本文整理汇总了C++中XYZGen::Reset方法的典型用法代码示例。如果您正苦于以下问题:C++ XYZGen::Reset方法的具体用法?C++ XYZGen::Reset怎么用?C++ XYZGen::Reset使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类XYZGen
的用法示例。
在下文中一共展示了XYZGen::Reset方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Init
// This method is called to reset the texmap back to its default values.
void Planet::Init() {
// Reset the XYZGen or allocate a new one
if (xyzGen)
xyzGen->Reset();
else
ReplaceReference(0, GetNewDefaultXYZGen());
// ReplaceReference(1, CreateParameterBlock(pbdesc,
// PB_LENGTH, PLANET_PB_VERSION));
// if (paramDlg)
// paramDlg->pmap->SetParamBlock(pblock);
// Set the inital parameters
// {10,20,80},{10,30,80},{10,40,90},{10,100,12},
// {100,80,12},{80,20,8},{100,80,50},{100,100,100}
SetColor(0, Color(0.04f, 0.08f, 0.31f), TimeValue(0));
SetColor(1, Color(0.04f, 0.12f, 0.31f), TimeValue(0));
SetColor(2, Color(0.04f, 0.16f, 0.31f), TimeValue(0));
SetColor(3, Color(0.04f, 0.39f, 0.05f), TimeValue(0));
SetColor(4, Color(0.39f, 0.31f, 0.05f), TimeValue(0));
SetColor(5, Color(0.31f, 0.08f, 0.03f), TimeValue(0));
SetColor(6, Color(0.39f, 0.31f, 0.20f), TimeValue(0));
SetColor(7, Color(0.39f, 0.39f, 0.39f), TimeValue(0));
SetSize(40.0f, TimeValue(0));
SetIsland(0.5f, TimeValue(0));
SetPercent(60.0f, TimeValue(0));
SetSeed(12345, TimeValue(0));
blend = 1;
// Set the validity interval of the texture to empty
texValidity.SetEmpty();
}
示例2: Init
void Noise::Init() {
if (xyzGen) xyzGen->Reset();
else ReplaceReference( XYZGEN_REF, GetNewDefaultXYZGen());
if (texout) texout->Reset();
else ReplaceReference( TEXOUT_REF, GetNewDefaultTextureOutput());
ivalid.SetEmpty();
cacheValid.SetEmpty();
macroRecorder->Disable(); // disable macrorecorder during reset
SetColor(0, Color(0.0f,0.0f,0.0f), TimeValue(0));
SetColor(1, Color(1.0f,1.0f,1.0f), TimeValue(0));
noiseType = NOISE_REGULAR;
#ifndef RENDER_VER
RegisterDistanceDefault(_T("Noise Params"), _T("Size"), DEFAULT_NOISE_SIZE, IN_TO_M(DEFAULT_NOISE_SIZE));
float size = GetDistanceDefault(_T("Noise Params"), _T("Size"));
SetSize(size, TimeValue(0));
#else
SetSize(DEFAULT_NOISE_SIZE, TimeValue(0));
#endif
SetPhase(.0f,TimeValue(0));
SetLevels(3.0f,TimeValue(0));
pblock->SetValue(noise_hithresh,0,1.0f);
macroRecorder->Enable();
for (int i=0; i<NSUBTEX; i++)
mapOn[i] = 1;
}
示例3: Init
void CellTex::Init()
{
if (xyzGen) xyzGen->Reset();
else ReplaceReference(1, GetNewDefaultXYZGen());
if (texout) texout->Reset();
else ReplaceReference(2, GetNewDefaultTextureOutput());
RegisterDistanceDefault(_T("Cellular Params"), _T("Size"), 5.0f, IN_TO_M(5.0f));
float size = GetDistanceDefault(_T("Cellular Params"), _T("Size"));
pblock->SetValue(cellular_size,0,size);
/*
pblock->SetValue(PB_CELLCOL,0,Point3(1,1,1));
pblock->SetValue(PB_DIVCOL1,0,Point3(.5f,.5f,.5f));
pblock->SetValue(PB_DIVCOL2,0,Point3(0,0,0));
pblock->SetValue(PB_SIZE,0,5.0f);
pblock->SetValue(PB_SPREAD,0,0.5f);
pblock->SetValue(PB_LOW,0,0.0f);
pblock->SetValue(PB_MID,0,0.5f);
pblock->SetValue(PB_HIGH,0,1.0f);
pblock->SetValue(PB_FRACT,0,0);
pblock->SetValue(PB_ITER,0,3.0f);
pblock->SetValue(PB_USECELLMAP,0,1);
pblock->SetValue(PB_USEDIV1MAP,0,1);
pblock->SetValue(PB_USEDIV2MAP,0,1);
pblock->SetValue(PB_SMOOTH,0,0.1f);
pblock->SetValue(PB_ADAPT,0,1);
if (paramDlg)
paramDlg->pmap->SetParamBlock(pblock);
*/
fract = 0;
ivalid.SetEmpty();
}
示例4: Init
// This method is called to reset the texmap back to its default values.
void Speckle::Init() {
// Reset the XYZGen or allocate a new one
if (xyzGen)
xyzGen->Reset();
else
ReplaceReference(0, GetNewDefaultXYZGen());
// Set the inital colors and size
SetColor(0, DEFAULT_COLOR1, TimeValue(0));
SetColor(1, DEFAULT_COLOR2, TimeValue(0));
SetSize(DEFAULT_SPECKLE_SIZE, TimeValue(0));
// Set the validity interval of the texture to empty
texValidity.SetEmpty();
}
示例5: Init
// This method is called to reset the texmap back to its default values.
void Speckle::Init() {
// Reset the XYZGen or allocate a new one
if (xyzGen)
xyzGen->Reset();
else
ReplaceReference(0, GetNewDefaultXYZGen());
// Set the inital colors and size
SetColor(0, DEFAULT_COLOR1, TimeValue(0));
SetColor(1, DEFAULT_COLOR2, TimeValue(0));
RegisterDistanceDefault(_T("Speckle Params"), _T("Size"), DEFAULT_SPECKLE_SIZE, IN_TO_M(DEFAULT_SPECKLE_SIZE));
float size = GetDistanceDefault(_T("Speckle Params"), _T("Size"));
SetSize(size, TimeValue(0));
// Set the validity interval of the texture to empty
texValidity.SetEmpty();
}
示例6: Init
// This method is called to reset the texmap back to its default values.
void Stucco::Init() {
// Reset the XYZGen or allocate a new one
if (xyzGen)
xyzGen->Reset();
else
ReplaceReference(0, GetNewDefaultXYZGen());
// Set the inital parameters
SetColor(0, Color(0.0f, 0.0f, 0.0f), TimeValue(0));
SetColor(1, Color(0.9f, 0.9f, 0.9f), TimeValue(0));
SetSize(20.0f, TimeValue(0));
SetThresh(0.57f, TimeValue(0));
SetThick(0.15f, TimeValue(0));
// Set the validity interval of the texture to empty
texValidity.SetEmpty();
}
示例7: Init
// This method is called to reset the texmap back to its default values.
void Water::Init() {
// Reset the XYZGen or allocate a new one
if (xyzGen)
xyzGen->Reset();
else
ReplaceReference(0, GetNewDefaultXYZGen());
// This replaces the reference to the previous parameter block with
// a new one. Note that the previous one is automatically deleted
// because when the last reference to an item is deleted, MAX deletes
// the item itself.
// ReplaceReference(1, CreateParameterBlock(pbdesc,
// PB_LENGTH, WATER_PB_VERSION));
// if (paramDlg)
// paramDlg->pmap->SetParamBlock(pblock);
// Set the inital parameters
SetColor(0, DEFAULT_COLOR1, TimeValue(0));
SetColor(1, DEFAULT_COLOR2, TimeValue(0));
SetRandSeed(0x75cf);
SetNum(DEFAULT_NUM_WAVESETS, TimeValue(0));
RegisterDistanceDefault(_T("Wave Params"), _T("Size"), DEFAULT_WAVE_RADIUS, IN_TO_M(DEFAULT_WAVE_RADIUS));
float size = GetDistanceDefault(_T("Wave Params"), _T("Size"));
SetSize(size, TimeValue(0));
RegisterDistanceDefault(_T("Wave Params"), _T("Len Min"), DEFAULT_WAVE_LEN_MIN, IN_TO_M(DEFAULT_WAVE_LEN_MIN));
float lenMin = GetDistanceDefault(_T("Wave Params"), _T("Len Min"));
SetLenMin(lenMin, TimeValue(0));
RegisterDistanceDefault(_T("Wave Params"), _T("Len Max"), DEFAULT_WAVE_LEN_MAX, IN_TO_M(DEFAULT_WAVE_LEN_MAX));
float lenMax = GetDistanceDefault(_T("Wave Params"), _T("Len Max"));
SetLenMax(lenMax, TimeValue(0));
SetAmp(1.0f, TimeValue(0));
SetPhase(0.0f, TimeValue(0));
ReInit();
type = 0;
// Set the validity interval of the texture to empty
texValidity.SetEmpty();
}
示例8: Init
// This method is called to reset the texmap back to its default values.
void Splat::Init() {
// Reset the XYZGen or allocate a new one
if (xyzGen)
xyzGen->Reset();
else
ReplaceReference(0, GetNewDefaultXYZGen());
// Set the inital parameters
SetColor(0, Color(0.7f, 0.8f, 0.8f), TimeValue(0));
SetColor(1, Color(0.2f, 0.5f, 1.0f), TimeValue(0));
RegisterDistanceDefault(_T("Splat Params"), _T("Size"), 40.0f, IN_TO_M(40.0f));
float size = GetDistanceDefault(_T("Splat Params"), _T("Size"));
SetSize(size, TimeValue(0));
SetThresh(0.2f, TimeValue(0));
SetIter(4, TimeValue(0));
// Set the validity interval of the texture to empty
texValidity.SetEmpty();
mapValid.SetEmpty();
}
示例9: Init
// This method is called to reset the texmap back to its default values.
void Smoke::Init() {
// Reset the XYZGen or allocate a new one
if (xyzGen)
xyzGen->Reset();
else
ReplaceReference(0, GetNewDefaultXYZGen());
// Set the inital parameters
SetColor(0, Color(0.0f, 0.0f, 0.0f), TimeValue(0));
SetColor(1, Color(0.9f, 0.9f, 0.9f), TimeValue(0));
SetExp(1.5f, TimeValue(0));
SetIter(5, TimeValue(0));
RegisterDistanceDefault(_T("Smoke Params"), _T("Size"), 40.0f, IN_TO_M(40.0f));
float size = GetDistanceDefault(_T("Smoke Params"), _T("Size"));
SetSize(size, TimeValue(0));
SetPhase(0.0f, TimeValue(0));
seed = 0x8563;
// Set the validity interval of the texture to empty
texValidity.SetEmpty();
mapValid.SetEmpty();
}