本文整理汇总了C++中XMLNodePtr::getAttribute方法的典型用法代码示例。如果您正苦于以下问题:C++ XMLNodePtr::getAttribute方法的具体用法?C++ XMLNodePtr::getAttribute怎么用?C++ XMLNodePtr::getAttribute使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类XMLNodePtr
的用法示例。
在下文中一共展示了XMLNodePtr::getAttribute方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: loadStatic
void loadStatic(XMLNodePtr node)
{
XMLNodePtr pos = node->getChild("pos");
XMLNodePtr rot = node->getChild("pos");
std::string model_name = (*node->getChild("model")->getChildren().begin())->getCdata();
model_name = trim(model_name);
// Find the corresponding model type in the model menu list
std::cout << "Looking for model '" << model_name << "'" << std::endl;
model mod;
for (std::vector<model>::iterator itr = modelsInMenu.begin();
itr != modelsInMenu.end();
++itr)
{
model old_model = *itr;
if (old_model.name == model_name)
{
mod = old_model;
std::cout << "\tSuccess" << std::endl;
}
}
mod.worldX = pos->getAttribute("x").getValue<float>();
mod.worldZ = pos->getAttribute("y").getValue<float>();
mod.worldY = pos->getAttribute("z").getValue<float>();
mod.name = model_name;
std::cout << "Adding model: " << mod.name << std::endl
<< "low: (" << mod.xlo << ", " << mod.ylo << ")" << std::endl
<< "high: (" << mod.xhi << ", " << mod.yhi << ")" << std::endl
<< "pos: (" << mod.worldX << ", " << mod.worldZ << ", " << mod.worldY << ")" << std::endl;
modelsInWorld.push_back(mod);
}
示例2: processObjNode
void processObjNode(XMLNode &node)
{
model* mModel = new model();
std::string name = node.getName();
std::cout << "This Node is a: " << name << std::endl;
XMLNodePtr cNode = node.getChild(std::string("size"));
std::cout << "node: " << cNode->getName() << std::endl;
mModel->xhi = cNode->getAttribute("xhi").getValue<float>();
mModel->xlo = cNode->getAttribute("xlo").getValue<float>();
mModel->yhi = cNode->getAttribute("yhi").getValue<float>();
mModel->ylo = cNode->getAttribute("ylo").getValue<float>();
std::cout << "mModel.xlo: " << mModel->xlo << " mModel.ylo: " << mModel->b << std::endl;
std::cout << "type: " << cNode->getType() << std::endl;
cNode = node.getChild(std::string("color"));
mModel->r = cNode->getAttribute(std::string("r")).getValue<float>();
mModel->g = cNode->getAttribute(std::string("g")).getValue<float>();
mModel->b = cNode->getAttribute(std::string("b")).getValue<float>();
cNode = node.getChild(std::string("type"));
mModel->name = cNode->getAttribute(std::string("name")).getValue<std::string>();
modelsInMenu.push_back(*mModel);
}