本文整理汇总了C++中WorldPtr::getSkeleton方法的典型用法代码示例。如果您正苦于以下问题:C++ WorldPtr::getSkeleton方法的具体用法?C++ WorldPtr::getSkeleton怎么用?C++ WorldPtr::getSkeleton使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WorldPtr
的用法示例。
在下文中一共展示了WorldPtr::getSkeleton方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
//==============================================================================
TEST(SkelParser, JointDynamicsElements)
{
WorldPtr world
= SkelParser::readWorld(
DART_DATA_PATH"/skel/test/joint_dynamics_elements_test.skel");
EXPECT_TRUE(world != nullptr);
SkeletonPtr skel1 = world->getSkeleton("skeleton 1");
Joint* joint0 = skel1->getJoint("joint0");
EXPECT_EQ(joint0->getDampingCoefficient(0), 1.0);
EXPECT_EQ(joint0->getCoulombFriction (0), 5.0);
EXPECT_EQ(joint0->getRestPosition (0), 0.1);
EXPECT_EQ(joint0->getSpringStiffness (0), 3.0);
Joint* joint1 = skel1->getJoint("joint1");
EXPECT_EQ(joint1->getDampingCoefficient(0), 1.0);
EXPECT_EQ(joint1->getCoulombFriction (0), 5.0);
EXPECT_EQ(joint1->getRestPosition (0), 0.1);
EXPECT_EQ(joint1->getSpringStiffness (0), 3.0);
EXPECT_EQ(joint1->getDampingCoefficient(1), 2.0);
EXPECT_EQ(joint1->getCoulombFriction (1), 4.0);
EXPECT_EQ(joint1->getRestPosition (1), 0.2);
EXPECT_EQ(joint1->getSpringStiffness (1), 2.0);
EXPECT_EQ(joint1->getDampingCoefficient(2), 3.0);
EXPECT_EQ(joint1->getCoulombFriction (2), 3.0);
EXPECT_EQ(joint1->getRestPosition (2), 0.3);
EXPECT_EQ(joint1->getSpringStiffness (2), 1.0);
}
示例2: SimulationWorld
SimulationWorld(WorldPtr world, const std::vector<Eigen::VectorXd>& trajectory)
: osgDart::WorldNode(world), mTrajectory(trajectory)
{
mHubo = world->getSkeleton("drchubo");
double height = mHubo->getPosition(5);
mHubo->setPositions(mTrajectory[0]);
mHubo->setPosition(5, height);
// index = 0;
}
示例3: loadBiped
// Load a biped model and enable joint limits and self-collision
SkeletonPtr loadBiped()
{
// Lesson 1
// Create the world with a skeleton
WorldPtr world = SkelParser::readWorld("dart://sample/skel/biped.skel");
assert(world != nullptr);
SkeletonPtr biped = world->getSkeleton("biped");
return biped;
}
示例4: modifyBipedWithSkateboard
// Load a skateboard model and connect it to the biped model via an Euler joint
// (Lesson 5 Answer)
void modifyBipedWithSkateboard(SkeletonPtr biped)
{
// Load the Skeleton from a file
WorldPtr world = SkelParser::readWorld("dart://sample/skel/skateboard.skel");
SkeletonPtr skateboard = world->getSkeleton(0);
EulerJoint::Properties properties = EulerJoint::Properties();
properties.mT_ChildBodyToJoint.translation() = Eigen::Vector3d(0, 0.1, 0);
skateboard->getRootBodyNode()->moveTo<EulerJoint>
(biped->getBodyNode("h_heel_left"), properties);
}
示例5: loadBiped
// Load a biped model and enable joint limits and self-collision
// (Lesson 1 Answer)
SkeletonPtr loadBiped()
{
// Create the world with a skeleton
WorldPtr world = SkelParser::readWorld(DART_DATA_PATH"skel/biped.skel");
assert(world != nullptr);
SkeletonPtr biped = world->getSkeleton("biped");
// Set joint limits
for(size_t i = 0; i < biped->getNumJoints(); ++i)
biped->getJoint(i)->setPositionLimitEnforced(true);
// Enable self collision check but ignore adjacent bodies
biped->enableSelfCollision();
return biped;
}
示例6: getSkeletons
std::vector<SkeletonPtr> getSkeletons()
{
std::vector<std::string> fileList = getFileList();
std::vector<WorldPtr> worlds;
for(size_t i=0; i<fileList.size(); ++i)
worlds.push_back(utils::SkelParser::readWorld(fileList[i]));
std::vector<SkeletonPtr> skeletons;
for(size_t i=0; i<worlds.size(); ++i)
{
WorldPtr world = worlds[i];
for(size_t j=0; j<world->getNumSkeletons(); ++j)
skeletons.push_back(world->getSkeleton(j));
}
return skeletons;
}
示例7: MyWindow
/// Constructor
MyWindow(WorldPtr world)
: mBallConstraint(nullptr),
mPositiveSign(true),
mBodyForce(false)
{
setWorld(world);
// Find the Skeleton named "pendulum" within the World
mPendulum = world->getSkeleton("pendulum");
// Make sure that the pendulum was found in the World
assert(mPendulum != nullptr);
mForceCountDown.resize(mPendulum->getNumDofs(), 0);
ArrowShape::Properties arrow_properties;
arrow_properties.mRadius = 0.05;
mArrow = std::shared_ptr<ArrowShape>(new ArrowShape(
Eigen::Vector3d(-default_height, 0.0, default_height / 2.0),
Eigen::Vector3d(-default_width / 2.0, 0.0, default_height / 2.0),
arrow_properties, dart::Color::Orange(1.0)));
}
示例8:
//==============================================================================
TEST(SdfParser, SDFSingleBodyWithoutJoint)
{
// Regression test for #444
WorldPtr world
= SdfParser::readSdfFile(
DART_DATA_PATH"/sdf/test/single_bodynode_skeleton.world");
EXPECT_TRUE(world != nullptr);
SkeletonPtr skel = world->getSkeleton(0);
EXPECT_TRUE(skel != nullptr);
EXPECT_EQ(skel->getNumBodyNodes(), 1u);
EXPECT_EQ(skel->getNumJoints(), 1u);
BodyNodePtr bodyNode = skel->getBodyNode(0);
EXPECT_TRUE(bodyNode != nullptr);
EXPECT_EQ(bodyNode->getNumVisualizationShapes(), 1u);
EXPECT_EQ(bodyNode->getNumCollisionShapes(), 1u);
JointPtr joint = skel->getJoint(0);
EXPECT_TRUE(joint != nullptr);
EXPECT_EQ(joint->getType(), FreeJoint::getStaticType());
}