本文整理汇总了C++中WritingMode::IsBidiLTR方法的典型用法代码示例。如果您正苦于以下问题:C++ WritingMode::IsBidiLTR方法的具体用法?C++ WritingMode::IsBidiLTR怎么用?C++ WritingMode::IsBidiLTR使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WritingMode
的用法示例。
在下文中一共展示了WritingMode::IsBidiLTR方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: info
nsresult
nsFloatManager::AddFloat(nsIFrame* aFloatFrame, const LogicalRect& aMarginRect,
WritingMode aWM, nscoord aContainerWidth)
{
NS_ASSERTION(aMarginRect.ISize(aWM) >= 0, "negative inline size!");
NS_ASSERTION(aMarginRect.BSize(aWM) >= 0, "negative block size!");
FloatInfo info(aFloatFrame, aWM, aMarginRect + mOffset);
// Set mLeftBEnd and mRightBEnd.
if (HasAnyFloats()) {
FloatInfo &tail = mFloats[mFloats.Length() - 1];
info.mLeftBEnd = tail.mLeftBEnd;
info.mRightBEnd = tail.mRightBEnd;
} else {
info.mLeftBEnd = nscoord_MIN;
info.mRightBEnd = nscoord_MIN;
}
uint8_t floatStyle = aFloatFrame->StyleDisplay()->mFloats;
NS_ASSERTION(floatStyle == NS_STYLE_FLOAT_LEFT ||
floatStyle == NS_STYLE_FLOAT_RIGHT, "unexpected float");
nscoord& sideBEnd =
((floatStyle == NS_STYLE_FLOAT_LEFT) == aWM.IsBidiLTR()) ? info.mLeftBEnd
: info.mRightBEnd;
nscoord thisBEnd = info.mRect.BEnd(aWM);
if (thisBEnd > sideBEnd)
sideBEnd = thisBEnd;
if (!mFloats.AppendElement(info))
return NS_ERROR_OUT_OF_MEMORY;
return NS_OK;
}
示例2: region
LogicalRect
nsFloatManager::CalculateRegionFor(WritingMode aWM,
nsIFrame* aFloat,
const LogicalMargin& aMargin,
nscoord aContainerWidth)
{
// We consider relatively positioned frames at their original position.
LogicalRect region(aWM, nsRect(aFloat->GetNormalPosition(),
aFloat->GetSize()),
aContainerWidth);
// Float region includes its margin
region.Inflate(aWM, aMargin);
// Don't store rectangles with negative margin-box width or height in
// the float manager; it can't deal with them.
if (region.ISize(aWM) < 0) {
// Preserve the right margin-edge for left floats and the left
// margin-edge for right floats
const nsStyleDisplay* display = aFloat->StyleDisplay();
if ((NS_STYLE_FLOAT_LEFT == display->mFloats) == aWM.IsBidiLTR()) {
region.IStart(aWM) = region.IEnd(aWM);
}
region.ISize(aWM) = 0;
}
if (region.BSize(aWM) < 0) {
region.BSize(aWM) = 0;
}
return region;
}
示例3: reflowState
void
nsMeterFrame::ReflowBarFrame(nsIFrame* aBarFrame,
nsPresContext* aPresContext,
const nsHTMLReflowState& aReflowState,
nsReflowStatus& aStatus)
{
bool vertical = ResolvedOrientationIsVertical();
WritingMode wm = aBarFrame->GetWritingMode();
LogicalSize availSize = aReflowState.ComputedSize(wm);
availSize.BSize(wm) = NS_UNCONSTRAINEDSIZE;
nsHTMLReflowState reflowState(aPresContext, aReflowState,
aBarFrame, availSize);
nscoord size = vertical ? aReflowState.ComputedHeight()
: aReflowState.ComputedWidth();
nscoord xoffset = aReflowState.ComputedPhysicalBorderPadding().left;
nscoord yoffset = aReflowState.ComputedPhysicalBorderPadding().top;
// NOTE: Introduce a new function getPosition in the content part ?
HTMLMeterElement* meterElement = static_cast<HTMLMeterElement*>(mContent);
double max = meterElement->Max();
double min = meterElement->Min();
double value = meterElement->Value();
double position = max - min;
position = position != 0 ? (value - min) / position : 1;
size = NSToCoordRound(size * position);
if (!vertical && (wm.IsVertical() ? wm.IsVerticalRL() : !wm.IsBidiLTR())) {
xoffset += aReflowState.ComputedWidth() - size;
}
// The bar position is *always* constrained.
if (vertical) {
// We want the bar to begin at the bottom.
yoffset += aReflowState.ComputedHeight() - size;
size -= reflowState.ComputedPhysicalMargin().TopBottom() +
reflowState.ComputedPhysicalBorderPadding().TopBottom();
size = std::max(size, 0);
reflowState.SetComputedHeight(size);
} else {
size -= reflowState.ComputedPhysicalMargin().LeftRight() +
reflowState.ComputedPhysicalBorderPadding().LeftRight();
size = std::max(size, 0);
reflowState.SetComputedWidth(size);
}
xoffset += reflowState.ComputedPhysicalMargin().left;
yoffset += reflowState.ComputedPhysicalMargin().top;
nsHTMLReflowMetrics barDesiredSize(reflowState);
ReflowChild(aBarFrame, aPresContext, barDesiredSize, reflowState, xoffset,
yoffset, 0, aStatus);
FinishReflowChild(aBarFrame, aPresContext, barDesiredSize, &reflowState,
xoffset, yoffset, 0);
}
示例4:
bool
nsNativeTheme::IsFrameRTL(nsIFrame* aFrame)
{
if (!aFrame) {
return false;
}
WritingMode wm = aFrame->GetWritingMode();
return !(wm.IsVertical() ? wm.IsVerticalLR() : wm.IsBidiLTR());
}
示例5: switch
nscoord
nsFloatManager::ClearFloats(WritingMode aWM, nscoord aBCoord,
uint8_t aBreakType, nscoord aContainerWidth,
uint32_t aFlags) const
{
if (!(aFlags & DONT_CLEAR_PUSHED_FLOATS) && ClearContinues(aBreakType)) {
return nscoord_MAX;
}
if (!HasAnyFloats()) {
return aBCoord;
}
LogicalPoint offset = mOffset.ConvertTo(aWM, mWritingMode, 0);
nscoord blockEnd = aBCoord + offset.B(aWM);
const FloatInfo &tail = mFloats[mFloats.Length() - 1];
switch (aBreakType) {
case NS_STYLE_CLEAR_BOTH:
blockEnd = std::max(blockEnd, tail.mLeftBEnd);
blockEnd = std::max(blockEnd, tail.mRightBEnd);
break;
case NS_STYLE_CLEAR_LEFT:
blockEnd = std::max(blockEnd, aWM.IsBidiLTR() ? tail.mLeftBEnd
: tail.mRightBEnd);
break;
case NS_STYLE_CLEAR_RIGHT:
blockEnd = std::max(blockEnd, aWM.IsBidiLTR() ? tail.mRightBEnd
: tail.mLeftBEnd);
break;
default:
// Do nothing
break;
}
blockEnd -= offset.B(aWM);
return blockEnd;
}
示例6: nsFlowAreaRect
//.........这里部分代码省略.........
if (floatCount == 0 ||
(mFloats[floatCount-1].mLeftBEnd <= blockStart &&
mFloats[floatCount-1].mRightBEnd <= blockStart)) {
return nsFlowAreaRect(aWM, aContentArea.IStart(aWM), aBOffset,
aContentArea.ISize(aWM), aBSize, false);
}
nscoord blockEnd;
if (aBSize == nscoord_MAX) {
// This warning (and the two below) are possible to hit on pages
// with really large objects.
NS_WARN_IF_FALSE(aInfoType == BAND_FROM_POINT,
"bad height");
blockEnd = nscoord_MAX;
} else {
blockEnd = blockStart + aBSize;
if (blockEnd < blockStart || blockEnd > nscoord_MAX) {
NS_WARNING("bad value");
blockEnd = nscoord_MAX;
}
}
nscoord inlineStart = offset.I(aWM) + aContentArea.IStart(aWM);
nscoord inlineEnd = offset.I(aWM) + aContentArea.IEnd(aWM);
if (inlineEnd < inlineStart) {
NS_WARNING("bad value");
inlineEnd = inlineStart;
}
// Walk backwards through the floats until we either hit the front of
// the list or we're above |blockStart|.
bool haveFloats = false;
for (uint32_t i = floatCount; i > 0; --i) {
const FloatInfo &fi = mFloats[i-1];
if (fi.mLeftBEnd <= blockStart && fi.mRightBEnd <= blockStart) {
// There aren't any more floats that could intersect this band.
break;
}
if (fi.mRect.IsEmpty()) {
// For compatibility, ignore floats with empty rects, even though it
// disagrees with the spec. (We might want to fix this in the
// future, though.)
continue;
}
LogicalRect rect = fi.mRect.ConvertTo(aWM, fi.mWritingMode,
aContainerWidth);
nscoord floatBStart = rect.BStart(aWM);
nscoord floatBEnd = rect.BEnd(aWM);
if (blockStart < floatBStart && aInfoType == BAND_FROM_POINT) {
// This float is below our band. Shrink our band's height if needed.
if (floatBStart < blockEnd) {
blockEnd = floatBStart;
}
}
// If blockStart == blockEnd (which happens only with WIDTH_WITHIN_HEIGHT),
// we include floats that begin at our 0-height vertical area. We
// need to to this to satisfy the invariant that a
// WIDTH_WITHIN_HEIGHT call is at least as narrow on both sides as a
// BAND_WITHIN_POINT call beginning at its blockStart.
else if (blockStart < floatBEnd &&
(floatBStart < blockEnd ||
(floatBStart == blockEnd && blockStart == blockEnd))) {
// This float is in our band.
// Shrink our band's height if needed.
if (floatBEnd < blockEnd && aInfoType == BAND_FROM_POINT) {
blockEnd = floatBEnd;
}
// Shrink our band's width if needed.
if ((fi.mFrame->StyleDisplay()->mFloats == NS_STYLE_FLOAT_LEFT) ==
aWM.IsBidiLTR()) {
// A left float in an ltr block or a right float in an rtl block
nscoord inlineEndEdge = rect.IEnd(aWM);
if (inlineEndEdge > inlineStart) {
inlineStart = inlineEndEdge;
// Only set haveFloats to true if the float is inside our
// containing block. This matches the spec for what some
// callers want and disagrees for other callers, so we should
// probably provide better information at some point.
haveFloats = true;
}
} else {
// A left float in an rtl block or a right float in an ltr block
nscoord inlineStartEdge = rect.IStart(aWM);
if (inlineStartEdge < inlineEnd) {
inlineEnd = inlineStartEdge;
// See above.
haveFloats = true;
}
}
}
}
nscoord blockSize = (blockEnd == nscoord_MAX) ?
nscoord_MAX : (blockEnd - blockStart);
return nsFlowAreaRect(aWM,
inlineStart - offset.I(aWM), blockStart - offset.B(aWM),
inlineEnd - inlineStart, blockSize, haveFloats);
}
示例7: legendMargin
//.........这里部分代码省略.........
FinishReflowChild(inner, aPresContext, kidDesiredSize,
&kidReflowState, wm, pt, containerSize, 0);
NS_FRAME_TRACE_REFLOW_OUT("FieldSet::Reflow", aStatus);
} else if (inner) {
// |inner| didn't need to be reflowed but we do need to include its size
// in containerSize.
containerSize += inner->GetSize();
}
LogicalRect contentRect(wm);
if (inner) {
// We don't support margins on inner, so our content rect is just the
// inner's border-box. (We don't really care about container size at this
// point, as we'll figure out the actual positioning later.)
contentRect = inner->GetLogicalRect(wm, containerSize);
}
// Our content rect must fill up the available width
LogicalSize availSize = aReflowState.ComputedSizeWithPadding(wm);
if (availSize.ISize(wm) > contentRect.ISize(wm)) {
contentRect.ISize(wm) = innerAvailSize.ISize(wm);
}
if (legend) {
// The legend is positioned inline-wards within the inner's content rect
// (so that padding on the fieldset affects the legend position).
LogicalRect innerContentRect = contentRect;
innerContentRect.Deflate(wm, aReflowState.ComputedLogicalPadding());
// If the inner content rect is larger than the legend, we can align the
// legend.
if (innerContentRect.ISize(wm) > mLegendRect.ISize(wm)) {
int32_t align = static_cast<nsLegendFrame*>
(legend->GetContentInsertionFrame())->GetAlign();
if (!wm.IsBidiLTR()) {
if (align == NS_STYLE_TEXT_ALIGN_LEFT ||
align == NS_STYLE_TEXT_ALIGN_MOZ_LEFT) {
align = NS_STYLE_TEXT_ALIGN_END;
} else if (align == NS_STYLE_TEXT_ALIGN_RIGHT ||
align == NS_STYLE_TEXT_ALIGN_MOZ_RIGHT) {
align = NS_STYLE_TEXT_ALIGN_DEFAULT;
}
}
switch (align) {
case NS_STYLE_TEXT_ALIGN_END:
mLegendRect.IStart(wm) =
innerContentRect.IEnd(wm) - mLegendRect.ISize(wm);
break;
case NS_STYLE_TEXT_ALIGN_CENTER:
case NS_STYLE_TEXT_ALIGN_MOZ_CENTER:
// Note: rounding removed; there doesn't seem to be any need
mLegendRect.IStart(wm) = innerContentRect.IStart(wm) +
(innerContentRect.ISize(wm) - mLegendRect.ISize(wm)) / 2;
break;
default:
mLegendRect.IStart(wm) = innerContentRect.IStart(wm);
break;
}
} else {
// otherwise make place for the legend
mLegendRect.IStart(wm) = innerContentRect.IStart(wm);
innerContentRect.ISize(wm) = mLegendRect.ISize(wm);
contentRect.ISize(wm) = mLegendRect.ISize(wm) +
aReflowState.ComputedLogicalPadding().IStartEnd(wm);
}
// place the legend
示例8: switch
nsresult
nsTableWrapperFrame::GetCaptionOrigin(uint32_t aCaptionSide,
const LogicalSize& aContainBlockSize,
const LogicalSize& aInnerSize,
const LogicalMargin& aInnerMargin,
const LogicalSize& aCaptionSize,
LogicalMargin& aCaptionMargin,
LogicalPoint& aOrigin,
WritingMode aWM)
{
aOrigin.I(aWM) = aOrigin.B(aWM) = 0;
if ((NS_UNCONSTRAINEDSIZE == aInnerSize.ISize(aWM)) ||
(NS_UNCONSTRAINEDSIZE == aInnerSize.BSize(aWM)) ||
(NS_UNCONSTRAINEDSIZE == aCaptionSize.ISize(aWM)) ||
(NS_UNCONSTRAINEDSIZE == aCaptionSize.BSize(aWM))) {
return NS_OK;
}
if (mCaptionFrames.IsEmpty()) {
return NS_OK;
}
NS_ASSERTION(NS_AUTOMARGIN != aCaptionMargin.IStart(aWM) &&
NS_AUTOMARGIN != aCaptionMargin.BStart(aWM) &&
NS_AUTOMARGIN != aCaptionMargin.BEnd(aWM),
"The computed caption margin is auto?");
// inline-dir computation
switch (aCaptionSide) {
case NS_STYLE_CAPTION_SIDE_BOTTOM:
case NS_STYLE_CAPTION_SIDE_BOTTOM_OUTSIDE:
aOrigin.I(aWM) = aCaptionMargin.IStart(aWM);
if (aCaptionSide == NS_STYLE_CAPTION_SIDE_BOTTOM) {
// We placed the caption using only the table's isize as available
// isize, and we should position it this way as well.
aOrigin.I(aWM) += aInnerMargin.IStart(aWM);
}
break;
case NS_STYLE_CAPTION_SIDE_LEFT:
case NS_STYLE_CAPTION_SIDE_RIGHT:
aOrigin.I(aWM) = aCaptionMargin.IStart(aWM);
if (aWM.IsBidiLTR() == (aCaptionSide == NS_STYLE_CAPTION_SIDE_RIGHT)) {
aOrigin.I(aWM) += aInnerMargin.IStart(aWM) + aInnerSize.ISize(aWM);
}
break;
default: // block-start
NS_ASSERTION(aCaptionSide == NS_STYLE_CAPTION_SIDE_TOP ||
aCaptionSide == NS_STYLE_CAPTION_SIDE_TOP_OUTSIDE,
"unexpected caption side");
aOrigin.I(aWM) = aCaptionMargin.IStart(aWM);
if (aCaptionSide == NS_STYLE_CAPTION_SIDE_TOP) {
// We placed the caption using only the table's isize as available
// isize, and we should position it this way as well.
aOrigin.I(aWM) += aInnerMargin.IStart(aWM);
}
break;
}
// block-dir computation
switch (aCaptionSide) {
case NS_STYLE_CAPTION_SIDE_RIGHT:
case NS_STYLE_CAPTION_SIDE_LEFT:
aOrigin.B(aWM) = aInnerMargin.BStart(aWM);
switch (GetCaptionVerticalAlign()) {
case NS_STYLE_VERTICAL_ALIGN_MIDDLE:
aOrigin.B(aWM) = std::max(0, aInnerMargin.BStart(aWM) +
((aInnerSize.BSize(aWM) -
aCaptionSize.BSize(aWM)) / 2));
break;
case NS_STYLE_VERTICAL_ALIGN_BOTTOM:
aOrigin.B(aWM) = std::max(0, aInnerMargin.BStart(aWM) +
aInnerSize.BSize(aWM) -
aCaptionSize.BSize(aWM));
break;
default:
break;
}
break;
case NS_STYLE_CAPTION_SIDE_BOTTOM_OUTSIDE:
case NS_STYLE_CAPTION_SIDE_BOTTOM:
aOrigin.B(aWM) = aInnerMargin.BStart(aWM) + aInnerSize.BSize(aWM) +
aCaptionMargin.BStart(aWM);
break;
case NS_STYLE_CAPTION_SIDE_TOP_OUTSIDE:
case NS_STYLE_CAPTION_SIDE_TOP:
aOrigin.B(aWM) = aInnerMargin.BStart(aWM) + aCaptionMargin.BStart(aWM);
break;
default:
NS_NOTREACHED("Unknown caption alignment type");
break;
}
return NS_OK;
}
示例9: offsets
//.........这里部分代码省略.........
// since we cannot evangelize the world
break;
}
}
}
}
// the table does not fit anymore in this line so advance to next band
mBCoord += floatAvailableSpace.mRect.BSize(wm);
// To match nsBlockFrame::AdjustFloatAvailableSpace, we have to
// get a new width for the new band.
floatAvailableSpace = GetFloatAvailableSpace(mBCoord);
adjustedAvailableSpace = mBlock->AdjustFloatAvailableSpace(*this,
floatAvailableSpace.mRect, aFloat);
floatMarginISize = FloatMarginISize(mReflowState,
adjustedAvailableSpace.ISize(wm),
aFloat, offsets);
}
mustPlaceFloat = false;
}
// If the float is continued, it will get the same absolute x value as its prev-in-flow
// We don't worry about the geometry of the prev in flow, let the continuation
// place and size itself as required.
// Assign inline and block dir coordinates to the float. We don't use
// LineLeft() and LineRight() here, because we would only have to
// convert the result back into this block's writing mode.
LogicalPoint floatPos(wm);
bool leftFloat = NS_STYLE_FLOAT_LEFT == floatStyle;
if (leftFloat == wm.IsBidiLTR()) {
floatPos.I(wm) = floatAvailableSpace.mRect.IStart(wm);
}
else {
if (!keepFloatOnSameLine) {
floatPos.I(wm) = floatAvailableSpace.mRect.IEnd(wm) - floatMarginISize;
}
else {
// this is the IE quirk (see few lines above)
// the table is kept in the same line: don't let it overlap the
// previous float
floatPos.I(wm) = floatAvailableSpace.mRect.IStart(wm);
}
}
// CSS2 spec, 9.5.1 rule [4]: "A floating box's outer top may not
// be higher than the top of its containing block." (Since the
// containing block is the content edge of the block box, this
// means the margin edge of the float can't be higher than the
// content edge of the block that contains it.)
floatPos.B(wm) = std::max(mBCoord, ContentBStart());
// Reflow the float after computing its vertical position so it knows
// where to break.
if (!earlyFloatReflow) {
bool pushedDown = mBCoord != saveBCoord;
mBlock->ReflowFloat(*this, adjustedAvailableSpace, aFloat, floatMargin,
floatOffsets, pushedDown, reflowStatus);
}
if (aFloat->GetPrevInFlow())
floatMargin.BStart(wm) = 0;
if (NS_FRAME_IS_NOT_COMPLETE(reflowStatus))
floatMargin.BEnd(wm) = 0;
示例10: if
void
nsColumnSetFrame::PaintColumnRule(nsRenderingContext* aCtx,
const nsRect& aDirtyRect,
const nsPoint& aPt)
{
nsIFrame* child = mFrames.FirstChild();
if (!child)
return; // no columns
nsIFrame* nextSibling = child->GetNextSibling();
if (!nextSibling)
return; // 1 column only - this means no gap to draw on
WritingMode wm = GetWritingMode();
bool isVertical = wm.IsVertical();
bool isRTL = !wm.IsBidiLTR();
const nsStyleColumn* colStyle = StyleColumn();
uint8_t ruleStyle;
// Per spec, inset => ridge and outset => groove
if (colStyle->mColumnRuleStyle == NS_STYLE_BORDER_STYLE_INSET)
ruleStyle = NS_STYLE_BORDER_STYLE_RIDGE;
else if (colStyle->mColumnRuleStyle == NS_STYLE_BORDER_STYLE_OUTSET)
ruleStyle = NS_STYLE_BORDER_STYLE_GROOVE;
else
ruleStyle = colStyle->mColumnRuleStyle;
nsPresContext* presContext = PresContext();
nscoord ruleWidth = colStyle->GetComputedColumnRuleWidth();
if (!ruleWidth)
return;
nscolor ruleColor =
GetVisitedDependentColor(eCSSProperty_column_rule_color);
// In order to re-use a large amount of code, we treat the column rule as a border.
// We create a new border style object and fill in all the details of the column rule as
// the left border. PaintBorder() does all the rendering for us, so we not
// only save an enormous amount of code but we'll support all the line styles that
// we support on borders!
nsStyleBorder border(presContext);
Sides skipSides;
if (isVertical) {
border.SetBorderWidth(eSideTop, ruleWidth);
border.SetBorderStyle(eSideTop, ruleStyle);
border.mBorderTopColor = StyleComplexColor::FromColor(ruleColor);
skipSides |= mozilla::eSideBitsLeftRight;
skipSides |= mozilla::eSideBitsBottom;
} else {
border.SetBorderWidth(eSideLeft, ruleWidth);
border.SetBorderStyle(eSideLeft, ruleStyle);
border.mBorderLeftColor = StyleComplexColor::FromColor(ruleColor);
skipSides |= mozilla::eSideBitsTopBottom;
skipSides |= mozilla::eSideBitsRight;
}
// Get our content rect as an absolute coordinate, not relative to
// our parent (which is what the X and Y normally is)
nsRect contentRect = GetContentRect() - GetRect().TopLeft() + aPt;
nsSize ruleSize = isVertical ? nsSize(contentRect.width, ruleWidth)
: nsSize(ruleWidth, contentRect.height);
while (nextSibling) {
// The frame tree goes RTL in RTL.
// The |prevFrame| and |nextFrame| frames here are the visually preceding
// (left/above) and following (right/below) frames, not in logical writing-
// mode direction.
nsIFrame* prevFrame = isRTL ? nextSibling : child;
nsIFrame* nextFrame = isRTL ? child : nextSibling;
// Each child frame's position coordinates is actually relative to this
// nsColumnSetFrame.
// linePt will be at the top-left edge to paint the line.
nsPoint linePt;
if (isVertical) {
nscoord edgeOfPrev = prevFrame->GetRect().YMost() + aPt.y;
nscoord edgeOfNext = nextFrame->GetRect().Y() + aPt.y;
linePt = nsPoint(contentRect.x,
(edgeOfPrev + edgeOfNext - ruleSize.height) / 2);
} else {
nscoord edgeOfPrev = prevFrame->GetRect().XMost() + aPt.x;
nscoord edgeOfNext = nextFrame->GetRect().X() + aPt.x;
linePt = nsPoint((edgeOfPrev + edgeOfNext - ruleSize.width) / 2,
contentRect.y);
}
nsRect lineRect(linePt, ruleSize);
// Assert that we're not drawing a border-image here; if we were, we
// couldn't ignore the DrawResult that PaintBorderWithStyleBorder returns.
MOZ_ASSERT(border.mBorderImageSource.GetType() == eStyleImageType_Null);
Unused <<
nsCSSRendering::PaintBorderWithStyleBorder(presContext, *aCtx, this,
aDirtyRect, lineRect, border,
StyleContext(),
PaintBorderFlags::SYNC_DECODE_IMAGES,
skipSides);
child = nextSibling;
//.........这里部分代码省略.........
示例11: contentRect
bool
nsColumnSetFrame::ReflowChildren(ReflowOutput& aDesiredSize,
const ReflowInput& aReflowInput,
nsReflowStatus& aStatus,
const ReflowConfig& aConfig,
bool aUnboundedLastColumn,
nsCollapsingMargin* aCarriedOutBEndMargin,
ColumnBalanceData& aColData)
{
aColData.Reset();
bool allFit = true;
WritingMode wm = GetWritingMode();
bool isVertical = wm.IsVertical();
bool isRTL = !wm.IsBidiLTR();
bool shrinkingBSizeOnly = !NS_SUBTREE_DIRTY(this) &&
mLastBalanceBSize > aConfig.mColMaxBSize;
#ifdef DEBUG_roc
printf("*** Doing column reflow pass: mLastBalanceBSize=%d, mColMaxBSize=%d, RTL=%d\n"
" mBalanceColCount=%d, mColISize=%d, mColGap=%d\n",
mLastBalanceBSize, aConfig.mColMaxBSize, isRTL, aConfig.mBalanceColCount,
aConfig.mColISize, aConfig.mColGap);
#endif
DrainOverflowColumns();
const bool colBSizeChanged = mLastBalanceBSize != aConfig.mColMaxBSize;
if (colBSizeChanged) {
mLastBalanceBSize = aConfig.mColMaxBSize;
// XXX Seems like this could fire if incremental reflow pushed the column set
// down so we reflow incrementally with a different available height.
// We need a way to do an incremental reflow and be sure availableHeight
// changes are taken account of! Right now I think block frames with absolute
// children might exit early.
//NS_ASSERTION(aKidReason != eReflowReason_Incremental,
// "incremental reflow should not have changed the balance height");
}
// get our border and padding
LogicalMargin borderPadding = aReflowInput.ComputedLogicalBorderPadding();
borderPadding.ApplySkipSides(GetLogicalSkipSides(&aReflowInput));
nsRect contentRect(0, 0, 0, 0);
nsOverflowAreas overflowRects;
nsIFrame* child = mFrames.FirstChild();
LogicalPoint childOrigin(wm, borderPadding.IStart(wm),
borderPadding.BStart(wm));
// In vertical-rl mode, columns will not be correctly placed if the
// reflowInput's ComputedWidth() is UNCONSTRAINED (in which case we'll get
// a containerSize.width of zero here). In that case, the column positions
// will be adjusted later, after our correct contentSize is known.
nsSize containerSize = aReflowInput.ComputedSizeAsContainerIfConstrained();
// For RTL, since the columns might not fill the frame exactly, we
// need to account for the slop. Otherwise we'll waste time moving the
// columns by some tiny amount
// XXX when all of layout is converted to logical coordinates, we
// probably won't need to do this hack any more. For now, we
// confine it to the legacy horizontal-rl case
if (!isVertical && isRTL) {
nscoord availISize = aReflowInput.AvailableISize();
if (aReflowInput.ComputedISize() != NS_INTRINSICSIZE) {
availISize = aReflowInput.ComputedISize();
}
if (availISize != NS_INTRINSICSIZE) {
childOrigin.I(wm) = containerSize.width - borderPadding.Left(wm) -
availISize;
#ifdef DEBUG_roc
printf("*** childOrigin.iCoord = %d\n", childOrigin.I(wm));
#endif
}
}
int columnCount = 0;
int contentBEnd = 0;
bool reflowNext = false;
while (child) {
// Try to skip reflowing the child. We can't skip if the child is dirty. We also can't
// skip if the next column is dirty, because the next column's first line(s)
// might be pullable back to this column. We can't skip if it's the last child
// because we need to obtain the bottom margin. We can't skip
// if this is the last column and we're supposed to assign unbounded
// height to it, because that could change the available height from
// the last time we reflowed it and we should try to pull all the
// content from its next sibling. (Note that it might be the last
// column, but not be the last child because the desired number of columns
// has changed.)
bool skipIncremental = !aReflowInput.ShouldReflowAllKids()
&& !NS_SUBTREE_DIRTY(child)
&& child->GetNextSibling()
&& !(aUnboundedLastColumn && columnCount == aConfig.mBalanceColCount - 1)
&& !NS_SUBTREE_DIRTY(child->GetNextSibling());
// If we need to pull up content from the prev-in-flow then this is not just
// a height shrink. The prev in flow will have set the dirty bit.
// Check the overflow rect YMost instead of just the child's content height. The child
// may have overflowing content that cares about the available height boundary.
//.........这里部分代码省略.........
示例12: reflowState
void
nsProgressFrame::ReflowBarFrame(nsIFrame* aBarFrame,
nsPresContext* aPresContext,
const nsHTMLReflowState& aReflowState,
nsReflowStatus& aStatus)
{
bool vertical = ResolvedOrientationIsVertical();
WritingMode wm = aBarFrame->GetWritingMode();
LogicalSize availSize = aReflowState.ComputedSize(wm);
availSize.BSize(wm) = NS_UNCONSTRAINEDSIZE;
nsHTMLReflowState reflowState(aPresContext, aReflowState,
aBarFrame, availSize);
nscoord size = vertical ? aReflowState.ComputedHeight()
: aReflowState.ComputedWidth();
nscoord xoffset = aReflowState.ComputedPhysicalBorderPadding().left;
nscoord yoffset = aReflowState.ComputedPhysicalBorderPadding().top;
double position = static_cast<HTMLProgressElement*>(mContent)->Position();
// Force the bar's size to match the current progress.
// When indeterminate, the progress' size will be 100%.
if (position >= 0.0) {
size *= position;
}
if (!vertical && (wm.IsVertical() ? wm.IsVerticalRL() : !wm.IsBidiLTR())) {
xoffset += aReflowState.ComputedWidth() - size;
}
// The bar size is fixed in these cases:
// - the progress position is determined: the bar size is fixed according
// to it's value.
// - the progress position is indeterminate and the bar appearance should be
// shown as native: the bar size is forced to 100%.
// Otherwise (when the progress is indeterminate and the bar appearance isn't
// native), the bar size isn't fixed and can be set by the author.
if (position != -1 || ShouldUseNativeStyle()) {
if (vertical) {
// We want the bar to begin at the bottom.
yoffset += aReflowState.ComputedHeight() - size;
size -= reflowState.ComputedPhysicalMargin().TopBottom() +
reflowState.ComputedPhysicalBorderPadding().TopBottom();
size = std::max(size, 0);
reflowState.SetComputedHeight(size);
} else {
size -= reflowState.ComputedPhysicalMargin().LeftRight() +
reflowState.ComputedPhysicalBorderPadding().LeftRight();
size = std::max(size, 0);
reflowState.SetComputedWidth(size);
}
} else if (vertical) {
// For vertical progress bars, we need to position the bar specificly when
// the width isn't constrained (position == -1 and !ShouldUseNativeStyle())
// because aReflowState.ComputedHeight() - size == 0.
yoffset += aReflowState.ComputedHeight() - reflowState.ComputedHeight();
}
xoffset += reflowState.ComputedPhysicalMargin().left;
yoffset += reflowState.ComputedPhysicalMargin().top;
nsHTMLReflowMetrics barDesiredSize(aReflowState);
ReflowChild(aBarFrame, aPresContext, barDesiredSize, reflowState, xoffset,
yoffset, 0, aStatus);
FinishReflowChild(aBarFrame, aPresContext, barDesiredSize, &reflowState,
xoffset, yoffset, 0);
}
示例13:
bool
nsAbsoluteContainingBlock::FrameDependsOnContainer(nsIFrame* f,
bool aCBWidthChanged,
bool aCBHeightChanged)
{
const nsStylePosition* pos = f->StylePosition();
// See if f's position might have changed because it depends on a
// placeholder's position
// This can happen in the following cases:
// 1) Vertical positioning. "top" must be auto and "bottom" must be auto
// (otherwise the vertical position is completely determined by
// whichever of them is not auto and the height).
// 2) Horizontal positioning. "left" must be auto and "right" must be auto
// (otherwise the horizontal position is completely determined by
// whichever of them is not auto and the width).
// See nsHTMLReflowState::InitAbsoluteConstraints -- these are the
// only cases when we call CalculateHypotheticalBox().
if ((pos->mOffset.GetTopUnit() == eStyleUnit_Auto &&
pos->mOffset.GetBottomUnit() == eStyleUnit_Auto) ||
(pos->mOffset.GetLeftUnit() == eStyleUnit_Auto &&
pos->mOffset.GetRightUnit() == eStyleUnit_Auto)) {
return true;
}
if (!aCBWidthChanged && !aCBHeightChanged) {
// skip getting style data
return false;
}
const nsStylePadding* padding = f->StylePadding();
const nsStyleMargin* margin = f->StyleMargin();
WritingMode wm = f->GetWritingMode();
if (wm.IsVertical() ? aCBHeightChanged : aCBWidthChanged) {
// See if f's inline-size might have changed.
// If margin-inline-start/end, padding-inline-start/end,
// inline-size, min/max-inline-size are all lengths, 'none', or enumerated,
// then our frame isize does not depend on the parent isize.
// Note that borders never depend on the parent isize.
// XXX All of the enumerated values except -moz-available are ok too.
if (pos->ISizeDependsOnContainer(wm) ||
pos->MinISizeDependsOnContainer(wm) ||
pos->MaxISizeDependsOnContainer(wm) ||
!IsFixedPaddingSize(padding->mPadding.GetIStart(wm)) ||
!IsFixedPaddingSize(padding->mPadding.GetIEnd(wm))) {
return true;
}
// See if f's position might have changed. If we're RTL then the
// rules are slightly different. We'll assume percentage or auto
// margins will always induce a dependency on the size
if (!IsFixedMarginSize(margin->mMargin.GetIStart(wm)) ||
!IsFixedMarginSize(margin->mMargin.GetIEnd(wm))) {
return true;
}
if (!wm.IsBidiLTR()) {
// Note that even if 'istart' is a length, our position can
// still depend on the containing block isze, because if
// 'iend' is also a length we will discard 'istart' and be
// positioned relative to the containing block iend edge.
// 'istart' length and 'iend' auto is the only combination
// we can be sure of.
if (!IsFixedOffset(pos->mOffset.GetIStart(wm)) ||
pos->mOffset.GetIEndUnit(wm) != eStyleUnit_Auto) {
return true;
}
} else {
if (!IsFixedOffset(pos->mOffset.GetIStart(wm))) {
return true;
}
}
}
if (wm.IsVertical() ? aCBWidthChanged : aCBHeightChanged) {
// See if f's block-size might have changed.
// If margin-block-start/end, padding-block-start/end,
// min-block-size, and max-block-size are all lengths or 'none',
// and bsize is a length or bsize and bend are auto and bstart is not auto,
// then our frame bsize does not depend on the parent bsize.
// Note that borders never depend on the parent bsize.
if ((pos->BSizeDependsOnContainer(wm) &&
!(pos->BSize(wm).GetUnit() == eStyleUnit_Auto &&
pos->mOffset.GetBEndUnit(wm) == eStyleUnit_Auto &&
pos->mOffset.GetBStartUnit(wm) != eStyleUnit_Auto)) ||
pos->MinBSizeDependsOnContainer(wm) ||
pos->MaxBSizeDependsOnContainer(wm) ||
!IsFixedPaddingSize(padding->mPadding.GetBStart(wm)) ||
!IsFixedPaddingSize(padding->mPadding.GetBEnd(wm))) {
return true;
}
// See if f's position might have changed.
if (!IsFixedMarginSize(margin->mMargin.GetBStart(wm)) ||
!IsFixedMarginSize(margin->mMargin.GetBEnd(wm))) {
return true;
}
if (!IsFixedOffset(pos->mOffset.GetBStart(wm))) {
return true;
}
}
return false;
}
示例14: StyleMargin
/* virtual */ bool
nsInlineFrame::IsSelfEmpty()
{
#if 0
// I used to think inline frames worked this way, but it seems they
// don't. At least not in our codebase.
if (GetPresContext()->CompatibilityMode() == eCompatibility_FullStandards) {
return false;
}
#endif
const nsStyleMargin* margin = StyleMargin();
const nsStyleBorder* border = StyleBorder();
const nsStylePadding* padding = StylePadding();
// Block-start and -end ignored, since they shouldn't affect things, but this
// doesn't really match with nsLineLayout.cpp's setting of
// ZeroEffectiveSpanBox, anymore, so what should this really be?
WritingMode wm = GetWritingMode();
bool haveStart, haveEnd;
// Initially set up haveStart and haveEnd in terms of visual (LTR/TTB)
// coordinates; we'll exchange them later if bidi-RTL is in effect to
// get logical start and end flags.
if (wm.IsVertical()) {
haveStart =
border->GetComputedBorderWidth(eSideTop) != 0 ||
!nsLayoutUtils::IsPaddingZero(padding->mPadding.GetTop()) ||
!IsMarginZero(margin->mMargin.GetTop());
haveEnd =
border->GetComputedBorderWidth(eSideBottom) != 0 ||
!nsLayoutUtils::IsPaddingZero(padding->mPadding.GetBottom()) ||
!IsMarginZero(margin->mMargin.GetBottom());
} else {
haveStart =
border->GetComputedBorderWidth(eSideLeft) != 0 ||
!nsLayoutUtils::IsPaddingZero(padding->mPadding.GetLeft()) ||
!IsMarginZero(margin->mMargin.GetLeft());
haveEnd =
border->GetComputedBorderWidth(eSideRight) != 0 ||
!nsLayoutUtils::IsPaddingZero(padding->mPadding.GetRight()) ||
!IsMarginZero(margin->mMargin.GetRight());
}
if (haveStart || haveEnd) {
// We skip this block and return false for box-decoration-break:clone since
// in that case all the continuations will have the border/padding/margin.
if ((GetStateBits() & NS_FRAME_PART_OF_IBSPLIT) &&
StyleBorder()->mBoxDecorationBreak == StyleBoxDecorationBreak::Slice) {
// When direction=rtl, we need to consider logical rather than visual
// start and end, so swap the flags.
if (!wm.IsBidiLTR()) {
Swap(haveStart, haveEnd);
}
// For ib-split frames, ignore things we know we'll skip in GetSkipSides.
// XXXbz should we be doing this for non-ib-split frames too, in a more
// general way?
// Get the first continuation eagerly, as a performance optimization, to
// avoid having to get it twice..
nsIFrame* firstCont = FirstContinuation();
return
(!haveStart || firstCont->FrameIsNonFirstInIBSplit()) &&
(!haveEnd || firstCont->FrameIsNonLastInIBSplit());
}
return false;
}
return true;
}