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C++ XMLDocument::Render方法代码示例

本文整理汇总了C++中XMLDocument::Render方法的典型用法代码示例。如果您正苦于以下问题:C++ XMLDocument::Render方法的具体用法?C++ XMLDocument::Render怎么用?C++ XMLDocument::Render使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在XMLDocument的用法示例。


在下文中一共展示了XMLDocument::Render方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SavePlayerTown

Void GameplayManager::SavePlayerTown( const PlayerTown * pPlayerTown ) const
{
    // Build file name
    GChar strFileName[PATHNAME_LENGTH + 1];
    GChar strFullPath[PATHNAME_LENGTH + 1];
    StringFn->Format( strFileName, TEXT("%s.xml"), pPlayerTown->GetName() );
    StringFn->Format( strFullPath, TEXT("%s/%s"), GAMEPLAY_PLAYERTOWNFILES_PATH, strFileName );

    // Check file existence
    GChar strTempPath[PATHNAME_LENGTH + 1];
    Bool bFileExists = SystemFn->SearchFile( strTempPath, PATHNAME_LENGTH, GAMEPLAY_PLAYERTOWNFILES_PATH, strFileName );
    if ( bFileExists ) {
        // Move to a temp file
        StringFn->Format( strTempPath, TEXT("%s.tmp"), strFullPath );
        SystemFn->MoveFile( strTempPath, strFullPath, true );
    }

    // Save to XML
    XMLDocument * pPlayerTownFile = XMLDocument::CreateDocument( TEXT("PlayerTown"), XML_VERSION );
    pPlayerTown->Save( pPlayerTownFile );

    // Render XML to file
    Bool bRendered = pPlayerTownFile->Render( strFullPath );
    Assert( bRendered );

    // Destroy temp file (old version)
    if ( bFileExists ) {
        Bool bDestroyed = SystemFn->DestroyFile( strTempPath );
        Assert( bDestroyed );
    }

    // Release XML document
    XMLDocument::DestroyDocument( pPlayerTownFile );
    pPlayerTownFile = NULL;
}
开发者ID:Shikifuyin,项目名称:Scarab-Engine,代码行数:35,代码来源:GameplayManager.cpp

示例2: TEXT

PlayerTown * GameplayManager::CreatePlayerTown( const GChar * strTownName ) const
{
    // Build file name
    GChar strFileName[PATHNAME_LENGTH + 1];
    GChar strFullPath[PATHNAME_LENGTH + 1];
    StringFn->Format( strFileName, TEXT("%s.xml"), strTownName );
    StringFn->Format( strFullPath, TEXT("%s/%s"), GAMEPLAY_PLAYERTOWNFILES_PATH, strFileName );

    // Check file existence
    GChar strTempPath[PATHNAME_LENGTH + 1];
    Bool bFileExists = SystemFn->SearchFile( strTempPath, PATHNAME_LENGTH, GAMEPLAY_PLAYERTOWNFILES_PATH, strFileName );
    if ( bFileExists )
        return NULL; // name already taken !

    // Create resource
    SelectMemory( TEXT("Scratch") );
    PlayerTown * pPlayerTown = New PlayerTown( strTownName );
    UnSelectMemory();

    // Save to XML
    XMLDocument * pPlayerTownFile = XMLDocument::CreateDocument( TEXT("PlayerTown"), XML_VERSION );
    pPlayerTown->Save( pPlayerTownFile );

    // Render XML to file
    Bool bRendered = pPlayerTownFile->Render( strFullPath );
    Assert( bRendered );

    // Release XML document
    XMLDocument::DestroyDocument( pPlayerTownFile );
    pPlayerTownFile = NULL;

    // Done
    return pPlayerTown;
}
开发者ID:Shikifuyin,项目名称:Scarab-Engine,代码行数:34,代码来源:GameplayManager.cpp


注:本文中的XMLDocument::Render方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。