当前位置: 首页>>代码示例>>C++>>正文


C++ XYZGen::CreateParamDlg方法代码示例

本文整理汇总了C++中XYZGen::CreateParamDlg方法的典型用法代码示例。如果您正苦于以下问题:C++ XYZGen::CreateParamDlg方法的具体用法?C++ XYZGen::CreateParamDlg怎么用?C++ XYZGen::CreateParamDlg使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在XYZGen的用法示例。


在下文中一共展示了XYZGen::CreateParamDlg方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CreateParamDlg

ParamDlg* CellTex::CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp)
	{
//	paramDlg = new CellTexParamDlg(this,imp,hwMtlEdit);	
//	return paramDlg;
	// create the rollout dialogs
	xyzGenDlg = xyzGen->CreateParamDlg(hwMtlEdit, imp);	
	IAutoMParamDlg* masterDlg = cellTexCD.CreateParamDlgs(hwMtlEdit, imp, this);
	texoutDlg = texout->CreateParamDlg(hwMtlEdit, imp);
	// add the secondary dialogs to the master
	masterDlg->AddDlg(xyzGenDlg);
	masterDlg->AddDlg(texoutDlg);
//	celTex_param_blk.SetUserDlgProc(new NoiseDlgProc(this));
	return masterDlg;

	}
开发者ID:artemeliy,项目名称:inf4715,代码行数:15,代码来源:celltex.cpp

示例2: CreateParamDlg

// This method gets called when the material or texture is to be displayed 
// in the material editor parameters area. 
ParamDlg* Planet::CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp) {
	// Allocate a new instance of ParamDlg to manage the UI.  This will
	// create the rollup page in the materials editor.
//	PlanetDlg *planetDlg = new PlanetDlg(hwMtlEdit, imp, this);
	// Update the dialog display with the proper values of the texture.
//	planetDlg->LoadDialog();
//	paramDlg = planetDlg;
//	return planetDlg;	
	// create the rollout dialogs
	xyzGenDlg = xyzGen->CreateParamDlg(hwMtlEdit, imp);	
	IAutoMParamDlg* masterDlg = planetCD.CreateParamDlgs(hwMtlEdit, imp, this);
	// add the secondary dialogs to the master
	masterDlg->AddDlg(xyzGenDlg);
	return masterDlg;

}
开发者ID:2asoft,项目名称:xray,代码行数:18,代码来源:planet.cpp

示例3: CreateParamDlg

// This method gets called when the material or texture is to be displayed 
// in the material editor parameters area. 
ParamDlg* Speckle::CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp) {
	// Allocate a new instance of ParamDlg to manage the UI.  This will
	// create the rollup page in the materials editor.
//	SpeckleDlg *speckleDlg = new SpeckleDlg(hwMtlEdit, imp, this);
	// Update the dialog display with the proper values of the texture.
//	speckleDlg->LoadDialog();
//	paramDlg = speckleDlg;
//	return speckleDlg;
	xyzGenDlg = xyzGen->CreateParamDlg(hwMtlEdit, imp);	
	IAutoMParamDlg* masterDlg = speckleCD.CreateParamDlgs(hwMtlEdit, imp, this);
	// add the secondary dialogs to the master
	masterDlg->AddDlg(xyzGenDlg);
	speckle_param_blk.SetUserDlgProc(new SpeckleDlgProc(this));

	return masterDlg;
	
}
开发者ID:innovatelogic,项目名称:ilogic-vm,代码行数:19,代码来源:speckle.cpp

示例4: CreateParamDlg

ParamDlg* Noise::CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp) {
// JBW: the main difference here is the automatic creation of a ParamDlg by the new
// ClassDesc2 function CreateParamDlgs().  This mirrors the way BeginEditParams()
// can be redirected to the ClassDesc2 for automatic ParamMap2 management.  In this 
// case a special subclass of ParamDlg, AutoMParamDlg, defined in IParamm2.h, is 
// created.  It can act as a 'master' ParamDlg to which you can add any number of 
// secondary dialogs and it will make sure all the secondary dialogs are kept 
// up-to-date and deleted as necessary.  

	// create the rollout dialogs
	xyzGenDlg = xyzGen->CreateParamDlg(hwMtlEdit, imp);	
	IAutoMParamDlg* masterDlg = noiseCD.CreateParamDlgs(hwMtlEdit, imp, this);
	texoutDlg = texout->CreateParamDlg(hwMtlEdit, imp);
	// add the secondary dialogs to the master
	masterDlg->AddDlg(xyzGenDlg);
	masterDlg->AddDlg(texoutDlg);
	noise_param_blk.SetUserDlgProc(new NoiseDlgProc(this));
	EnableStuff();
	return masterDlg;

	}
开发者ID:artemeliy,项目名称:inf4715,代码行数:21,代码来源:noise.cpp


注:本文中的XYZGen::CreateParamDlg方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。