本文整理汇总了C++中XYZGen::CreateParamDlg方法的典型用法代码示例。如果您正苦于以下问题:C++ XYZGen::CreateParamDlg方法的具体用法?C++ XYZGen::CreateParamDlg怎么用?C++ XYZGen::CreateParamDlg使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类XYZGen
的用法示例。
在下文中一共展示了XYZGen::CreateParamDlg方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CreateParamDlg
ParamDlg* CellTex::CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp)
{
// paramDlg = new CellTexParamDlg(this,imp,hwMtlEdit);
// return paramDlg;
// create the rollout dialogs
xyzGenDlg = xyzGen->CreateParamDlg(hwMtlEdit, imp);
IAutoMParamDlg* masterDlg = cellTexCD.CreateParamDlgs(hwMtlEdit, imp, this);
texoutDlg = texout->CreateParamDlg(hwMtlEdit, imp);
// add the secondary dialogs to the master
masterDlg->AddDlg(xyzGenDlg);
masterDlg->AddDlg(texoutDlg);
// celTex_param_blk.SetUserDlgProc(new NoiseDlgProc(this));
return masterDlg;
}
示例2: CreateParamDlg
// This method gets called when the material or texture is to be displayed
// in the material editor parameters area.
ParamDlg* Planet::CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp) {
// Allocate a new instance of ParamDlg to manage the UI. This will
// create the rollup page in the materials editor.
// PlanetDlg *planetDlg = new PlanetDlg(hwMtlEdit, imp, this);
// Update the dialog display with the proper values of the texture.
// planetDlg->LoadDialog();
// paramDlg = planetDlg;
// return planetDlg;
// create the rollout dialogs
xyzGenDlg = xyzGen->CreateParamDlg(hwMtlEdit, imp);
IAutoMParamDlg* masterDlg = planetCD.CreateParamDlgs(hwMtlEdit, imp, this);
// add the secondary dialogs to the master
masterDlg->AddDlg(xyzGenDlg);
return masterDlg;
}
示例3: CreateParamDlg
// This method gets called when the material or texture is to be displayed
// in the material editor parameters area.
ParamDlg* Speckle::CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp) {
// Allocate a new instance of ParamDlg to manage the UI. This will
// create the rollup page in the materials editor.
// SpeckleDlg *speckleDlg = new SpeckleDlg(hwMtlEdit, imp, this);
// Update the dialog display with the proper values of the texture.
// speckleDlg->LoadDialog();
// paramDlg = speckleDlg;
// return speckleDlg;
xyzGenDlg = xyzGen->CreateParamDlg(hwMtlEdit, imp);
IAutoMParamDlg* masterDlg = speckleCD.CreateParamDlgs(hwMtlEdit, imp, this);
// add the secondary dialogs to the master
masterDlg->AddDlg(xyzGenDlg);
speckle_param_blk.SetUserDlgProc(new SpeckleDlgProc(this));
return masterDlg;
}
示例4: CreateParamDlg
ParamDlg* Noise::CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp) {
// JBW: the main difference here is the automatic creation of a ParamDlg by the new
// ClassDesc2 function CreateParamDlgs(). This mirrors the way BeginEditParams()
// can be redirected to the ClassDesc2 for automatic ParamMap2 management. In this
// case a special subclass of ParamDlg, AutoMParamDlg, defined in IParamm2.h, is
// created. It can act as a 'master' ParamDlg to which you can add any number of
// secondary dialogs and it will make sure all the secondary dialogs are kept
// up-to-date and deleted as necessary.
// create the rollout dialogs
xyzGenDlg = xyzGen->CreateParamDlg(hwMtlEdit, imp);
IAutoMParamDlg* masterDlg = noiseCD.CreateParamDlgs(hwMtlEdit, imp, this);
texoutDlg = texout->CreateParamDlg(hwMtlEdit, imp);
// add the secondary dialogs to the master
masterDlg->AddDlg(xyzGenDlg);
masterDlg->AddDlg(texoutDlg);
noise_param_blk.SetUserDlgProc(new NoiseDlgProc(this));
EnableStuff();
return masterDlg;
}