetIGameFramework()->GetILevelSystem()->GetCurrentLevel()->GetLevelInfo()->GetName();
			string gameRulesName;
			gameRulesName = g_pGame->GetGameRules()->GetEntity()->GetClass()->GetName();

			XmlNodeRef testCase = GetISystem()->CreateXmlNode();
			string nameStr;
			if (m_stateData.testNumClientsRotate.m_levelIndex == 0)
			{
				nameStr.Format("%02d/%d) Level: %s; gameRules: %s; numClients=%d; timeTested=%.1f seconds", m_stateData.testNumClientsRotate.m_levelIndex+1, pLevelRotation->GetLength(), mapName.c_str(), gameRulesName.c_str(), numChannels, m_stateData.testNumClientsRotate.m_firstLevelTimeOut);
			}
			else
			{
				nameStr.Format("%02d/%d) Level: %s; gameRules: %s; numClients=%d; timeTested=%.1f seconds", m_stateData.testNumClientsRotate.m_levelIndex+1, pLevelRotation->GetLength(), mapName.c_str(), gameRulesName.c_str(), numChannels, m_stateData.testNumClientsRotate.m_levelTimeOut);
			}

			CryLogAlways("CAutoTester::UpdateTestNumClientsLevelRotate() outputting a test result with these details [%s]", nameStr.c_str());

			testCase->setTag("testcase");
			testCase->setAttr("name", nameStr.c_str());
			testCase->setAttr("time", 0);

			testCase->setAttr("numClients", numChannels);
			testCase->setAttr("maxNumClientsConnected",m_stateData.testNumClientsRotate.m_maxNumClientsConnected);
			testCase->setAttr("numClientsExpected", m_stateData.testNumClientsRotate.m_numClientsExpected);

			if (numChannels == m_stateData.testNumClientsRotate.m_maxNumClientsConnected)
			{
				CryLogAlways("CAutoTester::UpdateTestNumClientsLevelRotate() testing num clients and time has expired. We have the same number of clients are our maxNumClients %d", numChannels);

				if (numChannels == m_stateData.testNumClientsRotate.m_numClientsExpected)	// may want to remove this check as keeping the number that joined should be sufficient
				{
					CryLogAlways("CAutoTester::UpdateTestNumClientsLevelRotate() testing num clients and time has expired. We have the same number of clients as we expected to have %d", numChannels);
					testCase->setAttr("status", "run");
					passed=true;
				}
				else
				{
					CryLogAlways("CAutoTester::UpdateTestNumClientsLevelRotate() testing num clients and time has expired. We DON'T have the same number of clients %d as we expected to have %d", numChannels, m_stateData.testNumClientsRotate.m_numClientsExpected);
					//testCase->setAttr("status", "failed");
					XmlNodeRef failedCase = GetISystem()->CreateXmlNode();
					failedCase->setTag("failure");
					failedCase->setAttr("type", "NotEnoughClients");
					failedCase->setAttr("message", string().Format("testing num clients and time has expired. We DON'T have the same number of clients %d as we expected to have %d", numChannels, m_stateData.testNumClientsRotate.m_numClientsExpected));
					testCase->addChild(failedCase);
				}
			}
			else
			{
				//testCase->setAttr("status", "failed");
				XmlNodeRef failedCase = GetISystem()->CreateXmlNode();
				failedCase->setTag("failure");
				failedCase->setAttr("type", "NotEnoughClients");
				failedCase->setAttr("message", string().Format("testing num clients and time has expired. We DON'T have the same number of clients %d as we peaked at %d", numChannels, m_stateData.testNumClientsRotate.m_maxNumClientsConnected));
				testCase->addChild(failedCase);
			}

			AddTestCaseResult("Test Clients In Level Rotation", testCase, passed);
			Stop();


		
//.........这里部分代码省略.........
开发者ID:Adi0927,项目名称:alecmercer-origins,代码行数:101,代码来源:AutoTester.cpp

示例7: UpdateTestNumClients

// TODO parameterise and refactor this now its mainly duplicated between the two runs
void CAutoTester::UpdateTestNumClients()
{
	if(gEnv->bServer)
	{
		IGameFramework *pFramework = gEnv->pGame->GetIGameFramework();
		int numChannels = 1; //local channel

		if(pFramework)
		{
			INetNub *pNub = pFramework->GetServerNetNub();

			if(pNub)
			{
				numChannels = pNub->GetNumChannels();
			}
		}

		if (numChannels > m_stateData.testNumClients.m_maxNumClientsConnected)
		{
			m_stateData.testNumClients.m_maxNumClientsConnected=numChannels;
		}

		float timeSeconds=gEnv->pTimer->GetFrameStartTime().GetSeconds();
		CryWatch("time=%f; numClients=%d; maxNumClients=%d; numClientsExpected=%d", timeSeconds, numChannels, m_stateData.testNumClients.m_maxNumClientsConnected, m_stateData.testNumClients.m_numClientsExpected);

		if (timeSeconds > m_stateData.testNumClients.m_debugTimer)
		{
			m_stateData.testNumClients.m_debugTimer = timeSeconds+2.0f;
			CryLogAlways("CAutoTester::UpdateTestNumClients() updating time=%f; numClients=%d; maxNumClients=%d; numClientsExpected=%d", timeSeconds, numChannels, m_stateData.testNumClients.m_maxNumClientsConnected, m_stateData.testNumClients.m_numClientsExpected);
		}

		if (timeSeconds > m_stateData.testNumClients.m_timeOut)
		{
			CryLogAlways("CAutoTester::UpdateTestNumClients() testing num clients and time has expired. numClients=%d; maxNumClients=%d; numClientsExpected=%d", numChannels, m_stateData.testNumClients.m_maxNumClientsConnected, m_stateData.testNumClients.m_numClientsExpected);

			bool passed=false;

			string mapName = g_pGame->GetIGameFramework()->GetILevelSystem()->GetCurrentLevel()->GetLevelInfo()->GetName();
			string gameRulesName;
			gameRulesName = g_pGame->GetGameRules()->GetEntity()->GetClass()->GetName();

			XmlNodeRef testCase = GetISystem()->CreateXmlNode();
			string nameStr;
			nameStr.Format("Level: %s; gameRules: %s; numClients=%d; timeTested=%.1f seconds", mapName.c_str(), gameRulesName.c_str(), numChannels, m_stateData.testNumClients.m_timeOut);
			testCase->setTag("testcase");
			testCase->setAttr("name", nameStr.c_str());
			testCase->setAttr("time", 0);

			testCase->setAttr("numClients", numChannels);
			testCase->setAttr("maxNumClientsConnected",m_stateData.testNumClients.m_maxNumClientsConnected);
			testCase->setAttr("numClientsExpected", m_stateData.testNumClients.m_numClientsExpected);

			if (numChannels == m_stateData.testNumClients.m_maxNumClientsConnected)
			{
				CryLogAlways("CAutoTester::UpdateTestNumClients() testing num clients and time has expired. We have the same number of clients are our maxNumClients %d", numChannels);

				if (numChannels == m_stateData.testNumClients.m_numClientsExpected)	// may want to remove this check as keeping the number that joined should be sufficient
				{
					CryLogAlways("CAutoTester::UpdateTestNumClients() testing num clients and time has expired. We have the same number of clients as we expected to have %d", numChannels);
					testCase->setAttr("status", "run");
					passed=true;
				}
				else
				{
					CryLogAlways("CAutoTester::UpdateTestNumClients() testing num clients and time has expired. We DON'T have the same number of clients %d as we expected to have %d", numChannels, m_stateData.testNumClients.m_numClientsExpected);
					//testCase->setAttr("status", "failed");
					XmlNodeRef failedCase = GetISystem()->CreateXmlNode();
					failedCase->setTag("failure");
					failedCase->setAttr("type", "NotEnoughClients");
					failedCase->setAttr("message", string().Format("testing num clients and time has expired. We DON'T have the same number of clients %d as we expected to have %d", numChannels, m_stateData.testNumClients.m_numClientsExpected));
					testCase->addChild(failedCase);
				}
			}
			else
			{
				//testCase->setAttr("status", "failed");
				XmlNodeRef failedCase = GetISystem()->CreateXmlNode();
				failedCase->setTag("failure");
				failedCase->setAttr("type", "NotEnoughClients");
				failedCase->setAttr("message", string().Format("testing num clients and time has expired. We DON'T have the same number of clients %d as we peaked at %d", numChannels, m_stateData.testNumClients.m_maxNumClientsConnected));
				testCase->addChild(failedCase);
			}






			AddTestCaseResult("Test Clients In Levels", testCase, passed);

			Stop();
		}
	}
}
开发者ID:Adi0927,项目名称:alecmercer-origins,代码行数:95,代码来源:AutoTester.cpp

示例8: WriteResults

void CAutoTester::WriteResults(TBitfield flags, const string * additionalTestSuiteName, const XmlNodeRef * additionalTestCase)
{
	const int& autotest_enabled = g_pGameCVars->autotest_enabled;
	if (!autotest_enabled)
	{
		return;
	}

	//If result generation is skipped, exit early
	if (autotest_enabled == 2)
	{
		if (m_quitWhenDone)
		{
			gEnv->pConsole->ExecuteString("quit");
		}

		return;
	}

	// test workaround
	//DesignerWarning(0, "test warning");
	// test workaround

	const char * mapName;
	string gameRulesName;
	const char * serverText = "";
	const char * dedicatedText = gEnv->IsDedicated() ? "_Dedicated" : "";

	CGameRules * rules = g_pGame ? g_pGame->GetGameRules() : NULL;
	if (rules)
	{
		gameRulesName = rules->GetEntity()->GetClass()->GetName();
		serverText = gEnv->bServer ? "_Server" : "_Client";
	}
	else
	{
		gameRulesName = "FrontEnd";
	}

	 if (g_pGame && g_pGame->GetIGameFramework()->GetILevelSystem()->GetCurrentLevel())
	 {
		 mapName = g_pGame->GetIGameFramework()->GetILevelSystem()->GetCurrentLevel()->GetLevelInfo()->GetName();
	 }
	 else
	 {
		 mapName = "NoMapLoaded";
	 }

#ifndef _RELEASE
	 CryLogAlways ("CAutoTester::WriteResults(%s): map is '%s', game mode is '%s'", AutoEnum_GetStringFromBitfield(flags, s_writeResultsFlagNames, WriteResultsFlagList_numBits).c_str(), mapName, gameRulesName.c_str());
#endif
















	XmlNodeRef testSuites = GetISystem()->CreateXmlNode("testSuites");
	testSuites->setTag("testsuites");

	for (TTestSuites::const_iterator it=m_testSuites.begin(); it!=m_testSuites.end(); ++it)
	{
		const STestSuite &testSuiteStruct = it->second;
		int numTests = testSuiteStruct.m_testCases.size();
		int numFails = testSuiteStruct.m_numTestCasesFailed;

		XmlNodeRef testSuite = GetISystem()->CreateXmlNode("AutoTest");
		testSuite->setTag("testsuite");
		testSuite->setAttr("name", it->first);
		testSuite->setAttr("LevelName", mapName);
		testSuite->setAttr("GameRulesName", gameRulesName);

		if (additionalTestSuiteName && it->first == *additionalTestSuiteName)
		{
			CryLog ("Writing additional test case to existing '%s' suite", additionalTestSuiteName->c_str());
			++ numFails; // Assumption here that any additional test data provided is a failure... [TF]
			++ numTests;
			testSuite->addChild(*additionalTestCase);
			additionalTestSuiteName = NULL;
		}

		testSuite->setAttr("tests", numTests);
		testSuite->setAttr("failures", numFails);
		testSuite->setAttr("errors", 0);
		testSuite->setAttr("time", 0);

		for (size_t i = 0; i < testSuiteStruct.m_testCases.size(); i++)
		{
			testSuite->addChild(testSuiteStruct.m_testCases[i]);
		}
//.........这里部分代码省略.........
开发者ID:Adi0927,项目名称:alecmercer-origins,代码行数:101,代码来源:AutoTester.cpp


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